Ruin: Difference between revisions

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[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
[[Khador]] [[5th Division]] [[Heavy]] [[Warjack]]


[[Category:Khador]]
[[Category:Khador]]
[[Category:5th Division]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Beast 09
| name= Ruin 1
| base= 50 mm
| base= 50 mm
| hp    = 34
| hp    = 34
Line 21: Line 20:
| arm  = 20
| arm  = 20
| fa    = C
| fa    = C
| cost  = 15
| cost  = 13
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
Line 27: Line 26:
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Sacred Ward}}
{{AbilitySingle|Murderous}}
{{AbilityComplex|main=Soul Taker|sub1=Spirit Harvester}}
{{AbilityOptions|Bond|Sorscha}}
{{AbilitySingle|Bond|Butcher|the ability to charge without spending focus or being forced, and gains +2 SPD and Pathfinder when it charges. |{{AbilitySubordinate|Pathfinder}}}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Armored Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 16| loc = L|abilities ={{AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
{{Weapon|weapon=Black Iron Mace|type = M |rng = 2 |rof = - |aoe = - |pow = 18| loc = R|abilities ={{{{AbilitySingle|Damage Type:Magical}}}{{AbilitySingle|Dispel}}}
== Warjack Rules ==
== Warjack Rules ==
{{Category:Warjack}}
{{Category:Warjack}}
Line 40: Line 39:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Released in [[Warmachine: Reckoning]] (2015).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
 
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Mk3 to Mk4===
===Mk3 to Mk4===
Line 50: Line 48:


''Ruin is a blend of engineering and black magic, an unsettling fusion that has resulted in a malevolently aware machine. Ruin’s scarred chassis is festooned with powerful Orgoth relics that possess a willful hunger to harvest souls and whisper incomprehensibly directly into the warjack’s cortex. Orsus Zoktavir has been entrusted to exploit Ruin as a weapon for the Motherland, whatever the cost.''
''Ruin is a blend of engineering and black magic, an unsettling fusion that has resulted in a malevolently aware machine. Ruin’s scarred chassis is festooned with powerful Orgoth relics that possess a willful hunger to harvest souls and whisper incomprehensibly directly into the warjack’s cortex. Orsus Zoktavir has been entrusted to exploit Ruin as a weapon for the Motherland, whatever the cost.''
{{TOCbox|
{{SamePage|* [[Ruin]], the Khador character warjack
* [[Arcana#Ruin|Ruin]], the Grymkin Arcana }}
}}
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = 33108 Ruin WEB.jpg
| base  = Large
| spd  = 4
| str  = 12
| mat  = 8
| rat  irrelevant
| def  = 10
| arm  = 20{{/}}21 {{Star}}
| hp    = 34
| cost  = 17
| fa    = C
| notes = {{Star}} ''21 with the Buckler rule
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Bond|Butcher|Ruin gains Boundless Charge. ('''''[[:Category:Boundless Charge|Boundless Charge]]''' - During its activation, a model with Boundless Charge can charge without spending focus or being forced and gains +2" movement and [[Pathfinder]] when it charges.'')}} [[Category: Boundless Charge]]
* {{Sacred Ward}}
* {{Spirit Harvester}}
** {{Arcane Vortex|Soul}}
===Weapons===
{| class="wikitable"
{{Melee-loc|Armored Fist|1|4|16|loc=Left|
* {{Buckler}}
* {{Open Fist}} }}
{{Melee-loc|Black Iron Mace|2|6|18|loc=Right|
* {{Magical Damage}}
* {{Dispel}} }}
|}
===Theme Forces ===
* ''When taken by '''[[Butcher]]'''''
** {{Armored Korps}} - Models gain +1 to [[repair]] rolls when repairing this model.
** {{si|Flame in the Darkness}}
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{si|Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
* ''When taken by '''anyone else'''''
** {{Wolves of Winter}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
[[File:Butcher1.png|thumb|[[Butcher1]]]]
It's a beatstick heavy with an anti-magic twist. The passive Sacred Ward is only good if your opponent has offensive spells ''and'' they want to cast them on a warjack ''and'' that warjack happens to be Ruin (but it is ''great'' then). Both the free focus and the Arcane Vortex are dependent on Soul Taker - and thus dependent on 1) your opponent putting the right things in ''their'' list and 2) Ruin being in the right place right time to get the souls. All in all, if Ruin can gobble up some souls without getting swamped by weapon master infantry (or similar) then he can become quite impressive - but otherwise he feels a bit like an over-priced Juggernaut. So let's do that comparison shall we?
Compared to a [[Juggernaut]] Ruin costs +4 points, is slightly more durable with +1 ARM from the Buckler, and is of comparable melee output - Ruin's main weapon hits slightly weaker than the Juggernaut's, and his fist hits slightly harder. His main weapon swaps [[Critical Freeze]] for [[Damage Type: Magical]] and [[Dispel]]. Importantly, Ruin has +1 MAT and +1" melee range over the Juggernaut and, when taken with Butcher, he also has the very useful Boundless Charge (so overall threatens 3" further).
Ruin is best used in larger games where he is more likely to get access to souls. If you can't benefit from Ruin's soul-based abilities you're usually better off spending its points on something else (unless you absolutely need its Dispel).
===Non-caster combos===
[[File:Butcher2.jpg|thumb|[[Butcher2]]]]
* [[Battle Mechaniks]] to repair him.
* [[Greylord Forge Seer]]: Every warjack likes being [[Empower|Empowered]] when the opportunity presents itself.
* [[Colbie Sterling]]/[[Gobber Tinker]]/[[Raluk Moorclaw]]: These three are [[Mechanikally Adept]], meaning they can [[Repair]] Khador models.
* [[Kell Bailoch]] can snipe enemy infantry near Ruin, letting him start getting souls.
===Ruin plus Butcher===
[[File:Butcher3.jpg|thumb|[[Butcher3]]]]
As a [[Bond|Bonded]] warjack it gains [[Boundless Charge]] with The Butcher, an absolutely excellent ability to help it satiate its bloodlust (if that's even possible). A 9" charge range makes it faster than having it run and that [[Pathfinder]] is very much appreciated with a warcaster that can't or prefers not to dole it out to his battlegroup. Orsus loves getting up close and personal to decimate infantry, easily generating souls for Ruin to gather before its activation and Orsus can frankly benefit a lot from its arcane protection.
* [[Butcher1]]: Orsus has a perfect activation-wide buff for Ruin in the form of [[Full Throttle]]. It can already charge for free thanks to the Bond, but now it also gets to trample and reliably reap a unit's worth of souls in one activation. [[Vengeful]] is also great with this melee beatstick, as is Orsus' legendary feat.
* [[Butcher2]]: Khador's resident [[Homicidal Maniac]] is a great fit with Ruin. He shreds infantry, fueling both his feat and Soul Taker and can even give it rage tokens for an insane activaiton. [[Conferred Rage]] makes Ruin blisteringly fast on the charge and even more terrifyingly accurate and [[Ravager]] lets it blow through swathes of models with ease.
* [[Butcher3]]: Orsus doesn't like handing out focus directly but instead has [[Energizer]] to set Ruin up for a charge and [[Impending Doom]] to pull targets in close enough for Ruin to collect souls from them or beat down on especially heavy targets.
As to themes, the first thing to note is that outside Wolves, the theme force that Ruin "wants" to be in will often be dictated by which one ''Butcher'' wants to be in.


* [[Armored Corps]]: Ruin doesn't have any exceptional synergy with the Armored Corps, but Orsus likes leading [[Man-o-War]] and the usual anti-magic utility models (like [[Orin Midwinter]] and [[Eilish Garrity]]) are so low-ARM compared to the Man-O-War that they are often sniped out first. So Ruin offers a nice anti-magic substitute.
* [[Jaws of the Wolf]]: Nearby [[Kayazy]] and [[Widowmaker]] models appreciate not being vulnerable to magical attacks centered on Ruin, and the latter are great to help generate souls at opportune times.
* [[Legion of Steel]]: The Legion is a force dedicated to quickly mixing things up in melee combat so Ruin is right at home with the [[Iron Fang]]s.
* [[Wolves of Winter]]: See below.
===Ruin in Wolves of Winter===
With Ruin you can create a mostly spell-immune army barrelling head-first into battle. Also with any caster able to take him this opens up some new combos, such as:
* [[Vladimir2]] - Hand of Fate or Assail are excellent spells on Ruin.
* [[Vladimir3]] - Ruin is a great target for both his feat and Infernal Machine.
* [[Sorscha1]] - She does not have a damage fixer, so she apprechaites jacks that hit hard by themselves. Also, she can replicate the bond with Boundless Charge.
* [[Zerkova2]] - Ruin makes a great target for [[Telgesh Mark]] and arced offensive spells can help Ruin collect souls before his activation.
* [[Doom Reavers]] and [[Greylord Outriders]] are both experts at killing infantry with either their Berserk attacks or their sprays, which is great for Ruin as he can rake in the souls of their victims. The Reavers in turn also appreciate the Dispel on its mace, as if strips defensive buffs.
* [[Koldun Lord]] - His arm debuff lets Ruin hit almost has hard as a colossal.
===Drawbacks & Downsides===
* Typical for Khadoran warjacks, it has low native SPD and DEF.
* It lacks native Pathfinder outside of the charge, and at all without Orsus.
* It's an expensive warjack lacking additional defenses.
* If it can't reach melee it can't do much.
* Ruin doesn't have any special tools for dealing with jamming models.
* It can't collect souls from friendly models.
===Tricks & Tips===
* Try to set things up so Ruin can gather souls before its activation so it can use them right away.
* If you can push, slam or throw living models close to it Ruin will appreciate it.
* Don't forget Ruin's mace does Magical damage because Khador can have trouble with [[Incorporeal]] models.
* Make sure you spend souls liberally enough that you don't miss out on collecting any. Once Ruin gets stuck in it's easy to hit the maximum 5 souls and Ruin can't convert more than 3 souls (2 if it didn't use a Focus: Shake action) per activation. But be sure to leave 1-2 souls on it as insurance unless you ''really'' need them.
=Other=
===Trivia===
* Released in [[Warmachine: Reckoning]] (2015).
* The unholy fusion of maddening Orgoth weaponry once owned by the Orgoth warlord Torazard and a Khadoran heavy mobility warjack have created Ruin; Orsus Zoktavir's own personal warjack. Ruin is haunted by incomprehensible Orgothi whispers that drive it to a bloodlust that can only barely be contained by its master. Ruin is total melee combatant, its Khadoran frame empowered by cursed relics that draw power from the souls of its enemies to drive it forward and render enemy magic null and void.
* The unholy fusion of maddening Orgoth weaponry once owned by the Orgoth warlord Torazard and a Khadoran heavy mobility warjack have created Ruin; Orsus Zoktavir's own personal warjack. Ruin is haunted by incomprehensible Orgothi whispers that drive it to a bloodlust that can only barely be contained by its master. Ruin is total melee combatant, its Khadoran frame empowered by cursed relics that draw power from the souls of its enemies to drive it forward and render enemy magic null and void.
* Ruin is based on a Khadoran mobility chassis like the [[Grolar]] & [[Kodiak]]. Despite having a mobility chassis it does not have unconditional Pathfinder.
* Ruin is based on a Khadoran mobility chassis like the [[Grolar]] & [[Kodiak]].  
* The pelt nailed to its frame is from a [[Circle]] [[Pureblood Warpwolf]] heavy warbeast.
* The pelt nailed to its frame is from a [[Circle]] [[Pureblood Warpwolf]] heavy warbeast.
===Other Khador Models===
{{Index Khador}}
===Rules Clarifications===
{{RC Buckler}}
{{RC Open Fist}}
{{RC Magical Damage}}
{{RC Dispel}}
{{RC Warjack}}
{{RC Construct}}
{{RC Bond}}
{{RC Boundless Charge}}
{{RC Sacred Ward}}
{{RC Spirit Harvester}}
{{RC Arcane Vortex}}

Revision as of 20:39, 30 October 2024

Khador 5th Division Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 13481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Sacred Ward
This model cannot be targeted by enemy spells.

No errata for Sacred Ward (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Spirit Harvester - When a living enemy model is destroyed within 5 inches of this model, this model gains the destroyed model's soul token. This model can have up to five soul tokens at any time. At the start of this model's activation, you can remove soul tokens from this model to give it 1 focus point for each token removed.
No errata for Soul Taker (Create)
No errata for Spirit Harvester (Create)



Bond
If Ruin begins the game in Butcher's battlegroup, then it is bonded to Butcher. Ruin is not considered to be bonded while under your opponent's control. While Ruin is bonded to Butcher and in their control range, it gains the ability to charge without spending focus or being forced, and gains +2 SPD and Pathfinder when it charges. .
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Bond (Create)



Weapons

Armored Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

{{Weapon|weapon=Black Iron Mace|type = M |rng = 2 |rof = - |aoe = - |pow = 18| loc = R|abilities ={Damage Type:Magical


Dispel When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

No errata for Dispel (Create)

}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia


Mk3 to Mk4

Lore

Ruin is a blend of engineering and black magic, an unsettling fusion that has resulted in a malevolently aware machine. Ruin’s scarred chassis is festooned with powerful Orgoth relics that possess a willful hunger to harvest souls and whisper incomprehensibly directly into the warjack’s cortex. Orsus Zoktavir has been entrusted to exploit Ruin as a weapon for the Motherland, whatever the cost.

  • The unholy fusion of maddening Orgoth weaponry once owned by the Orgoth warlord Torazard and a Khadoran heavy mobility warjack have created Ruin; Orsus Zoktavir's own personal warjack. Ruin is haunted by incomprehensible Orgothi whispers that drive it to a bloodlust that can only barely be contained by its master. Ruin is total melee combatant, its Khadoran frame empowered by cursed relics that draw power from the souls of its enemies to drive it forward and render enemy magic null and void.
  • Ruin is based on a Khadoran mobility chassis like the Grolar & Kodiak.
  • The pelt nailed to its frame is from a Circle Pureblood Warpwolf heavy warbeast.