Inflictor: Difference between revisions

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==Release Trivia==
==Release Trivia==
 
* The rules for this model were published in Warmachine: [[vengeance book|Vengeance]] March 2014.
* The physical model wasn't available for purchase until about June 2016, more than two years later.
* The Inflictor & Seether are sold in one box
==Battle Reports==
==Battle Reports==


Line 48: Line 50:
==Lore==
==Lore==
''Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.''
''Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Inflictor.jpg
| base  = Large
| spd  = 6
| str  = 10
| mat  = 7
| rat  irrelevant
| def  = 13
| arm  = 17{{/}}19 {{Star}}
| hp    = 28
| cost  = 11
| fa    = U
| notes = {{Star}} ''19 with the Shield bonus
}}
{{Warjack}}
=== Abilities===
* {{Construct}}
* {{Shield Guard}}
===Weapons===
* '''Shield Claw''' - 1" reach, POW 3, P+S 13 melee attack
** {{Open Fist}}
** {{Shield}}
* '''Stinger''' - 2" reach, POW 6, P+S 16 melee attack
** {{Critical Poison}}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
=Thoughts on the Inflictor=
===Inflictor in a Nutshell===
It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting.
===Combos & Synergies===
* Buffing its ARM will allow it to shrug off chip damage in the early game and survive to melee at full capacity - especially in Black Industries.
** [[Bane Witch Agathia]] has a unique spell, Hellwrought, for +2 ARM and Vengeance. Vengeance is great on a model with shield guard (if a little unlikely to trigger in Black Industries). Death Shroud makes it tankier as well, albeit not against guns.
** [[Karchev & Deathjack]], [[Skarre2]] and [[Scaverous]] have Death Ward for +2 ARM.
** [[Darragh Wrathe]] or [[Death Archon]] - Mortal Fear acts as a pseudo ARM  buff
** [[Goreshade the Bastard]] - Breath Taker from the Deathwalker acts as another pseudo ARM buff. Shadowmancer makes it hit harder in melee.
** [[Mortenebra2]] - Has Fail Safe.
** Karchev & Deathjack and [[Asphyxious3]] give their jacks Unyielding.
* Casters that can give extra attack dice can greatly increase the chance of scoring a critical.
** [[Karchev & Deathjack]] has Full Throttle for boosted to-hit.
** [[Lich Lord Venethrax]] has Terminal Velocity for boosted to-hit vs living.
** [[Pirate Queen Skarre]] has Dark Guidance for +d6 to hit.
** [[Coven]] and [[Goreshade3]] have Infernal Machine for +d6 to hit vs warriors.
===Drawbacks & Downsides===
* Typical low Cryx warjack health doesn’t really mesh well with being a defensive piece. Concentrated fire will take it down (outside of Black Industries).
===Tips & Tricks===
* Keep it near the warcaster at all times unless you need it to escort a key piece that you do not wish to be shot down early in the game (eg [[Asphyxious4]]).
=Other=
===Trivia===
* The rules for this model were published in Warmachine: [[vengeance book|Vengeance]] March 2014.
* The physical model wasn't available for purchase until about June 2016, more than two years later.
* The Inflictor & Seether are sold in one box, with enough pieces to make either but not both. Magnets are your friends.
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Open Fist}}
{{RC Shield}}
{{RC Critical Poison}}
{{RC Warjack}}
{{RC Construct}}
{{RC Shield Guard}}

Revision as of 01:31, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

  • The rules for this model were published in Warmachine: Vengeance March 2014.
  • The physical model wasn't available for purchase until about June 2016, more than two years later.
  • The Inflictor & Seether are sold in one box

Battle Reports

Videos

Lore

Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.