Ripjaw: Difference between revisions

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{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
{{AbilitySingle|Construct}}
}}
}}


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==Release Trivia==
==Release Trivia==
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)


==Battle Reports==
==Battle Reports==
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==Lore==
==Lore==
''The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.''
''The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Ripjaw.jpg
| base  = Medium
| spd  = 7
| str  = 7
| mat  = 5
| rat  irrelevant
| def  = 14
| arm  = 14
| hp    = 20
| cost  = 6
| fa    = U
}}
{{Warjack}}
=== Abilities===
* {{Arc Node}}
* {{Construct}}
===Weapons ===
{| class="wikitable"
{{Melee-loc|Bone Saw|0.5|3|10|loc=Head|
* {{Powerful Attack|focus}}
* {{Critical Armor Piercing}} }}
|}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}
** {{Dark Host}}
** {{The Ghost Fleet}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in [[Strange Bedfellows]].
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
<u>{{PAGENAME}} as an arc node</u>
The Arc Node is one of the most useful abilities a model can have, and with Cryx you can field them very cheaply. An arc node allows your warcaster to cast spells using the arc node as the point of origin. The obvious benefit is casting spells on the frontline while staying safely in the backline. You can also use it to launch surprise attacks from unexpected angles, by running an arc node right across the board into a good position before activating your warcaster. For this reason it pays to keep at least one arc node on the outskirts of the conflict, waiting for an opportunity.
<u>{{PAGENAME}} as a combat jack</u>
With Powerful Attack it's quite an efficient melee combatant with a good chance of rolling a crit for large damage spikes. And it's only 1 point more than the Deathripper, the absolute cheapest arc node.
Cryx's arc nodes are not renown for being a threat in combat, often used solely as arc nodes. Use this misconception to surprise your opponents.
===Combos & Synergies===
* If you want to use it in melee, try Empowering it with a [[Warwitch Siren]] first. With 2 focus it has a better chance of killing whatever it attacks and thus getting itself un-engaged and free to arc spells again.
* [[Skarre1]] can cast Dark Guidance for an extra attack die, giving it a fantastic chance of rolling a critical.
* [[Venethrax]] he loves an arc node for mortality and terminal velocity helps land the crit. Counter charge is also a lot better on the ripjaw, due to its enhanced combat profile.
* Likewise, casters or models that grant rerolls can help reach a critical roll. The [[Withershadow Combine]] or [[Eilish]] brinmg Puppet master for this. [[Scaverous]] has Knowledge of the Damned.
* [[Asphyxious4]] - In a match up where you want to place his clouds in a more forward position, or want to sling around some Hellfires, an Arc Node isn't terrible on Gaspy. Dark Shroud makes it's bites leave more of a mark, especially on a crit.
===Drawbacks & Downsides===
* Its damage grid has just enough boxes to allow the bonejack to take a good hit and keep going, but a second one will likely leave it crippled if not totally destroyed. This sets the tone for Cryx bonejacks being fast and hard to hit, but easily damaged if they are struck.
* You have to have a plan that involves getting into melee or there isn't much reason  to pick the cheaper [[Deathripper]]
===Tricks & Tips===
* [[Slam]] a target to cause damage and leave it knocked down. This has the added benefit of leaving the {{PAGENAME}} out of combat afterwards so its arc node may still be used.
=Other=
===Trivia===
* Released in [[FoWCryx|Forces of Warmachine: Cryx]] (June 2010)
* Nickname(s): Bonechicken, Deathchicken, Chicken (these names can refer to any of the Cryx arc nodes)
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Arc Node}}
{{RC Powerful Attack}}
{{RC Armor Piercing}}

Revision as of 01:36, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 120mmSPDAATMATRATDEFARM
Health = 26
FA = C
Cost = Free77761219
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Ripjaw’s pincer-like jaws are used to hold its victims in place while its bone saw cuts them into mangled and unidentifiable bits. Necrotechs take particular delight in using the Ripjaw, as the ’jack efficiently dismembers its victims into component pieces. Regardless of these lethal armaments, the Ripjaw remains quick and agile like its brethren and serves its master by maneuvering its arc node to wherever required to disrupt the plans of the enemies of Cryx.