Scavenger: Difference between revisions

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==Release Trivia==
==Release Trivia==
 
* Released in [[Wrath|Warmachine: Wrath]] (2011).
* The gallery image on the PP website accidentally said it is on a small base (30mm)
==Battle Reports==
==Battle Reports==


Line 48: Line 49:
==Lore==
==Lore==
''The scavenger bonejack haunts the skies above Lord Toruk’s nightmare empire searching for the weak and injured. Swift and merciless, the scavenger descends upon its prey in a flurry of tattered wings and snapping jaws, bringing the final release of death to the enemies of Cryx.''
''The scavenger bonejack haunts the skies above Lord Toruk’s nightmare empire searching for the weak and injured. Swift and merciless, the scavenger descends upon its prey in a flurry of tattered wings and snapping jaws, bringing the final release of death to the enemies of Cryx.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Scavenger.jpg
| base  = Medium
| spd  = 7
| str  = 7
| mat  = 7
| rat 
| def  = 15
| arm  = 13
| hp    = 20
| cost  = 6
| fa    = U
}}
{{Warjack}}
=== Abilities===
* {{Construct}}
* {{Flight}}
* {{Finisher}}
* {{Sprint}}
===Weapons ===
{|class="wikitable"
{{Melee|Snapping Jaws|0.5|4|11|
* {{Assimilation}} }}
|}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}
** {{Dark Host}}
** {{The Ghost Fleet}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in [[Strange Bedfellows]].
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
It's an assassination piece that relies on other model's starting its Finisher bonus. It's kind of fragile so you might as well think of it as a kamikaze, but if you do manage to trigger Sprint it can become quite a useful little boomerang harassment tool.
Its wings provide great mobility, not only over terrain but over friendly units as well. Even though the Snapping Jaws are not powerful, they can deliver a massive blow on the charge to anything not at full health. Unlike most bonejacks, the Scavenger is best held back for a little while. The idea is to allow something in your army to get some damage going (best targets would be light warjacks or multi-wound models like [[Man-o-War Shocktroopers]]) then have the Scavenger charge in for a P+S 11 hit with four damage dice.
===Combos & Synergies===
* Anything that can grant it Parry/Ghostly, so it can ignore free strikes.
* Pairing it up with [[Aiakos1]] is not bad, as Escort speeds it up and it can use Sprint to return to his control area.
* Anything that can give it bonus speed and/or out-of-activation moves, so it can position itself for the assassination run. That is:
** [[Aurora2]] - Her feat gives it everything it could ask for. A damage buff, and speed increase. Her directives can also give it either dodge and repo, which is nifty at DEF 15, or flying high and and blast resistance, which is also good for delivery.
***: Note that Aurora2 can't have this warjack in her battlegroup. You'll need to put it on [[Asphyxious4]] in the [[Strange Bedfellows]] theme force. On the plus side, as part of Gaspy's Battlegroup it gains Dark Shroud.
** [[Venethrax]] - Terminal Velocity is spectacular for the Scavengers. Counter Charge with Flight is also great so they can charge from behind your scirmish screen.
* In Scourge of the Broken Coast and warrior model that can damage a target in melee will also be able to proc Gang Fighter for a Scavenger at the same time. That's a MAT 9 POW 13 Weapon Master were talking about '''before''' you factor in the usual Cryxian debuffs.
* [[Mortenebra2]] - On feat turn a flock of them can go to town with Flank and Finsher up. Energizer make them faster and Spell Piercer means they do not mind upkeeps like Arcane Shield.
===Drawbacks & Downsides===
* A little bit of skornegy for it's target selection - to trigger Sprint you want to go after low ARM/low HP models, but to get the most out of Finisher you want to go after high ARM/high HP.
** On the other hand, you can consider that versatility rather than skornergy.
* Unfortunately this guy is a bit focus-hungry; one to charge and one to boost the hit (to ensure you get the damage output you want).
* It relies on its high DEF to survive - anything that auto-hits or can boost to hit will ruin its day. Watch out for [[Long Gunner Infantry|Long Gunners]]; a volley from them will probably scrap this little construct.
* Remember to avoid using Flight to bypass enemy models, as the Scavenger will suffer badly from free strikes.
===Tricks & Tips===
* If your target is damaged:
** If you have two focus on the Scavenger, and you can [[slam]] the target into an obstacle or model, you'll get a damage roll of STR + 5d6. This averages at 24.5 but could vary from 12 to 37.
** But if you only have one focus on the Scavenger, you're much better just to charge. You'll get a damage roll of STR + POW + 4d6. This averages 25 but could vary from 15 to 35.
** Really, the "slam for 5d6" option is more funny rather than useful.
=Other=
===Trivia===
* Released in [[Wrath|Warmachine: Wrath]] (2011).
* The gallery image on the PP website accidentally says it comes on a small base (30mm)
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Flight}}
{{RC Assimilation}}
{{RC Finisher}}
{{RC Sprint}}

Revision as of 01:38, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released in Warmachine: Wrath (2011).
  • The gallery image on the PP website accidentally said it is on a small base (30mm)

Battle Reports

Videos

Lore

The scavenger bonejack haunts the skies above Lord Toruk’s nightmare empire searching for the weak and injured. Swift and merciless, the scavenger descends upon its prey in a flurry of tattered wings and snapping jaws, bringing the final release of death to the enemies of Cryx.