Sepulcher: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 41: Line 41:


==Release Trivia==
==Release Trivia==
* Released in [[Reckoning book]] (2015).


==Battle Reports==
==Battle Reports==
Line 48: Line 49:
==Lore==
==Lore==
''The Cryxian colossals rank among the most nightmarish necromechanikal fabrications ever loosed upon the Iron Kingdoms. Deployed only sparingly and in secret for centuries, these terrifying constructs are seen among Cryx armies with increasing frequency. The Kraken lashes out with long tentacles, feeding its necromantic furnace with the corpses of its victims to power its deadly hellblaster cannon. The Sepulcher snatches enemy soldiers and necromechanikally enhances them, producing an endless supply of thralls to be unleashed on the enemies of the Dragonfather.''
''The Cryxian colossals rank among the most nightmarish necromechanikal fabrications ever loosed upon the Iron Kingdoms. Deployed only sparingly and in secret for centuries, these terrifying constructs are seen among Cryx armies with increasing frequency. The Kraken lashes out with long tentacles, feeding its necromantic furnace with the corpses of its victims to power its deadly hellblaster cannon. The Sepulcher snatches enemy soldiers and necromechanikally enhances them, producing an endless supply of thralls to be unleashed on the enemies of the Dragonfather.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Sepulcher.jpg
| base  = Huge
| spd  = 5
| str  = 16
| mat  = 6
| rat  = 5
| def  = 10
| arm  = 19
| hp    = 58
| cost  = 32
| fa    = 2
}}
{{Warjack}}
{{Colossal}}
===Abilities===
* {{Construct}}
* {{Amphibious}}
* {{Necroharvester|4}}
* {{Death Industry}}
===Weapons===
* '''Harvester (x2)''' - 2" reach (plus Chain Strike), POW 3, P+S 19 melee weapons
** {{Open Fist}}
** {{Chain Weapon}}
** {{Chain Strike}}
** {{Pull}}
* '''Desolator''' - 13" range, 4" AOE, POW 13 ranged attack
** {{Critical Paralysis}}
** {{Arcing Fire}}
* '''Impaler (x2)''' - 10" range, ROF d3, POW 13 ranged attacks
** {{Volume Fire}}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
=Thoughts on the {{PAGENAME}}=
===The {{PAGENAME}} in a nutshell===
While the [[Kraken]] focuses on raw damage and pumping up its destructive potential with corpses, the Sepulcher is more about ranged attacks and support. It brings a fairly decent main gun with a the powerful Critical Paralysis, and about the same firepower as two [[Leviathan]], so it actually is a threat to the opponent's heavies. While he stays at range, it can start collecting Mechanithrall bodies dying around him to create Brute Thralls, whose melee impact can not be ignored. Beside helping you with fuelling your recursion mechanics, its Chain Strike combined with Pull can help you with assassinations, or drag critical models close to your lines.
{{:Kraken or Sepulcher}}
===Combos & Synergies===
* Standard Cryx caveat - anything that helps debuffing your opponent's DEF and/or ARM, will make the Sepulcher all the deadlier. With Denny1 you can easily achieve 2D3 POW 20 shots against large/huge targets, which will leave a mark.
* The Sepulcher feels home in the [[Black Industries]] theme force, helping the Thralls replenishing their losses.
* [[Necrosurgeon_%26 Stitch Thralls|Necrosurgeon]] - yet another tool in your recursion engine.
* [[Captain_Aiakos|Aiakos2]] - shoot (and hopefully paralize) a target under his feat, then pull it in for some up-close punishment. Carnage and Scything touch are great fixers for MAT and STR.
* [[Mortenebra,_Numen_of_Necrogenesis|Mortenebra2]] - a Sepulcher under Fail-Safe and Spellpiercer can be really scary, especially during her feat, when it pulls in important models to the other jacks' melee range.
* [[Lich Lord Terminus]] likes screening for his huge base, and is all the more happier with extra bodies for Sac Pawn. With Ravager and a 4" melee range during activation it can clear quite a lot of infantry in one sweep. Just don't forget to keep your units away from the rampaging tentacle monster.
* [[Skarre, Admiral of the Black Fleet]] can cast Guiding Fire to give boosted attack rolls to all 2d3+1 shots from the Sepulcher! Deceleration helps it weather incoming shots, and Draconic Blessing can buff the Brute Thralls it puts out, giving them POW 21 Combo Strikes!
===Drawbacks & Downsides===
* With MAT6 and "only" POW19, it has low melee potential. Fortunately the de-buff tools help you with that.
* You have one good turn of shooting with the Impaler guns, before the enemy heavies get you. It is much easier to outmaneuver it than dodging two Leviathans with their RNG 13" guns.
* Cryx doesn't have many tools to deal with typical anti-shooting tech, like Stealth, concealment/cover, clouds or Shield Guards. All those things can be abused by a clever opponent to protect their juicy targets.
===Tricks & Tips===
* Models put into play by Death Industry must forfeit their Combat Action. So they can't attack, but put them somewhere they can at least threaten free strikes and/or block enemy movement.
* The pushing part of the harvester triggers upon hitting, letting you move them away from enemy corpse/soul takers before you, you know, turn them into a corpse.
* If you've put [[Dark Shroud]] on the {{PAGENAME}} and you're shooting at something within 4", your Chain Strike ability will mean that target is Dark Shrouded too.
=Other=
===Trivia===
* Released in [[Reckoning book]] (2015).
* Nicknames: Zeppy, eKraken.
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Open Fist}}
{{RC Chain Weapon}}
{{RC Chain Strike}}
{{RC Pull}}
{{RC Paralysis}}
{{RC Arcing Fire}}
{{RC Burst Fire}}
{{RC Colossal}}
{{RC Construct}}
{{RC Amphibious}}
{{RC Necroharvester}}
{{RC Death Industry}}

Revision as of 01:38, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Cryxian colossals rank among the most nightmarish necromechanikal fabrications ever loosed upon the Iron Kingdoms. Deployed only sparingly and in secret for centuries, these terrifying constructs are seen among Cryx armies with increasing frequency. The Kraken lashes out with long tentacles, feeding its necromantic furnace with the corpses of its victims to power its deadly hellblaster cannon. The Sepulcher snatches enemy soldiers and necromechanikally enhances them, producing an endless supply of thralls to be unleashed on the enemies of the Dragonfather.