Trollkin Highwaymen: Difference between revisions

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[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Unit]]
[[Category:Trollkin]]


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = unit
| name  = Grunt
| base  = 120mm
| base  = 40mm
| hp    = 38
| hp    = 1
| spd   = 7
| spd  = 6
| mat   = 6
| rat = 6
| rat = 5
| def  = 12
| def  = 9
| arm  = 14
| arm  = 19
| fa    = 2
| fa    = 2
| cost  = 15
| cost  = 7
|cpm = 3.3 (5 grunts)
|cpm = 1.4 (5 grunts)
| abilities =
| abilities =
{{AbilitySingle  | Unstoppable}}
{{AbilitySingle  | Tough}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle | Ambush}}
{{AbilitySingle  | Construct}}
{{AbilitySingle  | Advance Deployment}}
{{AbilitySingle | Cavalry}}
{{AbilitySingle | Prowl}}
{{AbilitySingle | Reposition|3}}
{{AbilitySingle | Swift Hunter}}
{{AbilitySingle | Shooting Gallery}}
}}
}}


=Weapons=
=Weapons=
{{Weapon | weapon= Scattergun| type = R | rng = SP 8| rof = 1 | aoe = - | pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}}}
{{Weapon | weapon= Pistol| type = R | rng = 8| rof = 1 | aoe = - | pow = 10| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Special Attack|Both Barrels}}
{{Weapon | weapon= Trampling Hooves| type =M | rng = 1| rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle|Momentum}} }}


==Unit Rules==
==Unit Rules==
Line 44: Line 42:


==Lore==
==Lore==
''As war has consumed the trollkin people, even outlaws and bandits among them have taken up arms in defense of kith and kriel. Peerless woodsmen and hunters, these highwaymen blend easily into forests and swamps. They strike from the shadows, unleashing withering pistol fire from a distance before closing to finish the job at point-blank range.''


===Trivia===
===Trivia===
 
* Released in [[Hordes: Exigence]] (2014)
==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
-----------Legacy----------
''As war has consumed the trollkin people, even outlaws and bandits among them have taken up arms in defense of kith and kriel. Peerless woodsmen and hunters, these highwaymen blend easily into forests and swamps. They strike from the shadows, unleashing withering pistol fire from a distance before closing to finish the job at point-blank range.''
=Basic Info=
{{Infobox-Model
| name  = Trollkin Highwaymen
| image = TrollkinHighwaymen.jpg
| base = Medium
| spd  = 6
| str  = 6
| mat  5 irrelevant
| rat  = 5
| def  = 13
| arm = 14
| cmd  = 8
| hp    = 1
| size  = 6{{/}}10
| cost = 8{{/}}14
| cost_note= 1.33 (min) or 1.4 each (max)
| fa    = 2
}}
===Abilities===
* {{Combined Ranged Attack}}
* {{Gunfighter}}
* {{Pathfinder}}
* {{Tough}}
* {{Practiced Maneuvers}}
* {{Swift Hunter}}
===Weapons ===
{| class="wikitable"
{{Ranged|Pistol (x2)|8|10|}}
|}
===Weapon Attachment===
As with most Trollkin units, the {{PAGENAME}} can take up to 3 [[Trollkin Sorcerer]]s. The Sorcerer's info has been omitted for brevity.
===Theme Forces ===
* {{Kriel Company}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Highwaymen are a ranged unit, with a medium threat. They use combined ranged attacks to make up for low RAT and POW, and depend on solo [[Braylen Wanderheart, Trollkin Outlaw]]'s Leadership ability (Backstab) to break armor.
===Combos & Synergies===
* [[Braylen Wanderheart]] lets them backstab. Which is great when you have two guns.
* Anyone with Snipe really improves their effectiveness - that is [[Captain Gunnbjorn]] and the [[Hunters Grim]]
* Anyone that can let them slip out of melee really helps. Especially if it lets them move through the enemy.
* Any solo in theme or [[Pyg Lookouts]] out of theme
* [[Boomhowler2]] reposition is great on a large ranged unit, but covering fire and Overwatch from [[Trollkin Sluggers]] also helps protect them from melee centric responses.
* [[Boomhowler3]] or [[Grissel1]] offer Hoof It, which helps the Highwaymen slip into the back arcs of enemy models (albeit, unable to benefit from it until the next turn).
* [[General 'Thunderstone' Brug]] - range 8’ makes it difficult to aim but the difference Deadly Precision makes cannot be overstated. It’s just best to combine it with at least 1 of the above combos. Ignoring each other AND ignoring clouds with a base power of 12 makes interesting things happen.
===Drawbacks & Downsides===
* Lowish threat range and they die to return fire
* With no backup melee weapon, they are 100% useless if they get stuck in melee with something that has [[Countermeasures]] or [[Passage]].
===Tricks & Tips===
* If you have Braylen go for the backstrikes. Swift Hunter can help them slip around for a backstrike, but be wary of free strikes.
* Two-model CRAs are frequently the way to go. It helps solve their LOW RAT and POW, and they have two shots each, so if each member of the unit participates in a two-model CRA, there unit still makes 10 attacks.
=Other=
===Trivia===
Released in [[Hordes: Exigence]] (2014)
===Other Trollblood models===
{{Index Trollbloods}}
===Rules Clarifications===
{{RC Combined Ranged Attack}}
{{RC Gunfighter}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Practiced Maneuvers}}
{{RC Swift Hunter}}

Revision as of 04:21, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40mmSPDRATDEFARM
Health = 1
FA = 2
Cost = 7661214
Cost per model = 1.4 (5 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

    No errata for Ambush (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Prowl
While this model has concealment, it gains Stealth.

No errata for Prowl (Create)


Swift Hunter
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.

No errata for Swift Hunter (Create)



Weapons

{{Weapon | weapon= Pistol| type = R | rng = 8| rof = 1 | aoe = - | pow = 10| loc = -| abilities =

Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Special Attack A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.

No errata for Special Attack (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

As war has consumed the trollkin people, even outlaws and bandits among them have taken up arms in defense of kith and kriel. Peerless woodsmen and hunters, these highwaymen blend easily into forests and swamps. They strike from the shadows, unleashing withering pistol fire from a distance before closing to finish the job at point-blank range.

Trivia

Battle Reports

Videos