Garryth, Eye of Vengeance: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Retribution of Scyrah]] [[Mage Hunter]] [[Scout]] [[Shadows of the Retribution]] [[Warcaster]]
 
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Mage Hunter]]  




==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Garryth 2
| base  = 30 mm
| base  = 30 mm
| hp    = 15
| hp    = 16
| spd  = 7
| spd  = 7
| aat  = 6
| aat  = 6
| mat  = 6
| mat  = 8
| rat   = 7
| rat = 7
| def  = 14
| def  = 17
| arm  = 17
| arm  = 14
| arc  = 7
| arc  = 6
| ctrl  = 12
| ctrl  = 12
| fa = C
|abilities=
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Pathfinder|sub2=Prowl}}
{{AbilitySingle|Prowl}}
{{AbilitySingle|Reposition|5}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>


==Feat==
== Weapons ==
FEATNAME
{{Weapon|weapon=Void Singer|type = R |rng =13 |rof = 1 |aoe = - |pow = 12| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}{{AbilityOptions|Attack Type|Armor-Piercing|Dead Reckoning|With Mark}}}}
{{#ifexist: Template:Errata-FEATNAME|  
{{Weapon|weapon=Blade|type = M |rng =1 |rof = - |aoe = - |pow = 11| loc =-| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
{{Template:Errata-FEATNAME}}
| }}


==Spells==
== Spells==
{{SPELLNAME}}
{{Spellbox|Fire Group}}
{{SPELLNAME}}
{{Spellbox|Mortality}}
{{Spellbox|Repudiate}}
{{Spellbox|Warpath}}


===Spell Rack (Slots 2)===
== Warcaster  Rules ==
=== Feat: Zero Hour===
When an enemy model advances and ends its movement or is placed in Garryth's control range, one friendly Faction model in Garryth's control range can target the enemy model with a basic attack. Zero Hour attack rolls are boosted. A model can only attack as a result of Zero Hour once per game. Zero Hour lasts for one round.


{{Category:Warcaster}}


==Errata==
== Changes and Updates ==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).


==Changes and Updates==
===Release Trivia===
* Released in February 2019


==Lore==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.
''Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.


=Basic Info=
==Other==
{{Infobox-Model
| name  = [[Garryth|Garryth2]]
| image = Garryth2.jpg
| base  = Small
| spd  = 7
| str  = 6
| mat  = 8
| rat  = 7
| def  = 17
| arm  = 14
| cmd  irrelevant
| hp    = 16
| focus = 6
| wjp  = +29
}}
 
{{Warcaster}}
 
===Feat: Zero Hour ===
# While friendly Faction models are in Garryth's {{CTRL}} range, their ranged weapons gain Black Penny. (Refer to his Weapons)
# Additionally, when an enemy model advances and ends its movement within Garryth's {{CTRL}} range, one friendly Faction model in Garryth's {{CTRL}} range can target the enemy with a basic melee or ranged attack. A model can only attack once as a result of Zero Hour.
: Zero Hour lasts for one round.
 
===Abilities===
* {{Pathfinder}}
* {{Field Marshal|[[Pathfinder]]}} [[Category: Pathfinder Field Marshal]]
* {{Perfect Storm}}
** {{Bullseye}}
** {{Camouflage}}
** {{Spitfire}}
* {{Reposition 5}}
 
===Weapons===
* '''Void Singer''' - 14" range, POW 14 ranged attack
** {{Blessed}}
** {{Magical Damage}}
** {{Black Penny}}
** {{Witch Mark}}
 
* '''Blade''' - 0.5" reach, {{small|POW 5}}, P+S 11 melee weapon
** {{Blessed}}
** {{Magical Damage}}
** {{Weapon Master}}
 
===Spells===
{{Spellbox|
{{Mortality}}
{{Mage Sight}}
{{Occultation}}
{{Road to War}}
}}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}
* {{Legions of Dawn}}
* {{Shadows of the Retribution}}. He gains [[Take Down|"optional take down"]] in this theme.
 
 
=Thoughts on the Garryth2=
===Garryth2 in a Nutshell===
Garryth 2 is a combined arms caster. He wants lots of hard hitting attacks to make use of his Mortality spell, but also many ranged jacks to make use of Road to War, so a tight balance needs to be found with him. His only help with delivery is Occulatation, so he generally wants self sufficient troops that get there on their own.
 
===Feat thoughts===
Mostly a defensive feat, letting you gain an attrition advantage by a large volume of out of activation attacks, but has a little bit of a control element by forcing your opponent to play around it and prevent said attrition advantage. It's "just" defensive strike most of the time, but being able to put gunshots into a target is nice, especially guns with high power or special effects. Like using a banshee to knock down a charging jack/beast. Doesn't do much against hostile guns however.
 
Alternatively, you can use the feat more for the army wide Black Penny. Counter a "run to engage" jammer that you didn't manage to pre-emptively feat, use it to set up a second charge by clearing out your previously engaged melee troops.
 
Note that his feat doesn't ignore the "models in melee cannot make ranged attacks" rule. So if an enemy engages one of your models in melee but the enemy is outside its melee range, then that model can't attack that enemy. (Your other models can shoot it, though.)
 
===Weapon and Ability Thoughts===
* '''Void Singer''' Garryth 2's gun is a great weapon and an excellent vehicle for much of his kit. Long range, high POW, Magic, Blessed, Black Penny, and Witch Mark means Garryth has an option for getting out Mortality beyond just moving up and casting it, Black Penny means he can get kills and Mortality's into models in melee, and the exceptional stats on the weapon just means he can do a lot of damage with it and is, himself, a reliable trigger for Road to War. It also interacts with a lot of his rules from Perfect Storm, potentially enhancing everything just mentioned.
 
* '''Perfect Storm''' Perfect Storm really fleshes Garryth out as the Arcane Sniper powerhouse he's supposed to be. Aiming increases his control area, which allows him to Aim and Mage Sight at the same range as his gun, and it also increases the area threatened by his feat. Additionally, he gets to choose between one big damage shot, the ability to buy a couple of additional shots, or stealth himself, letting you tailor his output and/or safety to the current situation. Since this ability requires Garryth to aim, you can't guarantee that he can always use it, and he can get plenty done by walking and shooting/casting, but executing a good Perfect Storm can be very rewarding.
 
===Spell thoughts===
* '''Mage Sight''' helps him draw a bead to models hiding behind forests or stealthy models, as well as the rest of your battlegroup.
 
* '''Mortality''' One of the most powerful tools in his kit, Mortality does many things. It allows him to increase the lethality of his entire army, counter enemy lists with lots of healing effects like Rapid Healing and Tough, and it even makes his feat more powerful since it lasts a full round. Additionally, a Garryth 2 list may choose many options when deciding how best to deliver this spell (rely solely on Witch Mark, use one of our Arc Node warjacks, take Sylys as your attachment, or even take Eilish to reroll missed applications).
 
* '''Occultation''' keeps himself or other key models from being shot themselves. Stealth lets your better models get real close to the enemy before they can fight. Also of note is the fact that he (and any other model for that matter) can shoot through stealthed allies. Combined with th Black Penny part of his feat you can even shoot enemies currently jamming your main infantry line.
 
* '''Road to War''' is a spell that can either have minimal impact (lists with colossi or mostly point filler jacks) or be list defining. Three inches of threat extension/retreat on a powerful gun (Banshee, Daemon), melee assassination threat (Moros, Imperatus), or simply digging into a melee tarpit to get more targets (Phoenix), the spell gets work done that would otherwise not be possible. Combine with other threat extension effects for best effect. As a self upkeep, keep in mind that this conflicts with using Occultation on Garryth to keep himself protected.
 
===Drawbacks & Downsides===
Garryth is focus hungry. This is not unusual for retribution casters, but between having two high value upkeeps (one of which is tied to warjacks that need fuelling), a potent but expensive offensive spell, and a gun that's begging to have large quantities of focus spent on it you can easily drop your entire stack and still not do half the stuff you might want to. The more focus providing effects you can bring the better.
 
As a caster that also wants to do work personally (and probably ''needs'' to, unless you have arc nodes), be mindful of over extending. He may have stealth and reposition to keep him safe, but they will only go so far and anything which can launch boosted attack rolls will drop him quickly.
 
===Tricks & Tips===
* Perfect Storm only lasts one round, so in your next turn your control range will shrink back down ''before'' your warjacks receive free focus from Power Up.
 
=List Building Advice=
===Strategy===
Assassination or Attrition. Garryth has significant personal threat and tools to make the rest of his list into a threat via stat debuffing and threat extension, but those tools can be easily turned to gaining an incremental advantage on the table, until either a route to an assassination does show up or there is insufficient board presence left to contest the scenario.
 
===Theme Thoughts===
{{Header|[[Legions of Dawn]]}}
 
This is probably the best theme to run him in because it offers two good targets for Occulatation in Sentinels and Destors, quasi Tactician to his jacks and the Sentinels make excellent use of Mortality. He can also delegate his precios Harpies to the jack marshals. They won't benefit from RtW but can trigger it, are still a nuicance under feat but benefit from Flank, so they punch way above their weight class
 
* [[Dawnguard Sentinels]] - They are P+S 12, 2" weapon masters so they make excellent use of Mortality and the long reach of their swords mean they love his feat as well. Throw Occultation on them, pop feat as well as their mini-feat and throw them against the enemy frontline; thanks to stealth and black penny you can shoot everthing infront of them with impunity and what is left either has to ignore them, or try to get rid of them, in which case the Sentinels can whack them twice thanks to feat and vengeance.
* [[Dawnguard Destors]] - Big hulking cavalry models are always prone to being shot of the board. Stealth helps with this.
* [[Dawnguard Trident]] - You will be hard pressed to find better shooting in this theme. It doesn't benefit from [[Mage Sight]] unfortunately, however it's never a bad trigger for RtW with anywhere between 3-9 shots.
* [[Imperatus]] With RtW and Sidestep he can dart around quite a bit, while also being extremely stury and bringing two (!) P+S 17, 2" swords.
* [[Hemera]] - Mark Target is a no-brainer on a ranged caster and the Empowered arc node is just gold for channelling Mortality.
 
{{Header|[[Defenders of Ios]]}}
 
Alternatively he can run this theme for similar reasons. There's three excellent melee units to make use of Occulatation, Mortality and his feat, while backed up by ranged solos, units and battle engines to trigger Road to War. The theme also brings its own solution to Stealth in the [[Houseguard Thane]].
 
* [[Arcantrik Force Generator]] - Similar to the Banshee it can slam models over, which stops them in their tracks when they enter his feat bubble and also set up targets for assassinations.
* [[Ryssovass Defenders]] and [[House Ellowuyr Swordsmen]] fill a similar role to Sentinels in that they are hard hitting melee units, that are either unmoved by cavalry or resilient against shooting.
* [[Houseguard Halberdiers]] - They bring excellent speed to a list with their Thane and also hit at P+S 16 on charges under Mortality and minifeat.
* [[Heavy Rifle Team]] and [[Stormfall Archers]] bring quality shooting to his list, which will make the opponent think twice about entering his control bubble on feat turn, and on your turn they are experts in triggering Road to War.
 
{{Header|Support models - Various themes}}
 
* [[Sylys]] - He's got 3 upkeeps and only FOCUS 6. Sylys eases his focus burden.
* [[Eiryss1]] - Both instances of her become even more of a control piece under his feat. Eiryss1 will strap all the focus of a jack entering the feat bubble, meaning it can't buy or boost anymore and also comes with Deadly Shot, which can trigger RtW easily.
* [[Eiryss2]] - She can strap upkeeps from models entering the bubble (even from entire units, she only needs to hit one member), so if the enemy relies on damage buffs like Fury or Draconic Blessing for example, they will have to take d3 damage (and let her roll any extra die against the target) or let the upkeep expire and possibly fail to do significant damage.
* [[Eiryss4]] - She gives him Swift Hunter, making him crazy mobile and still has a powerful ranged game against characters (all casters are characters).
* [[Ghost Sniper]]s - They are cheap and kill squishy targets like no other, making them excellent at triggering Road to War.
* [[Arcanist Mechanik]]s - Ever so ubiquious, especially so with focus strapped casters.
 
===Battlegroup===
[[File:Retribution Moros.jpg|thumb|[[Moros]] is his pet warjack that he can take in any theme.]]
 
* [[Moros]] - His character warjack gains Acrobatics due to his bond. Among Parry, Acrobatics, Fleet and Road to War thats a lot of movement shinanagence you can pull of. Under feat it can also paralyse anything that enters Garryth's control range within 8" of it.
* [[Banshee]] - It sports the gun with the best control aspect you can get for his feat, just slam something over that dares to come too close. It also hits very hard in melee, perfect for Mortality. Furthermore the 2" range on its sword makes it a good candidate for the quasi-defensive strike of the feat. And lastly; Moros and a Banshee fill his WJPs exactly, which is great if you want to focus on infantry.
* [[Hydra]] - If fully topped of it sports the most powerful gun with the longest range in the faction, meaing it creates a huge bubble of no-entry for all but the toughest enemy models under feat.
* [[Phoenix]] - Similar to the Banshee in that it carries a 2" sword for the feat. It's gun isn't as great though and the Banshee hits harder by default, also the Arc Node is only situationally useful on a caster with Witch Mark.
* [[Harpy]] - Thunderbolt is excellent under feat as it seriously messes with the enemies movement. They are spammable as well, which is great for Garryth.
* [[Daemon]] - a bit of a focus burden to use Reload and try to hit both times but the control element the gun offers can open up charge lanes and produce interesting road to war threat angles.
* [[Aeternae]] - in Defenders of Ios this model is quite self reliant with focus, easing your burdens it is also another big armour piercing gun.
 
 
=Other=
===Trivia===
* Released at LOC (2019.02)
 
===Video Battle Reports ===
===Video Battle Reports ===
* [https://youtu.be/GMD37aiNaOQ 2019.07 MBMeanMachine], vs [[Baldwin1]]
* [https://youtu.be/GMD37aiNaOQ 2019.07 MBMeanMachine], vs [[Baldwin1]]
Line 239: Line 68:
* [https://youtu.be/40ZTNjsIAG0 2019.03 Connor's Retribution Analysis], vs [[Ashlynn1]]
* [https://youtu.be/40ZTNjsIAG0 2019.03 Connor's Retribution Analysis], vs [[Ashlynn1]]
* [https://youtu.be/LTzaHCuYIlU 2019.03 Arcane Assist], vs [[Hexeris1]]
* [https://youtu.be/LTzaHCuYIlU 2019.03 Arcane Assist], vs [[Hexeris1]]
* {{VBR}}
===Other Retribution models===
{{Index Retribution}}
===Rules Clarifications===
{{RC Warcaster}}
{{RC Pathfinder}}
{{RC Field Marshal}}
{{RC Pathfinder}}
{{RC Perfect Storm}}
{{RC Bullseye}}
{{RC Camouflage}}
{{RC Spitfire}}
{{RC Reposition|5}}
{{RC Blessed}}
{{RC Magical Damage}}
{{RC Black Penny}}
{{RC Witch Mark}}
{{RC Weapon Master}}
{{RC Mortality}}
{{RC Mage Sight}}
{{RC Occultation}}
{{RC Road to War}}

Latest revision as of 07:08, 26 December 2024

Retribution of Scyrah Mage Hunter Scout Shadows of the Retribution Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free76871714612
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
Prowl - While this model has concealment, it gains Stealth.
No errata for Field Marshal (Create)
No errata for Pathfinder (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum




Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5 inches, then its activation ends.

No errata for Reposition (Create)



Weapons

Void Singer
 RNG   ROF   AOE   POW   LOCATION 
13 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of the models hit.
Dead Reckoning - This model gains Eyeless Sight when resolving this attack.

Eyeless Sight Eyeless Sight:
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.
No errata for Eyeless Sight (Create)

With Mark - If this attack hits an enemy model during this model's activation, until the end of that activation this model can target and automatically hit that enemy model with spells, ignoring RNG and LOS.
No errata for Attack Type (Create)
No errata for Armor-Piercing (Create)
No errata for Dead Reckoning (Create)
No errata for With Mark (Create)
Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)


Spells

Fire Group Cost RNG AOE POW DUR OFF
2 Self - - Turn No
While models in the spellcaster's battlegroup are in its control range, their ranged weapons gain +2 RNG.
No errata for Fire Group (Create)
Mortality Cost RNG AOE POW DUR OFF
3 10 - - Rnd Yes
Target model/unit suffers -2 DEF and ARM, loses Tough, and cannot have damage removed from it. Mortality lasts for one round.
No errata for Mortality (Create)
Repudiate Cost RNG AOE POW DUR OFF
2 10 - - - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points.
No errata for Repudiate (Create)
Warpath Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immeidatly after the attack is resolved one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to three inches. A Cohort model can advance as a result of Warpath only once per turn.
No errata for Warpath (Create)


Warcaster Rules

Feat: Zero Hour

When an enemy model advances and ends its movement or is placed in Garryth's control range, one friendly Faction model in Garryth's control range can target the enemy model with a basic attack. Zero Hour attack rolls are boosted. A model can only attack as a result of Zero Hour once per game. Zero Hour lasts for one round.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Released in February 2019

Lore

Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.

Other

Video Battle Reports