Eminent Configurator Orion: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Convergence of Cyriss]] [[Warcaster]]
 
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Convergence of Cyriss]]
[[Category:Warcaster]]
[[Category:Leader]]




==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Orion 1
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 17
| spd  = 7
| spd  = 5
| aat  = 6
| aat  = 7
| mat  = 6
| mat  = 4
| rat  = 7
| rat  = 6
| def  = 14
| def  = 15
| arm  = 17
| arm  = 16
| arc  = 7
| arc  = 7
| ctrl  = 12
| ctrl  = 14
}}
|fa=C
</td>
|abilities=
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
{{AbilitySingle|Pathfinder}}                     
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
{{AbilitySingle|Dual Attack}}  
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
{{AbilitySingle|Construct}}  
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                     
{{AbilitySingle|Configuration}}
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
{{AbilityComplex|main=Field Marshal|main1=|sub1=Reposition|sub1a=3}}


==Feat==
{{AbilitySingle|Soul Vessel}}
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|  
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
************* LEGACY **********
 
 
''The vast energies controlled by the Convergence of Cyriss are focused and harnessed by machinery tuned to the alignment of the stars and other celestial bodies, an art perfected by Eminent Configurator Orion. He cares little for the lives of lesser beings. Directing potent blasts of geomantic energy to scythe through his enemies, Orion can calculate an array of trajectories using higher mathematics in fractions of a second.
 
=Basic Info=
{{Infobox-Model
| name  = Orion1
| image = Eminent Configurator Orion2.jpg
| base  = Medium
| spd  = 5
| str  = 6
| mat  = 4&nbsp;{{Star}}
| rat  = 5&nbsp;{{Star}}
| def  = 15
| arm  = 16
| cmd  = 10
| focus = 7
| hp    = 17
| wjp  = +28
| notes = {{Star}} ''Can buff either MAT or RAT by +2
}}
}}


{{Warcaster}}
===Weapons===
 
{{Weapon | weapon= Tensor Lattice| type = R | rng = 13 | rof = 1 | aoe = - | pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Electricity}} }}
===Feat: Oblivion Configuration===
{{Weapon | weapon=Pendulum| type = M | rng = 1 | rof = - | aoe = - | pow = 10| loc = -| abilities =  {{AbilitySingle|Knockdown}} }}
===Spells===
{{Spellbox|Avenging Force}}
{{Spellbox|Forced Induction}}
{{Spellbox|Mage Sight}}
{{Spellbox|Magic Bullet}}
{{Spellbox|Spellpiercer}}
==Warcaster Rules==
===Feat: Oblivion Configuration===
Friendly Faction models gain:
Friendly Faction models gain:
* an additional die on <u>attack</U> rolls against enemy models that are in Orion's {{CTRL}} range that <U>don't</u> have focus or fury points on them, or
*an additional die on attack rolls against enemy models that are in Orion's control range that don't have focus or fury points on them, or
* an additional die on <u>damage</U> rolls against enemy models that are in Orion's {{CTRL}} range that <U>do</u> have focus or fury points on them.
*an additional die on damage rolls against enemy models that are in Orion's control range that do have focus or fury points on them.
Oblivion Configuration lasts for one turn.
Oblivion Configuration lasts for one turn.
 
===Other Warcaster Rules===
===Abilities===  
{{Category:Warcaster}}
* {{Construct}}
   
* {{Pathfinder}}
==Trivia==
* {{Soul Vessel}}
===Release===
* {{Field Marshal|Reposition [3"]}} (''{{Reposition 3-alt|Hide_Cat=}}'')[[Category: Reposition Field Marshal]]
* {{Configuration}}
 
===Weapons ===
{|class="wikitable"
{{Ranged|Tensor Lattice|13|13|
* {{Electrical Damage}}
* {{Polarize}} }}
{{melee|Pendulum|0.5|4|10|
* {{Knockdown}} }}
|}
 
===Spells===
{{Spellbox|
{{Avenging Force}}
{{Forced Induction}}
{{Mage Sight}}
{{Magic Bullet}}
{{Spellpiercer}}
}}
 
===Theme Forces ===
* {{Clockwork Legions}}
* {{Destruction Initiative}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Boasting a respectable RAT of 5 / 7 and a poor Mat of 4 that can become an average 6 Orion's battlegroup can be geared to ranged or melee engagement alike, but outside of feat turn he will suffer if it tries to do both on 1 turn.
 
He has answers to a lot of things, including stealth, cloud wall, incorporeal spam, upkeep-dependent armies, and non-magic shooting restrictions. He also offers a great feat that makes his models either a sledgehammer or swiss army knife
 
He's normally played as a battlegroup caster - but both his feat and Spellpiercer can lead to a nasty infantry shooting game if you play that way, sprays absolutely massacring enemy infantry on feat turn while volume of attacks can take down heavy warbeasts.
 
=== Orion’s Gun ===
First off, POW 13 is a sweet spot that will kill most infantry outright, and it can be boosted to do decent damage vs lights. But it's not the damage that makes this it deserve its own subheader - it's Polarize. Here are a few key ways this can be used:
 
# Deny B2B effects - many infantry rely on being B2B for a buff (such as [[Shield Wall]], [[Defensive Line]], [[Wall of Steel]], [[Iron Sentinel]], [[Girded]], etc). Hit one of those and push them apart from each other to deny their buff. Many of these B2B buffs are ''not'' spells, so this sort of tactic doubles down on your Spellpiercer ability to really drill through enemy buffs.
# Push enemies into your army's threat range
#* If the enemy frontline is further away than you'd like, you can hit an enemy in the second rank and use "push away" to force the front rank closer to your army.
#* If the enemy backline is further away, you can hit an enemy in the front rank and use "push towards" to force the enemy to bunch up on their frontline.
# Disengage friendly models - although the gun only triggers if you hit an enemy, the push will affect friendly models. So you can shoot an enemy engaging your model, and use "push away" to force your friendly model out of the enemy's reach. The enemy will have +4 DEF from being in melee, though, so you'll want to do this on your feat turn and/or boost the to-hit roll.
# Unblock a charge lane or push the enemy out of a scenario zone - this tactic only really works if your opponent has left something within 2" of the thing blocking your charge lane / thing in the scenario zone. So vs savvy opponents it's unlikely to happen but when it does it's a godsend.
# Set up an an AOE massacre - simply push enemy models into a clump then hit them with the AOE attacks. Works best with an [[Assimilator]]'s Ground Pounder.
 
Note that the larger enemy model you hit, the more enemy models can be affected. Battle Engines and Colossals are great targets as it will affect the largest area.
 
===Feat thoughts===
His feat is as flexible as his configuration ability to adapt his vector's MAT and RAT according to the needs during the battle. An additional die to hit on high defense infantry or solos is helpful for Elimnation Servitors for example as well as anything that shoots. An additional damage die against jacks and beasts makes totally sense because of their - normally - high armor and high hit box number.
 
His feat is often more powerful against Hordes factions because their beasts will be loaded with FURY by the beginning of your turn. A Warmachine player has normally spent all of his jacks' focus which reduces Orion's feat's efficiency to only improving attack rolls (apart from a few exceptions, like [[Goreshade4]]'s battlegroup). The feat does not work with essence so you would only ever get bonus attack dice on Infernal Masters and Horrors.
 
2 very important caveats:
 
# This in an extra die, not a boost. You may still spend focus to boost an attack or damage roll if needed.
# The extra die is not tied to an attack per sé. Damage rolls that are normally unboostable (collateral damage, electro leaps, the "bouncing" shot from Trick Shot) may also get the extra damage die.
 
===Spell thoughts===
* '''Avenging Force''' - Basically gives a watered-down version of [[Vengeance]], which is triggered on your warrior models taking damage, but allows your battlegroup member to walk forward and strike. The wording is a bit odd: the model taking damage must be in your ''command'' range, while the battlegroup member is enough to be in your ''control'' range to be moved forward. Further oddity: if Orion himself gets damaged by an attack, you can make him move forward in your maintenance phase.
** using Orion in [[Destruction Initiative]] gives you plenty of shield guard servitors who can make triggering this ability slightly easier.
* '''Forced Induction''' - Excellent for clearing light/medium infantry around your vectors and colossi. Really shines if casted on friendly electro damage-immune vectors (Prime Conflux, Modulator). It might also fixes gameplay mishaps if you forgot to allocate Focus to your vector, or ran too far to get Focus from your activation chain. This spell's damage roll is also boosted under your feat if you happen to be close to enemies with Focus/Fury on them. It has some hilarious use as offensive tool throughout your feat too - if you really need to wreck an enemy warjack or colossal, you can place a focus on it, and turn your army to pseudo-weapon masters against that particular target.
** Remember you can target Warjacks in [[Nemo4]]’s and [[Asphyxious]]’s battlegroup. It becomes POW 12 on a [[Firefly]] ran by Nemo or Pseudo POW 12 with Gaspy’s Dark Shroud.
* '''Mage Sight''' - Before Orion, most of the Convergence armies had to rely on sprays and the [[Attunement Servitors]]' Flare to deal with stealth-reliant armies, and had next to no tools against "rolling" cloud walls like the ones with the Cygnarian Trenchers under [[Haley3]] or the Llaelese theme force. This spell provides a means to nullify those tricks - at least for your battlegroup.
* '''Magic Bullet''' - This is an excellent solo hunting piece, and a harasser for important but squishy models (unit leaders, Officers, etc.). Contrary to electro leaps, you are not obliged to choose the closest model to the original damage source, plus you ''choose'', not ''target'' said model, bypassing a whole lot of targeting restrictions. Models who rely on Sacrificial Pawn, Shield Guard and Sucker may also rightfully fear this spell, as the 4" range of the "bouncing" shot also surpasses the effective range of said abilities. Finally, this spell's damage roll can also gain an additional die due to Orion's feat, if you work it out against a model with Fury/Focus on it. Keep in mind if you need some back-door assassination plan against an enemy caster/lock.
* '''Spellpiercer''' - Pretty useful support spell, especially against enemies who heavily rely on incorporal models to lock you out of scenario ([[Gremlin Swarm]] and the like), as well as armies depending on their upkeeps to bolster their defenses. You can also effectively deal with situations, where certain enemies can be targeted only by magic ranged attacks (Wind Wall, battlegroups defended by [[Choir of Menoth]], [[Vindictus]]' feat, etc).
 
===Drawbacks & Downsides===
* As every range-focused caster, he is susceptible for anti-shooting techs (Submerge, Zerkova1's feat, Countermeasure, etc.)
* Because Essence is a different mechanic to fury and focus he will only ever gain additional accuracy on his feat vs Infernal Masters
* Ideally he needs to activate before his Battlegroup (for the +2 Mat or Rat) this dictates a lot of his play style in several subtle ways. He may for example find himself in a tricky situation if he is locked in melee as his Battlegroup will struggle to disengage him at Mat4.
 
===Tricks & Tips===
* Trample on Turn 1 with any Vector speed 5 or less to get farther than running. trample + reposition yields you +2" for  SPD4 vectors and +1" for SPD5 vectors, compared to running.
* If there is a squishy enemy model in the way of your target you want to pull in with the Prime Axiom, apply Magic Bullet on your colossal. It triggers upon hit, and you have a good chance of killing the blocking model before reeling in your intended target.
*Use Forced Induction on enemy Warjacks, then use your feat to get an additional damage die against them.
* Use Forced Induction on warjacks controlled by journeymen (especially a firefly under Nemo4) to reduce strain on the journeyman caster.
 
=List Building Advice=
===Strategy===
Orion's strategy is often geared toward either attrition, or plain assassination (mostly against squishier Warmachine casters).
 
===Theme Thoughts===
Though Avenging Force might suggest you to play in the [[Clockwork Legions]] - and frankly, under your feat most of your infantry gets highly destructive against whoever has unspent focus/fury on itself and murderously accurate against anything else - but [[Destruction Initiative]] already supplies you with numerous warrior models to trigger your pseudo-vengeance in the form of your free servitor solos; they even get [[Shield Guard]] so you can reliably trigger it. Thanks to that + Mage Sight being battlegroup only it is rare to see Orion outside the jack theme.
 
===Army===
* [[Prime Axiom]] - RAT7 + Mage Sight, what's not to like?
* [[Monitor]] - His field marshal helps it's speed issue and on feat turn you can fairly easily get 4 dice on his guns pow 13 damage roll against a jack or more importantly a caster.
* [[Tesselator]] - a cheap shooty jack with a potential lot of ranged attacks works incredibly well with Orion's feat, his RAT 7, and Spellpiercer.
* [[Transfinite Emergence Projector]]: +1 dice to hit or +1 hit to damage means up to six (!) dice to roll.
* [[Nemo4]] with a firefly and with Super Tune Nemo can offer a boost to Orion’s electrical damage and get 4 damage or attack dice from his feat you can also cast forced induction on the lighting immune firefly for a pow12 zap and +1 focus.
 
===Starting a 25 point Brawl list===
In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/1/14/brawlmachine-list-building-convergence-of-cyriss read here].
 
'''[[Theme - Destruction Initiative]]
 
: '''[[Eminent Configurator Orion|Orion1]]''': [+28 WJP]
:* [[Assimilator]]: [14 pts]
:* [[Monitor]]: [14 pts]
:* [[Tesselator]]: [8 pts]
:* [[Corollary]]: [5 pts]
 
: [[Destructotron 3000]]: [Free] {{grey|(6 pts)}}
: [[Widget, Mathlete Archeologist|Widget2]]: [4 pts]
: [[Elimination Servitors]]: [3 pts]
: [[Algorithmic Dispersion Optifex]]: [2 pts]
 
: [[Optifex Directive]]: [3 pts]
 
 
{{Brawl}}
 
=Other=
===Trivia===  
* Released in the Xmas CID (2017.07)
* Released in the Xmas CID (2017.07)
* He has a longer fluff blurb on [http://privateerpress.com/no-quarter/web-extras PP's "extras" page].
* He has a longer fluff blurb on [http://privateerpress.com/no-quarter/web-extras PP's "extras" page].
* The second model to be added to Convergence since their initial release in 2013.
* The second model to be added to Convergence since their initial release in 2013.
=== Mk3 to Mk4 ===
Tensor Lattice gains Pistol.
Orion gains Dual Attack.* 2022/11/02: gained melee weapon.
=== 2024 Jan Annual Update===
* Sideways update: Induction to 9 inches for warjacks.
* Changes: RAT increased from 5 to 6.
''Notes: Orion is the most range-focused warcaster in the Faction, and we felt that could be better reflected if we increased his RAT stat.''


===Video Battle Reports ===
==Community==
* [https://youtu.be/otMFr2tKVmw 2018.09 Deathclock Dave], vs [[Old Witch3]]
===Battle Reports===
* [https://youtu.be/yCYkyv8_9zU 2018.04 Deathclock Dave], vs [[Reznik2]]
===Videos===
* [https://youtu.be/d3mAq1NkkpY 2018.03 Deathclock Dave], vs [[Stryker2]]
===Lore===
* [https://youtu.be/bN7KZHVVC80 2018.03 Deathclock Dave], vs [[Kromac2]]
''The vast energies controlled by the Convergence of Cyriss are focused and harnessed by machinery tuned to the alignment of the stars and other celestial bodies, an art perfected by Eminent Configurator Orion. He cares little for the lives of lesser beings. Directing potent blasts of geomantic energy to scythe through his enemies, Orion can calculate an array of trajectories using higher mathematics in fractions of a second.
* {{VBR}}
 
===Other Convergence models===
{{Index Convergence}}
 
===Rules Clarifications===
{{RC Electrical Damage}}
{{RC Polarize}}
{{RC Knockdown}}
 
{{RC Warcaster}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Soul Vessel}}
{{RC Field Marshal}}
{{RC Reposition}}
{{RC Configuration}}
 
{{RC Avenging Force}}
{{RC Mage Sight}}
{{RC Magic Bullet}}
{{RC Spellpiercer}}
{{RC Forced Induction}}

Latest revision as of 15:11, 30 May 2024

Convergence of Cyriss Warcaster


Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free57461516714
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Configuration
At the start of each of this model's activations, it gains +2 MAT or RAT until the start of its next activation.

No errata for Configuration (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Reposition - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.
No errata for Field Marshal (Create)
No errata for Reposition (Create)



Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)



Weapons

Tensor Lattice
 RNG   ROF   AOE   POW   LOCATION 
13 1 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Pendulum
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -

Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.

No errata for Knockdown (Create)

Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Forced Induction Cost RNG AOE POW DUR OFF
2 10 - 10 - Yes
Target enemy warjack gains 1 focus point. Then the warjack and enemy models within 1 inch for each focus point on it suffer an unboostable POW 10 electrical damage roll. When Forced Induction targets an enemy model, it is an offensive spell and requires a magic attack roll.
No errata for Forced Induction (Create)
Mage Sight Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in the spellcaster's control range, models in its battlegroup gain Eyeless Sight.
Eyeless Sight:
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.
No errata for Eyeless Sight (Create)
No errata for Mage Sight (Create)
Magic Bullet Cost RNG AOE POW DUR OFF
2 6 - - Turn No
If a friendly Faction model's next basic ranged attack directly hits, after resolving the attack choose another model within 4 inches of the model hit. The chosen model suffersn an unboostable POW 12 magical damage roll. The point of origin for this damage is the model hit. This damage is not considered to have been caused by an attack. After resolving this damage roll, Magic Bullet expires. Magic bullet lasts for one turn.
No errata for Magic Bullet (Create)
Spellpiercer Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, the weapons of friendly Faction models gain Blessed and Damage Type: Magical. Spellpiercer lasts for one turn.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)

No errata for Spellpiercer (Create)

Warcaster Rules

Feat: Oblivion Configuration

Friendly Faction models gain:

  • an additional die on attack rolls against enemy models that are in Orion's control range that don't have focus or fury points on them, or
  • an additional die on damage rolls against enemy models that are in Orion's control range that do have focus or fury points on them.

Oblivion Configuration lasts for one turn.

Other Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Trivia

Release

  • Released in the Xmas CID (2017.07)
  • He has a longer fluff blurb on PP's "extras" page.
  • The second model to be added to Convergence since their initial release in 2013.

Mk3 to Mk4

Tensor Lattice gains Pistol. Orion gains Dual Attack.* 2022/11/02: gained melee weapon.

2024 Jan Annual Update

  • Sideways update: Induction to 9 inches for warjacks.
  • Changes: RAT increased from 5 to 6.

Notes: Orion is the most range-focused warcaster in the Faction, and we felt that could be better reflected if we increased his RAT stat.

Community

Battle Reports

Videos

Lore

The vast energies controlled by the Convergence of Cyriss are focused and harnessed by machinery tuned to the alignment of the stars and other celestial bodies, an art perfected by Eminent Configurator Orion. He cares little for the lives of lesser beings. Directing potent blasts of geomantic energy to scythe through his enemies, Orion can calculate an array of trajectories using higher mathematics in fractions of a second.