General Adept Nemo: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Cygnar]] [[Storm Knights]] [[Scout]] [[Warcaster]]


[[Category:Cygnar]]
[[Category:Storm Knights]]
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Leader]]
[[Category:Scout]]


==Model stats and abilities==
== Model stats and abilities ==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Nemo 2
| base = 30 mm
| base=30
| hp   = 15
| hp=14
| spd   = 7
| spd=5
| aat   = 6
| aat=7
| mat   = 6
| mat=5
| rat   = 7
| rat=6
| def   = 14
| def=14
| arm   = 17
| arm=16
| arc   = 7
| arc=7
| ctrl = 12
|ctrl=14
| fa=C
| cost=free
| abilities =
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Focus Matrix}}
{{AbilitySingle|Resourceful}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Weapons ==
</table>
{{Weapon|weapon=Galvanic Bolt|type = R |rng =10 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Damage Type-Electricity}}{{AbilitySingle|Tractor Field}} }}
{{Weapon|weapon=Fulger|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities ={{AbilitySingle|Disruption}}{{AbilitySingle|Damage Type-Magical}}}}
== Spells==
{{Spellbox|Electrical Blast}}
{{Spellbox|Electrify}}
{{Spellbox|Energizer}}
{{Spellbox|Fail-Safe}}
{{Spellbox|Polarity Shield}}


{{Warcaster}}
== Warcaster  Rules ==
=== Feat: High Voltage ===
Each warjack in Nemo's battlegroup currently in his control range is allocated up to 3 focus points.
=== Additional Rules ===
{{Category:Warcaster}}
==Errata==
No Errata specifically for this model.


==Weapons==
== Changes and Updates ==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
===Mk3 to Mk4===


==Feat==
==Release Trivia==
FEATNAME
* Originally released in [[Legends|Warmachine: Legends]] (2008)
{{#ifexist: Template:Errata-FEATNAME|  
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}


===Spell Rack (Slots 2)===
==Community ==


===Battle Reports===


==Errata==
===Reviews, Tactics, Strategies===
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
[https://zachwatsonauthor.com/2024/10/31/warcaster-analysis-general-adept-nemo/ Playability review by Zachary Watson]
 
==Changes and Updates==


==Lore==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''Sebastian Nemo has defended Cygnar for nearly fifty years. Promoted to general, he has learned from recent battles and created new strategies and weapons to throw back his nation's enemies. Nemo takes to battle with surprising aggression and power. His experience thwarts his foe's plans as surely and easily as his augmented strength shatters armor and bone.''
''Sebastian Nemo has defended Cygnar for nearly fifty years. Promoted to general, he has learned from recent battles and created new strategies and weapons to throw back his nation's enemies. Nemo takes to battle with surprising aggression and power. His experience thwarts his foe's plans as surely and easily as his augmented strength shatters armor and bone.''
=Basic Info=
{{Infobox-Model
| name  = [[Nemo|Nemo2]]
| image = Nemo2.jpg
| base  = Small
| spd  = 5
| str  = 5
| mat  = 5
| rat  = 5
| def  = 14
| arm  = 16
| cmd  = 9
| focus = 7
| hp    = 14
| wjp  = +26
}}
{{Warcaster}}
===Feat: High Voltage===
Each warjack in Nemo's battlegroup currently in his {{CTRL}} range is allocated up to 3 focus points.
{{Tipbox|This cannot take a warjack over its normal allocation limit of 3. Refer to Cortex rules.}}
===Abilities===
* {{Electrical Immunity}}
* {{Focus Matrix}}
* {{Veteran Leader|Stormsmith}}
===Weapons ===
{| class="wikitable"
{{Ranged|Galvanic Bolt|10|13|
* {{Electricity Damage}}
* {{Magical Weapon}}
* {{Tractor Field}} }}
{{Melee|Fulger|1|7|12|
* {{Magical Weapon}}
* {{Disruption}}  }}
If you're using this, something has gone badly wrong for someone.
|}
===Spells===
{{Spellbox|
{{Electrical Blast}}
{{Energizer}}
{{Fail-Safe}}
{{Lightning Shroud}}
{{Polarity Shield}}
}}
===Theme Forces===
* {{si|Flame in the Darkness}}
* {{Gravediggers}}
* {{Heavy Metal}}
* {{Sons of the Tempest}}
* {{Storm Division}}
=Thoughts on Nemo2=
Main differences between the 3 Nemo incarnations:
* [[Commander Adept Nemo|Nemo1]] is a spellslinger and support warcaster. He likes to play safely in the back of your lines, enabled by his immense CTRL area, and can significantly enhance a select few warjacks. He offers army-wide protection against shooting.
* [[General Adept Nemo|Nemo2]] likes to run a lot of jacks. He can personally contribute more direct fighting to the battle. However, his army support outside his battlegroup is limited to a single spell.
* [[Artificer_General_Nemo_%26_Storm_Chaser_Finch|Nemo3]] can fuel a horde of jacks even more efficiently than Nemo2 as long as his sidekick is alive. His feat is an excellent force multiplier for an army which brings electricity based weapons.
===Nemo2 in a nutshell===
Nemo2 is all about buffing warjacks and letting them beat face. His abilities and spells are warjack focused in order to make them harder, faster, stronger, and all around better. If you like the idea of beefing up a few jacks and charging down the field to kill your foe, take Nemo2. He is a decent warcaster for beginners because the first few battles will likely be played with only warjacks and a warcaster. He has a very forgiving gameplay experience in battlegroup-only games. His straightforwardness will let new gamers get familiar with order of activation, power up, allocation, and other core mechanics. He also exposes new players into Cygnar's lightning arsenal, which will teach them about Disruption and Electro Leaps. He is a fun caster to play at low point value games, but Nemo2 offers little to no support in a larger army.
===Spell thoughts===
* '''Electrical Blast''' - An expensive but decent spell because it is an AOE and packs a disruption effect. Unfortunately, the disruption is tied to damaging the warjack, which is not guaranteed with POW 13.
* '''Energizer''' - Often better than [[Locomotion]], but worse than [[Mobility]], yet this one will possibly be cast every turn. Since the advance happens immediately, it won't buff colossi. It can offer a few crucial inches for when you want to withdraw your gun-line after a barrage or when you want to make an alpha strike connect. Great on feat turn for his battlegroup since he not only extends their threat range, but fully fuels them with Focus, too.
* '''Fail-Safe''' - Cast it on your arc node or a high-value jack. A [[Lancer]] will be able to channel spells as long as it has even a single hit box remaining, making it a tough arc node to get rid of. [[Dynamo]] can use its Multi-Fire, even with its arm shot off. As it is an upkeep, it is mutually exclusive with the Journeyman's Arcane Shield, so choose carefully.
* '''Lightning Shroud''' - A universal melee buff for a jack. Occasionally worth cycling it around on a turn where you want to cause a more damage.
* '''Polarity Shield''' - A lot of lists can make it or break it when trying to reach the enemy with an alpha strike. Polarity field throws a monkey wrench into these attempts. It is every bit as useful on a battle engine or warjack of yours as it is on numerous infantry, like [[Sword Knights]], or on heavy hitters, like [[Storm Lances]].
===Feat thoughts===
There are two things to keep in mind: 1.) You cannot go over 3 focus on your jacks, thus it will actually mean 2 focus gets allocated to them if they already have their 1 power-up focus. 2.) The focus from the feat is bound by the normal allocation rules. This means jacks with a crippled cortex and disrupted jacks won't receive any focus. That said, don't forget about your spell that lets jacks ignore crippled systems. Here's a good sequence to make the most of your feat turn:
* Activate Nemo and use up all his focus by shooting and/or casting spells.
* Use Focus Matrix to steal the power-up focus from your jacks.
* Cast additional spells or camp the remaining focus on Nemo.
* Pop Nemo's feat to give all your jacks 3 focus.
* Activate your jacks now that they have full focus.
===Drawbacks & Downsides===
* He is squishy and dies easily.
* Minimal support for his army outside the battlegroup. Also, most of his tricks mess with enemy warjacks, making him less appealing against Hordes.
* Three upkeep spell makes him vulnerable against Dispel, Lamentation, Purification, Purgation, [[Eiryss2]] and [[Eilish_Garrity,_the_Occultist|Eilish]].
===Tricks & Tips===
* Focus Matrix is a very flexible tool and is the main reason to take the General Adept over the other Nemo incarnations. This ability allows you to distribute focus where and when you need it.
* Tractor Field on his gun effects your jacks as well. Plan ahead if you intend on shooting your opponent's jacks.
** This can be an ideal panic button too. You can sacrifice a light jack of yours to vastly decrease the threat range of an enemy heavy hitter, like the [[Deathjack]]. Just watch for placement tricks, like TK or Apparition, which can occasionally get the jack outside 2" of the affected one without advancing.
* His Veteran Leader ability uses his CMD range, not CTRL range.
=List Building Advice=
===Strategy===
[[File: Dynamo.jpg|thumb|[[Dynamo]] is his pet warjack  that he can take in any theme.]]
With great upkeeps, plenty of focus, and a sizable CTRL area, Nemo wants to play the attrition game. If the enemy opens up charge lanes for your fueled-up jacks, you can sometimes conduct an assassination, but that should be a backup plan. Nemo himself can mess with the enemy threat range by using Tractor Field, Polarity Shield, and Energizer.
===Theme Thoughts===
{{Header|Support models - Various themes}}
* [[Captain Arlan Strangewayes]] - Helps him fuel the jacks on non-feat turns, and repairs are always useful.
* [[Journeyman Warcaster]] - Arcane shield is as useful as ever and the Journeyman can support additional jacks. Those jacks, however, don't benefit from Nemo's feat.
* [[Squire]] - Extra focus, extended CTRL range, and one free re-roll on an offensive spell per turn.
{{Header|[[Storm Division]]}}
* [[Thunderhead]] - Great for infantry clearing, however, this jack is expensive.
* [[Stormsmith Stormcaller]] - They get the Elite Cadre bonus, and can very effectively clear chaff enemies in a low model count [[Storm Division]] list.
* [[Stormsmith Storm Tower]], [[Stormsmith Grenadiers]], [[Storm Strider]] - Other choices who like Elite Cadre. Apart from the Grenadiers, most can stay safely behind. Combining their Kinetic Grip grenades on jacks who are affected by tractor field can be really nasty.
* [[Storm Lances]] - Self-supporting heavy hitters, who are quite annoying with Polarity Shield and Reposition.
{{Header|[[Gravediggers]]}}
* [[Grenadier]] - They recieve up to two extra attacks from the presence of Trenchers, but need loads of focus to boost their attack or damage rolls. Nemo's his feat tops them up with focus, so that's not an issue for one turn at least.
* [[Trencher Commandos]] - Trencher Infantry can already not be charged thanks to their cloud wall and Commados under Polarity Shield are really hard to get rid of since they can't be charged on top of being unable to be shot thanks to Stealth.
* [[Trencher Blockhouse]] - Make sure the enemy has an even harder time getting rid of you Polarity Shielded Trenchers by returning some to play every turn. You can also put Polarity Shield on the Blockhouse.
* [[Triumph]] - This is an excellent Fail Safe target which also keeps Nemo safe with shield guard.
{{Header|[[Heavy Metal]]}}
* [[Thunderhead]] can also be taken in this theme.
* [[Mechaniks]] - Since you are bringing lots of jacks, it's a good idea to support them with repairs.
* [[Sword Knights]] - A cheap yet effective unit to support your jacks. They have useful abilities like Flank and Shieldwall.
{{Header|Mercenaries}}
* [[Gobber Tinker]] - Two points gives you a d6 repair on Nemo's warjacks. This is very cost efficient.
* [[Widget]] - Widget can also repair 'jacks and is really good at it, too. She is an excellent flag camper as well.
* [[Raluk Moorclaw, the Ironmonger]] - A repairman that costs more because he has some combat ability.
* [[Reinholdt, Gobber Speculator]] - Only useful if you want an additional shot per round with Galvanic Bolt.
* [[Sylys Wyshnalyrr, The Seeker]] - All those 'jacks need a lot of Focus, and Sylys is ready to help with that.  He also extends Nemo's generally short range on his spells by 2", which gives his battlegroup greater mobility, and can lend Electrical Blast some extra punch with Arcane Assist.
===Battlegroup ===
He likes all jacks, but there are some he makes shine:
* [[Dynamo]] - Nemo's pet warjack
** A great target for any of your upkeeps. With it's bond to Nemo, you are likely to hit lots of targets with its ranged attacks.
* [[Centurion]], [[Hammersmith]], [[Avenger]] - Slow jacks, which love Energizer, and all of them have strong melee attacks. These guys can be even more threatening with Lightning Shroud on them.
* [[Stormclad]] - A very focus efficient jack, especially in the Storm Division theme.
* [[Minuteman]] and [[Charger]] - Fast and hard hitting jacks, who can really be go to town with three focus on feat turn.
* [[Firefly]] - With lots of lightning based damage around, you'll want to take him because he adds +2 to that damage.
=Other=
===Trivia===
* Originally released in [[Legends|Warmachine: Legends]] (2008)
===Other Cygnar models===
{{Index Cygnar}}
===Video Battle Reports ===
* [https://youtu.be/Nozq8Sd13Hc 2018.09 Feat Fetish] 75 points vs [[The Heretic]]
* {{VBR}}
===Rules Clarifications===
{{RC Tractor Field}}
{{RC Electrical Damage}}
{{RC Magical Weapon}}
{{RC Disruption}}
{{RC Focus Matrix}}
{{RC Warcaster}}
{{RC Veteran Leader}}
{{RC Electrical Blast}}
{{RC Energizer}}
{{RC Fail-Safe}}
{{RC Lightning Shroud}}
{{RC Polarity Shield}}

Latest revision as of 11:58, 5 November 2024

Cygnar Storm Knights Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 14
FA = C
Cost = free57561416714
-
-

Model Advantages and Abilities

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)


Focus Matrix
This model can allocate focus points during its activation. Once per turn during its activation, you can remove focus points from warjacks in this model's battlegroup that are in its control range and give those focus points to this model. This model cannot have more focus points than its ARC as a result of Focus Matrix.

No errata for Focus Matrix (Create)


Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Galvanic Bolt
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Tractor Field
Warjacks hit by this attack cannot advance and suffer -4 DEF. Warjacks beginning an advance within 2 inches of a warjack hit cannot run, charge, or make slam or trample power attacks. Tractor Field lasts for one round.

No errata for Tractor Field (Create)

Fulger
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Disruption
Disruption
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.

No errata for Disruption (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Spells

Electrical Blast Cost RNG AOE POW DUR OFF
3 8 2 13/7 - Yesa
Electrical Blast causes electrical damage. Warjacks damaged by Electrical Blast suffer Disruption.
Damage Type-Electricity:
This weapon causes electrical damage.
Disruption:
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
No errata for Damage Type-Electricity (Create)
No errata for Disruption (Create)
No errata for Electrical Blast (Create)
Electrify Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance:Electricity, and Repulsor Field.
Resistance-Electricity:
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)
Repulsor Field:
When this model is hit with a melee attack, after the attack is resolved, the attacking model is pushed 1 inch directly away from this model.
No errata for Resistance-Electricity (Create)
No errata for Repulsor Field (Create)
No errata for Electrify (Create)
Energizer Cost RNG AOE POW DUR OFF
2 Self - - - No
Each model in the spellcaster's battlegroup that is currently in its control range can immediately advance up to 2 inches. Energizer can be cast only once per activation.
No errata for Energizer (Create)
Fail-Safe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack gains +2 ARM and does not suffer the effects of crippled systems.
No errata for Fail-Safe (Create)
Polarity Shield Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Polarity Field
Polarity Field:
A model with Polarity Field cannot be targeted by a charge or slam power attack made by a construct model.
  Errata-Polarity Field (2023-07-06)
Question: Can a unit consisting of living models and construct models charge or slam a model with polarity field if the charging model is a living model? Will the rest of the unit gain charge attacks?
Answer: Yes and Yes.
Explanation: Construct models can make charge attacks against a model with Polarity Field if a non-construct model in the unit charges the Polarity Field model. This is similar to cases where a construct model charges a model near the model with Polarity Field and ended with the Polarity Field model in melee range. The other Construct models placed can make charge attacks against the model with Polarity Field.
Infernal Ruling: Dark Legacy - PP Community forum
No errata for Polarity Shield (Create)


Warcaster Rules

Feat: High Voltage

Each warjack in Nemo's battlegroup currently in his control range is allocated up to 3 focus points.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Community

Battle Reports

Reviews, Tactics, Strategies

Playability review by Zachary Watson

Lore

Sebastian Nemo has defended Cygnar for nearly fifty years. Promoted to general, he has learned from recent battles and created new strategies and weapons to throw back his nation's enemies. Nemo takes to battle with surprising aggression and power. His experience thwarts his foe's plans as surely and easily as his augmented strength shatters armor and bone.