Firefly: Difference between revisions

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{{Cygbox|{{Cygnar}} {{Light Warjack}} }} [[Category: Model]]
[[Cygnar]] [[Storm Knights]] [[Light]] [[Warjack]]
{{4P|'''Storm Knights'''}}
 
[[Category:Cygnar]]
[[Category:Storm Knights]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The light warjacks commissioned by the Cygnaran Armory set the standard by which all light ’jacks are judged. The original Charger chassis has proven an excellent platform for versatile and deadly machines. The Firefly is the most recent variant of the Charger chassis and possesses cutting-edge electro-mechanika capable of frying opponents to a crisp.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Lancer
| image = Firefly.jpg
| base= 40mm
| base  = Medium
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 9
| mat  = 6
| mat  = 6
| rat   = 6
|rat=6
| def  = 13
| def  = 13
| arm  = 16
| arm  = 16
| hp   = 26
| fa   = 4
| cost  = 7
| cost  = 8
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Accumulator|Storm Knight warrior}}
{{AbilitySingle|Ionization|5}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Storm Blaster|type = R |rng = 12 |rof = 1 |aoe = -|pow = 12| loc = L|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Electricity}}{{AbilitySingle|Lightning Generator}} }}
{{Weapon|weapon=Electro Glaive|type = M |rng = 2 |rof = - |aoe = -|pow = 13| loc = R|abilities ={{AbilityCritical|Disruption}}}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Immunity: Electricity}}
* {{Ionization}}


===Weapons ===  
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged|Storm Blaster|10|10|
* Released in Forces of Warmachine: Cygnar (February 2010)
* {{Electricity Damage}}
* Released in the 2d Cygnar Battlebox with Maddox
* {{Lightning Generator}} }}
===Mk3 to Mk4===
{{Melee|Electro Glaive|2|4|13| }}
|}


===Theme Forces===
==Lore==
* '''''Cygnar
''The light warjacks commissioned by the Cygnaran Armory set the standard by which all light ’jacks are judged. The original Charger chassis has proven an excellent platform for versatile and deadly machines. The Firefly is the most recent variant of the Charger chassis and possesses cutting-edge electro-mechanika capable of frying opponents to a crisp.''
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Firefly's huge selling point is that it buffs the electrical damage rolls of other models like the [[Storm Strider]] and the [[Hurricane]]. In some armies this buff is amazing and in others pointless, but at the very least it can always buff it's own gun at short range and many Cygnar warcasters have electrical offensive spells.  It's also the joint cheapest jack in faction and a moderately competent all-arms combatant compared to the much more specialized [[Sentinel]].
 
As an individual, it can deal serious damage to infantry at range and light jacks up close, but don't expect too much out of it alone; it's cheap for a reason.  However because it synergises with itself, Fireflies benefit from being taken in multiples far more than most jacks and won't cost you the earth should you choose to do so.
 
===Combos & Synergies===
* Anything with lightning attacks. It is nearly an auto-include in a [[Storm Division]] theme force.
* [[Nemo1]] has a lightning damage feat. Nothing wrong with extra damage on that
* [[Nemo3]] also buffs lightning damage (in his case via feat). They stack.
* [[Nemo4]] - Giving him a Firefly is one of the cheapest ways to bring Nemorb into your list and with Ionisation its a walking damage buff to Nemos own guns and any other convergence models with electric weapons. Boostable POW 16s with Signs and Portens do hurt! Under Lightning Shroud the Firefly also hits a P+S 15 in melee and buffs the damage on its own e-leaps, which is extremely amicable for an 8 point light.
* [[Jakes2]] loves a firefly on her feat turn and having sprint may make the firefly actually consider melee every once and a while.
* [[Stormguard]]s add further to the hitting power. If you manage to capitalize it further with other solos, like the [[Hermit]], or [[Gorman]], then even the humble POW10 lightnings will hit harder than the [[Defender]]'s heavy barrel.
*  [[Sword Knights]] flank off friendly warjacks and their CA is a jack marshal.  If you want to run something in concert with them that has a 2" melee range, the Firefly is your cheapest choice.
 
===Drawbacks & Downsides===
* Works well with a lightning themed army, but pretty much not at all otherwise. (If for some reason you want a 7 point ranged infantry cleaner light in a non-lightning army get a [[Sentinel]]; it's tougher and has Shield Guard).
* Ionization's wording means you need the Firefly standing near the enemy to get the damage benefit, which is a risky position to put a light warjack in. It is not always a bad trade-off though, see Tips section.
* Ionization doesn't differentiate between friendly and enemy - if the Firefly is standing in the middle of your army and the enemy has electrical attacks, you've just handed a damage buff to your enemy.
** Of course, if you're taking a Firefly you're probably taking a whole bunch of other Immunity:Electrical stuff, but still.
 
===Tricks & Tips===
* Ionization works on the Firefly's attacks, too. It's nearly always worth moving closer before firing.
* Don't be afraid to run the Firefly on a suicide mission to get the Ionization bonus. He is a cheap jack, and +2 damage can be huge for things like [[Dynamo]]'s gun, the [[Storm Strider]], the [[Thunderhead]]'s Sustained Attacks, or the [[Hurricane]]'s Storm Emitters.
* Ionization also effects Electro-Leaps.  The difference between POW 10 and POW 12 when picking off support solos is big.
* You almost certainly didn't bring it for it's melee weapon, but by Light Jack standards it actually has a pretty good one.
 
 
=Other=
===Trivia===
* Released in [[FowCygnar|Forces of Warmachine: Cygnar]] (February 2010)
 
===Other Cygnar models===
{{Index Cygnar}}
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Ionization}}
{{RC Lightning Generator}}
{{RC Electricity}}

Latest revision as of 00:52, 1 November 2024

Cygnar Storm Knights Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 86661316
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Accumulator
When this model begins its activation within 3 inches of one or more friendly Storm Knight warrior models, this model gains 1 focus point.

No errata for Accumulator (Create)


Ionization
When a model without Resistance-Electricity suffers an electrical damage roll while within 5 inches of a model with Ionization, add +2 to the roll.

No errata for Ionization (Create)



Weapons

Storm Blaster
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Lightning Generator
When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3 inches of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

  Errata-Lightning Generator (2024-2-19)
Question: Can a Lightning Generator damage roll be boosted?
Answer: Yes
Explanation: Lightning Generator and Electro Leap are not the same rule. Electro Leap says “unboostable” but since Lightning Generator doesn’t specify otherwise, it can be boosted.
Infernal Ruling: SaltTitan (Moderator) - PP Community forum


Electro Glaive
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 R
Critical Disruption
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Disruption
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
No errata for Disruption (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Forces of Warmachine: Cygnar (February 2010)
  • Released in the 2d Cygnar Battlebox with Maddox

Mk3 to Mk4

Lore

The light warjacks commissioned by the Cygnaran Armory set the standard by which all light ’jacks are judged. The original Charger chassis has proven an excellent platform for versatile and deadly machines. The Firefly is the most recent variant of the Charger chassis and possesses cutting-edge electro-mechanika capable of frying opponents to a crisp.