Arcane Tempest Rifleman: Difference between revisions

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Latest revision as of 14:26, 13 January 2024

Template:Cygbox This model is playable only in an Unlimited format.


These highly skilled marksmen serve as an expansion of the armed might of the Militant Order of the Arcane Tempest. Armed with steely nerve, long-ranged magelock rifles, and witheringly effective combat magic, arcane tempest riflemen operate autonomously to neutralize enemy officers or to help bring down hard targets. Training alongside CRS scouts affords them greater awareness when navigating battlefields, able to identify enemy forces attempting to move unseen.

Basic Info

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Abilities

Weapons

Theme Forces


Thoughts on Arcane Tempest Rifleman

Arcane Tempest Rifleman in a nutshell

The Arcane Tempest Rifleman is the cousin to the Gun Mage Captain Adept, slightly cheaper and giving up the ability to pick two different magical shot types in order to gain an extra 4" of range. And with shot types more focused on killing than the sheer utility the Captain Adept brings.

Combos & Synergies

  • Unsurprisingly for a Cygnar model with a gun, the Rifleman doesn't mind anyone adding some DEF de-buff for his target (like the Gun Mage Captain Adept's Flare shot, or the same effect from Kraye's feat.
  • Haley1 allows them to burn through models, especially solos, under her feat.
  • A second Rifleman lets you take out an arc node or kill a solo in a turn. Combine them with Eiryss1's Death Shot to take out 9 boxes even on the heaviest target.
  • Combining multiple Deadly Shots with Alten Ashley against a Warbeast means that you can likely cripple its Spirit aspect reliably, and your opponent has no reply thanks to Grievous Wounds.
  • The Hermit of Henge Hold and the Covenant of Menoth have the annoying Ancient Shroud rule which would otherwise save them from quite a few attacks (in case of the Hermit it is 5 with Mad Visions, 4 if he's in an Infernal list). Deadly Shot circumvents this rule as you choose the 3 damage instead of a damage roll, so 2 shots from him can bring down this important support piece for good. Watch out as it is still an enemy attack, and thus can trigger Dark Prophecy.

Drawbacks & Downsides

  • His DEF is good, but not outstanding; while his ARM is basically a sheet of paper. If he gets hit, there is an excellent chance he will die.
  • For an extra point the Gun Mage Captain Adept can bring nearly the same destructive potential against all but the hardest targets, with the added support toolbox.

Tricks & Tips

  • You've an incredible range between the long rifle range and Snipe - easily catching models from turn 1 with a single advance, if going second.

Other

Trivia

Other Cygnar models

Template:Index Cygnar

Rules Clarifications

Template:RC Magical Damage Template:RC Attack Type Template:RC Deadly Shot Template:RC Snipe Template:RC Ward Breaker Template:RC Arcane Precision Template:RC Marksman Template:RC Reposition