Forward Kommander Sorscha: Difference between revisions

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{{Khadbox|{{Khador}} [[Warcaster]] }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Scout]] [[Warcaster]]
{{4P|'''5th Division'''}}


''Sorscha's patriotism still drives here, but it is increasingly eclipsed by the darkness growing in her heart. She does not care why the Motherland asks her to fight, only that she can find a few moments of peace in the clarity of action.''
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Scout]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = [[Sorscha|Sorscha2]]
|fa=C
| image = Sorscha2.jpg
| name  = Sorscha2
| base  = Small
| base  = 30 mm
| hp    = 17
| spd  = 6
| spd  = 6
| aat  = 7
| mat  = 7
| mat  = 7
| str  = 6
| rat  = 6
| rat  = 6
| def  = 16
| def  = 16
| arm  = 15
| arm  = 15
| cmd   =
| arc   = 6
| hp    = 17
| ctrl = 12
| focus = 6
| abilities=
| wjp  = +29
{{AbilitySingle|Resistance-Cold}}
}}
{{AbilityOptions|Field Marshal|Relentless Charge}}
 
{{AbilitySingle|Freezer}}
{{Warcaster}}
{{AbilitySingle|Relentless Charge}}
 
===Feat: Winter's Chill===
When an enemy model without [[Immunity: Cold]] suffers a damage roll while in Sorscha's {{control}} range, double the damage that exceeds the model's ARM. Winter's Chill lasts for one turn.
 
=== Abilities===
* {{Cold Immunity}}
* {{Desperate Pace|Winter Guard}}
* {{Freezer}}
   
===Weapons===  
{| class="wikitable"
{{Ranged|Quad-Iron|10|10|rof=d3+1| }}
{{Melee|Frostfang|2|7|13|
* {{Magical Damage}}
* {{Critical Freeze}}
* {{Shatter}} }}
|}
 
===Spells===
{{Spellbox|
{{Boundless Charge}}
{{Cyclone}}
{{Iron Flesh}}
{{Razor Wind}}
{{Shatter Storm}}
}}
}}


===Theme Forces ===
== Weapons ==
* {{Armored Korps}}
{{Weapon|weapon=Quad-Iron|type = R |rng = 10 |rof = d3+1 |aoe = - |pow = 10| loc = -| abilities =  {{AbilitySingle|Pistol}}}}
* {{si|Flame in the Darkness}}
{{Weapon|weapon=Frostfang|type = M |rng = 2 |rof = - |aoe = - |pow = 13| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Freeze}}{{AbilitySingle|Shatter}} }}
* {{Jaws of the Wolf}}
* {{Legion of Steel}}  
* {{si|Warriors of the Old Faith}}
* {{WG Kommand}}. In this theme the caster gains [[Sacrificial Pawn]] [Winter Guard trooper model].
* {{Wolves of Winter}}
 
 
=Thoughts on Sorscha2=
===Sorscha2 in a nutshell===
Like her previous version, Forward Kommander Sorscha has a very potent assassination run, but she is now more leaned toward support and damage boosting with her feat. She also lost most of her board controlling tools, but instead, gained a massive boost to her personal combat abilities. However in practice, a lot of the things that Sorscha2 does well are high risk/high reward, which makes her a lot trickier to use, especially without any board control spells.


===Spell thoughts===
== Spells==
* ''Boundless Charge'': a versatile support spell, either for personal use, or for jacks/solos to boost their threat range.
{{Spellbox|Cyclone}}
* ''Iron Flesh'': her second support spell, which can boost Khador's already well-armoured models to absurd levels. [[Iron Fang Uhlans]] in B2B surpass the ARM of a [[Juggernaut]]. Shield walled [[Man-o-War_Shocktroopers]] are now walking [[Demolisher]]s in terms of ARM, and still immune to knockdown, if you spared points on their UA. Averagely protected, single-wound units, like [[Assault Kommandos]] or [[Iron Fang Pikemen]] will become surprisingly resistant to frontal assaults under this spell. Special mention to [[Black Dragons]]; between Shield Wall, their minifeat and IF, there are few guns, that can crack their ARM. Even without Shield-wall, Iron Zeal and Iron Flesh allows you to run up early, and form a solid brick mid-field.
{{Spellbox|Escort}}
* ''Cyclone'': It is Wind Rush, combined with Thresher and Parry. Use both offensively in an assassination run, or defensively, to fall back from an unwanted engagement.
{{Spellbox|Razor Wind}}
* ''Razor Wind'': her only offensive spell; and her only way to deal with Incorporeal models at range. You'll probably rarely have the focus for it.
{{Spellbox|Snow Shroud}}
* ''Shatter Storm'': The step-brother of [[Explosivo]], this one affects melee attacks too. Keep that one on ranged models, preferably with multiple attacks. Casting it on a close combat unit can be tricky, as anything without a RNG 2 melee weapon are at risk of getting hurt by the AOE. Girded troops, or warjacks don't have to worry about that, of course, but they are rarely a good recipients of this spell. If you happen to cast it onto a model with Tresher (Yuri, or [[Beast-09]]) though, they can clear clustered infantries like few other.
{{Spellbox|Winter's Wrath}}


===Feat thoughts===
== Warcaster  Rules ==
An powerful feat for offensive use - in a perfect world, it effectively gives [[Decapitation]] to your entire army. Of course, it will only be of any use on targets with multiple hit boxes, like heavy infantry, cavalry or jacks/beasts. Targets have to be within Sorscha's CRTL radius (based on her current position), and thus, you can easily end up with her in dangerous positions for counter-punches. If you need to put her Quad Iron or Frostfang to use, her Cyclone spell can let you advance back to a safer spot. As is the case of other feats like this, don't get too greedy. You might "only" have the opportunity to knock out 1 or 2 heavies in a turn, but that might just be enough to help you win the war of attrition. The feat works best with units that already do moderate damage. It doesn't work with sniper damage.
{{Category:Warcaster}}
=== Feat: Winter's Chill ===
When an enemy model without Resistance:Cold suffers a damage roll while in Sorscha's control range, double the damage that exceeds the model's ARM. Winter's Chill lasts for one turn.


===Drawbacks & Downsides===
== Changes and Updates ==
* Similar to [[Sorscha1]]'s drawbacks, she's fragile and short on focus to do everything she's capable of. Even though she can deal an impressive amount of damage on her own, don't let her be exposed to retaliation, knockdowns or boostable blast damage.
* Feat is worthless against single wound targets and models with Cold Immunity.
* Freezer can save you only if the enemy ended its activation within 2" of you - and that usually happens after a failed assassination.
* Shatter is largely useless since Sorscha2 has no reliable way to actually make units stationary.
* Strongly contested by Butcher1: his support for battlegroup and his army are usually more useful, and on feat turn the damage output of his army lag only slightly behind Sorcha's.
** On her feat turn, she can make Behemoth punch out 76+ damage to anything armor 25 or lower with average rolls, which will instantly kill anything in the game. Keep in mind however that Behemoth already could punch out anything that wasn't a colossal in a single round. Butcher1 can get Behemoth to punch 70 damage on his feat turn, which is also more than enough to kill anything.


===Tricks & Tips===
== Trivia ==
* According to the current wording, the feat happens, before the power field reinforcement, so the target can decrease only after the damage has been doubled. Warlocks also have to transfer the increased damage.
* With Cyclone you have the possibility to hurt your own troops, if you wish to do so. Situational, but if your infantry screen became stationary, and hinders your assassination run, then cast Cyclone, punch the blocking model out of existence, and there you have a free charge lane.
 
 
=List Building Advice =
===Strategy===
For beginners it is all too tempting to go for assassinations, and use your feat to cause silly amounts of damage onto an enemy warlock/warcaster - preferably by Sorcha herself. Don't get me wrong - if the enemy leaves that door open for you, go for it. However, it is much more likely that you'll win on attrition. Detonator allows you to counter many recursive mechanisms, based on [[Grymkin|corpse]] gathering or collecting souls from [[Protectorate of Menoth|friends]], [[Cryx|foes]] or [[Convergence of Cyriss|machines]]. Iron Flesh keeps your troops on the field for a bit longer, while Winter's Chill allows you "cheap" piece trades, allowing you to punch out heavies with much fewer resources it would normally needed.
 
While Desperate Pace only affects winter guard, they are not the best beneficiaries for Sorscha's spells or feat. Her feat in particular works well with pretty much every unit, even Mercenary units.
 
Sorscha can buff her army or release a remarkable amount of attacks with her quad-iron, or Frostfang. That means she'll have few focus leftover to run a lot of warjacks, even with power-up. A few trusted pieces are still favourable in her list though, see [[#Battlegroup]].
 
===Theme Thoughts===
{{Header|[[Winter Guard Kommand]]}}
 
* [[Winter Guard Infantry]] is a no-brainer with her. Desperate pace can boost their charge range, or let them pick up a good spot for CRA. Under her feat, even two-men CRA from a full unit can be absolutely devastating, dealing an average of 30 damage against an ARM 18 target. They are also good target for Shatter Storm, if you do not need Iron Flesh on them.
* Both the [[Winter Guard Field Gun Crew]] and [[Winter Guard Mortar Crew]] get a lot of mileage out of her feat. The latter can threaten low-arm warcasters / warlocks with its improved blast damage, while the former can knock targets down for the Winter Guard Rocketeers to tear them apart with their Brutal Damage rockets.
* [[Assault Kommandos]] - Excellent Sac Pawn targets and recipients of Desperate Pace. Flamethrowers and Shatter Storm melts infantry.
 
{{Header|[[Jaws of the Wolf]]}}
 
* [[Behemoth]] under her feat deals an impressive amount of damage at range with its dual Bombard cannons. The damage goes from impressive to absurd with its fists - perfectly capable of gutting a Colossal/Gargantuan, or 2 heavy jack / beast at once.
 
{{Header|Support models - Various themes}}
 
The new [[Greylord Forge Seer]] also has a lot of good synergy with Sorscha. Can run a jack for her as well empower it with focus and blessed magical weapons, making sure that warjack can take the best advantage of Sorscha's very powerful feat
 
===Battlegroup===
[[File:Beast09.jpg|thumb|[[Beast-09]] is her pet warjack that she can take in any theme.]]
 
* [[Beast-09]] is her pet warjack that she can take in any theme. It has a nice affinity to her, and an intercepted shot can trigger Hyper Aggressive movement. Also, as stated above, Shatter Storm and Thresher can wipe out an entire swat of enemies.
* [[Marauder]] - Taking a trio of these under her will have enemy huge bases very, '''very''' scared. And with two initials POW 16s they threaten everyting else under feat nicely, too.
* [[Juggernaut]] - Nothing quite like delivering a POW 19 axe-to-face under feat.
* [[Spriggan]] is ideal for removing Stealth and expose usually squishy targets for your army. [[Victor]] can do the same with its Flare ammunition, though the shot will be much more inaccurate.
* [[Destroyer]] - Her feat and Shatter Storm makes its gun very deadly and it doesnt need much focus.
 
=Other=
===Trivia===  
* Released in [[Apotheosis|Warmachine: Apotheosis]] (2005)
* Released in [[Apotheosis|Warmachine: Apotheosis]] (2005)


===Other Khador models===
== Lore ==
{{Index Khador}}
''Sorscha's patriotism still drives here, but it is increasingly eclipsed by the darkness growing in her heart. She does not care why the Motherland asks her to fight, only that she can find a few moments of peace in the clarity of action.''
 
===Video Battle Reports ===
* [https://youtu.be/n55lk4Jk5zg 2018.08 Feat Fetish] 75 points vs [[Damiano]]
* {{VBR}}
 
===Rules Clarifications===
{{RC Magical Damage}}
{{RC Freeze}}
{{RC Shatter}}
 
{{RC Warcaster}}
{{RC Desperate Pace}}
{{RC Freezer}}
{{RC Boundless Charge}}
{{RC Cyclone}}
{{RC Iron Flesh}}
{{RC Razor Wind}}
{{RC Shatter Storm}}

Latest revision as of 20:43, 3 March 2024

Khador 5th Division Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free67761615612
-
-

Model Advantages and Abilities

Resistance-Cold
Resistance-Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance-Cold (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
No errata for Field Marshal (Create)
No errata for Relentless Charge (Create)




Freezer
When an enemy model without Resistance to Cold ends its activation within 2 inches of a model with Freezer, the enemy model becomes stationary for one round.
While stationary, a model:
  • does not have a melee range, engage other models, and cannot be engaged by them, and is never in melee with another model.
  • cannot advance, make special actions, make attacks, cast spells, use feats, or be used to channel a spell.
  • has a base DEF of 5.
  • is automatically hit by melee attacks.
  • is never in melee, nor are models ever in melee with the stationary model.
    No errata for Stationary (Create)


No errata for Freezer (Create)


Relentless Charge
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)



Weapons

Quad-Iron
 RNG   ROF   AOE   POW   LOCATION 
10 d3+1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Frostfang
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Freeze
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)




Shatter
This weapon gains an additional damage die against stationary models.

No errata for Shatter (Create)


Spells

Cyclone Cost RNG AOE POW DUR OFF
2 Self - - - No
The spellcaster immediately makes a full advance. At the end of this movement, the spellcaster can make one basic melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per activation.
No errata for Cyclone (Create)
Escort Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3 inches of it.
No errata for Escort (Create)
Razor Wind Cost RNG AOE POW DUR OFF
2 SP 10 - 12 - Yes
On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Razor Wind (Create)
Snow Shroud Cost RNG AOE POW DUR OFF
2 Self Ctrl - Rnd No
Friendly Faction models gain concealment while in the spellcaster's control range. Snow Shroud lasts for one round.
No errata for Snow Shroud (Create)
Winter's Wrath Cost RNG AOE POW DUR OFF
3 8 3 14/8 - Yes
Winter's Wrath causes cold damage. On a critical hit, models hit become stationary fro one round unless they have Resistance:Cold.
No errata for Winter's Wrath (Create)


Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Feat: Winter's Chill

When an enemy model without Resistance:Cold suffers a damage roll while in Sorscha's control range, double the damage that exceeds the model's ARM. Winter's Chill lasts for one turn.

Changes and Updates

Trivia

Lore

Sorscha's patriotism still drives here, but it is increasingly eclipsed by the darkness growing in her heart. She does not care why the Motherland asks her to fight, only that she can find a few moments of peace in the clarity of action.