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{{Khadbox|[[Khador]] {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|'''Armored Koprs''' and '''5th Division'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Destroyer
| image = Destroyer.jpg
| base= 50 mm
| base  = Large
| hp    = 34
| spd  = 4
| spd  = 4
| str  = 12
| mat  = 7
| mat  = 7
| rat  = 4
| def  = 10
| def  = 10
| arm  = 20
| arm  = 20
| hp   = 34
| fa   = 4
| cost  = 13
| cost  = 13
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}


=== Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}


===Weapons===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged-loc|Bombard|14|14|aoe=4|loc=Left|
* {{Arcing Fire}} }}
{{Melee-loc|Executioner Axe|1|5|17|loc=Right|
* {{Critical Amputation}} }}
|}
 
===Theme Forces ===
* '''''Khador
** {{Armored Korps}}
** {{Flame in the Darkness}}
** {{Jaws of the Wolf}}. This model gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
 
* '''''Other Factions
** '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this model in the {{Flame in the Darkness|notbold=}} theme.
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Protectorate]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on the {{PAGENAME}}=  
[[File:Destroyer_classic.jpg|thumb|Classic sculpt]]
===The {{PAGENAME}} in a nutshell===
The Destroyer is fire support heavy. It brings a range 14, POW 14, arcing fire AOE gun so it can safely sit in a zone on your side of the board to contest and fire away with impunity. It doesn't need much support doing its job well either. At 13 points is is also costed just right for infantry casters as most of them 27 or 28 WJPs, meaning you can take one plus another cost 13-14 heavy without eating into your 75 army points.
So, if you look for a low commitment fire-support jack just to fill your Warjackpoints with, look no further than the Destroyer!
 
===Combos & Synergies===
* [[Irusk]] is THE infantry warcaster, in both of his instances. Thus he loves a pair of Destroyers, who only cost 1 point less than his Warjack points and can sit safely behind whatever huge army you brought with him. His epic incarnation also has Fire for Effect for him.
* The Bombard's long range makes it great for lobbing shots at anything that happens to get knocked down. Deploy them with [[Winter Guard Field Gun Crew]], [[Decimator]] or a [[Grolar]]. The POW of the bombard is not insignificant and can carry the extra damage needed to scrap an enemy jack.
* [[Winter Guard Artillery Kapitan]] is a great piece for fixing the normally abysmal RAT of the Destroyer.
* The [[Man-o-War Kovnik]] is a viable way to run a Destroyer and allow it to make use of both its weapons.
* [[Kommander Harkevich, the Iron Wolf]] is a fan of Destroyers, as taking several of them allows him to use his Broadside spell very effectively.
* The [[Greylord Adjunct]] provides Guidance, which is awesome with Arcing Fire!
 
===Drawbacks & Downsides===
* It's melee game is limited. Crit Amp sounds like a great ability on paper, in practise, you'll find that you often fail to do damage to your target, of just fill out the last boxes in the column with you normal damage roll anyway.
* While it does have the probably best gun on a non-character heavy in Khador, it's still "only" POW 14, don't expect it to wreck heavies.
* There's nothing fancy about it. You let it sit back, lobbing shells into the enemy, not commiting to a charge until you're forced to.
* While more than twice as expensive, the two colossals also have a fantastic ranged game ([[Victor]] even shares the Arcing Fire rule), while also being great in melee, and also do not need much input from your caster.
* RAT 4 is really sad and PP seems to think it is crucial for Khador jacks to be stuck at this value, so it's unlikely to be adressed in future CIDs. If you want to hit anything you will need to aim and boost.
 
===Tricks & Tips===
* Deploy just behind a line of infantry. Then fire at the opposing models, aiming for low defense models and attempt to drift AOEs against support models. Once the front line is engaged, then charge any breaks in the line, and let your axe remove already-damaged enemy jacks.
* Critical amputation has a huge boost against Gargantuans; as it fills all unmarked damage box on a damage spiral's branch, you can completely remove a whole aspect with a lucky roll. Not something to build a strategy on, but spectacular, when it comes into play.
* Due to Arcing Fire only a huge-based model can screen a target from your Bombard Cannon - in every other situation you'll clip it, either with the blast damage, or with a direct hit via arcing fire (a medium AoE has a 50,8 mm radius, 0,4 mm larger than a large base's radius plus the max 1" distance where arcing fire won't trigger). Don't forget that other targeting restrictions still apply.
 
=Other=
[[File:ExtremeDestroyer.jpg|thumb|Extreme Sculpt]]
===Trivia===
Originally released in Warmachine: Prime (2003)
Originally released in Warmachine: Prime (2003)


===Other Khador models===
===Mk3 to Mk4===
{{Index Khador}}


==Rules Clarifications==  
==Lore==
{{RC Arcing Fire}}
''Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.''
{{RC Amputation}}
{{RC Warjack}}
{{RC Construct}}

Latest revision as of 19:18, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = 4
Cost = 13471020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Bombard
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/8 L

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Executioner Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R
Critical Amputation
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Amputation
On a direct hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Amputation (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Originally released in Warmachine: Prime (2003)

Mk3 to Mk4

Lore

Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.