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{{Khadbox|[[Khador]] {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|'''5th Division'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Rager
| image = Rager.jpg
| base= 50 mm
| base  = Large
| hp    = 27
| spd  = 4
| spd  = 4
| str  = 11
| mat  = 6
| mat  = 6
| rat  = 4
| def  = 11
| def  = 11
| arm  = 18(20) {{Star}}
| arm  = 18
| hp   = 27 {{Star}}
| fa   = 4
| cost  = 9
| cost  = 8
| fa    = U
|rat=4
| notes = {{Star}} ''20 when you include the Shield
| abilities =
| notes2 = {{Star}} ''Has only 2 Cortex hitboxes
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Shield Guard}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Shield Cannon|type = R |rng = 8 |rof = 1 |aoe = - |pow = 15| loc = L|abilities ={{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Shield|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc = L|abilities ={{AbilitySingle|Shield}}}}
{{Weapon|weapon=Gladius|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = R|abilities =}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Point-Blank}}
* {{Shield Guard}}
* {{Unstable}}


===Weapons===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged-loc|Shield Cannon|8|15|loc=Left| }}
* Originally released in the [[Reckoning Book|Warmachine: Reckoning]] expansion (2015)
{{Melee-loc|Shield|1|2|13|loc=Left|
* {{Shield}} }}
{{Melee-loc|Gladius|1|4|15|loc=Right| }}
|}


===Theme Forces ===
===Mk3 to Mk4===
* '''''Khador
** {{Armored Korps}}
** {{Flame in the Darkness}}
** {{Jaws of the Wolf}}. This model gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}


* '''''Other Factions
** '''[[Cygnar]]''' and '''[[Mercenary]]''' players can use this model in the {{Flame in the Darkness|notbold=}} theme.
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Protectorate]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.


 
==Lore==
=Thoughts on the {{PAGENAME}}=
''Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.''
==={{PAGENAME}} in a Nutshell===
"Archaic" Khadoran warjacks are typified by their [[Unstable]] cortexes that have begun degrading over their many decades of use. Not one to waste resources, the Khadoran military continues to employ them even as their cortexes have become vulnerable to critical malfunction when overexerted, resulting in spectacular explosions. These cheap and expendable 'jacks have only become more vicious with age and their propensity for blowing up under strain is more typically seen as a benefit, than as a limitation... Treat them as light warjacks on heavy bases and pick their targets accordingly, tailoring their functions to their three very different possible loadouts:
* [[Berserker]]s wield heavy twin War Axes to rampage through enemy lines, each kill spurring them on to more destruction as their [[Berserk|Berserker]] frenzy sets in.
* [[Mad Dog]]s are specifically engineerd to [[trample]] through enemy infantry, flailing their Hammer Spikes against anything in reach.
* [[Rager]]s are stout guardians equipped with a heavy [[Shield]] fitted with a Shield Cannon, backed up by a massive Gladius shortsword to function as a [[Shield  Guard]] for their controllers.
 
You can't talk about the Rager without thinking of its "main purpose" as a [[Shield Guard]]. Compared to some alternatives like the [[Vanguard]], [[Bulkhead]], or a [[Ogrun Bokur]] those options can be cheaper and faster, but none of them are bigger or nastier than the Rager. It's a Khador heavy with the armor to match and the weapons to do serious damage for its cost, especially with a bit of support. It has 3 initial attacks, none of which are trivial and the [[Point Blank]] on its Shield Cannon lets it benefit especially from global buffs that boost melee accuracy. And, well, it needs that bit of help hitting. The Rager more than justifies its additional cost with a potent mix of defensive and offensive abilities for any encounter.
 
===Combos & Synergies===
Warjack controllers that play forward and/or are difficult to screen due to their base size love the Rager. Shield Guard is a very useful ability to keep chip damage and status effects away from your important models and having it on a cheap and Large model is the Rager's main claim to fame. Don't think of the Rager is just a defensive piece though, it has three decently powerful initial attacks to mix it up in melee with and revels working under controllers that can boost its SPD, MAT or POW on its weapons. It's a great battlegroup warjack, but also performs expertly as a [['Jack Marshal|Marshaled 'jack]] under commands like Crush!, Hurry! and Strike True! to bump its combat prowess.
 
{{Header|Warcasters}}
* [[Butcher1]]: Despite being unable to help them with their mobility, Orsus is an excellent warcaster for archaic 'jacks. In fact, you'd think the Rager was custom built for him. With it's Shield Guard ability, it can block shots heading towards his big, fat Medium Base without it having to be particularly close. His [[Fury]] makes two of the Rager's initial attacks an effective P+S 18, allowing it to adequately threaten Armor. His extremely efficient [[Full Throttle]] spell will make the Rager's attacks reliably hit things without ever triggering [[Unstable]], and combining with his Blood Frenzy feat can turn them into absolute melee monsters for a turn. A small horde of Berserkers and Ragers make for a terribly efficient battlegroup, at a rock-bottom cost.
* [[Butcher2]]: If he's able to take the lead to trigger his [[Conferred Rage]], archaic warjacks under Orsus' "supervision" become dangerously quick and accurate--further pushed by his classic [[Boundless Charge]] spell to help them over rough terrain--and they're great vessels for rage tokens from his feat.
* [[Harkevich|Kommander Harkevich]] supports it with Broadsides, Mobility, and feat synergy. Harkevich also likes a Jack to stand by his side for most of the game, due to his [[Iron Sentinel]] ability.
* [[Karchev|Karchev the Terrible]]: The Man in the Machine loves a volume of archaic warjacks to multiply the effects of his feat, [[Battle-Charged]], [[Jumpstart]] and [[Road to War]] to create a roiling engine of destruction. He needs to knock his targets down to help his warjacks hit things however, so be sure to take that into account.
* [[Sorscha3]]: [[Flank]] [[Man-o-War]] elevates Ragers from meh to pretty good in melee and her [[Stoke the Fires]] spell pushes their mobility and aggression to match their appetites.
* [[Vladimir1]]: Both thematic and extremely synergistic, archaic warjacks thrive under the combined effects of Boundless Charge, the signaturate [[Signs and Portents]] and his devastating Forced March feat. Vladimir efficiently boosts them in every way they care about, they're excellent together.
* [[Vladimir3]]: He fixes its SPD and accuracy against warriors with [[Infernal Machine]] and works well with his feat. Remember that point blank makes his shot a melee attack so he will get side step and benefit from murderous on this attack.
* [[Zerkova2]]: While relying on focus allocation through [[Sacrificial Lamb]] to push archaic 'jacks, she can run a large battlegroup for the cost of something like a [[Battle Mechaniks|Mechanik]] per activation. They don't roll for Unstable unless they actually spent the focus allocated to them so there's no risk of blowing up your horde before you're good and ready. Beyond that, her armies tend to [[Freeze]] models regularly, and [[stationary]] models make for great targets. And they'e completely respectable [[Telgesh Mark]]-created [[Arc Node]]s to boot!
 
{{Header|Junior Warcasters}}
Archaic warjacks are great picks for [[Battlegroup Controller]]s because the controllers themselves can be quite vulnerable and losing a big stack of points to an inert warjack is a good way to lose a match. Ragers warjacks are very cheap and pack Shield Guard for protection, mitigating the risk of losing a battle if a controller goes down.
* [[Kovnik Andrei Malakov|Malakov1]]: His signature [[Redline]] spell is excellent on these expendable warjacks and he has enough focus to load one up and send it in for a glorious assault.
* [[Kovnik Apprentice Kratikoff|Sorscha0]]: Fog of War offers protection against ranged attacks and Boundless Charge is excellent on the sluggish archaic warjacks. She has just enough focus to load one up up for a frenzy and will continue to help her [[Winter Guard]] comrades even after it has done its job and either retired for the day, or exploded into a ball of white fire.
 
{{Header|Other}}
* [[Greylord Forge Seer]]: Both a great Marshal and support model for the {{PAGENAME}}, it likes being safely [[Empower|Empowered]] and makes decent use of his [[Drive]].
* [[Man-o-War Kovnik]]: Ragers are great Man-o-War bodyguards and can acually make good use of the Kovnik's Drive. While Point Blank already lets it use the Shield Cannon in melee, the Drive extends its ranged threat range, which is very nice on a weapon with just RNG 8.
 
* [[Battle Mechaniks]]: The Rager can be [[Repair|Repaired]], and it's the one archaic warjack you might actually invest the effort in.
 
* [[Colbie Sterling]]/[[Gobber Tinker]]/[[Raluk Moorclaw]]: These three are [[Mechanikally Adept]], meaning they can [[Repair]] Khador models.
 
===Drawbacks & Downsides===
* Typical for Khadoran warjacks, it has low native SPD and DEF.
* If the enemy doesn't want to shoot at anything near it the Rager loses some of its utility.
* Its POW 15 attacks aren't very threatening against high-ARM models without a damage buff.
* Its reduced number of Cortex boxes makes it more vulnerable to targeted attacks that can easily cripple critical systems.
* Unstable: It never works when you want it to, and it always works when you don't want it to.
** You can't rely on it to block charge lanes, threaten free strikes, etc. You always have to plan your other models' positions around the assumption that Unstable removes this model.
 
===Tricks & Tips===
* Remember that the Point Blank range on its Shield Cannon is only 0.5" while the RNG on its Shield and Gladius are 1". Don't miss out on an initial attack by assuming the Rager can reach anything within 1" of it!
** This issue is somewhat mitigated if it is controlled by a model that gives it [[Assault]], like the Man-o-War Kovnik.
* Point-Blank is a melee attack, so make sure you add modifiers (such as [[Unyielding]]) accordingly.
* Never forget that [[Unstable]] can work to your advantage.  There are a lot of things that don't like taking an auto-hitting POW 14 to the face. And remember, that ear-splitting KABOOM isn't a 3" AOE; it's everything ''within 3" of the model''.
** For this maneuver to work, the {{PAGENAME}} needs both it Cortex and Movement systems to be functional.
 
=Other=
===Trivia===
* Originally released in the [[Reckoning Book|Warmachine: Reckoning]] expansion (2015)
 
===Other Khador models===
{{Index Khador}}
 
===Rules Clarifications===
{{RC Shield}}
{{RC Warjack}}
{{RC Construct}}
{{RC Point-Blank}}
{{RC Shield Guard}}
{{RC Unstable}}

Latest revision as of 19:44, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 27
FA = 4
Cost = 84641118
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)



Weapons

Shield Cannon
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 15 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 L
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)

Gladius
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 R


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.