Thyra, Flame of Sorrow: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Procbox|{{Protectorate}} {{Daughter of the Flame}} [[Warcaster]]}} [[Category:Model]]
[[Protectorate of Menoth]] [[Flameguard]] [[Temple Guardians]] [[Warcaster]]
{{4P|'''Temple Guardians'''}}


''A fanatic assassin able to move between the bounds of life and death, Thyra, Flame of Sorrow is the peerless commander of the Daughters of the Flame. Her twin swords, Grief and Lament, weave a path of razor-edged destruction through the enemy ranks as she leads her sisters into battle. Thyra has become a living weapon of the Menite cause, her body and soul devoted to avenging the injustices carried out by those who oppose the Creator.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = Thyra1
[[Category:Warcaster]]
| image = ThyraFlameOfSorrow.jpg
[[Category:Leader]]
| base  = Small
[[Category:Flameguard]]
 
 
==Model stats and abilities==
{{Model-stats
| name  = Thyra 1
| base  = 30 mm
| hp    = 16
| spd  = 7
| spd  = 7
| str   = 6
| aat   = 6
| mat  = 8
| mat  = 8
| rat  irreelvant
| def  = 17
| def  = 17
| arm  = 14
| arm  = 14
| cmd   irrelevant
| arc   = 6
| focus = 6
| ctrl  = 12
| hp    = 15
| fa = C
| wjp  = +29
|abilities=
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Acrobatics}}
{{AbilitySingle|Elite Cadre|Daughters of the Flame|Vengeance|{{AbilitySubordinate|Vengeance}}}}
{{AbilitySingle|Gates of Death}}
{{AbilitySingle|Overtake}}
}}
}}
== Weapons ==
{{Weapon|weapon=Grief & Lament|type = M |rng =1 |rof = - |aoe = - |pow = 11| loc = X2| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type-Magical}}}}


{{Warcaster}}
== Spells==
{{Spellbox|Carnage}}
{{Spellbox|Occultation}}
{{Spellbox|Silence of Death}}
{{Spellbox|Stranglehold}}


===Feat - Shadows of Urcaen===
== Warcaster  Rules ==
# Immediately [[place]] Thyra anywhere completely within 2" of her current location. [[Category: Place Feat]]
=== Feat: Shadows of Urcaen ===
# When a friendly Faction model activates in Thyr'a {{CTRL}} range, at the start of its activation you can place it anywhere completely within 2" of its current location.
Immediately place Thyra anywhere completely within 2 inches of her current location. When a friendly Faction model activates in Thyra's control range, at the start of its activation you can place it anywhere completely within 2 inches of its current lcoation. Shadows of Urcaen lasts for one turn.
: Shadows of Urcaen lasts for one turn.  


===Abilities===
{{Category:Warcaster}}
* {{Parry}}
* {{Stealth}}
* {{Acrobatics}}
* {{Blend In|[[:Category:Daughters of the Flame|Daughters of the Flame]]}}
* {{Elite Cadre|nolink=[[Daughters of the Flame]] Unit|1=Daughters of the Flame trooper|2=Vengeance}} ''({{Vengeance-alt|Hide_Cat=}})'' [[Category: Vengeance Elite Cadre]]
* {{Gates of Death}}
* {{Overtake}}
* {{Synergistic Magic}}


===Weapons ===
== Changes and Updates ==
* '''Grief''' - 0.5" reach, P+S 11 melee weapon..
** {{Magical Damage}}
** {{Weapon Master}}
* '''Lament''' - 0.5" reach, P+S 11 melee weapon.
** {{Magical Damage}}
** {{Weapon Master}}


===Spells===
===Release Trivia===
{{Spellbox|
* Released in the Warmachine: Wrath expansion (2011)
{{Carnage}}
{{Occultation}}
{{Silence of Death}}
{{Stranglehold}}
}}


===Theme Forces ===
==Lore==
* {{Exemplar Interdiction}}
''A fanatic assassin able to move between the bounds of life and death, Thyra, Flame of Sorrow is the peerless commander of the Daughters of the Flame. Her twin swords, Grief and Lament, weave a path of razor-edged destruction through the enemy ranks as she leads her sisters into battle. Thyra has become a living weapon of the Menite cause, her body and soul devoted to avenging the injustices carried out by those who oppose the Creator.''
* {{Guardians of the Temple}}
* {{The Creator's Might}}. She can start the game with upkeeps in play, and upkeep them for free in turn 1, in this theme.
* {{The Faithful Masses}}
* {{si|Warriors of the Old Faith}}
 
 
=Thoughts on Thyra1=
===Thyra1 in a nutshell===
Speed and Mobility. That's Thyra. She is fast, stealthy and hard to hit. She plays very differently to other Protectorate warcasters, and can be a surprise to opponents used to the more slower attrition heavy warjack game that Protectorate often brings. Thyra and her army is very good at assassination, but this isn't the sole way to win with her. The deep threat, unusual attack vectors and her fast speed (if taken with [[Daughters of the Flame]] et al, means the fight is taking place in the opponents half of the board, and she can place the enemy on the back foot in terms of scenario.
 
Understanding all the possible angles and movement vectors can take some time to master.
 
Alternatively, while Thyra is often advertised as speed and mobility caster, she doesn't offer that much more than Vindictus and Cyrenia (or Amon for that matter) and arguably even less in the terms of pure speed as theirs comes from spells and not their feat.
 
Thyra's spells allow her to take more mobile army and bump their offence up - But that's where the issue lies. You might use your caster to shore up or army's weakness or to further increase it's strengths. While Thyra is offering fairly good mobility with her feat, she is first and foremost a great force multiplier.
 
===Feat thoughts===
The most obvious and common application is being  threat extender, but there is a bit more utility. You can also use it to change facing, place models outside melee range or even behind them. And of course, as placement, we can ignore free strikes, defensive strikes and terrain.
 
===Spell thoughts===
* '''[[Carnage]]''' - A key spell for Thyra. A great MAT fixer - that is helping her army hit more accurately. Note the wording that it gives a bonus against ''targets'' in her CTRL, not a bonus to her warriors. This is important to remember as the enemy targets are likely to be an inch or so farther away than models in her army making the attacks.
* '''[[Occultation]]''' - More stealth. What can be added to that simple fact? With Thyra and her [[Daughters of the Flame]] already stealthed, why not protect something else. The [[Blood of Martyrs]] for example. Although if you are taking the [[Choir of Menoth]] their [[Hymn of Passage]] helps protect them from non-magical shooting. [[Flamebringers]] make a good target for having stealth. A hard to shoot unit of them flying up a flank can give your opponent serious headaches. You can even cast [[Occultation]] on a battle engine, a stealthed [[Vessel of Judgment]] is worth it even just once just to see your opponent's expression.
* '''[[Silence of Death]]''' - Not only does Thyra have a way to increase accuracy, but this spell helps boost damage output. For example, this spell on even just four [[Flamebringers]] can wreck a Retribution heavy. Also placed on a warjack makes them hit just harder too, giving her warjacks, along with the choir, very serious damage output.
* '''[[Stranglehold]]''' - A utility spell, useful for limiting an enemy model, such as a warjack or warbeast. But likely won't be cast every game. It might help against an enemy caster, but if you are spending the focus to cast it and boost the attack roll, then that focus may have been better spent elsewhere. However, saying that it is her only offensive spell, but its POW is low, barely into double figures.
 
===Drawbacks & Downsides===
* She wants to play forward to apply Carnage to as much as possible. Sure, she has Gates of Death to get back to a safer position afterwards, but "safer" is not "safe".
 
* The combination of Blend In, Stealth, and her high DEF make her nigh-unkillable ... but it doesn't make her invulnerable. As Han Solo once said: Don't get cocky.
** High-DEF can be countered by knock-down, auto-hitting attacks, etc.
** Blend In can be circumvented by quite a lot of things - [[Electro Leap]]s, sprays that target something else, [[Rain of Death]], etc
** Blend In can be overcome by simply killing every Daughter within 3" of her - they aren't ''that'' hard to kill.
** Stealth can be countered by the standard [[Anti-Stealth]] tech.
** Overall, you need to have a strong understanding of what tools your opponent has, so that you know how aggressive you can be with her positioning.
 
* She has limited anti-ARM tools (only Silence of Death, and Stanglehold to 'soft lock' enemy heavies). This is exacerbated because of the ''type'' of army she wants to run tend not to be as good at ARM-cracking as other Protectorate casters/armies. She can still have a good game but if her army gets bogged down, it can be a bit of a glass cannon.
 
* If she puts Silence of Death on herself, the compulsory RFP at boxed will stop her from triggering Overtake and Synergistic Magic at destroyed (refer [[Attack Sequence]] Step 10c vs 10d).
 
===Tricks & Tips===
* Use Gates of Death to jump back behind your main forces or terrain after going forward.
** Scenario scoring is resolved ''after'' Gates of Death.
* Place a Daughter within 3" of her, but completely out of LOS. The enemy can't target Thyra because of Blend In, and they can't target the Daughter because they can't see her.
 
=List Building Advice=
===Strategy===
* Move fast, flank the enemy, and (usually) give an alpha, and then dance through or around the enemy troops to attack what you want when you want.
* Thyra wants a predominately melee based army that can make the most of her abilities and spells, ranged options may help her deliver her army, but a shooting game doesn't really suit her.
* Threaten assassination. If an enemy caster gets within 12" (sometimes more) of Thyra or the [[Blood of Martyrs]] they are risking getting mulched.
* Score on Scenario. The enemy will often be defending from multiple threats from the front and flanks, playing carefully to avoid trivial assassination, and probably in their half of the board which gives Thyra and her solos good chances to score. [[Gates of Death]] is great at getting to a position to dominate a zone or flag.
* Kill what you can. Avoid what you can't (yet). Units like the [[Daughters of the Flame]] excel at removing enemy infantry. Use them to kill everything they can, and then move deeper into enemy lines. Use mobility to keep away from enemy heavies where you can, and pick them off later, they will usually be slower and if they can't get into the fight, they can't kill much.
 
===Theme Thoughts===
 
{{Header|[[The Creator's Might]]}}
 
As Thyra is mostly infantry-centric, you're unlikely to take her in this theme; Focus 6 and having three upkeeps limits the number of warjacks she can run. If you do take her in Creator's Might, it's best to take a Mercenary infantry unit along with warjacks on both [[Durant1]] and [[Severius0]].
 
{{Header|[[Faithful Masses]]}}
Thyra offers quite a bit to this theme in the form of her upkeeps. Occultation is excellent on any unit, but especially [[Idrian Skirmishers]] - although Go to Ground is useful, it only lasts for one round, so having one unit with Stealth can help them survive longer. Additionally, her feat can let them disengage from enemies unless they're base to base or have greater than 2" melee reach. Her feat greatly adds to the non-linear movements of [[Paladin]] models with Righteous Vengeance, and Carnage makes them hyper-accurate.
 
{{Header|[[Guardians of the Temple]]}}
 
Besides granting Vengeance to Daughter units, she helps the entire army hit more accurately in melee, something it might have problems with otherwise. Thyra also gets to have Blend In targets in this theme.
* She loves turning cheap, durable [[Temple Flameguard]] into (relatively) accurate and hard hitting troops, and you can easily cycle Silence of Death onto another unit after sending one in.
* [[Pyrrhus]] grants Flameguard Rapid Strike, so they make even better use of Carnage and SoD.
* [[Flamebringers]] love Occultation to get up the field and also appreciate Strength of Death, to stop enemy Tough rolls from stopping impact attacks.
* [[Daughters of the Flame]] models brought back by the [[Shrine of the Lawgiver]] get to make Vengeance attacks. It adds another layer of utility to the structure besides providing a powerful gun. But RAT 6 and not aiming means it is very reliant on hit buffs, which Thyra does not provide.
* [[Nicia1]] grants her and fellow Daughter models Blast Resistance, adding another layer of safety.
* [[Eye of Truth]] - EoT is a great model who loves the speed buff from her feat and gives everything around it quasi-blessed weapons. It synergises quite well with her premier merc choice, the Hermit, making it able to negate two enemy damage rolls with oracular Vision and Mad Visions.
 
{{Header|[[Exemplar Interdiction]]}}
 
Thyra is one of the more likely candidates to run a combined arms approach to Exemplar Interdiction due to two of her upkeeps (Occultation and Strength of Death) only affecting one model/unit at a time. However, she runs Exemplars well no matter what your army composition. MAT 9 makes them unlikely to miss even the highest DEF, and putting your prize unit (such as [[Exemplar Cinerators]]) under Occultation makes them more difficult and costly to dig out. The [[Exemplar Warder]] is a good solo in its own right and can make her nearly untouchable in melee at an impressive DEF 19. She also provides RFP in the form of Strength of Death, but keep in mind that if you put it on [[Knights Exemplar]], they won't be able to make Cleave attacks due to the order of removing the enemy model. On [[Exemplar Vengers]] however its a high value spell, because it prevents their impact attacks from being stopped by one unfortunate Tough roll.
 
All warjacks appreciate Blessed weapons, and [[Blood of Martyrs]] is no exception. Taking it and [[Fire of Salvation]] gives Thyra a powerful, flexible battlegroup with innate non-linear out-of-activation movement that gets enhanced by Thyra's feat.
 
{{Header|Various Themes}}
* [[Reclaimer Gatekeeper]] - Future Sight can be quite key in applying Stranglehold or when going for an assassination. DEF from ashen Veil can also keep her very safe.
* [[Choir of Menoth]] - You want to deliver her jacks and have them hit hard.
* [[Wrack]], [[Vassal of Menoth]] - She has no focus to spare and Synergistic Magic rarely helps with that.
 
{{Header|[[Mercenaries]]}}
 
* [[Hermit of Hengehold]] - The Hermit provides some much needed damage buff and can provide Telemetry to make a Strangehold much easier to apply.
* [[Madelyn Corbeau]] She can help make Thyra very survivable via Parlay - warriors (and that includes non battle-engine casters) will not be able to target her or Thyra with attacks. That is huge, meaning only constructs and beasts are really the only things that can attack the pair. It is possible to land Thyra in the middle of a unit of enemy warriors (or even the enemy caster!) and be safe from their attacks, and even get a model in combat bonus to DEF if something can actually target her with a ranged non-spray attack. Madelyn's Sucker! ability can mitigate the hit of a ranged attack if a friendly warrior is nearby.
* [[Anastasia Di Bray]]-  Well, a cheap solo with Ambush]] and[Stealth. Her Espionage ability is very effective with Thyra and her army who move fast and will take the fight deep into the enemy's territory. [[Daughters of the Flame]] with their Acrobatics, and [[Flamebringers]] with their long movement distance will threaten the enemy caster even more. Even if she doesn't get to use her ability, the threat of it will keep the enemy caster constrained to the central 18" of the battefield.
* [[Saxon Orrik]] If you need some [[Pathfinder]] (for example the [[Daughters of the Flame]] are fast but difficult terrain cramps their style), Saxon may be a better option than the more usual [[Rhupert Carvolo]] as he also has[Stealth.
 
===Battlegroup===
[[File:BloodOfMartyrs.jpg|thumb|[[Blood of Martyrs]] is her pet warjack that she can take in any theme.]]
 
* [[Blood of Martyrs]] - Her pet warjack that she can take in any theme. It just does more of what Thyra loves to do, incredible mobility and unexpected vectors of attack. Its bond with her - it having [[Apparition]] - means it can move quicker up the battlefield, and almost keep up with the fast moving units in her army. It can also use this placement to get out of melee partly to help avoid free strikes, as it doesn't have [[Parry]], but also to get in a good position to move or get into charge range or just better LoS. Its sidestepping ability helps get it into new positions, possibly into back arcs, or fully loaded it can cleave through up to five infantry. Under Thyra's feat and the bond, it gets two placements, even before it actually moves. That is hard to counter. Then, as if the sheer mobility of the 'jack isn't enough, it can get to outrageous accurace and damage bonuses. Its own innate [[Hand of Vengeance]] gives it a bonus to hit, and to damage. Then Thyra's [[Carnage]] spell increases the accuracy again. Then with [[Hymn of Battle]] from the [[Choir of Menoth]], and Thyra's [[Silence of Death]] it gets two more significant bonuses to damage output. An effective MAT in double figures, and a P+S on its weapons means that it would hit a [[Stormwall]] with [[Arcane Shield]] and damage them with straight dice. This accuracy, mobility and damage powerhouse means it probably will not need to boost to hit enemy casters, and hitting even the hardiest casters at straight dice even ''after'' they use focus to mitigate damage. Oh, and finally as if all that wasn't enough, it has [[Grievous Wounds]], so models hit cannot be repaired or healed and cannot make [[Tough]] rolls. Overall on feat turn it has a theoretical maximum threat range of 17" (Apparition + Thyra's Feat + Charge + Sidestep1 + Sidestep2 + Usual Heavy melee range). Just the threat of that should keep the enemy far far back, or well screened.
* [[Sanctifier]] - A good choice with Thyra running Daughters and Flamebringers. Firstly, it relieves the pressure on Thyra's meagre Focus by being fuelled by the souls of the infantry. Secondly, if Thyra is running troop heavy, she does not want many warjacks in her battlegroup, and the combo of [[Blood of Martyrs]] and [[Sanctifier]] uses up her warjack points quite exactly. Thirdly the reach weapon and tech of the Sanctifier can be very helpful.
* [[Vigilant]] - Works very well with Thyra. Especially in situations where her innate [[Stealth]] is not enough. In short you move Thyra up closer to the enemy, and cast [[Carnage]] to help hit her army hit the enemy. Run up the Vigilant to a good position and then at the end of your turn place Thyra behind the Vigilant through [[Gates of Death]] and gain cover from any ranged attacks. This will push her DEF to ranged and magic attacks into the 20s, and almost impossible to hit. Well, sprays will always hurt as they ignore cover, concealment and stealth.
* [[Dervish]] - More along the sidestepping, high mobility theme. While nowhere near as good as the [[Blood of Martyrs]], it is a reasonable addition to her force, both thematically, and in bringing more models with unexpected attack vectors. It does at least have [[Parry]] which her character 'jack lacks.
* Other 'jacks. None are specifically good or bad with Thyra. But should cover some of her weaknesses. If you feel you really need ranged options, the ubiquitous [[Reckoner]] can help. Slow 'jacks will likely get left behind though, and she tends to play faster and has no way to speed them, besides her feat. And with her lowish focus, she probably won't want a large battlegroup, much beyond her warjack points. A [[Redeemer]] could be useful to hang back and provide carpet bombing. Taking an arc node like the [[Revenger]] or [[Guardian]] (which is also a good fighter) to swap buff spells or cast Stranglehold could be good, although she's usually mobile enough between her native SPD and Gates of Death to get the spells where she needs them while remaining safe.
 
===Starting a 25 point Brawl list===
In 2020.11 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/11/8/brawlmachine-list-building-protectorate-of-menoth read here].
 
'''[[Theme - Guardians of the Temple]]
 
: '''[[Thyra, Flame of Sorrow|Thyra1]]''': [+29 WJP]
:* [[Blood of Martyrs]]: [14 pts]
:* [[Sanctifier]]: [14 pts]
:* [[Dervish]]: [7 pts]
 
: [[Pyrrhus, Flameguard Hero]]: [Free] {{grey|(5 pts)}}
: [[Nicia, Tear of Vengeance|Nicia1]]: [4 pts]
: [[Vassal Mechanik]]: [1 pt]
 
: [[Temple Flameguard]] (Min unit): [7 pts]
:* Command Attachment: [3 pts]
: [[Choir of Menoth]] (Min unit): [4 pts]
 
 
 
 
Similarly, in 2020.11, Jaden Iwassa, another of the LOS authors put together this list and wrote an article that you can [https://www.loswarmachine.com/brawlmachine/2020/11/7/brawlmachine-list-analysis-thyra-1 read here].
 
'''[[Theme - The Faithful Masses]]
 
: '''Thyra, Flame of Sorrow''': [+29 WJP]
:* [[Blood of Martyrs]]: [16 pts]
:* [[Indictor]]: [14 pts]
:* [[Hierophant]]: [3 pts]
 
: [[Menite Archon]]: [8 pts]
: [[Allegiant of the Order of the Fist]]: [3 pts]
: [[High Paladin Dartan Vilmon]]: [6 pts]
 
: [[Initiates of the Wall]]: [Free] {{grey|(7 pts)}}
: [[Choir of Menoth]] (Min unit): [4 pts]
 
Total RRP: USD $240 (based on PP's online store prices 2021.05)
:'''Note''' - This list/article was written before the 2021.10 Errata and therefore may have incorrect point values
 
 
{{Brawl}}
 
=Other=
===Trivia===
Released in the [[Warmachine: Wrath]] expansion (2011)
 
===Other Protectorate models===
{{Index Menoth}}
 
===Video Battle Reports ===
* [https://youtu.be/9CLVNT08GMU Arcane Assist, 2018.03] 75 points vs [[Jarl]]
* {{VBR}}
 
===Rules Clarifications===
{{RC Parry}}
{{RC Stealth}}
{{RC Acrobatics}}
{{RC Blend In}}
{{RC Elite Cadre}}
{{RC Vengeance}}
{{RC Gates of Death}}
{{RC Overtake}}
{{RC Synergistic Magic}}
 
{{RC Magical Damage}}
{{RC Weapon Master}}
 
{{RC Carnage}}
{{RC Occultation}}
{{RC Silence of Death}}
{{RC Stranglehold}}

Latest revision as of 17:04, 3 November 2024

Protectorate of Menoth Flameguard Temple Guardians Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free7681714612
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Acrobatics
This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.

No errata for Acrobatics (Create)


Elite Cadre

Friendly {{{affected}}} models in this army gain the following:


No errata for Elite Cadre (Create)


Gates of Death
At the end of your turn, place this model anywhere completely within 5 inches of its current location.

No errata for Gates of Death (Create)


Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


Weapons

Grief & Lament
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Silence of Death Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down.
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
No errata for Take Down (Create)
No errata for Silence of Death (Create)
Stranglehold Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
No errata for Stranglehold (Create)


Warcaster Rules

Feat: Shadows of Urcaen

Immediately place Thyra anywhere completely within 2 inches of her current location. When a friendly Faction model activates in Thyra's control range, at the start of its activation you can place it anywhere completely within 2 inches of its current lcoation. Shadows of Urcaen lasts for one turn.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Released in the Warmachine: Wrath expansion (2011)

Lore

A fanatic assassin able to move between the bounds of life and death, Thyra, Flame of Sorrow is the peerless commander of the Daughters of the Flame. Her twin swords, Grief and Lament, weave a path of razor-edged destruction through the enemy ranks as she leads her sisters into battle. Thyra has become a living weapon of the Menite cause, her body and soul devoted to avenging the injustices carried out by those who oppose the Creator.