Feora, Priestess of the Flame: Difference between revisions

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{{Protbox|{{Protectorate}} [[Warcaster]]}} [[Category: Model]]
[[Protectorate of Menoth]] [[Flameguard]] [[Temple Guardians]] [[Warcaster]]
{{4P|'''Temple Guardians'''}}


''For years the Priestess of the Flame has been preparing her temple for war; she was instrumental in reshaping the Temple Flameguard into a true fighting force. A devoted, ambitious, and intense woman, Feora leads from the front, entering the fray with righteous satisfaction to lay the purification of flame upon the wicked. At such times, Menoth answers her prayers with his holy fire.''
[[Category:Protectorate of Menoth]]
   
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = [[Feora|Feora1]]
[[Category:Warcaster]]
| image = feora1.jpg
[[Category:Leader]]
| base  = Small
[[Category:Flameguard]]
 
 
==Model stats and abilities==
{{Model-stats
| name  = Feora 1
| base  = 30mm
| hp    = 16
| spd  = 6
| spd  = 6
| str   = 7
| aat   = 6
| mat  = 6
| mat  = 7
| rat  = 5
| rat  = 6
| def  = 15
| def  = 15
| arm  = 17
| arm  = 17
| cmd   = 9
| arc   = 6
| focus = 6
| ctrl  = 12
| hp    = 16
| fa = C
| wjp  = +31
|abilities=
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Dual Attack}}
{{AbilityLeadership|main=Veteran Leader|model1=Flameguard|d=10 inches|sub1=+1 to attack rolls|sub1a=text}}
{{AbilitySingle|Whip the Flames}}
}}
}}
== Weapons ==
{{Weapon|weapon=Flamethrower|type = R |rng = Sp 8 |rof = 1 |aoe = - |pow = 12| loc = X2| abilities =  {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}}}}
{{Weapon|weapon=Truth & Consequence|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc = X2| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Critical Fire}}}}
== Spells==
{{Spellbox|Avenging Force}}
{{Spellbox|Convection}}
{{Spellbox|Fire Step}}
{{Spellbox|Hex Hammer}}
{{Spellbox|Incite}}


{{Warcaster}}
== Warcaster Rules ==
 
=== Feat: Scorched Earth===
===Feat - Scorched Earth===
Enemy models currently in Feora's contorl range suffer the Fire continuous effect. Friendly warjack models can charge or power attack slam enemy models suffering the fire continuous effect without spending a focus point. Scorched Earth lasts for one turn.  
Enemy models currently in Feora's {{control}} range suffer the [[Fire continuous effect]].
 
===Abilities===
* {{Fire Immunity}}
* {{Veteran Leader|Flameguard}}
   
===Weapons ===
* '''Flamethrower (x2)''' - 8" spray, POW 12 guns.
** {{Continuous Fire}}
** {{Fire Damage}}
* '''Truth''' - 0.5" reach, P+S 13 melee weapon.
** {{Critical Continuous Fire}}
** {{Magical Damage}}
* '''Consequence''' - 0.5" reach, P+S 13 melee weapon.
** {{Critical Continuous Fire}}
** {{Magical Damage}}


===Spells===
{{Category:Warcaster}}
{{Spellbox|
{{Blazing Effigy}}
{{Dauntless Resolve}}
{{Engine of Destruction}}
{{Hex Hammer}}
{{Ignite}}
{{Wall of Fire}}
}}


===Theme Forces ===
== Changes and Updates ==
* '''''Protectorate
** {{Exemplar Interdiction}}
** {{Guardians of the Temple}}
** {{The Creator's Might}}. She can start the game with upkeeps in play, and upkeep them for free on turn 1, in this theme.
** {{The Faithful Masses}}
** {{si|Warriors of the Old Faith}}


* '''''Other Factions
===Release Trivia===
** '''[[Infernal]]''' players can use her in the {{Hearts of Darkness|notbold=}} theme.
Released in [[Warmachine: Escalation]] (2004)




=Thoughts on Feora1=
==Lore==
===Feora1 in a nutshell===
''For years the Priestess of the Flame has been preparing her temple for war; she was instrumental in reshaping the Temple Flameguard into a true fighting force. A devoted, ambitious, and intense woman, Feora leads from the front, entering the fray with righteous satisfaction to lay the purification of flame upon the wicked. At such times, Menoth answers her prayers with his holy fire.''
The name says it all: she is good at setting things on fire, through her feat, spells, and flamethrowers. She can also buff herself to be a monster in melee. She has a useful toolbox of spells, and can deal with a variety of situations.
 
A good caster for a newcomer to the game/faction. She has few synergies or subtleties for the player to master in order to use her effectively and she can be run easily with a wide variety of warjacks and units. The [[Hand of Judgment]] is a natural choice to use with her, but is not required and she could run any Protectorate 'jacks. The only caveat is to not be overconfident and be tempted to do too much work with her in the early game.
 
===Feat thoughts===
Her feat can be incredible when used right, or an exercise in frustration. Do not rely on it as a way to win with Feora1. It is most useful early in the game for setting enemy infantry on fire and killing 2/3 of them, but lucky rolls by your opponent could mean only a handful get removed. Take the kills and have a plan to deal with the rest. Enemy casters who get set on fire in MK 3 are not going to slowly burn to death with unlucky extinguish rolls, but it does mean they get a little less focus to use against you, or camp. So it is best used against infantry, especially armies with high defence, low armour warriors.
   
===Spell thoughts===
* '''[[Blazing Effigy]]''' - Good for clearing out infantry near her warjacks, which of course hurts them even more if cast onto [[Hand of Judgment]] (or if he is nearby!). Not a spell that will always be used - but good against high defence troops that are threatening to cost more resources to remove another way.
* '''[[Engine of Destruction]]''' - A good spell, especially towards the end of the game, when Feora needs to get work done. However, it can be a bit of a trap in the early game, as while she has rather good defence and armour stats, she shouldn't be up front and centre killing enemies. The SPD buff is useful though for getting her where you need her to be, any time in the game.
* '''[[Hex Hammer]]''' - A situationally useful spell. Enemy warcasters/warlocks won't really be put off by this spell, and solos too could take the hit, but single wound enemy troops who cast spells such as [[Druids of Orboros]] will not be happy.
* '''[[Ignite]]''' - A very useful attack buff. This will probably be upkept all the time. A useful spell to cycle - i.e. upkeep on one unit/warjack/etc, activate them to take advantage of it, then activate Feora to cast it on another unit/warjack/etc (or herself!), then activate that unit. The [[Critical Fire]] is a nice bonus - if you can remember it! Of course, just as with [[High Executioner Servath Reznik|Reznik1]] this spell combined with [[Engine of Destruction]] means she will be hitting like a truck.
* '''[[Dauntless Resolve]]''' - Offers good protection for a unit with natural high armour like [[Cinerators]].
* '''[[Wall of Fire]]''' - Useful for annoying enemy infantry and one of the few board control spells/abilities available in the Protectorate. It also grants concealment for models within it (in this case just touching the wall, unlike for things such as forests or clouds where a model has to be completely within to gain the benefit). However, many of the Protectorate models with [[Fire]] Immunity also already have [[Ashen Veil]] which grants concealment, and so the usefulness of this feature of the spell is a little diminished in MK 3. But she can help her own survivability by casting a [[Wall of Fire]], walking in to it, and gaining a boost to her defence against most ranged attacks and spells.
 
===Drawbacks & Downsides===
* Her big thing, setting the world on fire, is useful mostly against infantry. The use of infantry can vary from meta to meta and can evolve. About the only thing she does that isn't specialised in anti-infantry work is Ignite.
 
===Tricks & Tips===
* She has a 11.5" threat range with Engine of Destruction. Truth and Consequence kill most casters stone cold dead.
 
=List Building Advice =
===Strategy===
On paper she looks like a caster that wants to get up and kill things. This is true, but not too early in the game, she (and her epic form) have the highest defence/armour combination in the faction and almost the highest in the whole game (only one or two models can better her combined total). But she still needs to be protected to get into the fight or to score in scenarios. With [[Engine of Destruction]] and topped with [[Ignite]] on herself her rather average MAT becomes something rather special and she can hit enemy casters fairly reliably often without boosting to hit. Two flamethrowers are also good, but she should only use these from reasonable safety as her average RAT do not make them reliable, and she usually wants to be casting spells or powering her battlegroup rather than boosting to hit enemies with her flamethrowers.
 
She is a fairly flexible caster who can support her army a little with [[Ignite]] but can be run with more or fewer warjacks or infantry. The army is there to get Feora to the fight, not the other way around.
 
===Theme Thoughts===
{{Header|[[Guardians of the Temple]]}}
 
Her Veteran Leader [Flameguard] ability, means of course any [[Flameguard]] units in her CMD hit more accurately. This is likely to benefit [[Temple Flameguard]] or [[Flameguard Cleansers]] the most, as they are more likely to be close to her through the game. [[Daughters of the Flame]] and [[Flame Bringers]] are fast moving and soon far away either running up the flanks or already deep into enemy lines attacking them from behind. The bonus to attack rolls is relatively minor, and the models benefitting need to be fairly close to her so she could be run just as easily with no [[Flameguard]] units at all in her army. But bear it in mind when it comes to choosing between a [[Flameguard]] unit and a non-Flameguard one to include in her list.
 
{{Header|Support models - Various themes}}
 
She is a little focus starved even with the [[Power Up]] rules for warjacks and she likes to be casting her spells, so an attached [[Hierophant]] may help with her upkeep spells and her spell ranges, and a [[Wrack]] or two may also provide her with an extra focus when she needs it.
 
===Battlegroup ===
[[File:HandofJudgment.jpg|thumb|[[Hand of Judgment]] is her pet warjack that she can take in any theme.]]
 
* [[Hand of Judgment]] is her pet warjack that she can take in any theme. It is perhaps the biggest boon to her feat and abilities. The Hand's [[Fuel for the Flames]] ability helps make those fires she has set even hotter, and therefore more damaging. Also the Hand can charge models suffering [[Continuous Fire]] for free, so she can use her feat to set on fire what needs to be hit by the [[Hand of Judgment]], who hits like a truck anyway. Additionally (yes there is more), the [[Hand of Judgment]] is bonded to her when in her battlegroup and gains boosted ranged attack rolls.
 
=Other=
===Trivia===
Released in [[Warmachine: Escalation]] (2004)
   
===Other Protectorate models===
{{Index Menoth}}
   
===Rules Clarifications===
{{RC Fire}}
{{RC Magical Damage}}
{{RC Warcaster}}
{{RC Veteran Leader}}
   
{{RC Blazing Effigy}}
{{RC Dauntless Resolve}}
{{RC Engine of Destruction}}
{{RC Hex Hammer}}
{{RC Ignite}}
{{RC Wall of Fire}}

Latest revision as of 20:55, 25 December 2024

Protectorate of Menoth Flameguard Temple Guardians Warcaster


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free66761517612
-
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Veteran Leader

Veteran Leader grants the following to OTHER friendly Flameguard models within 10 inches of this model (see below). Veteran Leader can stack with Leadership, since they are different abilities.



Abilities/bonuses gained: +1 to attack rolls



Whip the Flames

Models suffering the Fire continuous effect while in this model's control range suffer -2 to attack rolls.

No errata for Whip the Flames (Create)


Weapons

Flamethrower
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 12 X2
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)

Truth & Consequence
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Fire Step Cost RNG AOE POW DUR OFF
2 Self - 13 - No
Enemy models currently within 2 inches of the spellcaster suffer a POW 13 fire damage roll. After the damage is resolved, place the spellcaster completely within 2 inches of its current location. Fire Step can be cast only once per activation.
No errata for Fire Step (Create)
Hex Hammer Cost RNG AOE POW DUR OFF
2 Self Ctrl 13 Round Yes
When an enemy model declares it is casting a spell while in this model's control range, the enemy spellcaster immediately suffers d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect. Hex Hammer lasts for one round.
No errata for Hex Hammer (Create)
Incite Cost RNG AOE POW DUR OFF
4 Self - - Turn Yes
Friendly Faction models gain +2 to attack and damage rolls against enemy models while the enemy models are within 10 inches of the spellcaster. Incite lasts for one turn.
No errata for Incite (Create)


Warcaster Rules

Feat: Scorched Earth

Enemy models currently in Feora's contorl range suffer the Fire continuous effect. Friendly warjack models can charge or power attack slam enemy models suffering the fire continuous effect without spending a focus point. Scorched Earth lasts for one turn.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Released in Warmachine: Escalation (2004)


Lore

For years the Priestess of the Flame has been preparing her temple for war; she was instrumental in reshaping the Temple Flameguard into a true fighting force. A devoted, ambitious, and intense woman, Feora leads from the front, entering the fray with righteous satisfaction to lay the purification of flame upon the wicked. At such times, Menoth answers her prayers with his holy fire.