Manticore: Difference between revisions

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{{Retbox|{{Retribution}} {{Shyeel}} {{Heavy Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Heavy]] [[Warjack]]
{{4P|Legions of Dawn}}


''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Manticore is equally as formidable in melee or at range, thanks to kinetically augmented attacks and its Cyclone Cannon.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Manticore
| image = Retribution Manticore.jpg
| base= 50 mm
| base  = Large
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 10 (12) {{Star}}
| mat  = 6
| mat  = 7
| rat = 5
| rat   = 5
| def  = 12
| def  = 13
| arm  = 18
| arm  = 18
| hp   = 22
| fa   = 4
| field = 10
| cost  = 13
| cost  = 14
| abilities =
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
| notes = {{Star}} ''STR 12 while its Field Generator is working
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Generator}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Cyclone Cannon|type = R |rng = 12 |rof = D3+1 |aoe = -|pow = 12| loc = -|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Volume Fire}}}}
{{Weapon|weapon=Saber Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 16| loc = X2 (L&R)|abilities =}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Field Dependent|Force Generator and can't attack with the Cyclone Cannon or use Covering Fire.}}
* {{Force Fields}}
* {{Force Generator}}


===Weapons ===
== Changes and Updates ==
{|class="wikitable"
===Release Trivia===
{{Ranged|Cyclone Cannon|12|rof=d3|12|
* {{Magical Weapon}}
* {{Covering Fire|[[Magical Damage]]}} }}
{{melee|Saber Fist (x2)|1|5|15 (17)|
* ''P+S 17 while its Field Generator is working
* {{Open Fist}} }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. {{PAGENAME}}s gains [[Shield Guard]] in this theme.
* {{Legions of Dawn}}. '''(1)''' In this theme {{PAGENAME}}s can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s {{PAGENAME}} in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Manticore is an extremely cost efficient and effective warjack with an excellent P+S 17 on it's fists thanks to Force Generator, MAT 7 which is amazing for a heavy, and a very good defensive profile of 13/18/32 and it comes at a steal of 14 points. Oh and we haven't even mentioned that is has a hand cannon on its should which also lets it put down covering fire templates. This makes it adept at limiting where single wound infantry can go at range while also being able to easily take down heavies in melee. Chances are you should run 1 in every Retribution army you are constructing, and there is little reason to not just reach for a second or even third one, too.
 
===Combos & Synergies===
The Manticore is a very self sufficient jack who does not need lots of input to function. Still particular synergies include:
* [[Goreshade4]] - Covering Fire and a cloud wall can limit where the enemy goes. Especially nifty if you fight infantry Goreshade's clouds are useless against, who can ignore clouds but will die to POW 12 covering fire templates.
* [[Garryth1]] - Reposition 3 makes it so the Manticore can be 15" away from where it placed its Covering Fire. Crippling Grasp, Perseverance or Mirage are also excellent spells for the Manticore.
* [[Ravyn]] - Cycle Snipe between two of these and put covering fire templates 16" down the line, energize them back to be even further away.
* [[Lanyssa Ryssyl]] - She let's it charge for free, with is a focus freed up for buys or boosts.
* [[Arcanist Mechanik]] - Extra focus or a damage buff is exactly what the doctor ordered for this jack.
 
===Drawbacks & Downsides===
* While it sports impressive melee P+S, it’s tied to a particular system. Don't be lured into thinking he can one-round other heavies easily without it.
* Losing either the cortex or the Force Generator system will heavily cripple his melee ability.
* Its guns variable ROF makes it very unreliable as a dedicated ranged piece, which is decidedly not what this jack wants to be anyway. Take a [[Hydra]] if you want a ranged heavy, but honestly you are probably better served with two [[Harpies]].
 
===Tricks & Tips===
* Space your Covering Fire(s) out to cover more board. For example, if you place it next to an obstruction and leave a gap just slightly smaller than a small-base, this will effectively add 1" to the area you've blocked off.
* That said, one Manticore is usually only worth it to deny charges from single-wound models, so always bring two or more if you can help it.
* Remember, unique to the Manticore, Covering Fire is a *Action, not a *Attack, so it can do so from combat. If a model has run up to jam it, but you know it won't hurt the Manticore, use Covering Fire as you would normally to stymie the enemy main line so you can deal with the jammers at your leisure.
* [[Negation Angels]] really do not appreciate having to take a POW 12 to the face from Covering Fire, so the Manticore is a very nice tech piece against [[Strange Bedfellows]].
 
=Other=
===Trivia===  
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)


===Other Retribution models===
{{Retribution Index}}


===Rules Clarifications===  
===Mk3 to Mk4===
{{RC Magical Weapon}}
{{RC Covering Fire}}
{{RC Open Fist}}


{{RC Warjack}}
==Lore==
{{RC Construct}}
''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Manticore is equally as formidable in melee or at range, thanks to kinetically augmented attacks and its Cyclone Cannon.''
{{RC Force Fields}}
{{RC Force Generator}}
{{RC Field Dependent}}

Latest revision as of 21:33, 2 November 2024

Retribution of Scyrah Legions of Dawn Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 136651218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)



Weapons

Cyclone Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 D3+1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Saber Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 X2 (L&R)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Forces of Warmachine: Retribution of Scyrah (November 2009)


Mk3 to Mk4

Lore

House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Manticore is equally as formidable in melee or at range, thanks to kinetically augmented attacks and its Cyclone Cannon.