Dawnguard Invictors: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Retbox2
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Unit]]
|{{Dawnguard}} Invictors
|{{Retribution}} {{Unit}}
|Officer & Standard
|[[Command Attachment]]
}} [[Category: Model]]
{{4P|Legions of Dawn}}


''Invictors make up the bulk of House Nyarr’s Dawnguard order. When supported by the formidable Iosan myrmidons, invictors are unsurpassed on the battlefield. Firing their weapons as they close, the invictors are ever ready to charge into the ranks of the enemy and cut them down with the heavy blades set into their rifles.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


''Invictor captains are veterans who have endured long years of service under merciless superiors. All Invictors are extensively drilled and trained to take part in complex coordinated actions, and this is particularly true of the veterans chosen to accompany each captain. Relying on this discipline, Invictor officers can deliver devastating concentrated fire at unprecedented range.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Grunt
{{Infobox-Model
| base= 30 mm
| name = {{PAGENAME}}
| hp    = 1
| image = Invictors1.jpg
| base  = Small
| spd  = 5
| spd  = 5
| str  = 6
| mat  = 7
| mat  = 7
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 15
| arm  = 15
| cmd  = 8
| hp    = 1
| size  = 6{{or}}10 +2 CA
| cost  = 8{{or}}13 +4 CA
| cost_note = 1.4 pts each (incl CA)
| fa    = 2
| fa    = 2
| cost  = 8
|cpm= 1.6 (5 grunts)
| abilities =
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Shield Wall}}
{{AbilitySingle|Combined Ranged Attack}}
}}
}}


===Abilities===
=== Weapons ===
* '''''Entire unit
{{Weapon|weapon=Sword Cannon|type=R|rng=10|rof =1 |aoe = -|pow = 12|loc = -|abilities ={{AbilitySingle|Pistol}}
** {{Assault}}
}}
** {{Combined Ranged Attack}}
{{Weapon|weapon=Blade|type=M|rng=1|rof =- |aoe = -|pow = 11|loc = -|abilities =
** {{Wall of Steel}}
}}
 
* '''''Officer only
** He has +1 MAT, RAT, and 5 hitpoints
** {{Officer|Hide_Cat=}}
** {{Extended Fire|Hide_Cat=}}
** {{Granted|Combined Arms|Hide_Cat=}} (''{{Combined Arms-alt|Hide_Cat=}}'')
** {{Tactics|link=[[Reposition|Reposition [3"]]]|Hide_Cat=}} (''{{Reposition 3-alt|Hide_Cat=}}'')
 
* '''''Standard only
** {{Standard Bearer|Hide_Cat=<!---YES--->}}
** {{Take Up|Hide_Cat=<!---YES--->}}
 
===Weapons===
* '''''Leader, Grunts, and Officer
** '''Sword Cannon''' - 10" range, POW 12 gun
** '''Blade''' - 0.5" reach, P+S 11 melee weapon


* '''''Standard Bearer
== Unit Rules==
** {{Unarmed|Hide_Cat=}}
{{Category:Unit}}


===Weapon Attachment===
== Changes and Updates ==
Invictors may have up to 3 [[Soulless Escort]]s added to them. Their info has been omitted from this article for brevity.
===Release Trivia===
 
===Theme forces ===
* {{Legions of Dawn}}
 
 
= Thoughts on {{PAGENAME}} =
[[File:DawnguardInvictorUA.jpg|thumb|Command Attachment]]
=== {{PAGENAME}} in a nutshell===
An elite heavy hitting ranged unit that is good in melee as well.  Resistant to small arms fire and blast damage when base to base with each other.  Very good for the points cost.
 
===Thoughts on adding the CA and/or WA===
The Command Attachment brings debatably more than 4pts worth of benefit to the unit, providing re-rolls to all CRA's (which on effective RAT 8+ allows them to reliably hit anything DEF 15/16+ without the need to aim or buffs/debuffs to be out) and the Snipe mini-feat which fixes their, for Ret, poor range. Given that they are the second slowest ranged unit (alongside the Stormfall Archers and just ahead of the Houseguard Rifle Team) and the joint shortest ranged (with the House Vyre Electromancers), they need all the help they can get to send their shots across the board.
 
=== Combos & Synergies ===
* [[Lord Arcanist Ossyan]] can do a few things with Invictors, including making them even more reliable with Fortune, letting their shots do splash damage via Shatterstorm and ramping up their damage output with feat.
* [[Issyria, Sibyl of Dawn]] can debuff DEF against squishier targets that they may not necessarily want to CRA against, along with improving their efficiency at everything via feat.
* [[Thyron, Sword of Truth]] can give them Blessed/Magical weapons to make the damage tell.
 
=== Drawbacks & Downsides ===
* Opponents who have stealth cause Invictors headaches as they have no way out ignoring Stealth outside of Issyria's feat.
* They're slow at SPD 5, without Pathfinder and a relatively short ranged gun compared to virtually everything else Ret can bring (theme gives them an extra couple of inches head start, though).
* Mini-feat and Ravyn's spell Snipe do not stack owing to having the same name, so it's difficult for them to extend their threat range, even if it is ranged.
* They have plenty of things they want to do and plenty they're quite good at, but they all conflict. Assault means their ranged output against targets further away is not as reliable (RNG 10/14 POW 12 with no re-roll, since Assault shots cannot be subject to CRA's), while Combined Arms means a maximum move of 5" if they want to maximise their chances of landing their shots.
* Unlike Sentinels, the Invictors remain comparatively easy to kill and no out of activation movement to help them up the board.
 
=== Tricks & Tips ===
* If taking them with Ossyan, tailor the application of his spells with what you want the Invictors to do and what opposition they are confronted with (in terms of Shatterstorm vs Fortune vs Quicken).
 
 
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* The Latin word 'invictus' meaning 'unconquered/unconquerable'. If anything, the Sentinels evoke this more than the Invictors themselves.
* The Latin word 'invictus' meaning 'unconquered/unconquerable'. If anything, the Sentinels evoke this more than the Invictors themselves.


===Other Retribution models===
==Lore==
{{Retribution Index}}
''Invictors make up the bulk of House Nyarr’s Dawnguard order. When supported by the formidable Iosan myrmidons, invictors are unsurpassed on the battlefield. Firing their weapons as they close, the invictors are ever ready to charge into the ranks of the enemy and cut them down with the heavy blades set into their rifles.''


===Rules Clarifications===
''Invictor captains are veterans who have endured long years of service under merciless superiors. All Invictors are extensively drilled and trained to take part in complex coordinated actions, and this is particularly true of the veterans chosen to accompany each captain. Relying on this discipline, Invictor officers can deliver devastating concentrated fire at unprecedented range.''
{{RC Unarmed}}
{{RC Assault}}
{{RC Combined Ranged Attack}}
{{RC Wall of Steel}}
 
{{RC Officer}}
{{RC Extended Fire}}
{{RC Granted}}
{{RC Combined Arms}}
{{RC Reposition}}
{{RC Standard Bearer}}
{{RC Take Up}}
 
{{Edbox|To edit CA's tagged abilities, [{{FULLURL: Dawnguard Invictors : Officer & Standard (CA)|action=edit}} Click here]}}

Latest revision as of 02:18, 28 December 2024

Retribution of Scyrah Legions of Dawn Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 85761215
Cost per model = 1.6 (5 grunts)
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Shield Wall
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 ARM and cannot be knocked down.

No errata for Shield Wall (Create)

Combined Ranged Attack
Combined Ranged Attack
This model can participate in combined ranged attacks with other models in its unit.

No errata for Combined Ranged Attack (Create)



Weapons

Sword Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Lore

Invictors make up the bulk of House Nyarr’s Dawnguard order. When supported by the formidable Iosan myrmidons, invictors are unsurpassed on the battlefield. Firing their weapons as they close, the invictors are ever ready to charge into the ranks of the enemy and cut them down with the heavy blades set into their rifles.

Invictor captains are veterans who have endured long years of service under merciless superiors. All Invictors are extensively drilled and trained to take part in complex coordinated actions, and this is particularly true of the veterans chosen to accompany each captain. Relying on this discipline, Invictor officers can deliver devastating concentrated fire at unprecedented range.