Banshee: Difference between revisions

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{{Retbox|{{Retribution}} {{Vyre}} {{Heavy Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Heavy]] [[Warjack]]
{{4P|'''Shadows of the Retribution'''}}


''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power. ''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Banshee  
| image = Retribution Banshee.jpg
| base= 50 mm
| base = Large
| hp    = 30
| spd  = 5
| spd   = 6
| str   = 11
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 19
| arm  = 19
| hp   = 30
| fa   = 4
| cost  = 18
| cost  = 13
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Wailing}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Force Cannon|type = R |rng = 12 |rof = 1 |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Momentum}}}}
{{Weapon|weapon=Heavy Void Blade|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = L|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Grievous Wounds}}}}
{{Weapon|weapon=Light Void Blade|type = M |rng = 1 |rof = - |aoe = -|pow = 15| loc = R|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Grievous Wounds}}}}


=== Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Wailing}}


===Weapons===
== Changes and Updates ==
{|class="wikitable"
===Release Trivia===
{{Ranged-loc|Force Cannon|12|14|loc=Right|
* {{Magical Weapon}}
* {{Momentum}} }}
{{Melee-loc|Light Void Blade|1|4|15|loc=Right|
* {{Magical Weapon}}
* {{Grievous Wounds}} }}
{{Melee-loc|Heavy Void Blade|2|7|18|loc=Left|
* {{Magical Weapon}}
* '''Grievous Wounds''' }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. In this theme this model gains [[Shield Guard]].
* {{Legions of Dawn}}. '''(1)''' In this theme this model can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s this model in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Banshee is a versatile combined arms jack.  It is capable of delivering ranged knockdown or charging in with some of the higher damage attacks Retribution warjacks are able to make.  It's Wailing ability gives it denial ability that can wreak havoc on enemy units and spell casters.
 
All of that being said, the package does not come together to match its price point, which is in character heavy territory. That and it faces stiff competition from the [[Aeternae]], which takes the same niche of expensive-but-versatile heavy myrmidon, but has ''more'' versatility and is ''less'' expensive.
 
===Combos & Synergies===
* If a ranged attack that knocks down what it hits isn't good enough for you, [[Kaelyssa, Night's Whisper|Kaelyssa's]] [[:Template:Phantom Hunter|Phantom Hunter]] means that it ignores any attempt to hide from it too.
* The [[Arcantrik Force Generator]] is a good slammin' buddy for the Banshee. If it's close by the Banshee will gain a useful boost to its range, giving it more opportunities to aim and reach more targets.
* [[Dawnlord Vyros|Vyros1]] doesn't mind the Banshee, though the combination isn't common. Bird's Eye lets the Banshee affect more of the board and steaming in with PS20 and an additional die of damage can deal some serious hurt on feat turn. Mobility to make up for it's relatively low SPD helps, too.
* [[Hermit of Hengehold]] - Shoot him in the back with the slam gun to get him to your enemy faster. He will only take one damage point anyway.
* [[Ravyn]] - Sniper and Energizer give it a huge threat range, Open Fire on a Momentum gun is just gravy and its a weirdly effective Counter Measurs target, as it stacks with Wailing for double the "nope".
 
===Drawbacks & Downsides===
*Like the rest of the Vyre chassis, the Banshee is a little slower than most of the rest of the faction.
*With it's low RAT, even with boosting the Banshee is going to struggle against high DEF targets, so you're better off with more tried-and-true methods for approaching high DEF (like knock down).
* Be careful when running in to make use of your wailing ability. Though it is an amazing skill, a single high armor or regenerating unit will basically keep that banshee's scream in a glass jar, unable to help around the battle field.
 
===Tricks & Tips===
* Because both the damage taken by the hit model and its collateral damage is POW 14, always look to punish models that seek refuge in such defensive measures as Wall of Steel.
* At RNG 12", the Banshee has the longest range of the House Vyre heavy guns, so aim when you can to overcome its relatively poor RAT (Dawnguard Sentinel Scyir's Righteous Vengeance/Strike True!, Rahn's TK, Kaelyssa's Refuge, Ravyn's Snipe etc. all help).
* Check ranges when your target isn't large/huge-based, so that you don't slam your target out of a supporting model's/unit's charge range.
 
=Other=
===Trivia===
* A banshee ("woman of the fairy mound" or "fairy woman") is a female spirit in Irish mythology who heralds the death of a family member, usually by shrieking or keening. [https://en.wikipedia.org/wiki/Banshee]
* Released in the [[Warmachine: Wrath]] expansion (2011)
* Released in the [[Warmachine: Wrath]] expansion (2011)
* Re-released 2021.02
** Sculpted by Doug Hamilton
** Released as a multi-kit with [[Aeternae]].


===Other Retribution models===
===Mk3 to Mk4===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Warjack}}
''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power. ''
{{RC Construct}}
{{RC Wailing}}
 
{{RC Grievous Wounds}}
{{RC Magical Damage}}
{{RC Momentum}}

Latest revision as of 21:52, 2 November 2024

Retribution of Scyrah Shadows of the Retribution Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 136661219
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Wailing
While within 5 inches of a model with Wailing, enemy models cannot cast or channel spells.

No errata for Wailing (Create)



Weapons

Force Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 14 R
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)

Heavy Void Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 L
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Grievous Wounds
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)
Light Void Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 R
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Grievous Wounds
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in the Warmachine: Wrath expansion (2011)
  • Re-released 2021.02
    • Sculpted by Doug Hamilton
    • Released as a multi-kit with Aeternae.

Mk3 to Mk4

Lore

Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power.