Aspis: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Retbox|{{Retribution}} {{Shyeel}} {{Light Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Shadows of the Retribution]] [[Light]] [[Warjack]]
{{4P|n=2 Prime Armies|'''Legions of Dawn''' and '''Shadows of the Retribution'''}}
 
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''A marvel of Iosan force mastery, the Aspis is an unmistakable sight on the battlefield. The myrmidon is equipped to manipulate its own protective field dynamically and can catch bullets with it before they strike. A stalwart guardian of its controlling warcaster, the Aspis can smash even the largest enemies backward with blows of its force-enhanced fists to keep its master safe from harm.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Aspis
| image = Retribution Aspis.jpg
| base= 40 mm
| base  = Medium
| hp    = 22
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 6
| mat  = 6
| rat  irrelevant
| def  = 12
| def  = 13
| arm  = 16
| arm  = 16
| field = 6
| fa   = 4
| hp   = 20
| cost  = 5
| cost  = 6
| abilities =
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Generator}}
{{AbilitySingle|Shield Guard}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Repulsor|type = M |rng = 1 |rof = - |aoe = -|pow = 11| loc = X2 (L&R)|abilities ={{AbilitySingle|Beat Back}}}}
===Abilities===  
* {{Construct}}
* {{Field Dependent|Beat Back, Phoenix Field, and Shield Guard}}
* {{Force Fields}}
* {{Phoenix Field}}
* {{Shield Guard}}
 
===Weapons ===  
{|class="wikitable"
{{Melee|Repulsor (x2)|0.5|3|11|
* {{Beat Back}} }}
|}


===Theme Forces===
== Warjack Rules ==
* {{Defenders of Ios}}
{{Category:Warjack}}
* {{Forges of War}}
* {{Legions of Dawn}}. In this theme {{PAGENAME}}s can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. Also, if someone [['Jack Marshal]]s {{PAGENAME}}, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}


 
== Changes and Updates ==
=Thoughts on the {{PAGENAME}}=
===Release Trivia===
==={{PAGENAME}} in a nutshell===  
* Name Origins
The Aspis is shield guard jack with a rock-bottom price tag. There are few lights in its point category, apart of Cryx bonejacks, and a few mercenary pieces. This one is designed to stay near models that you don't want to get hit with ranged attacks.  It's Phoenix Field helps it to take that one attack per turn with little lasting damage.  Once it gets into melee, it can occasionally push heavier targets out of position via beat-back or take out light-moderate armor infantry models. Don't get carried away though; this jack is as brittle as it seems. 8 points of targeted damage can shut down all of its special rules, but even so, that 8 points were likely been redirected from your more valuable pieces.
** Aspis is the ancient Greek term that, alongside hoplon, meant 'shield', which is rather fitting for Ret's only jack Shield Guard.
 
** Also, this is a historic term, rather than mythological.
===Combos & Synergies===
* None, really... it does what a good, cheap Shield Guard does and protects your caster from opportunistic shots. It's self-healing, making it more likely to be able to Shield Guard effectively from turn to turn. It's worth having an [[Arcanist Mechanik]] close at hand to help repair if required (chances are, another gun-toting Myrmidon will be ahead to deliver counter shots during your turn so the Arcanist can be assigned flexibly). This also forces your opponent to invest significant resources to deal with the Aspis, or discourages any potential ranged assassination altogether.
 
===Drawbacks & Downsides===  
* Any drawback would probably be worth listing here will be covered by its 6 pts price tag.
* However, cheap though it is, it's role is subsumed almost entirely by the [[Forges of War]] theme, which grants Shield Guard to every Myrmidon in the list (and its self-healing ability is taken by any Myrmidon marshal'd to the [[House Shyeel Artificer]]. Almost the only reason to include it in a Forges list is because of its price, but there are often better things to spend the points on.
 
===Tricks & Tips===
* Look for targets, who just barely chip the edge of the zones - one (or two) Beat Back hit will likely push them out of position.
 
=Other=
===Trivia===
* Aspis is the ancient Greek term that, alongside hoplon, meant 'shield', which is rather fitting for Ret's only jack Shield Guard.
** Also, strangely for a Ret jack, this is a historic term, rather than mythological, a feature it shares with Imperatus, if in a more straight forward way.
** And as a third declension Greek noun, its plural is 'Aspides'.
** And as a third declension Greek noun, its plural is 'Aspides'.
* The Mk2 Aspis had the most hitboxes of any light warjack or warbeast in the game.
* The Mk2 Aspis had the most hitboxes of any light warjack or warbeast in the game.
* Released in the [[Warmachine: Wrath]] expansion (2011)
* Released in the [[Warmachine: Wrath]] expansion (2011)
===Mk3 to Mk4===


===Other Retribution models===
==Lore==
{{Retribution Index}}
''A marvel of Iosan force mastery, the Aspis is an unmistakable sight on the battlefield. The myrmidon is equipped to manipulate its own protective field dynamically and can catch bullets with it before they strike. A stalwart guardian of its controlling warcaster, the Aspis can smash even the largest enemies backward with blows of its force-enhanced fists to keep its master safe from harm.''
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Shield Guard}}
{{RC Beat Back}}
{{RC Phoenix Field}}
{{RC Field Dependent}}

Latest revision as of 15:40, 2 November 2024

Retribution of Scyrah Legions of Dawn Shadows of the Retribution Light Warjack


Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATDEFARM
Health = 22
FA = 4
Cost = 5661216
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)



Weapons

Repulsor
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 X2 (L&R)

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Name Origins
    • Aspis is the ancient Greek term that, alongside hoplon, meant 'shield', which is rather fitting for Ret's only jack Shield Guard.
    • Also, this is a historic term, rather than mythological.
    • And as a third declension Greek noun, its plural is 'Aspides'.
  • The Mk2 Aspis had the most hitboxes of any light warjack or warbeast in the game.
  • Released in the Warmachine: Wrath expansion (2011)

Mk3 to Mk4

Lore

A marvel of Iosan force mastery, the Aspis is an unmistakable sight on the battlefield. The myrmidon is equipped to manipulate its own protective field dynamically and can catch bullets with it before they strike. A stalwart guardian of its controlling warcaster, the Aspis can smash even the largest enemies backward with blows of its force-enhanced fists to keep its master safe from harm.