Sea Dog Deck Gun: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Mercbox
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Weapon Crew]] [[Unit]]
|n={{Sea Dog}} Deck Gun
|{{Mercenary}} {{Privateer}} {{Weapon Crew}} {{Unit}}
}} [[Category: Model]]
{{4P|Talion Charter}}


''No less devastating on land than at sea, Deck Gun Crews add a deadly punch to armies. Whether obliterating tightly packed formations or singling lone targets, Deck Guns provide Sea Dogs with the fire power to breach heavy defences or sweep aside waves of enemies in the field.''
[[Category:Legacy Mercenary]]
[[Category:Talion Charter]]
[[Category:Privateer]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Weapon Crew]]


=Basic Info=
== Gunner stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Gunner
| altname=Gunner{{/}}Grunt
| base= 50mm
| image = Sea Dog Deck Gun.jpeg
| hp    = 1
| base  = Large{{/}}Small
| spd  = 4
| spd  = 3{{/}}4
| str  = 5
| mat  = 5
| mat  = 5
| rat   = 5
| rat = 5
| def  = 13
| def  = 13
| arm  = 11
| arm  = 11
| cmd  = 5
| hp    = 1
| size  = 1 Gunner 1 Grunt
| cost  = 3
| fa    = 2
| fa    = 2
| cost  = 3 for 1 gunner, 1 grunt
| cpm = 1.5
| abilities =
{{AbilitySingle|Tough}}{{AbilitySingle|Advance Deployment}}{{AbilitySingle|Gang}}{{AbilitySingle|Reposition|3}}{{AbilitySingle|Take Up}}
}}
}}


'''[[Mercenary]]''' - This unit will work for {{Crucible Guard mercenary}}, {{Cryx Mercenary}}, {{Cygnar Mercenary}}, {{Khador Mercenary}}, or {{Menoth Mercenary}}.
=== Weapons ===
{{Weapon|weapon=Deck Gun|type=R|rng=12|rof=1|aoe=2|pow=13/7|loc=-|abilities={{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Hand Weapon|type=M|rng=1|rof=-|aoe=-|pow=8|loc=-|abilities= }}


===Abilities===
== Grunt stats and abilities ==
* '''''Both models
{{Model-stats
** {{Advance Deployment}}
| name= Grunt
** {{Tough}}
| base= 30mm
** {{Reposition 3}}
| hp    = 1
 
| spd  = 4
* '''''Gunner only
| mat  = 5
** {{Man-Sized}}
| rat = 5
** {{Mobile Artillery}}
| def  = 13
** {{Take Up}}
| arm  = 11
 
| fa    = 2
===Weapons===
| cost  = 3 for 1 gunner, 1 grunt
* '''''Gunner
| cpm = 1.5
** '''Deck Gun''' - 12" range, 3" AOE, POW 13 ranged attack
| abilities =
** '''Hand Weapon''' - 0.5" reach, POW 3, P+S 8 melee attack
{{AbilitySingle|Tough}}{{AbilitySingle|Advance Deployment}}{{AbilitySingle|Gang}}{{AbilitySingle|Reposition|3}}{{AbilitySingle|Take Up}}
 
}}
* '''''Grunt
** '''Hand Weapon'''
 
===Theme Forces===
* '''''Mercenaries
** {{Operating Theatre}} ''(Only if a [[Cephalyx Dominator]] is attached)''
** {{The Talion Charter}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army.
** Furthermore, Mercenaries can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a Nutshell===
In a nutshell? It's a cannon, and it does what a cannon does. However it's not accurate, powerful, nor fast.


In [[The Talion Charter]] theme you can get two Deck Guns as a single freebie. That makes their "effective cost" 4 points, ie 1 point per model. (The logic being that the effective cost of a free model is the cost of the most expensive model you ''didn't'' get for free). One point per model for cheap and expendable models to contest, block charges, or even claim zones - it's not a terrible deal on paper. Despite this, the other Requistion options are often more preferrable - even at a two-for-one deal they're a very tough sell.
=== Weapons ===
{{Weapon|weapon=Hand Weapon|type=M|rng=1|rof=-|aoe=-|pow=8|loc=-|abilities= }}


=== Combos & Synergies ===
== Unit  Rules ==
* Non-casters
{{Category:Unit}}
** [[Lord Rockbottom]] can give the deck gun coins to make it harder hitting. He should always have a better target for his coins than this thing, though.
** [[Master Gunner Dougal Macnaille]] gives it extra range for a turn
** [[Aiyana & Holt]] - moderately long ranged guns really work well with ranged ARM debuffs.


* Casters
== Changes and Updates ==
** [[Captain Phinneus Shae]] makes it move faster
** [[Fiona the Black]] - a ranged ARM debuff, and if she can't get back arc channeling and her cultists aren't in range the crewman is an incredibly cheap model to sacrifice to channel through.
** [[Rahera]] - can help protect them from ranged threats and the Aoe shot is more likely to trigger [[Black Spot]] additionally this models benefits from her feat when the other better artillery option (commodore cannon) does not.


=== Drawbacks & Downsides ===
==Release Trivia==
* It's an upgraded "Hand Cannon" placed on a large base at RAT 5. Unlike other weapon crews, it doesn't do anything unusual.
 
=== Tricks & Tips===
* If you're going to use them, use them as a two-for-one Requistion option (and even that isn't recommended, as mentioned above). You should never pay their real points cost (3 points for a single Deck Gun) - you're probably better off spending those 3 points on [[Bloody Bradigan]].
 
=Other=
===Trivia===
Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
==Battle Reports==


===Other Theme Forces===
==Videos==
{{Cryx merc unit themes}}
{{Cygnar merc unit themes}}
{{Khador merc unit themes}}
{{Menoth merc unit themes}}
{{CG merc unit themes}}


===Other Mercenary models===
==Lore==
{{Index Mercenaries}}
''No less devastating on land than at sea, Deck Gun Crews add a deadly punch to armies. Whether obliterating tightly packed formations or singling lone targets, Deck Guns provide Sea Dogs with the fire power to breach heavy defences or sweep aside waves of enemies in the field.''
 
===Rules Clarifications===
{{RC Advance Deployment}}
{{RC Tough}}
{{RC Reposition}}
{{RC Man-Sized}}
{{RC Mobile Artillery}}
{{RC Take Up}}

Latest revision as of 21:41, 3 November 2024

Mercenary Privateer Talion Charter Weapon Crew Unit

Gunner stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 3 for 1 gunner, 1 grunt4551311
Cost per model = 1.5
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)



Weapons

Deck Gun
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 13/7 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Grunt stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 3 for 1 gunner, 1 grunt4551311
Cost per model = 1.5
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)



Weapons

Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Released in Forces of Warmachine: Pirates of the Broken Coast (2007)

Battle Reports

Videos

Lore

No less devastating on land than at sea, Deck Gun Crews add a deadly punch to armies. Whether obliterating tightly packed formations or singling lone targets, Deck Guns provide Sea Dogs with the fire power to breach heavy defences or sweep aside waves of enemies in the field.