Trollkin Runebearer: Difference between revisions

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{{Trollbox
[[:Category:Trollbloods|Trollbloods]] [[:Category:United Kriels|United Kriels]] [[:Category:Storm of the North|Storm of the North]]  [[:Category:Legacy|Legacy]]  [[:Category:Solo|Solo]]
|n={{Trollkin}} Runebearer
|{{Trollblood}} {{Solo}} - ([[Attached|Warlock Attachment]])
}} [[Category: Model]]
{{4P|n=2 Prime Armies|'''Storm of the North''' and '''United Kriels'''}}


''Some of the most learned trollkin runescribes choose to accompany their leaders into battle. Carrying the sacred tablets of their kriel, runebearers are capable of amplifying the Dhunian gifts of trollkin warlocks. The glyphs glow as the runebearer speaks them aloud, easing their warlock’s use of their fury-driven prayers and sorcery.''
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Solo]]
[[Category:Trollkin]]
[[Category:Storm of the North]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
===Officer===
| name  = {{PAGENAME}}
{{Model-stats
| image = Runebearerp.png
| name  = Runebearer
| base = Medium
| base  = 40mm
| hp    = 5
| spd  = 6
| spd  = 6
| mat    
| aat   = 6
| rat 
| ma    = 6
| def  = 12
| def  = 12
| arm = 14
| arm   = 14
| cmd  = 5
| hp    = 5
| cost = 4
| fa    = 1
| fa    = 1
| cost  = 3
| abilities =
{{AbilitySingle|Attached}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Arcane Repeater}}
{{AbilityComplex|main=Magic Ability|sub1=Harmonious Exaltation|sub2=Spell Slave}}
}}
}}


* {{Attached|model|Faction|warlock}}
===Weapon===
* This model has no weapon.


===Abilities===
===Solo rules===
* {{Tough}}
{{:Category:Solo}}
* {{Arcane Repeater}}
* {{Magic Ability|6}}


===Weapons ===
* {{Unarmed}}
===Spells===
{{Spellbox|
{{Harmonious Exaltation}}
{{Spell Slave}}
}}
===Theme Forces ===
* {{Band of Heroes}}
* {{Kriel Company}}. {{PAGENAME}}s gain [[Mark Target]] in this theme.
* {{Power of Dhunia}}
* {{Storm of the North}}. {{PAGENAME}} becomes a [[Northkin]] model and gains [[Immunity: Cold]] in this theme.
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Trollkin Runebearer basically gives any warlock a free Fury and 2 inch extra ctrl - always nice especially when it means you can load the [[Krielstone]] that much better turn1 and play your warbeasts that much further forward. Although he can do more than just this and is possibly the best warlock attachment in the game.
With average stats and only support abilities your desire to include one will often depend on what warlock you are bringing, but at the time of writing almost all casters will be interested in what he has to offer.
===Combos & Synergies===
* Every troll warlock wants him. Some warlocks ([[Gunnbjorn1]], [[Grissel2]], [[Borka2]] and [[Calandra]]) only want him only for the +2ctrl and -1 spell cost, others really need him as a key part of their game plan, either to let them load the [[Krielstone]] turn1 and get spells out or for 1 extra cast of a utility spell.
* [[Dhunian Knot]] - Magic Ability 6 is at the level where you will probably miss unless you can boost or reroll an attack. They can be free in Power of Dhunia too, so the support bloat is not that much of an issue.
===What’s best to cast...===
Offensive spells are risky, as they often expose the Runebearer to an attack. It's best to cast something defensive, or a buff if possible. Here are a list of possible spells, and a brief discussion on the merits of casting one spell over another.
* [[Borka2]] - Frost Hammer is your only option, but is a risky offensive spell.
* [[Calandra]] - Befuddle and Misfortune are both offensive spells that present some board control options.
* [[Doomshaper1]] - [[Stranglehold]] is your only option, and is an offensive spell.
* [[Doomshaper2]] - Hex Blast is your only option, and is an offensive spell that can remove upkeeps.
* [[Doomshaper3]] - Stranglehold, if you are positive you can damage something, or Repudiate if an upkeep is annoying.
* [[Grissel1]] - Boundless Charge for free - yes please! Rift is also handy, but often exposes the Runebearer. Grissel 1 does have Hoof It, so the Runebearer can walk back if he needs.
* [[Grissel2]] - has no spells that the Runebearer can cast.
* [[Grim1]] - Mantrap and Return Fire are your only options. Casting Return Fire is the safest option. Mantrap is high risk high reward, as it is an offensive spell.
* [[Grim2]] - You can only cast Mortality and the enemy will likely kill the Runebearer after casting it. But it’s such a fantastic spell it’s often a risk worth considering.
* [[Gunnbjorn1]] - you can’t cast anything for Gunny1.
* [[Gunnbjorn2]] - you can't cast anything for Gunny2.
* [[Horgle2]] - the only thing he can cast is Consuming Flames - which may do something when setting up a feat turn or if you really need a free charge, but it is a risky offensive spell.
* [[Jarl Skuld]] - cast Magic Bullet as often as you can. It’s your only eligible spell, but it can be cast safely.
* [[Kolgrimma]] - Cursed Fate, Hunters Mark, and Winters Tide are all eligible. They are all offensive spells, and are risky. If the Runebearer is unexpectedly alone, Winters Tide is the best of the three, because it could take out a threat on its own.
* [[Madrak1]] - Guided Hand is your only eligible spell to cast, but it’s a good one. Cast it on [[Trollkin Champions]], or a warbeast with a critical effect so that Madrak can focus on Even Ground and animi.
* [[Madrak2]] - [[Eruption]] is your only eligible spell here. It’s worth activating the Runebearer last, in case the cloud gets in the way of your feat or melee infantry.
* [[Madrak3]] - [[Battle Lust]] is eligible, and is a powerful buff.
* [[Ragnor]] - If you have nothing else to do, cast Earth’s Sanctuary on himself or another model who needs protection. Shockwave, or Hex Blast are both risky offensive spells.
===Drawbacks & Downsides===
* In most cases, don't bother casting offensive spells. The Runebearer will only die. There are certain warlocks, like Grim, that might want a Runebearer to cast something like Mortality, but that's a rare case.
* [[Borka1]] isn’t allowed him as he already has an attachment.
* He's pretty much an auto-include in most lists, so inevitably you will encounter support bloat in your list building.
* Average Defensive stats (for a Troll) he can be removed pretty easily if left exposed.
===Tricks & Tips===
* Keep him safe.
* Death, Slams and Pushes on the Runebearer can effect Arcane Repeater. Leaving friendly models on the ctrl edge out of essential auras like Even Ground and Star-Crossed as well as risking a frenzy or two.
=Other=
===Trivia===
===Trivia===
[[File: Runebearer Alt.jpg|thumb|Trollkin Brew Bearer, Mini Crate exclusive]]
* Released in [[Forces of Hordes: Trollbloods]] (2010)
* Released in [[Forces of Hordes: Trollbloods]] (2010)
* {{LES|2019.08}}
* Limeted edition sculpt "Trollkin Brew Bearer" released in 2019.08 as a Mini Crate exclusive.
 
===Other Trollblood models===
{{Index Trollbloods}}
 
===Rules Clarifications===
{{RC Unarmed}}
 
{{RC Tough}}
{{RC Arcane Repeater}}
{{RC Attached}}
{{RC Magic Ability}}
{{RC Harmonious Exaltation}}
{{RC Spell Slave}}

Latest revision as of 18:08, 7 February 2024

Trollbloods United Kriels Storm of the North Legacy Solo

Model stats and abilities

Officer

Model Statistics

Base size = 40mmSPDAATDEFARM
Health = 5
FA = 1
Cost = 3661214
-
-

Model Advantages and Abilities


Attached
Before the start of the game, attach this model to a friendly Faction Leader for the rest of the game. Each Leader can have only one model/unit attached to it. The attached model is part of its Leader's battlegroup.

No errata for Attached (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Arcane Repeater
While this model's Leader is within 5 inches of it, that Leader's control range is extended 2 inches.

No errata for Arcane Repeater (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Harmonious Exaltation - RNG 5: Target this model's Leader. If it is in range, once this turn when the Leader casts a spell, reduce the COST of the spell by 1.
Spell Slave - (Special Action or Special Attack): This model must be in its Leader's control range to make the Spell Slave special action. When it does, it casts one of the spells on its Leader's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is an arcane attack.
No errata for Magic Ability (Create)
No errata for Harmonious Exaltation (Create)
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum




Weapon

  • This model has no weapon.

Solo rules

Solos are independent warrior models.

Trivia