Fell Caller Hero: Difference between revisions

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{{Trollbox|{{Trollblood}} {{Trollkin}} {{Solo}} }} [[Category: Model]]
[[:Category:Trollbloods|Trollbloods]] [[:Category:Storm of the North|Storm of the North]] [[:Category:Northkin|Northkin]]  [[:Category:Legacy|Legacy]]  [[:Category:Solo|Solo]]
{{4P|Storm of the North}}


''Few trollkin warlocks willingly take the field without one of these peerless warriors. Incarnations of their culture, Fell Callers serve as rallying points that bolster their fellows with powerful fell calls and lay their enemies low with paired swords. No trollkin can resist following when a Fell Caller drives deep into the enemy.
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:Storm of the North]]
[[Category:Legacy]]
[[Category:Solo]]
[[Category:Trollkin]]
[[Category:Northkin]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Fell Caller Hero
| name  = Hero
| image = FellCallHero.jpg
| base  = 40mm
| base = Medium
| hp    = 8
| spd  = 5
| spd  = 6
| str  = 7
| mat = 6
| mat   = 6
| rat = 6
| rat   = 6
| def  = 12
| def  = 12
| arm = 15
| arm   = 15
| cmd  = 9
| hp    = 8
| cost = 4
| fa    = 2
| fa    = 2
| cost  = 4
| abilities =
{{AbilitySingle  | Tough}}
{{AbilitySingle|Resistance:Cold}}
{{AbilitySingle  |Dual Attack}}
{{AbilityComplex|main=Battle Plan|sub1=March|sub2=Reveille|sub3=War Cry}}
}}
}}


===Abilities===
=Weapons=
* {{Tough}}
{{Weapon | weapon=Sonic Blast| type =R| rng =Sp 8| rof = 1| aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Pistol}}
* {{Fell Calls}}
}}
** {{March|Faction}}
{{Weapon | weapon=Sword| type = M | rng = 1| rof = - | aoe = - | pow = 10| loc =X2| abilities = {{AbilitySingle|Weapon Master}}
** {{Reveille}}
}}
** {{War Cry}}
==Solo Rules==
{{Category:Solo}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.
{{ranged|Sonic Blast|SP 8|12| }}
{{Melee|Sword (x2)|1|3|10|
* {{Weapon Master}} }}
|}


===Theme Forces ===
==Changes and Updates==
* {{Band of Heroes}}. This model gains [[Take Down|"Option Take Down"]] in this theme.
===Mk3 to Mk4===
* {{Kriel Company}}. This model gains [[Mark Target]] in this theme.
* {{Storm of the North}}. This model becomes a [[Northkin]] model and gains [[Immunity: Cold]] in this theme.


==Lore==


=Thoughts on {{PAGENAME}}=
''Few trollkin warlocks willingly take the field without one of these peerless warriors. Incarnations of their culture, Fell Callers serve as rallying points that bolster their fellows with powerful fell calls and lay their enemies low with paired swords. No trollkin can resist following when a Fell Caller drives deep into the enemy.''
==={{PAGENAME}} in a nutshell===
Are you using more than one unit of melee infantry or cavalry? Do they have Pathfinder? If the answer to that second question is no you almost certainly want a Fell Caller Hero - and if you have one unit of melee infantry you probably want one. The Fell Caller hands out Pathfinder - or a melee to hit buff and is a decent although not outstanding combat solo. Because of the way Fell Calls work you shouldn’t be frightened of getting him into the action in the late game but his mediocre accuracy is an issue.
 
===Combos & Synergies===
* Any melee troops - +2 to hit is excellent.
* Any tough troops you don't expect to get double-tapped; standing up for free is great.
* Any troops without Pathfinder.
 
===Drawbacks & Downsides===
* Support bloat - that is, spending all your points on support solos like this can leave you with no real combat troops.
* Most Northkin models already have pathfinder, multiple casters/ support models have ways to prevent knockdown and +2 Mat won’t matter before lines clash.
* If you're running a gunline or a warbeast list without much melee combat infantry there's no point to running one.
* Models cannot be affected by more than one Fell Call, so with [[Boomhowler3]] and his CMD wide Fell Calls it can get very tricky trying to put the right buffs on the right unit.
 
===Tricks & Tips===
* Remember it can spray - and it is a weapon master so does damage on the charge. Its combat skills aren't outstanding but they are decent enough to get work done. (You'd pay at least 3 and possibly 4 points for the combat potential of the Fell Caller without the Fell Calls)
* the fell calls are any time abilities - but you have to complete an action fully before using them (you can’t declare a charge, move, fell call then attack) you also can’t fail a charge or run then fell call as your activation ends immediately after.
 
=Other=
===Trivia===
[[File:MiniCrate8 1 MetalFellCaller.jpg|thumb|Death Metal Fell Caller; Minicrate Exclusive.]]


==Trivia==
* Released way back in [[Primal Mk1]] (2006 June)
* Released way back in [[Primal Mk1]] (2006 June)
* {{LES|2021.04}}
* Released as the Death Metal Fell Caller; Minicrate Exclusive in 2021.04
 
==Battle Reports==
===Other Trollblood models===
{{Index Trollbloods}}


===Rules Clarifications===
==Videos==
{{RC Weapon Master}}
{{RC Tough}}
{{RC Fell Calls}}
{{RC March}}
{{RC Reveille}}
{{RC War Cry}}

Latest revision as of 18:08, 7 February 2024

Trollbloods Storm of the North Northkin Legacy Solo

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 8
FA = 2
Cost = 46661215
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Battle Plan

This model can use one of the following plans at any time during its activation:


March - RNG 5: Target friendly Faction warrior model/unit. If the model is in range, it gains Pathfinder for one turn.

Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)

Reveille - Knocked down friendly Faction models within 10 inches of this model immediately stand up. Models that become knocked down this turn are not affected by Reveille.
War Cry - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 MAT. War Cry lasts for one turn.
No errata for Battle Plan (Create)
No errata for March (Create)
No errata for Reveille (Create)
No errata for War Cry (Create)



Weapons

Sonic Blast
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Few trollkin warlocks willingly take the field without one of these peerless warriors. Incarnations of their culture, Fell Callers serve as rallying points that bolster their fellows with powerful fell calls and lay their enemies low with paired swords. No trollkin can resist following when a Fell Caller drives deep into the enemy.

Trivia

  • Released way back in Primal Mk1 (2006 June)
  • Released as the Death Metal Fell Caller; Minicrate Exclusive in 2021.04

Battle Reports

Videos