Northkin Shaman: Difference between revisions

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{{Trollbox
[[:Category:Trollbloods|Trollbloods]] [[:Category:Storm of the North|Storm of the North]] [[:Category:Northkin|Northkin]]  [[:Category:Legacy|Legacy]]  [[:Category:Solo|Solo]]
|n={{Northkin}} Shaman
|{{Trollblood}} {{Trollkin}} {{Solo}}
}} [[Category: Model]]
{{4P|Storm of the North}}


''A lifetime of exposure to the elements and endless study of ancient rites has granted these wizened shamans of the northkin power over the very elements that shape Immoren’s frozen north. Their incantations chill the hearts of men and beasts that would threaten the kriels, turning flesh black with frostbite more potent than even what the bitterest winter can offer.
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:Storm of the North]]
[[Category:Legacy]]
[[Category:Solo]]
[[Category:Trollkin]]
[[Category:Northkin]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Shaman
| image = 71103_Northkin_Shaman_WEB.jpg
| base  = 40mm
| base = Medium
| hp    = 5
| spd  = 5
| spd  = 5
| str  =
| mat = 6
| mat   = 6
| rat  irrelevant
| ma    = 6
| def  = 12
| def  = 12
| arm = 15
| arm   = 15
| cmd  irrelevant
| hp    = 5
| cost = 2
| fa    = 2
| fa    = 2
| cost  = 3
| abilities =
{{AbilitySingle  | Tough}}
{{AbilitySingle|Resistance:Cold}}
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle  | Battle Wizard}}
{{AbilityComplex|main=Magic Ability|sub1=Cold Snap|sub2=Freak Storm|sub3=Frostbite}}
}}
}}


===Abilities===
=Weapons=
* {{Cold Immunity}}
{{Weapon | weapon= Axe| type = M | rng = 1| rof = - | aoe = - | pow = 10| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}}
* {{Pathfinder}}
* {{Tough}}
* {{Battle Wizard}}
* {{Magic Ability|6}}
 
===Weapons ===
* '''Axe''' - 0.5" reach, P+S 10 melee weapon
** {{Magical Damage}}
 
===Spells===
{{Spellbox|
{{Cold Snap}}
{{Freak Storm}}
{{Frostbite}}
}}
}}
==Solo Rules==
{{Category:Solo}}


===Theme Forces===
==Errata==
* {{Power of Dhunia}}
No Errata specifically for this model.
* {{Storm of the North}}


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===
The Northkin Shaman is a utility solo who brings a nice DEF debuff and can also hold its own in combat with a handy spray or protect from incoming fire with a cloud.


Basically it's a troll model with Khador magic ice abilities.
''A lifetime of exposure to the elements and endless study of ancient rites has granted these wizened shamans of the northkin power over the very elements that shape Immoren’s frozen north. Their incantations chill the hearts of men and beasts that would threaten the kriels, turning flesh black with frostbite more potent than even what the bitterest winter can offer.''


For the Shaman you have to decide, if you want to get him close to war for his [[Chiller]] DEF debuff. Else you can have him in the backfield to protect your Lock against enemy Shooting. Playing him in front is a bit tricky, due to his low DEF and ARM stats. For the clouds have a look in this list: [[Anti Cloud Tech]]
===Combos & Synergies===
* A second Shaman - one cloud's not worth anywhere near as much as half of two.
* [[Swamp Gobber Bellows Crew]] for your cloud wall needs.
* [[Dire Troll Mauler]] - all beasts (and most melee infantry) like the DEF debuff but only the Mauler has its chain attack.
===Drawbacks & Downsides===
* Squishy magical solo
* Trollblood support bloat
* His Mat and Pow are very middling making battle wizard a bit of a trap
===Tricks & Tips===
* Keep it near the action for the DEF debuff.
=Other=
===Trivia===
===Trivia===
Released near the start of Mk3 (2016.09)
Released near the start of Mk3 (2016.09)


===Other Trollblood models===
==Battle Reports==
{{:Index Trollbloods}}
 
===Rules Clarifications===
{{RC Cold Immunity}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Battle Wizard}}
{{RC Magic Ability}}
{{RC Cold Snap}}
{{RC Freak Storm}}
{{RC Frostbite}}


{{RC Magical Damage}}
==Videos==

Latest revision as of 18:09, 7 February 2024

Trollbloods Storm of the North Northkin Legacy Solo

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 5
FA = 2
Cost = 3561215
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Battle Wizard
Once per turn, when this model destroys or removes from play one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

No errata for Battle Wizard (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Cold Snap - This model gains Chiller for one turn.

While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)

Freak Storm - Center a cloud effect template on this model. Then place this model anywhere completely within 5 inches of its current location. The template remains in play for one round.
Frostbite -
Frostbite Cost RNG AOE POW DUR OFF
2 SP 8 - 12 - No
Frostbite causes cold damage. On a critical hit, the model hit becomes stationary for one round unless it has Resistance:Cold.
No errata for Frostbite (Create)
No errata for Magic Ability (Create)
No errata for Cold Snap (Create)
No errata for Freak Storm (Create)
No errata for Frostbite (Create)



Weapons

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

A lifetime of exposure to the elements and endless study of ancient rites has granted these wizened shamans of the northkin power over the very elements that shape Immoren’s frozen north. Their incantations chill the hearts of men and beasts that would threaten the kriels, turning flesh black with frostbite more potent than even what the bitterest winter can offer.

Trivia

Released near the start of Mk3 (2016.09)

Battle Reports

Videos