Despoiler: Difference between revisions

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{{Skornebox|{{Skorne}} {{Character}} {{Heavy Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
{{4P|'''Exalted'''}}


''A walking testament to the power of mortitheugy, Despoiler is as much a beast as it is an arcane implement through which the Void howls. The product of unorthodox experimentation, the beast is driven mad by the shrieking of damned souls. Consequently it fights in a near-frenzy, smashing victims to a pulp, though their deaths serve only to further fuel the din in its mind.''
[[Category:Skorne]]
{{TOCbox|
[[Category:Prime]]
{{SamePage|* [[Despoiler|Despoiler, the Skorne warbeast]]
[[Category:Exalted]]
* [[:Category: Despoiler|Despoiler, the spell]] }}
[[Category:Legacy]]
}}
[[Category:Heavy]]
=Basic Info=
[[Category:Warbeast]]
{{Infobox-Model
 
| name  = Despoiler
 
| image = Despoiler.jpg
==Model stats and abilities==
| base  = Large
{{Model-stats
| name  = Despoiler 1
| base  = 50mm
| hp    = 28
| spd  = 5
| spd  = 5
| str  = 10
| mat  = 7
| mat  = 6
| def  = 11
| def  = 11
| arm  = 18
| arm  = 18
| hp    = 28
| fury  = 4
| fury  = 4
| thrs  = 10
| thr  = 10
| cost  = 14
| fa    = C
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Eyeless Sight}}
{{AbilitySingle|Black Arts}}
{{AbilitySingle|Dark Shroud}}
{{AbilityMultiPlainText|main=Bond(Mordikaar)|sub1=If Despoiler begins the game in Mordikaar's battlegroup, it is bonded to him. Despoiler is not considered to be bonded while under your opponent's control. While Despoiler is bonded to Mordikaar and in his control range, once per turn when a living enemy warrior model is boxed while within 5 inches of this model, remove the boxed model from play and replace it with a friendly Void Spirit model.}}
}}
}}
=Weapons=
{{Weapon | weapon= Tail| type = M | rng = 2| rof = - | aoe = - | pow = 15| loc = -| abilities =  {{AbilityOptions|Critical|Brutal Damage}} }}
{{Weapon | weapon=Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 13| loc = X2| abilities = }}


{{Warbeast}}
===Abilities===
* {{Eyeless Sight}}
* {{Dark Shroud}}
* {{Black Arts}}
* {{Bond|Mordikaar|once per round when a living enemy warrior model is boxed while within 5" of this model, [[RFP]] the boxed model and replace it with a [[Void Spirit]] model}} [[Category: Remove From Play]]


===Weapons===
==Warbeast Rules==
{|class="wikitable"
{{Category:Warbeast|Warbeast}}
{{melee|Claw (x2)|1|3|13|
===Animus===
* {{Open Fist}}
{{Spellbox|Arcane Suppression}}
* ''Effectively P+S 15 due to Dark Shroud }}
{{melee|Tail|2|5|15|
* {{Critical Brutal Damage}}
* ''Effectively P+S 17 due to Dark Shroud }}
|}


=== Animus ===
==Errata==
{{Spellbox|
No Errata specifically for this model.
{{Arcane Suppression}}
}}


===Theme Forces ===
* ''When taken by '''[[Mordikaar]]'''
** {{Disciples of Agony}}
** {{Masters of War}}
** {{The Exalted}}
** {{Winds of Death}}


* ''When taken by '''anyone else'''
==Changes and Updates==
** {{The Exalted}}
===Mk3 to Mk4===


==Lore==
''A walking testament to the power of mortitheugy, Despoiler is as much a beast as it is an arcane implement through which the Void howls. The product of unorthodox experimentation, the beast is driven mad by the shrieking of damned souls. Consequently it fights in a near-frenzy, smashing victims to a pulp, though their deaths serve only to further fuel the din in its mind.''


=Thoughts  on {{PAGENAME}}=
The beast is described as being surgically blinded to dampen any impressions it might gain from the world around it. The lanterns attached by Mordikaar amplify the skorne's hell-like void around the beast. With a reduced sensory capacity, remaining senses are filtered through unspeakable horror, and the tormented screams of the damned drive the animal completely mad. The result is part tormented warbeast, part lumbering portal to hell.  
==={{PAGENAME}} in a nutshell===
Don't let that stat line fool you! Despoiler moves faster than a Titan and once Dark Shroud is included hits harder than a Titan Gladiator while enabling others to finish off anything he doesn't. Plus there's the little matter of the free upkeep, and dropping void spirits everywhere for Mordikaar.
 
His bond is fantastic so it's easy to get hung up on this, but even without it he offers a great deal of support and is a great alternative to a 2nd titan.


===Combos & Synergies===
[[File:Void Seer Mordikaar.png|thumb|[[Void Seer Mordikaar]] ]]
* The Despoiler loves the anti-shooting tech that the Skorne have on models like the [[Basilisk Krea]], and the [[Desert Hydra]].
* [[Paingiver Beast Handlers]] - fury management and to make it an effective melee warbeast when it needs to engage by buffing its strength.
* [[Void Seer Mordikaar]] - throwing out void spirits that can activate this turn with Mordikaar is just not nice. For the enemy. He's good enough to be almost an auto-include with Mordikaar.
* [[The Exalted]]. It's the only theme he's allowed in - but he works well there. The theme's soul-starved meaning [[Aptimus Marketh]] struggles to get the souls for upkeeps so a single free upkeep can be better. Dark Shroud can help the list break armour. And Despoiler comes out of your warbeast points not your general points.
===Exalted Combos===
Any caster can take Despoiler in this theme, which offers a few new combos:
* Any Skorne caster with upkeeps they need to worry about (i.e. most of them other than [[Naaresh1]])
* [[Archdomina Makeda]] is another source of anti-shooting tech.
* [[Lord Tyrant Zaadesh]], reach and critical brutal damage work great with his feat and having an upkeep funded by black arts helps immeasurably.
===Drawbacks & Downsides===
* Def 11, Arm 18, 28 hp is pretty flimsy by the standards of a heavy - and there isn't much he can hide behind. If the enemy is capable of shooting a heavy off the board then Despoiler will be a priority target. (Of course they need to make him a priority target given Dark Shroud).
* He's a character Rhinodon, but doesn't have thresher.  Too bad.
===Tricks & Tips===
* Position Despoiler with Dark Shroud in mind - that ARM debuff is impressively useful for handling heavies.
=Other=
===Trivia===
===Trivia===
* Released in [[Hordes: Gargantuans]] (2013)
* Released in [[Hordes: Gargantuans]] (2013)
* So, whats up with those lanterns? While the skorne are not at all opposed to torturing their warbeasts, this one is more horribly conditioned. The beast is described as being surgically blinded to dampen any impressions it might gain from the world around it. The lanterns attached by Mordikaar amplify the skorne's hell-like void around the beast. With a reduced sensory capacity, remaining senses are filtered through unspeakable horror, and the tormented screams of the damned drive the animal completely mad. The result is part tormented warbeast, part lumbering portal to hell. Skorne are industrious that way.
===Other Skorne models===
{{Index Skorne}}


===Rules Clarifications===
{{RC Open Fist}}
{{RC Brutal Damage}}


{{RC Warbeast}}
==Battle Reports==
{{RC Eyeless Sight}}
{{RC Dark Shroud}}
{{RC Black Arts}}
{{RC Bond}}


{{RC Arcane Suppression}}
==Videos==

Latest revision as of 15:51, 9 February 2024

Skorne Exalted Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 28
FA = C
Cost = 15571118410
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)


Black Arts
A friendly Faction Leader model that has this model in its control range can upkeep one spell without spending focus or fury.

No errata for Black Arts (Create)


Dark Shroud
While within 2 inches of this model, enemy models suffer -2 ARM.

No errata for Dark Shroud (Create)

Bond(Mordikaar)
  • If Despoiler begins the game in Mordikaar's battlegroup, it is bonded to him. Despoiler is not considered to be bonded while under your opponent's control. While Despoiler is bonded to Mordikaar and in his control range, once per turn when a living enemy warrior model is boxed while within 5 inches of this model, remove the boxed model from play and replace it with a friendly Void Spirit model.


Weapons

Tail
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Brutal Damage - Gain an additional die on this weapon's damage rolls against the target directly hit.
No errata for Critical (Create)
No errata for Brutal Damage (Create)
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 X2


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Arcane Suppression Cost RNG AOE POW DUR OFF
2 Self - - Rnd No
While within 10 inches of the spellcaster, when an enemy model casts a spell, increase the COST by 1. Additionally, while within 10 inches of the spellcaster, enemy models must pay double to upkeep spells.
No errata for Arcane Suppression (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

A walking testament to the power of mortitheugy, Despoiler is as much a beast as it is an arcane implement through which the Void howls. The product of unorthodox experimentation, the beast is driven mad by the shrieking of damned souls. Consequently it fights in a near-frenzy, smashing victims to a pulp, though their deaths serve only to further fuel the din in its mind.

The beast is described as being surgically blinded to dampen any impressions it might gain from the world around it. The lanterns attached by Mordikaar amplify the skorne's hell-like void around the beast. With a reduced sensory capacity, remaining senses are filtered through unspeakable horror, and the tormented screams of the damned drive the animal completely mad. The result is part tormented warbeast, part lumbering portal to hell.

Trivia


Battle Reports

Videos