Gorman di Wulfe, Rogue Alchemist: Difference between revisions

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{{Main page announcement}}
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Solo|Solo]]
{|
[[Category:Crucible Guard]]
| [[File: Mercenary Logo.jpg|100px]] [[File: CG Logo.jpg|100px]]
[[Category:Solo]]
| {{FH2|{{PAGENAME}} }}<BR>
[[Category:Legacy]]
{{FH3|{{Mercenary}}, & {{Crucible Guard}} [[Partisan]], {{Llaelese}} {{Character}}  {{Solo}} }}
[[Category:Prime]]
|} [[Category : Model]]
[[Category:Llaelese]]
{{4M|
* {{green|'''Crucible Guard'''}}: This model can be used in the '''Prime''' army and/or the '''Unlimited''' mode.
* {{blue|'''Mercenary'''}}: This model can only be used in the '''Unlimited''' mode.}}


''Gorman was a student of alchemy held in very high regard by the Golden Crucible until he decided to defy his superiors and get involved in the fight to save Riversmet. In battle he rediscovered himself and found he really enjoyed living life on a knife edge. He abandoned the Crucible and began hiring himself out to anyone provided they were prepared to let him use his alchemical creations.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Gorman 1
{{Infobox-Model
| base=30
| name = [[Gorman|Gorman1]]
| hp=5
| image = 41014 GormandiWulfeRogueAlchemist WEB.jpg
| spd=6
| base  = Small
| mat=5
| spd   = 6
| rat=6
| str  = 4
| def=14
| mat   = 5
| arm=12
| rat   = 6
| fa=C
| def   = 14
| cost=4
| arm   = 12
| abilities =
| cmd  6
{{AbilitySingle|Stealth}}
| hp    = 5
{{AbilitySingle|Resistance-Fire}}
| cost = 4
{{AbilitySingle|Resistance-Corrosion}}
| fa    = C
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Alchemical Mask}}
{{AbilityOptions|Special Action|Smoke Bombs}}
}}
}}


'''[[Mercenary]]''' - This model will work for {{Cygnar Mercenary}}, {{Cryx Mercenary}}, {{Khador Mercenary}}, {{Menoth Mercenary}}, or as a {{Crucible Guard Partisan}}.
== Weapons ==
* {{Partisan|Crucible Guard}}
{{Weapon|weapon=Alchemical Grenades|type = R |rng =6 |rof = 1 |aoe = 2 |pow =12/12| loc = -| abilities = {{AbilityOptions|Attack Type|Acid Wash|Black Oil|Rust}} }}
 
{{Weapon|weapon=Stiletto|type = M |rng = 1 |rof = - |aoe = - |pow = 6| loc = -| abilities = }}
===Abilities===
* {{Immunity: Fire}}
* {{Immunity: Corrosion}}
* {{Stealth}}
* {{Alchemical Mask}}
* {{Smoke Bombs}}
 
===Weapons===
{| class="wikitable"
{{Ranged|Alchemical Grenades|6|{{Star}}|aoe=3|
* {{Attack Type}}
** {{Acid Bomb}}
** {{Black Oil}}
** {{Rust}} }}
{{Melee|Stiletto|0.5|2|6| }}
|}
 
===Theme Forces===
* <u>Mercenary</u>
** {{Llaelese Resistance}}. Gorman gains [[Pathfinder]] in this theme.
** {{Steelies}}. Gorman gains [[Mark Target]] in this theme.
** {{The Irregulars}}
 
* <u>Crucible Guard</u>
** {{Magnum Opus}}. Gorman gains [[Reposition]] [3] in this theme.
** {{Prima Materia}}
 
* <u>Other Factions</u>
** As a Mercenary model, he can also be taken in a bunch of other Faction's theme forces. Refer to [[#Other Theme Forces]].
 
 
=Thoughts on {{PAGENAME}}=
[[File: Wulfe Sheep.jpg|thumb|'''A Wulfe in Sheep's Clothing''' - Limited edition sculpt]]
==={{PAGENAME}} in a nutshell===
Gorman's a grenade tosser with multiple debuffing grenades and a cloud when you need it. He helps you hit high DEF targets with Black Oil, damage constructs with Rust Bomb, and take out blast immune targets with his Acid Bomb. He's one of the Merc damage buffers alongside [[Ragman]], [[Gabriel Throne]], [[Asphyxious4]] and [[Lady Aiyana & Master Holt]]. He is frequently seen in Mercenary and Crucible Guard armies.


===Combos & Synergies===
== Solo  Rules ==
* Run him next to [[Major Harrison Gibbs]], pop smoke and back up (Gorman is Llaelese and gets Reposition 3".).
{{Category:Solo}}
* Blind battle engines for maximum effect.
* Blind disrupted warjacks to shut them down completely


===Drawbacks & Downsides===
==Errata==
* Doesn't deal with Hordes ARM-skew, and has almost nothing against Legion warbeasts, which are immune to blind, though he is immune to fire and corrosion so there's that.
No Errata specifically for this model.  
* Everyone who played Mk2 knows him backwards.
* Stealth defends him from getting shot early, but he must get really close to use his grenades. So don't expect him to survive for long after he throws his first bomb.  
* Blind is shakeable


===Tricks & Tips===  
== Changes and Updates ==
* He can't miss a target with rust or black oil from 4" away due to maximum scattering rules so if you start your activation 10" from your target model, that model is as good as stationary. On the flip side, don't let your opponent's Gorman get within 10" of your expensive, high Def models.
===Mk3 to Mk4===


=Other=
==Release Trivia==
[[File: Gorman Sea Wulfe.jpg|thumb|'''Press Ganger only''' limited edition sculpt.]]
===Trivia===  
* Originally released in [[Warmachine: Escalation]] (2004)
* Originally released in [[Warmachine: Escalation]] (2004)
* There are two alternate sculpts:
* There are two alternate sculpts:
** The exclusive model ''Gorman di "Sea" Wulfe'' that was an exclusive given only to Press Gangers, and as such is even rarer than 'normal' exclusive models. [[Category: Limited Edition Sculpt]]
** The exclusive model ''Gorman di "Sea" Wulfe'' that was an exclusive given only to Press Gangers, and as such is even rarer than 'normal' exclusive models. [[Category: Limited Edition Sculpt]]
** The limited edition mini-crate model ''A Wulfe in Sheep's Clothing''
** The limited edition mini-crate model ''A Wulfe in Sheep's Clothing''
 
==Lore==
===Other Theme Forces===
''Gorman was a student of alchemy held in very high regard by the Golden Crucible until he decided to defy his superiors and get involved in the fight to save Riversmet. In battle he rediscovered himself and found he really enjoyed living life on a knife edge. He abandoned the Crucible and began hiring himself out to anyone provided they were prepared to let him use his alchemical creations.''
{{Cryx merc solo themes|Character=}}
{{Cygnar merc solo themes|Character=}}
{{Khador merc solo themes|Character=}}
{{Menoth merc solo themes|Character=}}
 
===Other Faction models===
{{Index Mercs}}
{{Index CG}}
 
===Rules Clarifications===
{{RC Attack Type}}
{{RC Acid Bomb}}
{{RC Black Oil}}
{{RC Rust}}
 
{{RC Stealth}}
{{RC Fire}}
{{RC Corrosion}}
{{RC Alchemical Mask}}
{{RC Smoke Bombs}}

Latest revision as of 06:45, 18 February 2024

Crucible Guard Solo

Model stats and abilities

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 5
FA = C
Cost = 46561412
-
-

Model Advantages and Abilities

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Smoke Bombs - Center a cloud effect template on this model. This template remains in play for one round.
No errata for Special Action (Create)
No errata for Smoke Bombs (Create)



Weapons

Alchemical Grenades
 RNG   ROF   AOE   POW   LOCATION 
6 1 2 12/12 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Acid Wash - This attack causes corrosion damage. Models hit by this attack suffer the Corrosion continuous effect.
Black Oil - This attack causes no damage. Instead, on a direct hit models hit suffer Blind for one round.
A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.

Blind can be shaken.
No errata for Blind (Create)


Rust - This attack causes no damage. Instead, on a direct hit constructs hit suffer -2 ARM for one turn.
No errata for Attack Type (Create)
No errata for Acid Wash (Create)
No errata for Black Oil (Create)
No errata for Rust (Create)
Stiletto
 RNG   ROF   AOE   POW   LOCATION 
1 - - 6 -


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Originally released in Warmachine: Escalation (2004)
  • There are two alternate sculpts:
    • The exclusive model Gorman di "Sea" Wulfe that was an exclusive given only to Press Gangers, and as such is even rarer than 'normal' exclusive models.
    • The limited edition mini-crate model A Wulfe in Sheep's Clothing

Lore

Gorman was a student of alchemy held in very high regard by the Golden Crucible until he decided to defy his superiors and get involved in the fight to save Riversmet. In battle he rediscovered himself and found he really enjoyed living life on a knife edge. He abandoned the Crucible and began hiring himself out to anyone provided they were prepared to let him use his alchemical creations.