Crucible Guard Storm Troopers: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{CGbox|[[Crucible Guard]] {{Unit}} }} [[Category: Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Unit|Unit]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


''Storm trooper squadrons provide the Crucible Guard with a hard counterpunch. Equipped with pneumatic concussion cannons, storm troopers can engage concentrations of light infantry. Their ammunition is highly explosive, combining a number of catalytic agents to magnify the blasting power of the charge to produce deadly concussion waves on impact. The storm troopers are ideal for clearing fortified positions like bunkers and trenches, where the shockwave of their munitions is amplified by close quarters and enemies are likely to be tightly packed.
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Grunt
{{Infobox-Model
| base=40
| name = {{PAGENAME}}
| hp=5
| image = CG Shock Troopers.jpg
| spd=5
| base  = Medium
| mat=6
| spd   = 5
| rat=6
| str  = 6
| def=11
| mat   = 6
| arm=16
| rat   = 6
| fa=2
| def   = 11
| cost=9 (3 grunts)
| arm   = 16
|cpm=3
| cmd  = 8
| abilities =
| hp    = 5
{{AbilitySingle|Resistance-Fire}}
| size  = 3{{/}}5
{{AbilitySingle|Resistance-Corrosion}}
| cost  = 10{{/}}16
{{AbilitySingle|Alchemical Mask}}
| cost_note = 3.2 each
{{AbilitySingle|Carapace}}
| fa    = 2
}}
}}


=== Abilities ===
== Weapons ==
* {{CRA}}
{{Weapon|weapon=Pneumatic Cannon|type = R |rng =10 |rof = 1 |aoe = 2 |pow = 14/10| loc = -| abilities = {{AbilitySingle|Arcing Fire}} {{AbilitySingle|Steam Pressure}} }}
* {{Corrosion Immunity}}
{{Weapon|weapon=Pick Axe|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities = }}
* {{Fire Immunity}}
* {{Breather}}
* {{Carapace}}
 
===Weapons ===
{| class="wikitable"
{{Ranged|Pneumatic Concussion Cannon|12|14|aoe=3|
* {{Arcing Fire}}
* {{High-Explosive}}
* {{Steam Pressure}} }}
{{Melee|Pick Axe|1|6|12|}}
|}
 
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}
** {{Prima Materia}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
** '''[[Mercenary]]''' players can use this unit in the {{Llaelese Resistance|notbold=}} theme. They become [[Llaelese]] and gain [[Pathfinder]] in this theme.
 


=Thoughts on {{PAGENAME}}=
=== Crucible Guard Storm Troopers in a nutshell===
Storm Troopers are the fire support of infantry based Crucible Guard armies. Their armored suits grant them resilience against ranged attacks, Corrosion and Fire damage, and are equipped with breathers. Their Pneumatic Concussion Cannons are NOT equipped with different ammunition types which makes them fairly unique in faction.


Medium based multi wound infantry have had a checkered history in warmachine and hordes, they have either been too powerful or not had the defensive profile for their extra boxes to matter. The Storm Troopers are somewhere in the middle of this assessment. They have good guns and are very hard to kill at range but let down a bit by being a lot weaker in melee (offensively and defensively).
== Unit  Rules ==
{{Category:Unit}}


They work best when they can find a key point on the battlefield in range of the enemy and remain there all game, using steam pressure to either pepper infantry with AoEs or using CRA to dent harder targets.
==Errata==
No Errata specifically for this model.  


=== Combos & Synergies ===
== Changes and Updates ==
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] loves Storm Troopers. Everything in his kit works well with them.
* [[Aurum Legatum Lukas di Morray]] can screen them with a cloud wall and they can complement his assassination run with some powerful arcing fire shots. It is also slightly easier to utilise steam pressure under the effects of mirage.
* [[Aurum Adeptus Syvestro]] can heal them with his Feat and multi wound units are great revive targets if you can heal them afterwards.
* Assault Troopers and Storm Troopers together make an army very resilient to shooting with both melee and range potential. Add some debuffs and run them under casters like Syvestro or even Baldwin to play your diving suit firemen team!


=== Drawbacks and Downsides ===
===Mk3 to Mk4===
* Almost any melee or combined arms infantry destroys them on the charge. ARM 16 and 5 wounds stands a 50% chance of being taken down by boosted P+S 10 and DEF 11 is hard to miss.
* They aren't really cheap and AOE3s aren't that good against spaced infantry, while clumped infantry often is the kind that doesn´t care about POW10 blasts.
* The amount of shots is limited.


=== Tricks and Tips ===
==Release Trivia==
* When push comes to shove they do more damage when charging in melee than at range. This is a last resort but is worth remembering.
 
=Other=
===Trivia===
* Released with the Faction release (2018.06)
* Released with the Faction release (2018.06)
* For backstory on {{PAGENAME}}, see [[Lore - Crucible Technology]].


===Other Crucible Guard models===
==Lore==
{{Index Crucible Guard}}
''Storm trooper squadrons provide the Crucible Guard with a hard counterpunch. Equipped with pneumatic concussion cannons, storm troopers can engage concentrations of light infantry. Their ammunition is highly explosive, combining a number of catalytic agents to magnify the blasting power of the charge to produce deadly concussion waves on impact. The storm troopers are ideal for clearing fortified positions like bunkers and trenches, where the shockwave of their munitions is amplified by close quarters and enemies are likely to be tightly packed.
 
===Rules Clarifications===
{{RC CRA}}
{{RC Breather}}
{{RC Corrosion}}
{{RC Fire}}
{{RC Carapace}}
 
{{RC Arcing Fire}}
{{RC High-Explosive}}
{{RC Steam Pressure}}

Latest revision as of 20:35, 18 February 2024

Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size = 40SPDMATRATDEFARM
Health = 5
FA = 2
Cost = 9 (3 grunts)5661116
Cost per model = 3
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)


Carapace
This model gains +4 ARM against ranged attack damage rolls.

No errata for Carapace (Create)



Weapons

Pneumatic Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 14/10 -

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Steam Pressure
If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.

No errata for Steam Pressure (Create)

Pick Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released with the Faction release (2018.06)

Lore

Storm trooper squadrons provide the Crucible Guard with a hard counterpunch. Equipped with pneumatic concussion cannons, storm troopers can engage concentrations of light infantry. Their ammunition is highly explosive, combining a number of catalytic agents to magnify the blasting power of the charge to produce deadly concussion waves on impact. The storm troopers are ideal for clearing fortified positions like bunkers and trenches, where the shockwave of their munitions is amplified by close quarters and enemies are likely to be tightly packed.