Clockwork Angels: Difference between revisions

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{{Cocbox|{{Convergence}} {{Unit}} }} [[Category: Model]] [[Category: Angel]]
[[:Category:Convergence of Cyriss|Convergence of Cyriss]] [[:Category:Unit|Unit]]
{{4P|Convergence of Cyriss}}
[[Category:Convergence of Cyriss]]
 
[[Category:Unit]]
''Clockwork angels are fast and deadly strike forces that utilize the innovation of true flight to remain in constant motion, eagerly disrupting all who would dare to oppose the will of Cyriss. Relying on their speed, maneuverability, and the devastating precision of their polynomial beams to surgically cripple enemy forces, the clockwork angels leave their foes weakened and vulnerable to the finishing blows of other Convergence elements.''
[[Category:Legacy]]
 
[[Category:Prime]]
=Basic Info=
[[Category:Angel]]
{{Infobox-Model
== Model stats and abilities ==
| name = {{PAGENAME}}
{{Model-stats
| image = ClockworkAngels WEB.jpg
| name= Grunt
| base  = Small
| base= 30 mm
| spd  = 7
| hp    = 1
| str   = 5
| spd  = 6
| mat  = 6
| mat   = 5
| rat   = 6
| rat = 6
| def  = 14
| def  = 14
| arm  = 12
| arm  = 12
| cmd  = 7
| hp    = 1
| size  = 3
| cost  = 5
| cost_note = 1.7 each
| fa    = 3
| fa    = 3
| cost  = 5 (3 Grunts)
|cpm= 1.66
| abilities =
{{AbilitySingle|Flight}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Blade Shield}}
{{AbilitySingle|Reposition|3}}
{{AbilitySingle|Soul Vessel}}
}}
}}


===Abilities===  
== Weapons ==
* {{Advance Deployment}}
{{Weapon|weapon=Binomial Beam|type = R |rng =10 |rof = 1 |aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}} }}
* {{CRA}}
{{Weapon|weapon=Binomial Blade|type = M |rng = 1 |rof = - |aoe = - |pow = 10| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Brutal Charge}} }}
* {{Construct}}
* {{Flight}}
* {{Blade Shield}}
* {{Reposition 3}}
* {{Soul Vessel}}
 
===Weapons===
{|class="wikitable"
{{Ranged|Binomial Beam|10|10|
* {{Magical Weapon}} }}
{{Melee|Binomial Blade|0.5|5|10|  
* {{Magical Weapon}}
* {{Brutal Charge}}
}}
|}
 
===Command Attachment===
They can have a [[Transverse Enumerator]]. Her info has been omitted for brevity.
 
===Theme Forces===
* '''''Convergence
** {{Clockwork Legions}}
** {{si|Destruction Initiative}}
** {{Strange Bedfellows}}
 
* '''''Other Factions
** '''[[Mercenary]]''' players can use them in [[Strange Bedfellows]]


== Unit  Rules ==
{{Category:Unit}}


=Thoughts on {{PAGENAME}}=
==Errata==
==={{PAGENAME}} in a nutshell===  
No Errata specifically for this model.  
Angels act as a substitute for cavalry in the Convergence army, thanks to their high speed, reposition and brutal charge. They can hunt solos, or harass soft targets, with surgical strikes from their Binomial Blades, but do not expect them to last very long in a protracted combat. Fundamentally, they are the combat unit most likely to be seen in competitive Convergence lists because they do things the vectors simply can't.


===Combos & Synergies===
== Changes and Updates ==
* [[Aurora1]] - the only caster who can keep up with them. Her spells support them wonderfully, plus they can activate her Flank bonus.
* [[Aurora2]] - loves flying models, she can protect them on the advance with flying high and increase their output with dual attack and her feat
* [[Prefect Hypatia]] - apparition increases their threat range by 2 and gives them a nice disengage if they have survived a round in melee.
* [[Lucant]] - Deceleration brings their ARM up to 'doesn't die from blasts', and under his feat, they are actually somewhat survivable. Positive Charge helps their attacks hit home.
* [[Axis]] - provided they live long enough to see use of his feat, they can deliver quite potent charges from afar.
* [[Void Archon]] - There aren't many ways to get models with souls into your Strange Bedfellows lists to fuel them reliably, so a full slew of angels is very good for this alone.


===Drawbacks & Downsides===  
===Mk3 to Mk4===
* Their armor is tinfoil - they die to blasts and magic attacks.
* They are usually too fast to take advantage of the [[Enigma Foundry]]'s support
* One wound and small numbers means the unit can easily be wiped out in one turn
* The [[Negation Angels]] are generally more tactically versatile due to gang and paralysis and with both being requisition options the increased cost for Negation angels is less relevant. The Clockwork Angels are harder to pin down due to reposition, but this doesn’t really help when one of their favourite casters Aurora2 can grant the much improved repo5 to all flying models within 9 of her.


===Tricks & Tips===
==Release Trivia==
* Spread out. It is their most useful tool against blast damage and electro leaps.
* Their only defense is their speed and high DEF. Look for concealment or cover all the time, and launch hit&run raids from there.
 
=Other=
===Trivia & Lore===  
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For Lore see [[Lore - Convergence Technology]]


===Other Convergence models===
==Battle Reports==
{{Index Convergence}}


===Rules Clarifications===
==Videos==
{{RC Magical Weapon}}
{{RC Brutal Charge}}


{{RC Advance Deployment}}
==Lore==
{{RC Construct}}
''Clockwork angels are fast and deadly strike forces that utilize the innovation of true flight to remain in constant motion, eagerly disrupting all who would dare to oppose the will of Cyriss. Relying on their speed, maneuverability, and the devastating precision of their polynomial beams to surgically cripple enemy forces, the clockwork angels leave their foes weakened and vulnerable to the finishing blows of other Convergence elements.''
{{RC Blade Shield}}
{{RC Reposition}}
{{RC Soul Vessel}}
{{RC Flight}}
{{RC CRA}}

Latest revision as of 21:48, 17 February 2024

Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 1
FA = 3
Cost = 5 (3 Grunts)6561412
Cost per model = 1.66
-

Model Advantages and Abilities

Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Blade Shield
This model gains +2 DEF against ranged attack rolls.

No errata for Blade Shield (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)



Weapons

Binomial Beam
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Binomial Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Clockwork angels are fast and deadly strike forces that utilize the innovation of true flight to remain in constant motion, eagerly disrupting all who would dare to oppose the will of Cyriss. Relying on their speed, maneuverability, and the devastating precision of their polynomial beams to surgically cripple enemy forces, the clockwork angels leave their foes weakened and vulnerable to the finishing blows of other Convergence elements.