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{{Cryxbox|{{Cryx}} {{Character}} {{Heavy Warjack}} }} [[Category: Model]]
[[:Category:Cryx|Cryx]]  [[:Category:Dark Host|Dark Host]]  [[:Category:Heavy|Heavy]] [[:Category:Warjack|Warjack]]
{{4P|'''Dark Host'''}}


''If the Slayer is a perfect killing machine, Nightmare is darkness and mortality incarnate. The cold shell of this helljack gives form to a bestial predatory instinct. It can become a ghostly specter and move through the rock and steel of any barrier before coalescing into terrifying reality. Nightmare's blackened metal chassis melts into the greater darkness - until it reaches out to rend its luckless victims limb from limb.''
[[Category:Cryx]]
[[Category:Dark Host]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Nightmare
| image = Nightmare.png
| base= 50 mm
| base  = Large
| hp    = 28
| spd  = 6
| spd  = 6
| str  = 10
| mat  = 8
| mat  = 8
| rat  irrelevant
| def  =13
| def  = 13
| arm  = 18
| arm  = 18
| hp    = 28
| cost  = 18
| fa    = C
| fa    = C
| cost  = 14
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Gladiator}}
{{AbilitySingle|Construct}}
{{AbilityMultiPlainText|main=Bond-Deneghra|sub1=If Nightmare begins the game in Deneghra's battlegroup, it is bonded to him. Nightmare is not considered to be bonded while under your opponent's control. While Nightmare is bonded to Deneghra and in his control range, it gains Stealth.{{AbilitySubordinate|Stealth}}}}
{{AbilitySingle|Ghostly}}
{{AbilitySingle|Prey}}
}}
}}
=Weapons=
{{Weapon|weapon=Wicked Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 18| loc = x2 (L & R)| abilities =  {{AbilitySingle|Throw Power Attack}}{{AbilityComplex|main=Chain Attack|sub1=Grab & Smash}} }}


{{Warjack}}
{{Weapon|weapon=Tusks|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities =}}
 
=== Abilities===
* {{Construct}}
* {{Prey}}
* {{Ghostly}}
* {{Bond|Deneghra|it gains [[Stealth]]}} [[Category: Stealth]]
 
===Weapons ===
{|class="wikitable"
{{melee-loc|Wicked Claw (x2)|1|7|17|loc=1 each side|
* {{Open Fist}}
* {{Chain Attack Grab & Smash}} }}
{{melee-loc|Tusks|1|2|12|loc=Head|
* {{Hard Head}} }}
|}
 
===Theme Forces - Cryx===
* ''When taken by '''[[Deneghra0]]'''''
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
 
* ''When taken by '''[[Deneghra1]], [[Deneghra2]]''', or '''[[Deneghra3]]'''''
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
 
* ''When taken by '''anyone else'''''
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
 
===Theme Forces - Other Factions===
* '''[[Infernal]]''' players can use the Nightmare + Deneghra0 duo in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. Nightmare gains [[Accumulator]] [Soulless] in this theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
[[File:Deneghra0.jpg|thumb|[[Deneghra0]] ]]
Nightmare is a beatstick heavy who can get where other heavies cannot, thanks to his native Ghostly. He can gain Stealth from any version of Deneghra, which really turns up his deliverability. Nightmare wants to be coming in from an odd angle to get at his Prey, rather than try to bull his way through the centre. This often means playing up the board away from the rest of your army.
 
===Combos & Synergies===
[[File:34086 WarwitchDeneghra WEB.jpg|thumb|[[Deneghra1]] ]]
 
* [[Warwitch Initiate Deneghra|Deneghra0]] allows you to take Nightmare independently of your main battlegroup, and get the Stealth bonus to boot. The two of them can operate on the flanks, making it easier for Nightmare to set up odd charge angles his Prey target wasn't expecting.
: On the other hand, Nightmare is excessively expensive at 18 points and adding another 4 points to get Deneghra0 doesn't make the deal any sweeter.
 
* [[Wraith Witch Deneghra|Deneghra2]] apreciates Nightmare for a variety of reasons:
** She has a bit more trouble cracking ARM than the other versions of Deneghra do, so Nightmare can help with that - at least on his Prey target.
** She is the only version of Deneghra that has no access to Ghost Walk so she appreciates that Nightmare has it natively.
** Deneghra2 has tools to speed up her battlegroup, which Nigthmare appreciates. Clever use of Hellmouth and/or Damnation in conjunction with Ghostly gives Nightmare a good threat range unimpeded by terrain and free strikes. Add in Incorporeal from the feat and you can even ignore most intervening models.
** Deneghra2's Hellmouth spell can be used to open up a lane to the Prey target so Nightmare can put it in the ground.
** Deneghra2 hands out Incorporeal with her feat can protect a few important models, which Nightmare definitely is. Also, Incorporeal stacks nicely with Ghost Walk.


* [[Deneghra1]] and [[Deneghra3]], and other casters, don't really care for Nightmare.


===Damage Analysis===
==Warjack Rules==
[[File:Deneghra2 2016.jpg|thumb|[[Deneghra2]] ]]
{{Category:Warjack|Warjack}}
Nightmare can put out some very nice damage, even with average dice.


* Flat Damage: 17, 17, 12, up to 3 additional attacks.
==Errata==
* Prey: +2 damage
No Errata specifically for this model.  
* Caster Buffs / Debuffs: +5 damage (obtainable from a variety of models, but in particular Denny1).
* Revised Damage: 24, 24, 19, up to 3 additional attacks




Average Damage vs Khador [[Victor]] Colossal (ARM 20, 62 HP)
==Changes and Updates==
===Mk3 to Mk4===


* Charge attack with Claw: 14 damage (-1 Focus)
==Release Trivia==
* Initial attack with other Claw: 11 damage
* Initial attack with Tusks: 6 damage
* Smash & Grab headbutt: 4 damage
* Buy a Claw attack : 11 damage (-1 Focus)
* Buy a Claw attack : 11 damage (-1 Focus)
* TOTAL: 57 damage
 
This leaves the Victor, one of the toughest colossals in the game, with only 5 boxes on ''average'' dice. The typical Colossal/Gargantuan and anything lighter would already be dead.
 
===Drawbacks & Downsides===
[[File:34105 DeneghraTheSoulWeaver WEB.jpg|thumb|[[Deneghra3]] ]]
 
* The 18 point cost.
: A [[Seether]] has similar raw damage output for 6 pts less. For 5 pts less, [[Barathrum]] has comparable stats and brings more tech (AD, Feedback, Dig-in/Drag Below).  Seethers aren't as protected and Barathrum can't do as much damage, but 18 points is still a lot.
* Nightmare is slow enough that his Prey target can often "dodge" him.
* Nightmare is the embodiment of a glass cannon statline, and his output quickly drops off when one of his arms gets crippled.
* Smash & Grab vs a huge-based model is nigh useless - you can't knock them down or throw them. (You can headbutt them and get the headbutt damage roll, though.)
 
===Tricks & Tips===
* If you put Prey on Nightmare's "real" target, your opponent will keep that model out of Nightmare's reach. So instead try putting Prey on something that is a) likely to be played forward and b) is easy to kill. Then, the turn you intend to commit Nightmare at a target, kill the current Prey target with something else in your army, cycle Prey on to Nightmare's real target, and profit.
 
=Other=
===Trivia===  
* Released in [[Legends|Warmachine: Legends]] (2008)
* Released in [[Legends|Warmachine: Legends]] (2008)
* Sculptor: Jose Roig
* Sculptor: Jose Roig
==Battle Reports==


===Other Cryx models===
==Videos==
{{Index Cryx}}


===Rules Clarifications===
==Lore==
{{RC Open Fist}}
 
{{RC Chain Attack Grab & Smash}}
''If the Slayer is a perfect killing machine, Nightmare is darkness and mortality incarnate. The cold shell of this helljack gives form to a bestial predatory instinct. It can become a ghostly specter and move through the rock and steel of any barrier before coalescing into terrifying reality. Nightmare's blackened metal chassis melts into the greater darkness - until it reaches out to rend its luckless victims limb from limb.''
{{RC Hard Head}}
{{RC Warjack}}
{{RC Construct}}
{{RC Prey}}
{{RC Ghostly}}
{{RC Bond}}{{RC Stealth}}

Latest revision as of 00:52, 7 October 2024

Cryx Dark Host Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 28
FA = C
Cost = 14681318
-
-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Bond-Deneghra
  • If Nightmare begins the game in Deneghra's battlegroup, it is bonded to him. Nightmare is not considered to be bonded while under your opponent's control. While Nightmare is bonded to Deneghra and in his control range, it gains Stealth.
    Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


Ghostly
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.

  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum



Prey
After deployment, but before the first player's turn, choose an enemy model/unit to be this unit's prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

No errata for Prey (Create)


Weapons

Wicked Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 x2 (L & R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Chain Attack

A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:


Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that model even if it charged that activation.
No errata for Chain Attack (Create)
No errata for Grab & Smash (Create)


Tusks
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

If the Slayer is a perfect killing machine, Nightmare is darkness and mortality incarnate. The cold shell of this helljack gives form to a bestial predatory instinct. It can become a ghostly specter and move through the rock and steel of any barrier before coalescing into terrifying reality. Nightmare's blackened metal chassis melts into the greater darkness - until it reaches out to rend its luckless victims limb from limb.