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{{Cryxbox|{{Cryx}} {{Heavy Warjack}} }} [[Category: Model]]
Cryx Blackfleet Dark Host Heavy Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}
[[Category:Dark Host]]
[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


''Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Inflictor
{{Infobox-Model
| base= 50mm
| name = {{PAGENAME}}
| hp=28
| image = Inflictor.jpg
| spd=6
| base  = Large
| mat=7
| spd   = 6
| def=13
| str  = 10
| arm=17
| mat   = 7
| fa=4
| rat  irrelevant
| cost=10
| def   = 13
| abilities =
| arm   = 17{{/}}19 {{Star}}
{{AbilitySingle|Trample Power Attack}}
| hp    = 28
{{AbilitySingle|Slam Power Attack}}
| cost  = 11
{{AbilitySingle|Headbutt Power Attack}}
| fa    = U
{{AbilitySingle|Construct}}
| notes = {{Star}} ''19 with the Shield bonus
{{AbilitySingle|Shield Guard}}
}}
}}


{{Warjack}}
== Weapons ==
{{Weapon|weapon=Shield Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc =L| abilities =  {{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Shield}} }}


=== Abilities===
{{Weapon|weapon=Stinger|type = M |rng = 2 |rof = - |aoe = - |pow = 16| loc = R| abilities = {{AbilityCritical|Poison}} }}
* {{Construct}}
* {{Shield Guard}}


===Weapons===
* '''Shield Claw''' - 1" reach, POW 3, P+S 13 melee attack
** {{Open Fist}}
** {{Shield}}
* '''Stinger''' - 2" reach, POW 6, P+S 16 melee attack
** {{Critical Poison}}


===Theme Forces===
== Additional Rules ==
* '''''Cryx
{{Category:Warjack}}
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}


* '''''Other Factions
== Changes and Updates ==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
===Mk3 to Mk4===
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.


 
==Release Trivia==
=Thoughts on the Inflictor=
===Inflictor in a Nutshell===
It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting.
 
===Combos & Synergies===
* Buffing its ARM will allow it to shrug off chip damage in the early game and survive to melee at full capacity - especially in Black Industries.
** [[Bane Witch Agathia]] has a unique spell, Hellwrought, for +2 ARM and Vengeance. Vengeance is great on a model with shield guard (if a little unlikely to trigger in Black Industries). Death Shroud makes it tankier as well, albeit not against guns.
** [[Karchev & Deathjack]], [[Skarre2]] and [[Scaverous]] have Death Ward for +2 ARM.
** [[Darragh Wrathe]] or [[Death Archon]] - Mortal Fear acts as a pseudo ARM  buff
** [[Goreshade the Bastard]] - Breath Taker from the Deathwalker acts as another pseudo ARM buff. Shadowmancer makes it hit harder in melee.
** [[Mortenebra2]] - Has Fail Safe.
** Karchev & Deathjack and [[Asphyxious3]] give their jacks Unyielding.
 
* Casters that can give extra attack dice can greatly increase the chance of scoring a critical.
** [[Karchev & Deathjack]] has Full Throttle for boosted to-hit.
** [[Lich Lord Venethrax]] has Terminal Velocity for boosted to-hit vs living.
** [[Pirate Queen Skarre]] has Dark Guidance for +d6 to hit.
** [[Coven]] and [[Goreshade3]] have Infernal Machine for +d6 to hit vs warriors.
 
===Drawbacks & Downsides===
* Typical low Cryx warjack health doesn’t really mesh well with being a defensive piece. Concentrated fire will take it down (outside of Black Industries).
 
===Tips & Tricks===
* Keep it near the warcaster at all times unless you need it to escort a key piece that you do not wish to be shot down early in the game (eg [[Asphyxious4]]).
 
=Other=
===Trivia===
* The rules for this model were published in Warmachine: [[vengeance book|Vengeance]] March 2014.
* The rules for this model were published in Warmachine: [[vengeance book|Vengeance]] March 2014.
* The physical model wasn't available for purchase until about June 2016, more than two years later.
* The physical model wasn't available for purchase until about June 2016, more than two years later.
* The Inflictor & Seether are sold in one box, with enough pieces to make either but not both. Magnets are your friends.
* The Inflictor & Seether are sold in one box
==Battle Reports==


===Other Cryx models===
==Videos==
{{Index Cryx}}


===Rules Clarifications===
==Lore==
{{RC Open Fist}}
''Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.''
{{RC Shield}}
{{RC Critical Poison}}
{{RC Warjack}}
{{RC Construct}}
{{RC Shield Guard}}

Latest revision as of 21:45, 5 October 2024

Cryx Blackfleet Dark Host Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARM
Health = 28
FA = 4
Cost = 10671317
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)



Weapons

Shield Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Stinger
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 R
Critical Poison
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Poison
Gain an additional die on this weapon's damage rolls against living models.
No errata for Poison (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

  • The rules for this model were published in Warmachine: Vengeance March 2014.
  • The physical model wasn't available for purchase until about June 2016, more than two years later.
  • The Inflictor & Seether are sold in one box

Battle Reports

Videos

Lore

Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.