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{{Cryxbox
[[Cryx]] [[Dark Host]] [[Scout]] [[Warcaster]]
|n={{Bane}} Witch Agathia
|{{Cryx}} [[Warcaster]] }} [[Category: Model]] [[Category:Battlebox Caster]]
{{4P|Dark Host}}


''Once regarded as both prisoner and oracle, Bane Witch Agathia is one of the more unusual weapons in Cryx’s arsenal. In life she was valued for her insight into the occult, and the tragic circumstances of her death only increased her worth to the dark lords of the Nightmare Empire. Though presently more pawn than queen, Agathia has begun to assert her will, and she may yet find a way to choose her own fate.''
[[Category:Cryx]]
[[Category:Dark Host]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Prime]]
[[Category:Legacy]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Agathia1
| name  = Agathia 1
| image = Agathia 2021.jpg
| base  = 30 mm
| base  = Small
| hp    = 16
| spd  = 6
| spd  = 6
| str   = 6
| aat   = 7
| mat  = 7
| mat  = 7
| rat  4 irrelevant
| def  = 15
| def  = 15
| arm  = 15
| arm  = 15
| cmd   = 9
| arc   = 7
| focus = 7
| ctrl  = 12
| hp    = 16
|fa=C
| wjp  = +29
|cost=free
}}
|abilities=
 
{{AbilitySingle|Apparition}}
{{Warcaster}}
{{AbilitySingle|Dark Shroud}}
 
{{AbilityComplex|main=Field Marshal|main1=melee weapons of|sub1=Blood Shadow}}
===Feat: Shadowfall ===
{{AbilityComplex|main=Soul Taker|sub1=Cull Soul}}
# Friendly Faction models/units currently in Agathia's {{control}} range are affected by '''Ghost Walk''' (refer to her spells). [[Category:Ghostly Feat]] <!--- Changed Category to Ghostly (not Ghost Walk) to match with Elara2's feat; given that Ghost Walk and Ghostly are essentially interchangeable at the end of the day --->
# While in Agathia's {{control}} range, friendly Faction models gain '''[[Stealth]]'''. [[Category:Stealth Feat]]
# When a model in Agathia's battlegroup ends its activation in her {{control}} range, you can immediately [[place]] that model anywhere completely within 3" of its location. [[Category: Place Feat]]
: Shadowfall lasts for one round.
{{Tipbox|
* Because the first part of the feat specifies "model/''unit''", you only need one model from a unit to be in control range to have the ''entire'' unit gain Ghost Walk.
* Unlike many similar abilities that happen at the end of a model's activation, Shadowfall is worded so her battlegroup get to be placed even if they run or fail a charge. See [[LPG - End of Activation|this article]] for a more detailed explanation about the different wordings.
}}
 
===Abilities===
* {{Undead}}
* {{Apparition}}
* {{Death Shroud}}
* {{Ghostly}}
* {{Henchmen|Small-based [[Bane]]|small-based Bane unit|unit gains +2 DEF and MAT and Apparition}}
* {{Irregulars|[[Bane Knights]]|Bane Knights}}
* {{Cull Soul|replenishes its focus|focus}}
 
===Weapons===
* '''Death Kiss''' - 2" reach, P+S 12 melee weapon
** {{Magical Weapon}}
 
===Spells===
{{Spellbox|
{{Ghost Walk}}
{{Hellfire}}
{{Hellwrought}}
{{Parasite}}
{{Vanish}}
}}
}}


===Theme Forces===
==Weapons==
* {{Black Industries}}
{{Weapon|weapon=Death Kiss|type =M |rng =2 |rof = - |aoe =- |pow =12| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blood Shadow}}}}
* {{Dark Host}}. Agathia gains [[Prowl]] in this theme.
==Feat: Shadowfall==
* {{The Ghost Fleet}}
Models in Agathia's battlegroup currently in her control range are affected by Ghost Walk.  
* {{Scourge of the Broken Coast}}
 
 
=Thoughts on {{PAGENAME}}=
[[File:BaneWitchAgathiaTerrainNoBase.png|thumb|2016 Battlebox sculpt]]
==={{PAGENAME}} in a nutshell===
Bane Witch Agathia is the Cryx Battlebox caster. Like all Battlebox casters, she is built to be relatively simple to use while still providing a meaningful introduction to the faction. As such she exemplifies many of the powers (ignore terrain & debuff the enemy) and weaknesses of Cryx (easy to kill). If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level. None of them are top tier casters, as they lack the flexibility or strength to be top contenders.
 
Her tool box hits many of the hallmarks of Cryx including a debuff, soul mechanics, mobility improvements, above average focus, a decent ARM buff,  and a strong offensive spell. On the down side, her protective abilities will be short lived and she is not that hard to kill.
 
Leveraging her strengths primarily means using her spells rather than her personal combat ability. It's best to keep her safe with distance and clever use of a combination of '''Apparition''', '''Vanish''', and her feat.
 
=== Henchmen ===
[[File:Bane Knights.jpg|thumb|[[Bane Knights]] ]]
 
If you take Agathia in the [[Dark Host]] theme you can choose whether to use [[Bane Knights]] or [[Bane Warriors]] for Henchmen. In all other themes Henchmen can only be used on Bane Knights.
 
 
Applying Henchmen to the '''Knights''' makes them a very durable, manueverable unit:
 
* In terms of durability they start out as DEF 12 (plus [[Set Defense]]) and ARM 16 (plus [[Wall of Steel]]). Add the Henchmen DEF and Agathia's Death Shroud and you're looking at
*: DEF 16 ARM 20 vs models that charge them, DEF 14 ARM 20 in melee generally. Also they have a [[Defensive Strike]] mini-feat to make them even harder to attack in melee.
*: DEF 14 ARM 18 vs ranged and spells (given that Death Shroud is unlikely to apply). But you can easily bump DEF up with concealment or cover.
* In terms of manueverability they start with 2" reach and Reposition [3]. Add the Apparitition to that for even better movement options. In fact, in [[Scourge of the Broken Coast]] they are better at applying Gang Fighter than the fast Satyxis models.
 
Applying Henchmen to the '''Warriors''' mostly just fixes some of their natural weaknesses:
 
* They hit hard, but are a bit inaccurate. The +2 MAT fixes that.
* They're a bit slow, and Apparaition fixes that.
* In terms of durability they're also DEF 12 but with no other natural DEF buffs, the +2 DEF from Henchmen becomes "nice" rather than "awesome".
: Also they're ARM 15 plus [[Tough]] rather than 16 plus Wall of Steel, so stacking Agathia's Death Shroud bonus on them does less than it does for Knights.
* One advantage they do have over Knights is that their mini-feat brings back destroyed models. Do you love having Henchmen? How does getting an extra d3+1 during the game sound?
 
===Feat thoughts===
Agathia's feat provides several different bonuses to your army including faction wide stealth, faction wide ghostly, and battlegroup teleport at the end of activation. Each one of these buffs can be powerful in turn and should be leveraged if possible.
 
Against a gunline with limited anti-stealth tech, it may be worth using this feat for this buff alone. You can rush your army into position to threaten objectives forcing enemy gunlines to move forward or lose on scenario.
 
Faction wide ghostly is a huge buff. In anticipation of using this feat, take advantage of the terrain. Cover from walls, blocking LOS obstruction, and patches of rough terrain to restrict enemy movement.
 
The last element of the feat is a short teleport, don't underestimate the utility of this. It can be used to dive into protective terrain like a forest's concealment or cover from a wall or trench. After charging an enemy, you can teleport out of the way so another one of your units can move in and continue the attack if the enemy survived. Without this, you might be hard pressed to to fit more than one heavy warjack around some targets.
 
===Spell thoughts===
* '''Ghost Walk''' is an awesome mobility spell, allowing the model/unit to benefit from a combination of [[Parry]] and [[Pathfinder]]+. A great tool for positioning and making the most of the terrain on the table. It's often worth bringing a [[Skarlock Thrall]] or [[The Withershadow Combine]] along just to cast this exactly where needed without depleting Agathia's focus or restricting her movement.
* '''Hellfire''' The standard high-power "laser" of cryx. It's kind of long range, prevents tough and removes the victim from play once boxed. A great spell for spot removal of pesky solos.
* '''Hellwrought''' is a spell with unexpected utility, as not only does it make Deathjack an arm 21 snacking terror, the vengeance move it provides can allow drag jacks threat extension and shooting crab jacks the ability to aim. Because of its synergy with [[Shield Guard]], an [[Inflictor]] is also a great target for this spell. Helljacks like the arm buff, but even at arm 19 they are easy to kill or cripple in one round, limiting the value of the vengeance.
* '''Parasite''' is a fantastic debuff that gives Agathia a small ARM buff at the same time. Use it to weaken opposing heavy ARM targets to shred them with the rest of your forces.
* '''Vanish''' allows flexibility with positioning. While 3" isn't very far, being able to place yourself anywhere within that range can make getting to advantageous terrain easier. Also a Get Out of Melee free card if your opponent managed to get something Agathia can't deal with close but failed to finish her off.
 
===Battlebox Fights===
In a battlebox fight, two players who bought nothing but their Faction's starter set use everything in that box to play a game.
 
As a Cryx caster, Agathia is going to win through denying your opponent's strengths, superior mobility, and debuffs.
Ghostwalk and her feat will let the most dangerous element of your army reach the enemies most valuable.
Superior mobility on your arcnode will allow Agathia a sizeable board presence and to arc your most potent spells from a safe distance.
Parasite takes the cake on your spell list. Not only it will help you to remove heavily armored targets, with Dark Shroud it can often lead to excellent piece trades and assassination victories. Just don't forget to keep Agathia safe from retaliation. See Tips and Tricks.
 
===Drawbacks & Downsides===
* She relies heavily on her Bane Knight Henchmen. Anything that is good vs single wound infantry is going to give her a hard time.
* Agathia does not have any form of DEF debuffs so she has a hard time dealing with high DEF targets. On the other hand her Henchmen are quite accurate, and/or you can take naturally accurate troops such as the [[Satyxis]].
* [[True Sight]] casters (such as [[Issyria1]] or [[Kara Sloan]]) are a hard counter to the Stealth portion of Agathia's feat.
 
===Tricks & Tips===
* Using her feat, a warjack with the [[Drag]] ability can walk through LOS-blocking terrain, drag an enemy heavy towards your line, then teleport away. Leaving either the enemy heavy stranded somewhere useless or perhaps just standing in front of your army ready for a pummeling. And if your Dragging warjack misses, the teleport can help save its bacon.
* When it comes to her feat putting Ghost Walk on a unit, only one model from the unit needs to be in her control range for the entire unit to benefit.
* Her Death Shroud ability can be used to significantly increase the survivability of your warjacks in melee, combine it with Hellwrought to effectively give them +4 ARM. This works especially well with Cryx’s colossal warjacks as it is easier to hide Agathia behind a huge base. With + 4 ARM and a ton of hitpoints, the enemy will need to use a lot more resources to take out your colossal.
 
=List Building Advice=
===Strategy===
Her army list starts with one full unit of [[Bane Knights|Bane Knights + UA]]; the Henchmen buffs make them an auto-include for her in every theme except maybe Dark Host.
 
She doesn't want a large battlegroup, despite her feat and Hellwrought spell - she'd rather spend her focus casting spells than fuelling jacks. So she normally takes one arc node and two heavies, saving the rest of her points for troops.
 
When considering infantry, look for units that are most likely to need '''Ghostwalk''' and/or '''Parasite'''. Also she generally wants models that can hit accurately, as she has no to-hit buff.
 
===Theme Thoughts===
{{Header|Mercenaries / Partisans}}
 
* [[Asphyxious the Sanctified|Asphyxious4]] - Death Shroud, Ghostly, and Stealth on feat turn are all excellent buffs for delivering him. He also provides her army with easy access to Dark Shroud giving her army a -5 ARM swing if needed.
** Mercenary 'jacks are typically more durable than Cryx ones, but slightly less accurate. They can become even more durable in Black Industries with Carapace, or in Scourge they'll get Gang Fighter to fix up Mercs lower MAT.
** The durability of Merc jacks will be buffed by Death Shroud.
* [[Princess Delores Graciela]] - Unleashing her Bullet Hell on a Parasite target is a terrifying prospect for your opponent. Have Gaspy4 run a [[Toro]] to gain access to her.
* [[Steelhead Ironhead]] - If you employ the Princess and Death Archons in Scourge of the Broken Coast, this guy can increase their threat range by 2".
* [[Doctor Stygius]] - Your resident spellslave, who does it better than the Skallok Thrall.
 
{{Header|[[Theme - Scourge of the Broken Coast|Scourge of the Broken Coast]]}}
 
This theme is full of infantry that hit accurately, but not very hard. They can also sometimes struggle with rough terrain. So they make excellent use of Agathia's '''Parasite''' debuff as well as '''Ghostwalk'''. The Trolls and Ogrun especially like the Ghost Walk and Stealth from her feat to help them cross the board somewhat unscathed.
 
* Her Bane knights will will be able to proc Gang Fighter for her jacks, and with 2" reach and Reposition 3" they will do this very, very well.
* Her jacks with Gang Fighter will be absurdly hard-hitting.
* [[Darragh Wrathe]] - You can stack Mortal Fear and Death Shroud for an effective +4 ARM where the bubbles overlap. He can also Death Ride for an extra 1" of threat range on her and her Banes.
* [[Death Archon]] - They contribute to the ARM skew with Mortal Fear (doesn't stack with Darragh though). And they are powerful models in and of themselves. They are Mercenary models, though, so will be the only non-stealthed things on your feat turn.
 
* [[Barathrum]] & [[Kharybdis]] - Two of the best jacks in the Cryx stable, they love her feat to be even more mobile.
* [[Warwitch Siren]] - They are extra focus on a stick and have a neat Shadow Bind sword. They can be your Gang Fighter trigger if your Bane Knights are otherwise busy.
* [[Satyxis Gunslingers]] or [[Black Ogrun Smog Belchers]] are able to make to most out of her Parasite spell with their shooting.
* [[Black Ogrun Ironmongers]] - If you want an enemy heavy gone from the table, apply Parasite and wrenches to face. With Dismantle they will leave large dents in any jack at minimum. They also Curse and Repair for your jacks, which is neat.
 
{{Header|[[Dark Host]]}}


Oddly enough Agathia doesn't really do much for Bane models because they're already Ghostly and have Prowl. The main draw in this theme is having Bane Warriors as the Henchmen, and/or the buffs that can be applied to Agathia herself.
Additionally, you can place each friendly faction Cohort model currently in agathia's control range anywhere completely within 3 inches of its current location.  


* First off, the theme gives her [[Prowl]] and fog to hide in, letting her have stealth all game.
Shadowfall lasts for one turn.
* Secondly, she can benefit from [[Tartarus]]'s Veteran Leader. It applies to her offensive spells as well as her melee attacks (although hopefully she stays out of melee).
* Darragh Wrathe is also in this theme.
* Stealth from her feat can all but guarantee the Banes get to combat unscathed (if you feat early).
* The [[Wraith Engine]] combined with Death Shroud helps the list to skew armour.


{{Header|[[Black Industries]]}}
==Spells==
{{Spellbox|Ghost Walk}}
{{Spellbox|Hellfire}}
{{Spellbox|Hellwrought}}
{{Spellbox|Parasite}}
{{Spellbox|Vanish}}


* [[The Withershadow Combine]] or [[Skarlock]] are good for putting Ghost Walk out.
==Errata==
* Carapace and Hellwrought make a jack really not worth shooting at. An [[Inflictor]] can perform it's Shield Guard duty extremely well under these buffs.
{{Errata | name=Bane Witch Agathia | date = 2024-1-15| question = Does Agathia's feat affect cohort models outside her battlegroup (friendly and enemy)? | answer = Just her cohort models. | infernal = elswickchuck | linkname = PP Community forum | link = https://community.privateerpress.com/t/bane-witch-agathia/3135/2|infernalquote =100% Confirm its just her battlegroup (pps_Loren: Privateer Press Staff/Dev)}}
* Barathrum, Kharybdis, Asphyxious and Sirens are in this theme too.
[[Category:Errata]]


===Battlegroup===
==Changes and Updates==
* A [[Desecrator]] can get a free focus from her just by activating within 3" of her.
05/05/2024: Shadowfall Feat updated to reflect Errata.
* The [[Inflictor]] loves Hellwrought as it’s shield gives it a respectable armour and shield guard lets you trigger vengeance.
* From: Additionally, you can place each Cohort model currently in Agathia's control range anywhere completely within 3 inches of its current location.
* A [[Kraken]] can reach an absurd statline in Scourge of the Broken Coast: +2/+2 to melee from Gang Fighter, +2 to hit for melee/ranged with Curse from [[Black Ogrun Iron Mongers]], +3 damage from its own corpse rules, +2 damage with Dark Shroud from [[Asphyxious4]], +6 ARM between Hellwrought, Mortal Fear and Death Shroud.
* To: Additionally, you can place each friendly faction Cohort model currently in Agathia's control range anywhere completely within 3 inches of its current location.


=Other=
==Trivia==
===Trivia===
* Released in [[Prime Mk3]] (2016.06) in the battlebox set
* Released in [[Prime Mk3]] (2016.06) in the battlebox set
* Resculpted in 2021 as a standalone model.
* Resculpted in 2021 as a standalone model.


===Video Battle Reports===
==Lore==
* [https://www.youtube.com/watch?v=g3Hu6hOvNL4 2019.05 Encounter Wargaming], vs [[Helynna1]]
''Once regarded as both prisoner and oracle, Bane Witch Agathia is one of the more unusual weapons in Cryx’s arsenal. In life she was valued for her insight into the occult, and the tragic circumstances of her death only increased her worth to the dark lords of the Nightmare Empire. Though presently more pawn than queen, Agathia has begun to assert her will, and she may yet find a way to choose her own fate.''
* {{VBR}}
 
===Other Cryx models===
{{Index Cryx}}
 
===Rules Clarifications===
{{RCbox2
|Name=Agathia
|list=* Agathia is a [[Bane]]. ('''[http://privateerpressforums.com/showthread.php?255274-Does-Agathia-count-as-a-Bane&p=3590719&viewfull=1#post3590719 Infernal Ruling]''')
}}
 
{{RC Warcaster}}
 
{{RC Magical Weapon}}
 
{{RC Undead}}
{{RC Apparition}}
{{RC Death Shroud}}
{{RC Ghostly}}
{{RC Henchmen}}
{{RC Irregulars}}
{{RC Cull Soul}}
 
{{RC Ghost Walk}}
{{RC Hellfire}}
{{RC Hellwrought}}
{{RC Parasite}}
{{RC Vanish}}

Latest revision as of 00:03, 3 November 2024

Cryx Dark Host Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = free6771515712
-
-

Model Advantages and Abilities


Apparition
During your Control Phase, place this model anywhere completely within 2 inches of its current location.

No errata for Apparition (Create)


Dark Shroud
While within 2 inches of this model, enemy models suffer -2 ARM.

No errata for Dark Shroud (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the melee weapons of cohort models in this model's battlegroup.
Blood Shadow - If this attack boxes a living or undead model, this model can gain Incorporeal for one round.
No errata for Field Marshal (Create)
No errata for Blood Shadow (Create)
Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Cull Soul - When a living enemy model is destroyed within 2 inches of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
No errata for Soul Taker (Create)
No errata for Cull Soul (Create)



Weapons

Death Kiss
 RNG   ROF   AOE   POW   LOCATION 
2 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Blood Shadow
If this attack boxes a living or undead model, this model can gain Incorporeal for one round.

No errata for Blood Shadow (Create)

Feat: Shadowfall

Models in Agathia's battlegroup currently in her control range are affected by Ghost Walk.

Additionally, you can place each friendly faction Cohort model currently in agathia's control range anywhere completely within 3 inches of its current location.

Shadowfall lasts for one turn.

Spells

Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Hellfire Cost RNG AOE POW DUR OFF
3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
No errata for Hellfire (Create)
Hellwrought Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target Cohort model in the spellcaster's battlegroup gains +2 ARM and Retaliation.
Template:Vengeance Edit description
Template:Righteous Vengeance Edit description
Template:Swift Vengeance Edit description
Template:Retaliation Edit description

These 4 abilities are essentially the same ability, the difference being:

  • Vengeance is found on units and triggers when a model in the unit dies
  • Righteous Vengeance is found on independent models and triggers when a nearby faction friend dies.
  • Swift Vengeance is found on independent models and triggers when a nearby faction or non-faction friend dies.
  • Retaliation is on a single model and triggers when itself is damaged.

Template:RC Vengeance
No errata for Retaliation (Create)

No errata for Hellwrought (Create)
Parasite Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.
No errata for Parasite (Create)
Vanish Cost RNG AOE POW DUR OFF
1 Self - - - No
Place the spellcaster anywhere completely within 3 inches of its current location. Vanish can be cast only once per activation.
No errata for Vanish (Create)


Errata

  Bane Witch Agathia (2024-1-15)
Question: Does Agathia's feat affect cohort models outside her battlegroup (friendly and enemy)?
Answer: Just her cohort models.
Explanation: 100% Confirm its just her battlegroup (pps_Loren: Privateer Press Staff/Dev)
Infernal Ruling: elswickchuck - PP Community forum

Changes and Updates

05/05/2024: Shadowfall Feat updated to reflect Errata.

  • From: Additionally, you can place each Cohort model currently in Agathia's control range anywhere completely within 3 inches of its current location.
  • To: Additionally, you can place each friendly faction Cohort model currently in Agathia's control range anywhere completely within 3 inches of its current location.

Trivia

  • Released in Prime Mk3 (2016.06) in the battlebox set
  • Resculpted in 2021 as a standalone model.

Lore

Once regarded as both prisoner and oracle, Bane Witch Agathia is one of the more unusual weapons in Cryx’s arsenal. In life she was valued for her insight into the occult, and the tragic circumstances of her death only increased her worth to the dark lords of the Nightmare Empire. Though presently more pawn than queen, Agathia has begun to assert her will, and she may yet find a way to choose her own fate.