Grendel: Difference between revisions

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(Created page with "Cryx Necrofactorium Heavy Warjack Category:Cryx Category:Necrofactorium [[Category:Heavy] Category:Warjack Category:Prime Category:MKIV Category:Cohort ==Model stats and abilities== {{Model-stats | name = Grendel | base = 50mm | hp = 28 | spd = 6 | mat = 8 | def = 13 | arm = 18 | cost = 16 - 18 | fa = C |abilities= {{AbilitySingle|Trample Power Attack}} {{AbilitySingle|Slam Power Attack}} {{Ab...")
 
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===Weapons===
===Weapons===
{{Magnet|name=Salvage Ripper|cost=-
{{Weapon|weapon=Salvage Ripper| type = M | rng = 2 | rof =- | aoe = - | pow = 16| loc = X2 (L&R)| abilities={{AbilityCritical|Shred}}{{AbilitySingle|Vice Clamp}} }}
|weapons=
{{WeaponTable|weapon=Salvage Ripper| type = M | rng = 2 | rof =- | aoe = - | pow = 16| loc = X2 (L&R)| abilities={{AbilityCritical|Shred}}{{AbilitySingle|Vice Clamp}} }}
}}  


==Warjack Rules==
==Warjack Rules==

Latest revision as of 23:32, 2 November 2024

Cryx Necrofactorium Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARM
Health = 28
FA = C
Cost = 16 - 18681318
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Aggressive
This model can run or charge without spending a focus point.

No errata for Aggressive (Create)

Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)




Drag Below
During this model's activation, immediately after resolving an attack in which it boxed an enemy warrior model, this model can use Drag Below. The boxed model is removed from play and this model can immediately make a full advance, then perform a Dig In special action, and then its activation ends.

No errata for Drag Below (Create)


Extended Control Range
When checking to see if this model is in its controller's control range, double the range.

No errata for Extended Control Range (Create)


Finisher
This model gains an additional die on damage rolls against damaged models.

No errata for Finisher (Create)



Weapons

Salvage Ripper
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 X2 (L&R)
Critical Shred
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Shred
After the attack is resolved, this model can make one additional attack with this weapon against the model hit.
No errata for Shred (Create)




Vice Clamp
An enemy model with an equal or smaller base hit by this weapon suffers -2 DEF and cannot advance while within this model's melee range for one round.

No errata for Vice Clamp (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Lore