Defender: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Heavy]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Defender
| base= 50 mm
| base= 50 mm
| hp    = 30
| hp    = 30
| spd  = 4
| spd  = 5
| mat  = 7
| mat  = 7|rat=6
| def  = 11
| def  = 12
| arm  = 19
| arm  = 18
| fa    = 4
| fa    = 4
| cost  = 11
| cost  = 12
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
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{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Heavy Barrel|type = R |rng = 16 |rof = 1 |aoe = -|pow = 15| loc = L|abilities=}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Shock Hammer|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Cortex Damage}}}}


== Warjack Rules ==
== Warjack Rules ==
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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
* Released in [[Prime|Warmachine: Prime]] (2003)


===Mk3 to Mk4===
===Mk3 to Mk4===


==Lore==
==Lore==
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. The Defender employs its long, heavy barrel cannon for unprecedented long-range and accurate firepower without sacrificing its effectiveness in melee.''
''The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. The Defender employs its long, heavy barrel cannon for unprecedented long-range and accurate firepower without sacrificing its effectiveness in melee.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Defender.jpg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 7
| rat  = 6
| def  = 12
| arm  = 18
| hp    = 30
| cost  = 14
| fa    = U
}}
{{Warjack}}
===Abilities===
* {{Construct}}
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Heavy Barrel|16|15|loc=Left| }}
{{Melee-loc|Shock Hammer|1|6|17|loc=Right|
* {{Cortex Damage}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Defender is heavy jack, boasting a high-powered gun with near-unparalleled range, and a melee weapon, which is quite dangerous with its cortex damage. This jack almost always ends up compared to the [[Hunter]], Cygnar's other long-range jack:
{{Hunter Defender comparison}}
===Combos & Synergies===
* [[Heavy Metal]] - This theme offers extended deployment zone, enabling you to to lob shells up to half of the board from turn 1.
** [[Long Gunners]] - The Defender's shot is the best quality firepower in Cygnar's arsenal barring the colossi. It is a frustrating scenario, if it gets intercepted by a shield guarding Servitor in a [[Destruction Initiative]], or saved by an eligible Sac Pawn / Sucker! infantry. Clear off them with Long Gunners, then let the Heavy Barrel sing.
** [[Kraye]] - The Defender is prone to be jammed by cheap infantry to negate its gun. Between Admonition and Iron Horse it becomes anything but easy. With the boosted mobility the Defender often gets to use its powerful hammer too, beating light beasts and jacks into submission, and frying the cortices of the heavies.
** [[Siege1]] really likes strong, long range shooting, but a 2 pts upgrade for [[Triumph]] is usually a no-brainer choice with him.
** [[Captain Kara Sloan|Sloan]] - Her battlegroup usually includes one, or even 2 of these. Fire Group makes their threat range extremely long and Guided Fire keeps them very accurate regardless (and you don't even have to risk putting a 2nd focus on them outside of feat turn).
** [[Caine's Hellslingers|Caine3]] - Caine likes jacks with more shots to his feat, but sometimes all you need is a POW 18-20 shot to finish off your enemy.
** [[Journeyman Warcaster]] - You don't have to worry about your lousy CTRL range, if you can stay way back from the frontline.
* [[Gravediggers]] - Most of the Trencher lists lack serious armor cracking capabilities. The Defender is an ideal solution for that.
** [[Rangers]] - Whenever you play Gravediggers, bring them - an effective RAT8 ensures that very few target will escape.
* [[Sons of the Tempest]] - If your caster lacks [[Snipe]], or just want to spent it elsewhere, put the Defender under the care of an [[Arcane Tempest Gun Mage Officer|ATGM Officer]].  You have the option for a RNG 20" POW 17 shot between [[Snipe]] and Take Aim! To really make that count. Add in [[Lieutenant Bastian Falk|Falk]] and [[Captain Arlan Strangewayes|Strangewayes]]' Empower to the mix, and now we're talking about a boostable POW 19 shot.
===Drawbacks & Downsides===
*  You pay for both its excellent gun, and its close combat prowess, even if you don't use both of them.
** If you just want shooting the [[Hunter]] hits about as hard for 30% off.
** If you want a brawler, go for the [[Ironclad]]
** If you are willing to give up on its melee prowess for an improved gun and utility, [[Triumph]] is only a 2 pts upgrade - either with [[Siege]] or in the [[Gravediggers]] theme.
** If you want a mix and are willing to have a shorter range, encouraging you to get closer to the melee the [[Reliant]] is one point less and the [[Avenger]] one point more.
===Tricks & Tips===
* Remember that every swing of the Defender's hammer is more accurate and harder hitting than the main gun - and that three hits means that an enemy warjack is almost unable to fight back. The Defender is a melee heavy that uses its gun to soften the enemy up not the purely ranged heavy people think it is.
=Other=
===Trivia===
* Released in [[Prime|Warmachine: Prime]] (2003)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Cortex Damage}}

Latest revision as of 18:32, 31 October 2024

Cygnar First Army Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 125761218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Heavy Barrel
 RNG   ROF   AOE   POW   LOCATION 
16 1 - 15 L
Shock Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R
Critical Cortex Damage
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Cortex Damage
The warjack directly hit by this attack suffers 1 damage point to its first available Cortex system box.
No errata for Cortex Damage (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. The Defender employs its long, heavy barrel cannon for unprecedented long-range and accurate firepower without sacrificing its effectiveness in melee.