Press Gangers: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Unit]]
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Unit]]


[[Category:Mercenary]]
[[Category:Legacy Mercenary]]
[[Category:Talion Charter]]
[[Category:Talion Charter]]
[[Category:Privateer]]
[[Category:Privateer]]
Line 26: Line 26:
== Weapons ==
== Weapons ==


{{Weapon|weapon=Club|type=M|rng=1|rof=-|aoe=-|pow=9|loc=-|abilities={{AbilityOptions|Death Toll|non-character Privateer}} }}
{{Weapon|weapon=Club|type=M|rng=1|rof=-|aoe=-|pow=9|loc=-|abilities={{AbilitySingle|Death Toll|non-character Privateer}} }}




Line 35: Line 35:


==Release Trivia==
==Release Trivia==
==Battle Reports==
==Videos==
==Lore==
''Press Gangers are recruited to replace lost deck hands - and these hardened sea dogs have spent their life upon the waves - travelling from port to port. They frequent the local bars in rowdy gangs - subjecting the locals to beatings, often resulting in the forcible recruitment of new members...''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Press Gangers.jpeg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 5
| rat  irrelevant
| def  = 13
| arm  = 11
| cmd  = 6
| hp    = 1
| size  = 6{{or}}10
| cost  = 7{{or}}12
| cost_note = 1.2 pts each
| fa    = 2
}}
'''[[Mercenary]]''' - This unit will work for {{Crucible Guard mercenary}}, {{Cryx Mercenary}}, {{Cygnar Mercenary}}, {{Khador Mercenary}}, or {{Menoth Mercenary}}.
===Abilities===
* '''''Entire Unit
** {{Ambush2}}
** {{Advance Deployment}}
** {{Tough}}
** {{Gang}}
** {{Shanghai}}
* '''''Lass
** She has +1 CMD.
** {{Officer}}
** {{Seduction}}
===Weapons===
'''Hand Weapon''' - 0.5" reach, POW 3, P+S 9 melee weapon.
===Theme Forces===
* '''''Mercenaries
** {{Operating Theatre}} ''Only if a [[Cephalyx Dominator]] is attached''
** {{The Talion Charter}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army.
** Furthermore, Mercenaries can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Press Gangers punish your opponent for bringing living infantry. They die fast but come back almost as quickly. If your opponent brought warrior models, that is. If not, Press Gangers are weak against high ARM jacks and beasts. Assuming your opponent does not quickly deal with them, the unit can become quite large. They're either the first wave chaff with a tiny bit of jamming ability to deliver your real force or they're ambushing. But at 7 points for a minimum unit of advance deploying or ambushing tough models what do you expect? You get what you pay for, and for their cost Press Gangers aren't bad.
=== Combos & Synergies ===
Press Gangers are part of the normal Pirate boat and synergies with other Sea Dogs (by giving them more members) as well as [[Captain Phinneus Shae]]
* [[First Mate Hawk]] more hitting power against warrior models.
* [[Bosun Grogspar]] because he prevents them getting knocked down
* [[Doc Killingsworth]] 4+ Tough
* [[Lord Rockbottom]] - his coins normally go on better models
* [[Bloody Bradigan]] gets enabled to beat things up.
* [[Fiona the Black]] likes either ambushing or advance deploying models to channel through.
=== Drawbacks & Downsides ===
* Downright awful stats.
* Gang is the only way they hit most targets - so they need to double team and bunch up.
* Vulnerable to blast damage.
* The Lass is an Officer model, not a Leader model, so you can't Field Promote a Grunt to replace her. When she dies, you lose Seduction entirely.
=== Tricks & Tips ===
* Press Gangers can add grunts to their own unit. So, split your unit up to "Daisy Chain" more Press Gangers. For instance:
** Send 6 Gangers into 3 enemy models, and 4 Gangers into 4 different enemies.
** When one of the first 6 trigger Shangai, place the new Press Ganger next to one of the other 4 so that he can (potentially) trigger Shangai too.
=Other=
===Trivia===
===Trivia===
* Sculptor: Todd Harris
* Sculptor: Todd Harris
* Originally the guy with the lantern was the officer and the Lass was a grunt with special rules.
* Originally the guy with the lantern was the officer and the Lass was a grunt with special rules.
* Some players like buying models from other factions and converting them with pirate hats to represent people shanghai'd. This is why you occasionally see a [[Gallows Grove]] with a pirate hat (or other ridiculous model) as a member of the [[Sea Dog Boarding Crew]].
* Originally released in [[Pirates|Pirates of the Broken Coast]] (2007)
* Originally released in [[Pirates|Pirates of the Broken Coast]] (2007)
==Battle Reports==


===Other Theme Forces===
==Videos==
{{Cryx merc unit themes}}
{{Cygnar merc unit themes}}
{{Khador merc unit themes}}
{{Menoth merc unit themes}}
{{CG merc unit themes}}


===Other Mercenary models===
==Lore==
{{Index Mercenaries}}
''Press Gangers are recruited to replace lost deck hands - and these hardened sea dogs have spent their life upon the waves - travelling from port to port. They frequent the local bars in rowdy gangs - subjecting the locals to beatings, often resulting in the forcible recruitment of new members...''
 
===Rules Clarifications===
{{RC Gang}}
{{RC Shanghai}}
{{RC Seduction}}
{{RC Officer}}
{{RC Tough}}
{{RC Advance Deployment}}
{{RC Ambush}}

Latest revision as of 21:41, 3 November 2024

Mercenary Privateer Talion Charter Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 4
Cost = 5 for 5 grunts651311
Cost per model = 1
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)



Weapons

Club
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Death Toll
When this weapon boxes a living enemy warrior model, remove that model from play and return one Grunt to a friendly non-character Privateer unit within 8 inches of this model. Place the Grunt within 2 inches of another model in that unit. The Grunt must forfeit its Normal Movement and Combat Action the turn it is put into play.

No errata for Death Toll (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Trivia

  • Sculptor: Todd Harris
  • Originally the guy with the lantern was the officer and the Lass was a grunt with special rules.
  • Originally released in Pirates of the Broken Coast (2007)

Battle Reports

Videos

Lore

Press Gangers are recruited to replace lost deck hands - and these hardened sea dogs have spent their life upon the waves - travelling from port to port. They frequent the local bars in rowdy gangs - subjecting the locals to beatings, often resulting in the forcible recruitment of new members...