Zevanna Agha, the Fate Keeper (Khador): Difference between revisions

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Template:Khadbox This model is playable only in an Unlimited format.


Having released the godlike Defiers from Urcaen to suit her own ends, Zevanna Agha has many plans in motion. Only time will reveal her true goals, but for now she is content to join in the chaos the grymkin bring. Her hope is that those fated for greatness will be strengthened by the crucible of the Wicked Harvest and that the Defiers will aid in forestalling an otherwise imminent doom. - Fluff is taken from her Grymkin entry

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Battle Engine

Feat: Hour of Reckoning

The Old Witch gains the benefit of all 5 of her Arcane Machinery effects this activation. (Refer to her abilities)

Abilities

Weapons

Carrion Crows
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
12 1 Template:Star - Template:-
Stomp (x2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 3 15 1 Each Side

Spells

{{Category: Template:Boundless ChargeTemplate:Curse of ShadowsTemplate:ReconstructTemplate:ScourgeTemplate:Windstorm }}[[Category: Template:Boundless ChargeTemplate:Curse of ShadowsTemplate:ReconstructTemplate:ScourgeTemplate:Windstorm ]]


Theme Forces


Thoughts on Old Witch2

Old Witch2 in a Nutshell

The new Old Witch focuses on denying large sections of the board from the enemy using windstorm and her gun to deliver her army.

Old Witch2 and Old Witch3 are very similar (they even use the same physical model!), with the only differences being:

  • #2 is a Khador warcaster, #3 is a Grymkin warlock.
  • #3 has a rule that lets it use a feat despite being a Grymkin.
  • One of their spells has a different name, but it's effectively the same spell (it just swaps the word "warjack" for the word "warbeast").
  • One of their Arcane Machineries is actually different:
    • #2 has Power Magnifier which gives warjacks extra focus
    • #3 has Hellhole which returns Grymkin troops to play

Feat thoughts

Gaining all the effects will greatly simplify decisions on feat turn, even if it is not particularly inventive. Due to having both reduced cost of spells and the ability to fully fuel a jack for 1 focus the Old Witch will have a large amount of virtual focus to play with on feat turn. The trick is to balance her spell casting and Jack support without overly exposing the Witch herself.

Her feat will allow her to cast her short RNG high cost offensive spells and shoot her Carrion Crows to further debuff the enemy before sending in a heavy which will now have no issue hitting its target at -4 DEF and -2 ARM.

Charge of the warjacks - one usage of her feat could be to launch an assault of your warjacks (up to 3 jacks for optimal effect).

  • Using Arcane Calibrations you can cast Boundless Charge for 1 focus each. Range Amplifier will allow you to cast Boundless Charge from 11".
  • Using Power Magnifier you can spend 1 focus to give each jack 2 focus.
  • Divinator allows your warjacks to reroll failed attacks.

Spell thoughts

  • Boundless Charge: +2" and pathfinder on the charge makes slow Khador Jacks less slow. Outside the Jaws of the Wolf theme Pathfinder is relatively uncommon on Khador heavies (excluding the Kodiak, and Grolar) making it well worth it in certain match ups. Of special note is that the Old Witch can have this spell cost 1 FOC using her Arcane Calibration ability and it "saves" the 1 FOC that charging a Jack normally costs. Also remember that while Arcane Calibration is active, you can cast Boundless charge on all your warjacks for a ridiculous focus points cost.
  • Reconstruct Beware grievous wounds and remove from play effects which bypass this from triggering.
  • Windstorm Windstorm along with Vexing Alignment gives you army some cover against RNG 14 and less shooting, and allows models up to 4" in front of her the same luxury. Be careful to avoid jamming the Old Witch however as she often likes to go first during your turn, and her huge base is difficult to maneuver if you have high value models huddled at her base to avoid shooting.

Drawbacks & Downsides

  • She is a Huge Base and has very low defense for a caster; Windstorm will shorten enemy ranged threat ranges, but she is a sitting duck if she can't cast Windstorm or your opponent can get close enough.
  • Her RAT and MAT is very low meaning getting hits with her will rely on Future Sight and her Crow Guns Blind effect.

Tricks & Tips

  • Reinholdt "reloading" ability (especialy with Divinator) makes Carrion Crows extremely efficent way to weak large numbers of enemies and screen your units.
  • Despite the Repairable and Battle Engine rules, she's still a living model, and thus affected by rules and abilities which interact with such models (Life drinker, Bleed, Butcher 3's feat, Poison, Annoyance, Burning Ash, etc.).

List Building Advice

Strategy

The Old witch does ranged assassination well along with delivering melee troops into gun-lines using Windstorm and vexing alignment. Her perfect match up would see her facing an enemy gun-line that she can cover her army against and soften up with her own ranged models. Once she advances far enough to deliver her melee troops she most often feats for the increased focus efficiency it provides and sends in her jacks and melee infantry.

When selecting models for the old witch think about how you will use Windstorm; will you cover your own shooting models from your enemy and try and attrition from range or will you cover your melee troops from your opponent until they can get off their charges? Balancing the two types of play is important to how your list will function on the table.

Theme Thoughts

The best theme to take her in is probably any theme, because she is able to protect her troops from shooting, which is something all the themes available to her struggle with. She is also able to unjam with her gun, which is great for melee troops and jacks and her damage buff works for everything as well. He kit is so generic that there isn't really anything that doesn't work well with it and at the same time it is powerful enough to warrant competitive play.

Template:Header In AK she regains one point of health more when repaired thanks to the theme benefit and Curse of Shadows make the MoW hit as hard as heavy warjacks once they get in there, which Windstorm ensures.

Template:Header In WoW she has access to Ruin as a great reconstruct and boundless target, and since Curse is a debuff on the enemy models, not a buff on your own, you can circumvent Spell Ward on the Doom Reavers, which hit like trucks on the charge. Her bird gun also means the Koldun Lords and Ternion can focus on spreading debuffs and clouds rather than unjamming Doomies.

Template:Header In Jaws she can run jack heavy, which she does very well due to power magnifier, boundless charge and reconstruct. Windstorm and bird again make sure your melee jacks get there.

Template:Header In WGK she gains sac pawn which is the best way to keep her huge base safe from being shot of the board outside of her Windstorm range. Curse of Shadows naturally synergies with gunlines, because it doesn't need your troops to be in melee with the target and POW 12 brutal damage rockets hurt! Also she can bring Beast-09 here as a great boundless charge and reconstruct target, as well as an additional layer of safety.

Template:Header

  • Reinholdt - He can reload her bird... yeah nobody knows how it works, maybe he offers it some corn or something. The important part is that you can shoot twice and anti stealth or a reroll is also nice to boot.
  • Hermit - He lets you stack damage buffs or give Scourge +2 to hit. Mad Visions also keeps her save from danger once.
  • Ogrun Bokur - Expensive compared to other options, but a good way of keeping her alive that doesn't fill the Attachment slot
  • Croe's Cutthroats - Prey and Curse of Shadows make them very dangerous combatants and with Repo 5" they can hide in her Windstorm after shooting.

Battlegroup

  • Rager - Given that there's lots of support models vying for her Attachment slot, keeping her alive is a task that might fall to a 'jack. The Rager offers a cheap source of Shield Guard.
  • Devastator and Spriggan - These 'jacks often struggle to hit, which makes them good targets for Divinator.
  • Grolar - Power Magnifier is a good tonic for the Grolar's greedy Focus requirements.
  • Destroyer - It shoots with POW 16 at Cursed targets. Divinator is also amazing for it due to the poor RAT.

Other

Trivia

  • Released with the Grymkin Faction launch (2017.06). She was released simultaneously with Old Witch3, who is a Grymkin warlock. In fact they use the same physical model and 95% the same in-game rules.
  • The device on Scrapjacks back was made by contacts Zevannah had in the Strangelight Workshop (essentially the Iron Kingdoms equivalent of the Ghostbusters.)

Video Battle Reports

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Magical Damage Template:RC Black Wings

Template:RC Warcaster Template:RC Battle Engine Template:RC Pathfinder Template:RC Dual Attack Template:RC Repairable Template:RC Arcane Machinery Template:RC Arcane Calibrations Template:RC Divinator Template:RC Power Magnifier Template:RC Range Amplifier Template:RC Vexing Alignment

Template:RC Boundless Charge Template:RC Curse of Shadow Template:RC Reconstruct Template:RC Scourge Template:RC Windstorm