Satyxis Gunslingers: Difference between revisions

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{{Cryxbox
[[Cryx]] [[Blackfleet]] [[Unit]]  
|n={{Satyxis}} Gunslimgers
|{{Cryx}} {{Unit}} }} [[Category: Model]]
{{4P|'''Black Fleet'''}}


''Storming the decks of ill-fated ships to the crackle of gunfire and flashes of brilliant green light, Satyxis gunslingers channel their unique blood magic through the barrels of their pistols. As hybrids who combine the dark rites of the Satyxis and the intuitive magic of the gun mage’s art, gunslingers weave fell sorcery to sow death and destruction among the enemy ranks.''
[[Category:Cryx]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Blackfleet]]
[[Category:Satyxis]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grunt
| image = Satyxis Gunslingers.jpg
| base= 30mm
| base  = Small
| hp    = 1
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 6
| mat  = 6
| rat   = 7
| rat = 7
| def  = 14
| def  = 14
| arm  = 12
| arm  = 12
| cmd  = 6
| hp    = 1
| size  = 3
| cost  = 6
| cost_note = 2 pts each
| fa    = 2
| fa    = 2
| cost  = 5 (3 Grunts)
|cpm= 1.6
| abilities =
{{AbilitySingle|Gunfighter}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dodge}}
}}
}}


===Abilities===
== Weapons ==
* {{Gunfighter}}
{{Weapon|weapon= Horns|type = M |rng = 1|rof = - |aoe = - |pow = 8| loc = -| abilities = {{AbilityCritical|Knockdown}}}}
* {{Dodge}}


===Weapons ===  
{{Weapon|weapon= Magelock Pistol|type = M |rng = 10|rof = 1|aoe = - |pow = 10| loc = X2| abilities ={{AbilityOptions|Attack Type|Feedback|Heart Seeker}}{{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}} }}
* '''Magelock Pistol (x2)''' - 10" range, POW 10 ranged attacks
** {{Magical damage}}
** {{Attack Type}}
*** {{Black Penny}}
*** {{Heart Seeker}}
*** {{Feedback}}
* '''Horns''' - 0.5" reach, P+S 8 melee attack
** {{Critical Knockdown}}


===Theme Forces ===
== Unit  Rules ==
* '''''Cryx
{{Category:Unit}}
** {{Scourge of the Broken Coast}}


* '''''Other Factions
==Errata==
** '''[[Infernal]]''' players can use this model/unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.
No Errata specifically for this model.  


== Changes and Updates ==
===Release Trivia===
* Released in [[Prime Mk3]] (2016)


=Thoughts on {{PAGENAME}}=  
===Mk3 to Mk4===
==={{PAGENAME}} in a nutshell===
Satyxis Gunslingers are a highly fragile units with decent shooting ability. However, they provide Cryx with a great deal of utility, which alone can be enough to justify their inclusion to several lists.


POW 10 shots may pale in comparison to the firepower in other factions, but other factions do not readily have the access to ARM debuffs that Cryx does.
===Combos & Synergies===
* [[Skarre2]]: Her Black Spot spell can double the number of ranged attacks you get.
* Any [[Parasite]] caster can let them trigger their Feedback ability reliably.
* [[Satyxis Raider Captain]] gives them immunity to knockdown, although that won't come up too often on a ranged unit.
* [[Severa Blacktide]] gives them Gun & Run, making them much more mobile.


===Drawbacks & Downsides===
==Battle Reports==
* They're pricey for single-wound models, and pretty much any hit will kill them. In fact it can actually be difficult to find a hit that won’t kill them on average rolls.
===Tricks & Tips===
* Your guns are almost always better in melee than your horns.
* If you get a free strike vs a target you have almost no hopes of damaging with your gun, use the horns and hope for a critical knockdown.


==Videos==
==Lore==


=Other=
===Trivia===
* Released in [[Prime Mk3]] (2016)


===Other Cryx models===
''Storming the decks of ill-fated ships to the crackle of gunfire and flashes of brilliant green light, Satyxis gunslingers channel their unique blood magic through the barrels of their pistols. As hybrids who combine the dark rites of the Satyxis and the intuitive magic of the gun mage’s art, gunslingers weave fell sorcery to sow death and destruction among the enemy ranks.''
{{Index Cryx}}
===Rules Clarifications===
{{RC Magical damage}}
{{RC Attack Type}}
{{RC Black Penny}}
{{RC Heart Seeker}}
{{RC Feedback}}
{{RC Knockdown}}
{{RC Gunfighter}}
{{RC Dodge}}

Latest revision as of 15:11, 28 January 2025

Cryx Blackfleet Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 5 (3 Grunts)6671412
Cost per model = 1.6
-

Model Advantages and Abilities

Gunfighter
Gunfighter
When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

No errata for Gunfighter (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum





Weapons

Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Magelock Pistol
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 X2
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Feedback - When this weapon damages a warjack that is part of a battlegroup, the warjack's controller suffers 1 damage point.
Heart Seeker - Gain an additional die on damage rolls resulting from this attack. Discard the lowest die in each roll.
No errata for Attack Type (Create)
No errata for Feedback (Create)
No errata for Heart Seeker (Create)



Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

Mk3 to Mk4

Battle Reports

Videos

Lore

Storming the decks of ill-fated ships to the crackle of gunfire and flashes of brilliant green light, Satyxis gunslingers channel their unique blood magic through the barrels of their pistols. As hybrids who combine the dark rites of the Satyxis and the intuitive magic of the gun mage’s art, gunslingers weave fell sorcery to sow death and destruction among the enemy ranks.