Flame Bringers: Difference between revisions

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{{Protbox|{{Protectorate}} {{Flameguard}} {{Daughters of the Flame}} {{Unit}} }} [[Category: Model]]
[[Protectorate of Menoth]] [[Temple Guardians]] [[Unit]]
{{4P|'''Temple Guardians'''}}


''When the need arises for great mobility, the most skilled riders of the Daughters of the Flame mount up for war. Flame Bringers engage their enemies at full gallop while riding with incredible skill and blinding speed. With their twin swords these masters of mounted combat slice through their enemies with fluid grace and precise lethality.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = {{PAGENAME}}
[[Category:Unit]]
| image = FlameBringers.jpg
 
| base  = Large
 
==Model stats and abilities==
{{Model-stats
| name  = Grunt
| base  = 50 mm
| hp    = 5
| spd  = 9
| spd  = 9
| str  = 5
| mat  = 7
| mat  = 7
| rat  irrelevant
| def  = 14
| def  = 14
| arm  = 15
| arm  = 15
| cmd  = 9
| fa = 2
| hp    = 5
| cost = 9
| size  = 3{{or}}5
| cpm = 3 (3 grunts)
| cost  = 10{{or}}16
|abilities=
| cost_note = 3.2 pts each
{{AbilitySingle|Unstoppable}}
| fa    = 2
{{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}{{AbilitySingle|Cavalry}}
{{AbilitySingle|Acrobatics}}
{{AbilitySingle|Reposition|5}}{{AbilitySingle|Side Step}}
}}
== Weapons ==
{{Weapon|weapon=Sword|type = M |rng =1|rof = - |aoe = - |pow =9| loc = X2| abilities ={{AbilitySingle|Weapon Master}}
{{AbilityOptions|Critical|Grievous Wounds}}
}}
}}
=== Abilities===
* {{Cavalry}}
* {{Parry}}
* {{Pathfinder}}
* {{Reposition 5}}
* {{Side Step}}


===Weapons ===
== Unit Rules ==
* '''Sword (x2)''' - 0.5" reach, P+S 9 melee attacks.
{{Category:Unit}}
** {{Weapon Master}}
** {{Critical Grievous Wounds}}
* '''Mount''' - 0.5" reach, POW 10 mount attack.
===Theme Forces ===
* '''''Protectorate
** {{Guardians of the Temple}}
** {{Warriors of the Old Faith}}. They gain [[Line Breaker]] in this theme.


* '''''Other Factions
== Changes and Updates ==
** '''[[Infernal]]''' players can take this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army.
===Release Trivia===
** '''[[Khador]]''' players can take this unit in the {{Warriors of the Old Faith|notbold=}} theme. The gain [[Line Breaker]] in this theme.
** '''[[Mercenary]]''' players can take this unit in the {{Llaelese Resistance|notbold=}} theme. They become [[Llaelese]] models in this theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
Flame Bringers are light cavalry and have a a bit of a mixed bag of abilities.
As every other light cavalry unit, they sport an impressive speed, good DEF, and the thickest armour in their class (which still won't save them from most of the direct hits). They are also big and expensive targets, so you must use terrain and their supreme speed to reach the enemy lines.
 
Unlike light cavalries of the other factions, they don't have any form of ranged threat or a long-reach melee weapon, so their unaided threat range is among the shortest of their kind (and falls behind even to heavy cavalry with a 2" melee range, like Storm Lances or Exemplar Vengers). However, they sport Sidestep, which, along with Parry and Pathfinder, allows them to dart into the enemy lines, tag targets with their weapon-master attacks, then reposition even further, or back to safety.
===Combos & Synergies===
Even with weapon master, they rarely crack heavy armour. Against anything else, they will cut a swathe through their ranks, with the right support. Anyone, who can buff their strength, or helps them reaching their target, will find a good use of these girls.
* [[Thyra,_Flame_of_Sorrow|Thyra]] - Her entire game style reflects the hit&run, aggressive warfare, and the Flame Bringers match her theme very well. She gives them her Elite Cadre bonus, granting even more speed but her [[Occultation]] and Silence of Death spells both offer great bonuses. Carnage helps them hitting the more elusive targets, especially with the boosted cavalry charge attack. Her feat offers some extra threat range.
* [[Sovereign_Tristan_Durant|Tristan]] - mainly a battlegroup caster, but he loves multi-wound models for Hand of the Creator, and if you don't have any better target for Inviolable Resolve, they can reach the ARM of [[Storm Lances]].
* Feora's first and third incarnations love the girls on fire. [[Feora,_Priestess_of_the_Flame|Feora 1]] can increase their hitting power with Ignite, and they can benefit from her Veteran Leader ability to trigger Side-Step more reliably. [[Feora,_The_Conquering_Flame|Feora 3]]'s feat will make them hitting super accurate, and able to set whole units on fire.
* All Kreoss versions offer a lot for the Flame Bringers. [[High_Exemplar_Kreoss|Kreoss 1]]'s feat is self evident, while Defender's Ward makes them much sturdier than they should be. He can also vanquish protective spells and animi from the enemy with Purification. The Flame Bringers become truly a close combat beast under [[Grand_Exemplar_Kreoss|Kreoss 2]]'s feat, even if it somewhat works against the critical effect on their swords. Inviolable Resolve is not as good as Defender's Ward, but makes them nigh- immune to unboosted blast damage. [[Intercessor_Kreoss|Kreoss 3]] loves cavalry, and Arcane Ward may put their DEF to absurd levels. Both Ignite and Death Sentence are great on the girls too.
* [[Grand_Scrutator_Severius|Severius]] - He's a turd polisher without equal, and the Flame Bringers are no exceptions from the units, who can get a lot of mileage out of his abilities and spells.
* [[The_Harbinger_of_Menoth|The Harbinger]] - she supports every melee element of her army, through spells and Martyrdom, plus helps them by cleansing enemy upkeeps. Also, if the enemy happens to engage the Flame Bringers in her command range, they technically jump to DEF 16.
* [[The High Reclaimer]] - Want to pump up the offensive output? Want to bring the girls back again, once they bit the bust? This guy is your man.
* [[Testament of Menoth]] - Shelter your troops in hardly assailable DEF 16. Bring them back, if they die. Charge through enemy during feat like no matter, what.
* [[Vladimir3]] - Hand of Fate to up their damage output and improve their chances to strike a Crituical Hit. His feat gives them Side Step which makes them super mobile.
 
===Drawbacks & Downsides===
* Typical weakness of their class - big targets, and not overly durable. They can die to boosted POW 10 damages.
* No ranged game.
* The shortest unaided threat range of all the light cavalries (discounting side-step)
* Even with weapon master, they struggle to crack heavy armour.
===Tricks & Tips===
* Side Step adds up with Reposition - use this to run deep into the enemy lines, or go back to safety, up to 7" away from your opponent.
 
=Other=
===Trivia===
Released in the [[Warmachine: Vengeance]] expansion (2014)
Released in the [[Warmachine: Vengeance]] expansion (2014)


===Other Protectorate models===
==Lore==
{{Index Menoth}}
''When the need arises for great mobility, the most skilled riders of the Daughters of the Flame mount up for war. Flame Bringers engage their enemies at full gallop while riding with incredible skill and blinding speed. With their twin swords these masters of mounted combat slice through their enemies with fluid grace and precise lethality.''
 
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Grievous Wounds}}
{{RC Cavalry}}
{{RC Parry}}
{{RC Pathfinder}}
{{RC Reposition}}
{{RC Side Step}}

Latest revision as of 20:48, 28 December 2024

Protectorate of Menoth Temple Guardians Unit


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 5
FA = 2
Cost = 9971415
Cost per model = 3 (3 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Acrobatics
This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.

No errata for Acrobatics (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5 inches, then its activation ends.

No errata for Reposition (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)


Weapons

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
No errata for Critical (Create)
No errata for Grievous Wounds (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Released in the Warmachine: Vengeance expansion (2014)

Lore

When the need arises for great mobility, the most skilled riders of the Daughters of the Flame mount up for war. Flame Bringers engage their enemies at full gallop while riding with incredible skill and blinding speed. With their twin swords these masters of mounted combat slice through their enemies with fluid grace and precise lethality.