Cylena Raefyll & Nyss Hunters: Difference between revisions

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{{Main page announcement}}
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Nyss]] [[Unit]]
{|
| [[File: MercenariesLogo.jpg|100px]] [[File: Minion Logo.jpg|100px]] [[File: Ret Logo.jpg|100px]]
| {{FH2|{{PAGENAME}} }}<BR>
{{FH3|{{Mercenary}}, & {{Minion}}, & [[Retribution]] [[Partisan]], {{Nyss}} {{Character}} {{Unit}} }}
|} [[Category:Model]]
{{4M|
* {{green|'''Retribution'''}}: This model can be used in one '''Prime''' army, Legions of Dawn.
* {{red|'''Mercenary/Minion'''}}: This model is not (yet) available to this Faction in Mk IV in any shape or form (as of 2022.11)}}


''After fleeing the blighted terror that consumed her homeland, Cylena Raefyll leads a strong band of fanatically loyal warriors against her despised foes. The skilled hunters of the Raefyll tribe are expert stalkers capable of unleashing withering fire from their compound bows and deadly harm from their elegantly curved Nyss claymores.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Raefyll's stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = [[Cylena|Cylena1]]
| name= Raefyll 1
| altname=Cylena{{/}}Grunts
| base= 30 mm
| image = CylenaRaefyllNyssHunters.jpg
| hp    = 5
| base  = Small
| spd  = 7
| spd  = 7
| str  = 5
| mat  = 7
| mat  = 7{{/}}6
| rat = 7
| rat   = 7{{/}}6
| def  = 14
| def  = 14
| arm  = 11
| arm  = 11
| cmd  = 9{{/}}8
| hp    = 5{{/}}1
| size  = 1&nbsp;Cylena 5{{or}}9 Grunts
| cost  = 10{{or}}16
| cost_note = 1.6 pts each
| fa    = C
| fa    = C
| cost  = 8
|cpm= 1.6 (Raefyll & 4 grunts)
| abilities =
{{AbilitySingle|Resistance-Cold}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Ambush}}
{{AbilitySingle|Advance Deployment}}
{{AbilityComplex|main=Granted|sub1=Hunter}}
}}
}}


'''[[Mercenary]]''' - This unit will work for {{Cryx Mercenary}}, {{Cygnar Mercenary}}, {{Khador Mercenary}}, or as a {{Retribution Partisan}}.
=== Raefyll's Weapons ===
* {{Partisan|Retribution}}
{{Weapon|weapon=Nyss Bow|type=R|rng=12|rof =1 |aoe = -|pow = 10|loc = -|abilities ={{AbilitySingle|Weapon Master}}
}}
{{Weapon|weapon=Nyss Claymore|type=M|rng=1|rof =- |aoe = -|pow = 9|loc = -|abilities ={{AbilitySingle|Weapon Master}}
}}


'''[[Minion]]''' - This unit will work for {{Circle Minion}}, or {{Trollblood Minion}}.
== Grunt stats and abilities ==
{{Model-stats
| name= Grunt
| base= 30 mm
| hp    = 1
| spd  = 7
| mat  = 6
| rat = 6
| def  = 14
| arm  = 11
| fa    = -
| cost  = -
|cpm= -
| abilities =
{{AbilitySingle|Resistance-Cold}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Ambush}}
{{AbilitySingle|Advance Deployment}}
}}


===Abilities===
=== Raefyll's Weapons ===
* '''''Entire unit
{{Weapon|weapon=Nyss Bow|type=R|rng=12|rof =1 |aoe = -|pow = 10|loc = -|abilities=}}
** {{CRA}}
{{Weapon|weapon=Nyss Claymore|type=M|rng=1|rof =- |aoe = -|pow = 9|loc = -|abilities ={{AbilitySingle|Weapon Master}}
** {{Pathfinder}}
}}
 
== Unit Rules==
* '''''Cylena only
{{Category:Unit}}
** She has a better statline
** {{Officer}}
** {{Granted|Hunter}} (''{{Hunter-alt}}'')
 
===Weapons===  
{|class="wikitable"
{{Ranged|Nyss Bow|12|10| }}
{{Melee|Nyss Claymore|1|4|9|
* {{Weapon Master}} }}
|}
 
===Theme Forces===
* '''''Mercenary
** {{Operating Theatre}} ''(Only if a [[Cephalyx Dominator]] is attached)''
** {{The Irregulars}}
 
* '''''Minion
** {{Will Work for Food}}
 
* '''''Retribution
** As a Mercenary unit, the Nyss Hunters can go in every Retribution theme. However, they will use up your "Up to one Merc unit" slot (most of the time).
** {{Defenders of Ios}}. They don't use up your Merc slot in this theme.
** {{Forges of War|notbold=}}
** {{Legions of Dawn|notbold=}}
** {{Shadows of the Retribution|notbold=}}. They gain optional [[Take Down]] in this theme.
 
* '''''Other Factions
** Mercenary/Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Nyss Hunters do a little bit of everything, though none of it exceptionally well. They're above average melee combatants, and decent at range, mobile with a longer threat range than most things, hard to hit as units go. They are ideal for taking out enemy units in cover or concealment. Unless you can buff MAT or STR, you'll be cursing MAT 6 and/or POW 9 when it's time to send them into melee. Also they die to every blast that gets near them.
 
Many players considered them to be better in Retribution than in Mercenaries or minions due to dedicated support solos (Prist of Nyssor, Artificer) pre-2021.02. Now with a points decrease and many supporting Riot Quest solos (Gudrun2, Boomy2 or 3) the might win back a place in merc and minion lists.
 
===Combos & Synergies===
{{Header|Retribution}}
* [[Falcir the Merciless]] - She provides them with a blanket +2/+2 on feat turn with Prey Upon, as well as re-rolls for damage rolls with Execute. Falter Courage and Confuse help deliver them and win battles at range. Flashing Steel also lets them hit twice a turn in melle, which is amazing on a 10-man weapon master unit.
* [[Kaelyssa, Night's Whisper]] covers their weaknesses with her feat and Blur.
* [[Ossyan]] has a bevvy of upkeeps they all appreciate and a feat that makes their bows more powerful
* [[Aelyth Vyr, Blade of Nyssor]] and the [[Priest of Nyssor]] are their designated support solos among the Retribution. Aelyth is their Veteran Leader, the Priest gives them another, stackable, +1 to attack rolls
* [[House Shyeel Artificer]]s give them Force Barrier, for Blast Resistance. You probably don't want to run them without this.
* They are a prime source for corpses/souls for [[Death Archon|Death]]/[[Void Archons]] respecively.
{{Header|Minions}}
* [[Bloody Barnabas]] - They are quite good at triggering Warpath at a distance. You can also pop & drop targets he knocked down with his feat.
* [[Midas]] - Battlelust for 5D6 damage dice on charge is normally enough to crack armor + minions don't have that many Weapon master models.
* [[Boomhowler, Solo Artist|Boomhowler2]] - He can hand out Reposition to them, letting them back away from their target after shooting.
* [[Boomhowler3]] on the other hand has either Hoof It or +2 to hit with shout down.
* [[Gudrun2]] packs a very important DEF buff for them.
{{Header|Mercenaries}}
* [[Durgen Madhammer]] - He offers protection against enemy AOEs with Force Field and can turn them into Mat 8 P+S 11 Weapon Masters with Primed, of feat they also get to charge and shoot, and the loss of armor isn't going to make a difference. The issue is that now you have exploding Nyss that you bought at a premium...
* [[Gorten Grundback]] - Solid Ground is what the doctor ordered for the squishy Nyss. No knock down and resistance to blast damage! He can also put up a nice bit of cover for them to hide behind in Rock Wall.
* When taken in the Cephalyx Theme Force, [[Operating Theater]], they are given tough thanks to the [[Cephalyx Dominator]] they must be leashed to. [[Cognifex Cyphon]] is able to give them [[Blur]] for that sweet DEF 17 Against shooting, DEF 21 and Tough in cover can be really tough to remove. Make sure to keep the Dominator back away from harm if you don't want your 19 point unit stuck doing nothing but running on an important turn, or kill it early on if you think keeping Tough isn't worth the risk of being nullified for a round.
* [[Fiona the Black]] - Occultation gives them an actual defensive ability in Stealth and under her feat they become virtually unhittable. Curse of Veils ups their damage both at range and in melee considerably. They can also be her cultists (take that Nyssor!)
* Boomhowler2, Gudrun2 and Boomhowler3, mentioned above, are also merc models.
* [[Artificer Prime Nemo & Arcane Mechaniks|Nemo4]] (Merc/Cygnar) - He can bring back fallen Nyss.
* [[Asphyxious4]] and [[Gabriel Throne]] - They offer damage buffs to their melee damage, which is pretty scary on weapon masters. Gabriel also offers tough and Gaspy has clouds so you should be able to deliver them.
 
{{Header|Other factions}}
* [[Deneghra2]] - Denny2 gives various buffs to hit an damage rolls, but Cryx lack viable ranged models, so Nyss fill a niche there. As all of her debuffs are faction agnostic (as debuffs tend to be) she makes Nyss into very respectable ranged threats, who will also hit like trucks in melee, and they can still receive support from a merc solo like Boomy3 if you choose to run them.
 
===Drawbacks & Downsides===
* They have victim stats and no defensive abilities to speak off. They will die easily to blast damage and other anti-infantry tech, meaning they will need support of any kind to fix their problems, which inflates their cost. Conversely you will likely bring the solos that make them better anyway.
 
===Tricks & Tips===
Use [[Boomhowler, Solo Artist]] to grant them Reposition 3". This helps them strike and fade.


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Released in [[Warmachine: Superiority]] (2006)
* Released in [[Warmachine: Superiority]] (2006)
* Cylena and company are regarded as being one of the most difficult-to-assembly models in the game. Tiny contact points and loads of spikey bits mean arms and legs can fall off all the time. Oh, and they've got ugly faces.


===Other Theme Forces===
==Lore==
{{Cryx merc unit themes|Character=<!---YES--->}}
''After fleeing the blighted terror that consumed her homeland, Cylena Raefyll leads a strong band of fanatically loyal warriors against her despised foes. The skilled hunters of the Raefyll tribe are expert stalkers capable of unleashing withering fire from their compound bows and deadly harm from their elegantly curved Nyss claymores.''
{{Khador merc unit themes|Character=<!---YES--->}}
{{Cygnar merc unit themes|Character=<!---YES--->}}
{{Retribution merc unit themes|Character=<!---YES--->}}
{{Circle minion unit themes|Character=<!---YES--->}}
{{Trollblood minion unit themes|Character=<!---YES--->}}
 
===Other Faction models===
{{Index Mercenaries}}
{{Index Minions}}
{{Index Retribution}}
 
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Partisan}}
{{RC CRA}}
{{RC Pathfinder}}
{{RC Officer}}
{{RC Granted}}
{{RC Hunter}}

Latest revision as of 02:42, 28 December 2024

Retribution of Scyrah Legions of Dawn Nyss Unit

Raefyll's stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 5
FA = C
Cost = 87771411
Cost per model = 1.6 (Raefyll & 4 grunts)
-

Model Advantages and Abilities

Resistance-Cold
Resistance-Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance-Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Granted

While this model is in play, models in its unit gain the following:


Hunter - This model ignores concealment and cover when making ranged attacks.
No errata for Granted (Create)
No errata for Hunter (Create)



Raefyll's Weapons

Nyss Bow
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 10 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Nyss Claymore
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Grunt stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 1
FA = -
Cost = -7661411
Cost per model = -
-

Model Advantages and Abilities

Resistance-Cold
Resistance-Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance-Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)



Raefyll's Weapons

Nyss Bow
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 10 -
Nyss Claymore
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Lore

After fleeing the blighted terror that consumed her homeland, Cylena Raefyll leads a strong band of fanatically loyal warriors against her despised foes. The skilled hunters of the Raefyll tribe are expert stalkers capable of unleashing withering fire from their compound bows and deadly harm from their elegantly curved Nyss claymores.