Spears of Scyrah: Difference between revisions

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{{Retbox2|{{PAGENAME}}|{{Retribution}} {{Mage Hunter}} {{Character}} {{Unit}}
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Mage Hunter]] [[Unit]]  
|Eiryss, Mage Hunter Commander
|[[Character]] [[Command Attachment]]
}} [[Category: Model]]
{{4P|'''Shadows of the Retribution'''}}


''The trio known as the Spears of Scyrah count among the most fanatical mage hunters in the Retribution. Worshiping Scyrah in her guise as Avenger of the Vanished, they aspire to appease the goddess by striking down those who have caused harm to the lost Iosan gods. The Spears have had many members over the centuries, starting from the first years of the Retribution’s existence, and all have accepted their mortality to serve without fear of death.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Mage Hunter]]


''After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Grunt
==Leader & Grunts==
| base= 30mm
{{Infobox-Model
| hp    = 5
| name = {{PAGENAME}}
| spd  = 7
| image = Spears-of-Scyrah.jpg
| mat  = 8
| base  = Small
| spd  = 6
| str  = 6
| mat  = 7
| def  = 15
| def  = 15
| arm  = 11
| arm  = 11
| cmd  = 7
| hp    = 5
| size  = 3 +1CA
| cost  = 7 +6CA
| cost_note = 2.3 pts each (excluding CA)
| fa    = C
| fa    = C
| cost  = 7
|cpm=2.33 (3 grunts)
| abilities ={{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Reposition|3}}
{{AbilitySingle|Shield Guard}}{{AbilitySingle|Unbreakable Wall}}{{AbilitySingle|Vengeance}}
}}
}}


===Abilities===
=== Weapons ===
* {{Pathfinder}}
{{Weapon|weapon=Spear|type =M|rng= 2|rof =- |aoe = -|pow = 11|loc = -|abilities ={{AbilitySingle|Blessed}}{{AbilitySingle|Weapon Master}} }}
* {{Stealth}}
* {{Duelist}}
* {{Reposition 3}}
* {{Shield Guard}}
* {{Vengeance}}


===Weapons ===
== Unit Rules==
{|class="wikitable"
{{Category:Unit}}
{{Melee|Spear|2|?|11|
* {{Blessed}}
* {{Magical Damage}}
* {{Weapon Master}} }}
|}


== Eiryss3 (CA) ==
== Changes and Updates ==
<!--- To edit Eiryss3, you must go to her page --->
===Release Trivia===
{{:Eiryss, Mage Hunter Commander}}
 
==Weapon Attachment(s)==
As usual, they can take up to 3 '''[[Soulless Escort]]s''' as a Weapon Attachment. Info omitted here for the sake of brevity.
 
==Theme Forces==
* {{Shadows of the Retribution}} - This unit gains optional [[Take Down]] in this theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
They're an elite combat melee unit, fast, agile, and hit hard thanks to Weapon Master. They rely on their insanely high DEF to avoid hits (because anything that hits them tends to make them splatter). What makes these guys special is the presence of Shield Guard and Vengeance.
 
The Spears of Scyrah are elite melee Mage Hunters/suicide squad. Where they differ from other mage hunter units is that they are not simply hit and run harassers/assassins. Their long melee reach and their bonus defense in melee makes them want to stick it out more than other Mage Hunters. They also have Shield Guard, which on first glance seems pointless on a unit that can barely withstand a stiff breeze. But they are the only shield guard unit with stealth, which makes them ideal meat shields for your stealthy mage hunter assassins, Narn, or Eiryss.  Yes, you'll almost certainly lose a model every time you trigger shield guard which is unfortunate, but you'll have protected a strong solo and also triggered vengeance.
 
===Thoughts on adding Eiryss3 (CA)===
 
*Pros: Adding Eiryss3 to the unit grants them Tough and due to the wording of Vengeance, Eiryss will benefit from it too so long as at least one spear is still alive. With the help of a [[Lys Healer]] you can thus have a shield-guard-no-knock-down-tough-veangence combo which is pretty nifty. Add in the Soulless escorts when points allow if going for this tactic.
*Cons: The mark target bonus is kind of wasted because you want your shield guards next to stuff you want to protect, not within 5" of stuff you want to shoot. Only models with dual attack or quick work typically want both. Plus Eiryss will benefit more from being added to [[Infiltrators]] as they have ambush and advance deployment, which puts her nearer to the enemy caster.
 
===Thoughts on adding Soulless Escort (WA)===
Totally worth it. Worst case scenario, he gets killed without achieving anything worthwhile... but that will still trigger an extra Vengeance move.
 
===Combos & Synergies===
* [[Goreshade4]] can also give the ghostly, making them immune to free strikes and therefore allowing them to do lots of melee range movement mischief safe from extra attacks.
** As the Spears are not named characters, but rather Leader and Grunts, Goreshade4 can [[Revive]] them, even though they cannot attack the turn they are bought back, they can Shield Guard again
* [[Elara2]]'s Feat can provide them with ghostly as well as boosting their already impressive charge range. At 2" melee range they are also excellent [[Scything Touch]] appliers.
* [[Issyria]] can bump up their armor, making shield guarding slightly less deadly.. at least being able to survive an average pow 10 shot.
* [[Vyros1]] and [[Vyros2]] can likewise slightly boost their armor.
* [[Garryth1]] has a nifty trick up his sleeve with Mirage and Eiryss3. He can upkeep Mirage on the unit and have them shield guard something, which causes Eiryss to make a Vengeance move during you next turn, which stacks with the move from Mirage. This results in a 24" non-linerar threat range on an Arcane Hemorrhage crossbow bolt (or even 27" if you charge, kill and Quick Work). Due to Garryths proviciency at assassinating casters, this can win you the game outright.
* [[Narn]] gives them sprint
 
===Drawbacks & Downsides===
* If you're looking just at their offensive potential versus their cost, there are more efficient units and solos.
* You pay extra for having 5 wounds, but have such a low armor value that each model effectively only has 1 wound.
* Vengeance is okay, but nearly impossible to trigger without losing a model, making it less effective than with a larger unit with more disposable grunts like Dawnguard Sentinels.
 
===Tricks & Tips===
* Be super selective with when you trigger Vengeance to minimise the chances of losing one of them, but also because the resulting Vengeance moves may turn out to be pointless, and they need to threaten a fair bit to make it worthwhile.
* If you plan to charge, but one can't, run to engage. With native high DEF and Duellist, they're better off in combat than close enough that Stealth is not a benefit any longer.
 
=Other=
===Trivia===
* Released 2017.04
* Released 2017.04


===Other Retribution models===
==Lore==
{{Index Retribution}}
''The trio known as the Spears of Scyrah count among the most fanatical mage hunters in the Retribution. Worshiping Scyrah in her guise as Avenger of the Vanished, they aspire to appease the goddess by striking down those who have caused harm to the lost Iosan gods. The Spears have had many members over the centuries, starting from the first years of the Retribution’s existence, and all have accepted their mortality to serve without fear of death.''


===Rules Clarifications===
''After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.
{{RC Blessed}}
{{RC Magical Damage}}
{{RC Weapon Master}}
 
{{RC Pathfinder}}
{{RC Stealth}}
{{RC Duelist}}
{{RC Reposition}}
{{RC Shield Guard}}
{{RC Vengeance}}
 
{{RC Eiryss3}}

Latest revision as of 17:12, 26 December 2024

Retribution of Scyrah Shadows of the Retribution Mage Hunter Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 5
FA = C
Cost = 7781511
Cost per model = 2.33 (3 grunts)
-

Model Advantages and Abilities

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Unbreakable Wall
This model gains a cumulative +3 ARM for each other model in this unit it is currently B2B with. Additionally, while B2B with another model in its unit, this model cannot become knocked down, cannot be placed outside Normal Movement, and cannot be moved by a push, slam, or throw.

No errata for Unbreakable Wall (Create)


Vengeance
During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3 inches and make one basic melee attack.

No errata for Vengeance (Create)



Weapons

Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

  • Released 2017.04

Lore

The trio known as the Spears of Scyrah count among the most fanatical mage hunters in the Retribution. Worshiping Scyrah in her guise as Avenger of the Vanished, they aspire to appease the goddess by striking down those who have caused harm to the lost Iosan gods. The Spears have had many members over the centuries, starting from the first years of the Retribution’s existence, and all have accepted their mortality to serve without fear of death.

After years of hunting human spellcasters and gathering intelligence on the armies of mankind as a mercenary, Eiryss has returned to her proper place as one of the foremost leaders of the Retribution. Now she takes to the field leading other mage hunters, inspiring them to feats of incredible bravery and peerless precision while lending her own deadly skills to rid the world of humanity’s blasphemy against Scyrah.