Lord General Coleman Stryker: Difference between revisions

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{{Cygbox|{{Cygnar}} {{Morrowan}} [[Warcaster]] }} [[Category: Model]]
[[Cygnar]] [[Storm Knights]] [[Warcaster]]
{{4P|'''Storm Knights'''}}


''Promoted to the rank of Lord General, Coleman Stryker leads his Storm Division with unquestioned authority. Stryker commands his soldiers from the front lines, spurring his mount Valorous onward as he charges Cygnar’s enemies alongside his loyal Storm Lances. At the pivotal moment, Stryker is able to harness the galvanic potential of those charging with him into a thunderous tempest of destruction.''
[[Category:Cygnar]]
 
[[Category:Storm Knights]]
=Basic Info=
[[Category:Warcaster]]
{{Infobox-Model
[[Category:Legacy]]
| name  = [[Stryker|Stryker3]]
[[Category:Prime]]
| image = Stryker3.jpg
[[Category:Leader]]
| base  = Large
| spd  = 8
| str  = 6
| mat  = 7
| rat  = 6
| def  = 15
| arm  = 16
| cmd  10 irrelevant
| focus = 6
| hp    = 18
| wjp  = +28
}}


{{Warcaster}}
== Model stats and abilities ==
{{Model-stats
| name= Stryker 3
| base=50
| hp=18
| spd=8
| aat=6
| mat=7
| rat=6
| def=15
| arm=17
| arc=6
|ctrl=12
| fa=C
| cost=free
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Cavalry}}
{{AbilitySingle|Plasma Nimbus}}
{{AbilitySingle|Reposition|3}}
{{AbilityLeadership|main=Veteran Leader|model1=Stormblade|d=10 inches|sub1=+1 to attack rolls|sub1a=text}}


===Feat : Lightning Charge===
When a friendly Faction model makes an impact attack or charge attack while in Stryker's {{CTRL}} range, the attack automatically hits and gains an additional die on the damage roll. Lightning Charge lasts for one round.
===Abilities===
* {{Cavalry}}
* {{Assault}}
* {{Electrical Immunity}}
* {{Plasma Nimbus}}
* {{Reposition 3}}
===Weapons===
{| class="wikitable"
{{Ranged|Quicksilver Blast|8|14|
* {{Magical Weapon}} 
* {{Electrical Damage}}  }}
{{Melee|Quicksilver Mk III|2|8|14|
* {{Magical Weapon}}
* {{Disruption}}  }}
{{Mount|0.5|12| }}
|}
===Spells===
{{Spellbox|
{{Arcane Bolt}}
{{Chain Blast}}
{{Escort}}
{{Fury}}
{{Iron Aggression}}
}}
}}


===Theme Forces===
== Weapons ==
* {{Flame in the Darkness}}. He gains access to Khador and Mercenary warjacks in this theme.
{{Weapon|weapon=Quicksilver Blast|type = R |rng =8 |rof = 1 |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Damage Type-Electricity}}}}
* {{Gravediggers}}
{{Weapon|weapon=Quicksilver Mk III|type = M |rng = 2 |rof = - |aoe = - |pow = 14| loc = -| abilities = {{AbilitySingle|Disruption}} {{AbilitySingle|Damage Type-Magical}}}}
* {{Heavy Metal}}
== Spells==
* {{Sons of the Tempest}}
{{Spellbox|Battering Ram}}
* {{Storm Division}}
{{Spellbox|Battle Lust}}
{{Spellbox|Bombshell}}
{{Spellbox|Deceleration}}
{{Spellbox|Iron Aggression}}


== Warcaster  Rules ==
=== Feat:Lightning Charge ===
When a friendly Faction model makes a power attack or a charge attack while in Stryker's control range, the attack automatically hits and gains an additional die on the damage roll. Lightning Cahrge lasts for one turn.
=== Additional Rules ===
{{Category:Warcaster}}
==Errata==
No Errata specifically for this model.


= Thoughts on Stryker3=
== Changes and Updates ==
===Stryker3 in a nutshell===
Stryker3 is an aggressive melee oriented caster that enhances the melee capabilities of his battle group and supporting units. Though equipped with two offensive ranged spells, you’ll likely find yourself utilizing the Lord General to cast supporting spells and allocating focus. Generally he hits harder than [[Captain Allison Jakes]], but she runs the same play style better thanks to her Sprint.


===Maximising his feat & spells===
===Mk3 to Mk4===
He likes a decent battlegroup with Escort and turns melee infantry into wreckers with Fury. Arcane Bolt is never cast and neither is Chain Blast.


===Drawbacks & Downsides===
==Release Trivia==
* On a large base he's a big target.
* Released in [[Warmachine: Vengeance]] (2014)
* Most of what he does is get a great charge - in a faction chock full of slow troops and jacks (only sped up by Escort). He also needs to stand close to the action to make his feat useful, exposing him to retaliation.
* 3 great upkeeps can easily leave you FOCUS strapped, and vulnerable to anti-upkeep techs.
* Currently way too much overlap with other casters:
** [[Captain Allison Jakes]] can manage a combined-arms force of jacks and supporting infantry better
** [[Kraye]] can provide movement buff, threat range extension and damage buff for all of his battlegroup, not just a few selected jacks
** [[Lord Commander Stryker|Stryker2]] has way more personal presence and damage-dealing capacity beside his supporting duty, while [[Stryker1]] is much better at babysitting your army.


===Tricks & Tips===
==Community ==
* You'll want to brush up on the [[Cavalry]] rules if you plan on using him.


===Battle Reports===


=List Building Advice=
===Reviews, Tactics, Strategies===
===Strategy===
[https://zachwatsonauthor.com/2024/11/02/lord-general-coleman-stryker/ Playability review by Zachary Watson]
Stryker3's main method of winning is almost pure attrition.


===Theme Thoughts===
==Lore==
{{Header|[[Flames in the Darkness]]}}
''Promoted to the rank of Lord General, Coleman Stryker leads his Storm Division with unquestioned authority. Stryker commands his soldiers from the front lines, spurring his mount Valorous onward as he charges Cygnar’s enemies alongside his loyal Storm Lances. At the pivotal moment, Stryker is able to harness the galvanic potential of those charging with him into a thunderous tempest of destruction.''
 
The main selling point for Stryker here is the access to mercenary heavy and colossal warjacks. Many Shield Guards and Vengeance on Precursors is nice, too.
 
* [[Blockader]] - It becomes an unholy terror under Fury and his feat; auto-hitting P+S 25 Weapon Master Rocket Fists are something else. However, Iron Agression makes it very focus efficient outside of the feat. Escort makes it threat a very respectable 14" as well.
* [[Galleon]] - Iron Aggression works on its extra Drag melee attack, of-setting MAT 6 on it.
* [[Toro]] - Essentially budget Rowdys. The are great with him as his feat last a round, not a turn. Auto Hitting Counter Charges are very spicy. As are Countercharges with an extra damage die. Multiples of them should also to enough to keep him save from melee assassinations while the many shield guards you can bring keep him save from shooting.
* [[Swabber]] - The perfect Escort for him. Not only does he provide extra ARM through the spell, it also has Lash, Girded and Shield Guard to keep him save.
* [[Precursor Knights]] on their mini-feat turn; add in Stryker’s feat and both units will be rolling 5 dice after auto-hitting (Colossals will fall).
* [[Legion of Lost Souls]] - On feat turn they will hit hit like a ton of bricks just like their living PK brethren. Difference is that Legion has reach and build in recursion.
* [[Battle Priest]]s - Strýker has a huge target painted on his face, thanks to his large base. They proc Vengeance on their units and potentially feed souls to Alexia2.
* [[Alexia2]] -  Speaking of whom, Alexia is an awesome Fury target, as it enables her to to some devastating impact attacks against infantry to load her up with souls, which she can use to buy or boost against her charge target. Her thralls become extremely viable assassination options on feat turn.  They can threat up to 21" non-linear from Alexia and deliver auto hitting 5 dice damage attacks on very unsuspecting targets.
 
{{Header|[[Heavy Metal]]}}
 
* [[Precursor Knights]] are also in this theme.
* [[Sword Knights]] with the right positioning are also capable of rolling 5 damage dice on feat turn.
* [[Runewood]] to help your favorite flavor of units navigate difficult terrain, as Stryker has no way of providing this.
 
{{Header|[[Storm Division]]}}
 
* [[Stormblades]] with Fury will hit as hard as an Ironclad.
* [[Storm Lances]] with Fury on a Charge also hit like an Stormclad. They also gain from his Lightning Charge more than most.
 
{{Header|[[Gravediggers]]}}
 
* [[Trencher Infantry]] are a good option for jamming up the enemy early. When supported by Fury, trenchers on a charge will hit with P+S equal to a [[Carnivean]]’s Talon.
* [[Nyss Hunters]] accompanied by [[Captain Jonas Murdoch]] with the spell Fury on them will hit hard.
* [[Devil Dogs]] with Murdoch against any constructs will roll 5 damage dice on feat turn (know you’re playing convergence? Consider these guys)
 
{{Header|Mercenaries}}
 
* [[Lanyssa Ryssyl]]: Deliver your warjacks' fists to your opponents faces faster and loaded up with more focus. Also Stryker’s feat turn doesn’t do you much good if you can’t reach your enemies.
* [[Sylys Wyshnalyrr]]: with average focus Stryker needs all the help he can get when it comes to getting the most out of a limited number of focus.
* [[Rhupert]] to help your favorite flavor of units navigate difficult terrain, as Stryker has no way of providing this.
 
===Battlegroup===
[[File: Ol Rowdy.jpg|thumb|[[Ol' Rowdy]] is his pet warjack that he can take in any theme.]]
 
*[[Ol’ Rowdy]]’s affinity with Stryker is another tool to be used in keeping this speedy caster alive.
*[[Centurion]]s often find themselves in many Stryker 3 lists not only due to Stryker’s ability to speed them up with escort but also as primary targets for the spell Iron Aggression. Centurion’s large bases can also be used to obstruct LOS and charge lanes to Stryker, and Polarity Field will prevent enemies from Slamming their way through the Centurion to get to Stryker.
*[[Lancer]]s are not only useful warjacks for hurling either of the General’s spells at foes but also for cycling Stryker’s short ranged upkeep spells. Also if you only want to bring just enough Jacks to use up Stryker3’s warjack points take a Lancer and Ol’Rowdy.
*[[Sentinel]]: You may want a shield guard since Stryker's large base makes him hard to screen and vulnerable to shooting. Also the Sentinel can hang out near Stryker in order to trigger the ARM buff from Escort. This leaves your other 'jacks free to charge off into the distance.
*Colossals: Both the [[Hurricane]] and [[Stormwall]] can bring a flurry of accurate or powerful attacks to their opponent’s faces and do it 2 inches further while Escort is being upkept.
 
=Other=
===Trivia===
* Released in [[Warmachine: Vengeance]] (2014)
* He was one of the main protagonists of the storyline, until (spoiler) {{white|his death at the conclusion of the Stormbreak story arc (published in 2019.11)}} (end spoiler)
 
===Other Cygnar models===
{{Index Cygnar}}
 
===Rules Clarifications===
{{RC Electrical Damage}}
{{RC Magical Weapon}}
{{RC Disruption}}
 
{{RC Warcaster}}
{{RC Assault}}
{{RC Electrical Immunity}}
{{RC Plasma Nimbus}}
{{RC Reposition}}


{{RC Arcane Bolt}}
* Dies at the conclusion of the Stormbreak story arc (published in 2019.11).
{{RC Chain Blast}}
{{RC Escort}}
{{RC Fury}}
{{RC Iron Aggression}}

Latest revision as of 00:07, 26 December 2024

Cygnar Storm Knights Warcaster

Model stats and abilities

Model Statistics

Base size = 50SPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = free86761517612
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Plasma Nimbus
If this model is hit by a melee attack, immediately after the attack is resolved you can choose to have the attacking model suffer a POW 10 electrical damage roll unless this model was destroyed or removed from play by the attack.

No errata for Plasma Nimbus (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)

Veteran Leader

Veteran Leader grants the following to OTHER friendly Stormblade models within 10 inches of this model (see below). Veteran Leader can stack with Leadership, since they are different abilities.



Abilities/bonuses gained: +1 to attack rolls




Weapons

Quicksilver Blast
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Quicksilver Mk III
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Disruption
Disruption
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.

No errata for Disruption (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Spells

Battering Ram Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
An enemy model hit by Battering Ram can be pushed 3 inches directly away from the spell's point of origin.
No errata for Battering Ram (Create)
Battle Lust Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls, but suffers -2 DEF.
No errata for Battle Lust (Create)
Bombshell Cost RNG AOE POW DUR OFF
3 10 2 13/10 - Yes
On a critical hit, models hit are thrown d6 inches directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll. The POW of collateral damage is 10.
No errata for Bombshell (Create)
Deceleration Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, friendly faction models gain +2 ARM against ranged and arcane attack demage rolls.
No errata for Deceleration (Create)
Iron Aggression Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack can run, charge, or make slam or trample power attacks without spending focus and gains boosted melee damage rolls.
No errata for Iron Aggression (Create)


Warcaster Rules

Feat:Lightning Charge

When a friendly Faction model makes a power attack or a charge attack while in Stryker's control range, the attack automatically hits and gains an additional die on the damage roll. Lightning Cahrge lasts for one turn.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Community

Battle Reports

Reviews, Tactics, Strategies

Playability review by Zachary Watson

Lore

Promoted to the rank of Lord General, Coleman Stryker leads his Storm Division with unquestioned authority. Stryker commands his soldiers from the front lines, spurring his mount Valorous onward as he charges Cygnar’s enemies alongside his loyal Storm Lances. At the pivotal moment, Stryker is able to harness the galvanic potential of those charging with him into a thunderous tempest of destruction.

  • Dies at the conclusion of the Stormbreak story arc (published in 2019.11).