Beast Master Xekaar: Difference between revisions

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[[Skorne]] [[Category:Skorne]] [[:Category:Exalted|Exalted]][[Category:Exalted]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Paingiver|Paingiver]] [[:Category:Scout|Scout]] [[:Category:Warlock|Warlock]]  


=Model stats and abilities=
[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Paingiver]]
[[Category:Scout]]


<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
==Spell Rack (Slots 2)==
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
=Changes and Updates=
=Lore=
=Trivia=
=Battle Reports=
=Videos=
----------LEGACY------------
''Though Beast Master Xekaar is now chief among skorne beast handlers, he had to reach that position by rising above his own defeat. During a clash with trollkin in the desert, an explosion sent him crashing in a heap of broken bones and charred flesh, left for dead. Enduring through sheer will, he drew strength from his pain and eventually restored himself, though the pain never leaves him. He is the embodiment of the skorne principle that suffering is a crucible for strength. Joined in agony, Xekaar and his beasts have earned a reputation for ruthless brutality and limitless endurance in the face of even the most grievous wounds.
=Basic Info=
{{Infobox-Model
| name  = Xekaar1
| image = Xekaar 2021.jpg
| base  = Small
| spd  = 7
| str  = 6
| mat  = 7
| def  = 16
| arm  = 14
| hp    = 16
| cmd  = 8
| fury  = 6
| wbp  = +31
| fa    = C
}}
{{Warlock}}
===Feat : Whispers of Torment===
While in Xekaar's {{CTRL}} range, enemy models suffer -3 STR, MAT, RAT and THR. Whispers of Torment lasts for one round.
===Abilities===
* {{Parry}}
* {{Alpha Hunter}}
* {{Maltreatment}}
* {{Reposition 5}}
===Weapons===
{| class="wikitable"
{{Melee|Barbed Whip (x2)|2|4|10|
* {{Chain Weapon}}
* {{Magical Weapon}}
* {{Weapon Master}}
* {{Dispel}} }}
|}


===Spells===
== Model stats and abilities ==
{{Spellbox|
{{Model-stats
{{Deadweight}}
|name = Xekaar 1
{{Mortality}}
|base = 30mm
{{Psycho Surgery}}
|fa = C
{{Pursuit}}
|hp = 16
|spd = 7
|aat=7
|mat = 7
|def = 15
|arm = 15
|arc = 6
|ctrl = 12 
|abilities =
{{AbilitySingle|Pathfinder}}
{{AbilityOptions|Field Marshal|Pathfinder}}
{{AbilitySingle|Maltreatment}}{{AbilitySingle|Side Step}}
}}
}}


===Theme Forces ===
==== Weapons ====
Xekaar has a bonded beast, [[Chiron]], he can take in any theme.
{{Weapon | weapon= Barbed Whip| type = M | rng = 2 | rof = 1 | aoe = - | pow =9| loc =X2 | abilities = {{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Chain Weapon}}{{AbilitySingle|Inflict Pain}}{{AbilitySingle|Witch Mark}} }}
* {{Disciples of Agony}}. He gains [[Sacrificial Pawn]] [Minion warrior] in this theme.
==Spells==
* {{Masters of War}}. He gains [[Take Down|"Optional Take Down"]] in this theme.
{{Spellbox|Deadweight}}
* {{The Exalted}}
{{Spellbox|Mortality}}
* {{Winds of Death}}
{{Spellbox|Psycho Surgery}}
 
{{Spellbox|Pursuit}}
 
{{Spellbox|Silence of Death}}
=Thoughts On {{PAGENAME}}=
[[File: Beast Master Xekaar.jpg|thumb|2016 Battlebox sculpt]]
===Xekaar in a nutshell===
Xekaar is the Mk3 "battlebox caster" for Skorne. As such he is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use him vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level. None of them are top tier casters, as they lack the flexibility or strength to be top contenders.
 
There is a lot of stuff floating around the internet mocking Beast Master Xekaar as the worst warlock in the game, but that stuff was written before the [[Immortal Vessel]] came out in late 2018 and then he was improved further with the November 2020 update. All of this unlocked Xekaar into an effective mid-tier debuff warlock; giving him Alpha Hunter, Reposition, Parry, and extra DEF has renewed interest in him, giving him both some defensive tech and some actually good reasons to play aggressively.
 
The new look Xekaar is pretty close to being a complete package of a warbeast warlock:
* He has buffs on speed, accuracy, and damage
** SPD and MAT through Alpha Hunter
** Accuracy and Damage through Mortality
** Movement through Pursuit
* He has defense and control
** Defense through a strong defensive feat (although it mostly protects from melee; if he's close enough to shut down shooting he's close enough to be shot)
** Limited threat of control through Deadweight.
* After moving forward to cast his spells he can now reposition to safety.
 
===Feat thoughts===
Xekaar's feat provides your army with amazing protection in melee, effectively providing +3 DEF and ARM vs close combat attacks (or negating boosts) - and this in a faction that's known for some already pretty high ARM values. It's an excellent feat and simple to use.
 
* The RAT debuff is a bit of a trap; if Xekaar is forward far enough to protect his army with it he's forward far enough to be shot, and that damage isn’t reduced. Instead it protects his army from [[:Category:Assault|assault]]-charges, gunfighter and angled sprays.
* The THR debuff is interesting against Hordes factions and occasionally useful but in general very situational. He can get interesting combos with [[Paingiver Beast Handlers]] and his pet [[Chiron]] by inflicting pain to get at least some frenzies the enemy doesn't want. If you see an opportunity to use it, great. But don't rely on it.
 
===Spell thoughts===
* [[Deadweight]] - a great spell, not for its raw damage, but to limit your opponents options on key models and to trigger Alpha Hunter on enemy models that got too close.
** Squishy support models like repair crews are excellent targets to decrease a heavy or huge based model's usefulness for a turn.
** Combining it with a knock-down effect on the target model will completely put it out of action for a turn, if it cannot shake it off.
** When casting Deadweight, don't forget that a model cannot charge if it has to give up its Normal Movement.
* [[Mortality]] is an excellent debuff spell, and the default option for [[Aptimus Marketh]]. Combined with Alpha Hunter
, your beasts will punch accurately and have improved armour crushing.
* [[Psycho Surgery]]  helps you to restore 2 crippled aspect at once. Be wary of Grievous wounds, though.
** Remember Xekaar is a part of his own battlegroup, and consequently can be healed via Psycho Surgery.
** Using Maltreatment on an undamaged warbeast to then heal your entire battlegroup for 1 fury is a valid tactic.
* [[Pursuit]] - A superb defensive spell that can be difficult to use on a Fury6 caster but can save a model or to put one into a really nasty spot for an opponent.
** Despite the name, Pursuit is often used defensively. Use it to make Xekaar flee the scene before he can be assassinated (Parry really helps here) or to put a bodyguard in the middle of the charge lane. Watch out for using it against a charging opponent with counter-charge, though; if you move away from the initial charge, you just might give him an excuse to use his counter-charge, but Xekaar's SPD 7 means that you should get far enough.
 
===Battlebox Fights===
Xekaar is probably at his least effective in battlebox games now - it's very hard to trigger Alpha Hunter against pure warbeasts and the Enrage ability he lost was almost exclusively useful in battlebox games where you didn't take Paingiver Beast Handlers. On the other hand free charges are great, Mortality landed on a caster is a killer, he's ... adequate in melee while being able to reposition, and pursuit can be great for setting up assassinations next turn.
 
===Drawbacks & Downsides===
* He's a high-risk, high-reward caster that's easy to leave too close to the enemy
* Titans have a low enough DEF that even under his feat most enemies aren't going to bother boosting to hit so he loses part of his feat.
* Outside of feat turn his own armour isn't great.
* He lacks Pathfinder and knockdown immunity.
* If you can run and charge for free don't forget to rile on turn 1 so you have fury for turn 2.
 
===Tricks & Tips===
* Shield guards can be put between 2.5 and 3 inches of him, so that they can shield guard direct hits, but aren't close enough that an AoE centered on them will hit Xekaar.
* You don't need to walk your paingivers up to your beasts for free charges.
* Deadweight can be used to trigger Alpha Hunters second effect.
* you can hit your own models to trigger dispel and remove enemy effects.
 
=List Building Advice=
===Strategy===
As a debuff caster Xekaar can work with literally anything - in Skorne or minions. Alpha Hunter means that he works well with a strong battlegroup, and your first includes should, of course, be [[Paingiver Beast Handlers]] to buff your battle group and [[Aptimus Marketh]] for extra Mortality. By himself Xekaar can only reposition to be 13" away from an enemy he cast Deadweight on; distance is life, his natural stats won't save him outside of feat turn.
* The [[Immortal Vessel]] was what first made Xekaar playable and is exactly what he wants other than not appearing in [[Disciples of Agony]]
* The [[Blind Walker]] is the Disciples of Agony option.
* The [[Cyclops Shaman]] and [[Farrow Bone Grinders]] can both extend his direct cast range 2"
* Even before he gained the ability to channel about two years into Mark 3, never mind with his 2020 update there were some basilisk spam lists that used [[Chiron]] for fury management that were successful.
 
===Theme thoughts===
The Skorne Battlegroup theme is, of course, Disciples of Agony as it gives access to minion warbeasts - however you lose access to a really important model for Xekaar; the [[Immortal Vessel]] which offers channeling and telemetry, a great way to use Deadweight and trigger Alpha Hunter. Your equivalent in Disciples is the [[Blind Walker]]. If you are not playing Disciples the only thing you offer infantry is your feat and Mortality.
 
{{Header|[[Disciples of Agony]]}}
 
* This theme lacks the [[Immortal Vessel]] whom Xekaar loves,  but on the other hand it gives him Sacrificial Pawn, and allows him both DEF 12 heavies (who get a real boost from his feat) and the [[Blind Walker]] to channel his spells through.
* This is also the [[Chiron]] + Basilisk Spam option and has actually taken some tournaments. [[Tyrant Zaadesh]] for fury management, some battle engines, Chiron, drakes, and free flanking kreas.
* [[Wrong Eye & Snapjaw]] - Star-Crossed under Feat means nothing close to Wrong Eye is hitting anything. Also, having a beast that can't be shot is really nice. On the other hand no Pack Alpha.
* [[Farrow Bone Grinders]] give him a great Sac Pawn target and 2" extra threat range for his spellcasting.
* The [[Battle Boar]] and the [[Blackhide Wrastler]] both hand out damage buffs.
* The [[War Hog]] is a very good value hard hitting heavy at MAT 6, SPD 5. Alpha Hunter makes it exceptionally unpleasant to face.
* The [[Swamp Horror]]'s major weakness is either its slow speed or its MAT 6 meaning it can't chew through infantry the way it would like. It has the same threat range as the Archidon (although neither the Long Leash nor the flight). It also of course really likes Paingiver Beast Handlers and any Fury 3 heavy likes free charges
* The [[Terrorizer]] is rush on a stick without needing to spend the full cost of a [[Titan Gladiator]]. The ability to Maltreat the Terrorizer is an easy way to activate that third Fury, and Alpha Hunter works really well with a model with four initial attacks and side step.
* The [[Blind Walker]] can channel. And a battlegroup MAT buff plus Paingiver Beast Handlers plus a speed boost means that it can actually do the sort of work in melee you'd expect from a 10 point model.
* [[Void Archon]] is just very good and likes both the feat and mortality.
* [[Farrow Valkyries]] likewise.
* [[Paingiver Bloodrunner Master Tormentor]] has Veteran Leader for a +1 to hit buff for Xekaar


And then there are the three themes that allow for Extollers, and hence the Immortal Vessel. It's all three can use the [[Supreme Guardian]].
==Warlock Rules==
{{Category:Warlock}}
===Feat===
====Whispers of Torment====
While in Xekaar's control range, enemy models suffer
* -3 MAT, RAT, THR
* -3 to their melee attack damage rolls.
Whispers of Torment lasts for one round.


{{Header|[[Winds of Death]]}}
==Changes and Updates==
 
==Initial Release==
* Mortality really works well with shooting lists - and Winds of Death uses two or even three battle engines as a matter of course and those battle engines are good and like the melee debuffs that make them harder to hurt on feat turn.
* Xekaar first appeared in a story within [[Forces of Hordes: Trollbloods]] (2010).  
 
{{Header|[[Masters of War]]}}
Masters of War offers Xekaar Optional take down - a fantastic buff when you want to trigger Alpha Hunter in melee rather than via Deadweight.
* [[Cataphract Cetrati]] under Xekaar's feat are just plain unpleasant for the enemy. DEF 16 vs charges, ARM 25 with Agonizer support, no-knockdown-tough-spell ward with Vorkesh. And everyone appreciates both Mortality and Deadweight.
* [[Praetorian Karax]] similar to Cetrati they become obnoxious on his feat turn, but by being cheaper than their counterparts you can focus more points on warbeasts - while still contesting zones.
 
{{Header|[[The Exalted]]}}
 
* Xekaar gets more threat ranges from the Immortal Vessel thanks to Resonance on the Ancestral Guardian. Also his feat can rival [[Zaal the Ancestral Advocate]] for protecting Exalted, and he can copy Morghoul 2's incorporeal charge trick.
 
=== Battlegroup ===
* [[Chiron]] is his pet warbeast that he can take in any theme. It gets boosted attacks for its nasty spray template due to bond and helps with some fury management with other basilisks
* [[Rhinodon]] - generally a good beast with 3 initials and a bit more threat range than your standard Titan. It doesn’t really punch above it’s weight on its own but free charges and mortality really help. It’s animus is also situationally useful if you want to sit in range of an Agonizer on feat turn you will essentially be Def 16/Arm21 vs melee.
* [[Cyclops Brute]] An excellent bodyguard to Xekaar. Unlike Tiberion, he is almost as fast as Xekaar, and the combination of shield guard, an anti-knockdown animus, and a base to hide behind is what Xekaar needs.
* [[Agonizer]] - a five point STR/ARM swing on feat turn is a little ridiculous. The anti-spell slinging is also relevant for a squishy caster who wants to run so close to the front lines.
* [[Cyclops Shaman]] - Increased range on Mortality is really nice for keeping him safe. Of course this is an 8 point warbeast - but the Shaman is good for a huge range of other purposes.
* [[Archidon]] - If you can trigger Alpha Hunter (generally through Deadweight) SPD 9 MAT 8, flight, long leash and free charges (preferably with a STR boost from Beast Handlers) makes an excellent assassin beast.
* [[Basilisk Drake]] is a light warbeast with a gun that can match many heavies. It's also a good way to let Xekaar get Pathfinder, and synergises with a Chiron Fury Management build.
* [[Basilisk Krea]] is the Krea. Every list should have at least one and Xekaar sometimes spams basilisks.
 
==Xekaar in Journeyman Leagues==
The first thing to do with the Journeyman League is make sure you're playing the 2020 version of Xekaar on the grounds it's actually good (although may technically be weaker in weak 1 with just the battlegroup). Week 1 is fixed; Xekaar, a [[Titan Gladiator]], a [[Cyclops Savage]], and a [[Cyclops Raider]] works. Week 2 leaves you with basically two very good choices - whether to add a [[Titan Sentry]] or a [[Basilisk Drake]] and a [[Basilisk Krea]] to your battlegroup; the basilisk pair is probably the stronger choice long term but in the burly brawl of mangled metal you may find the titan to be the better choice.
 
For week 3 you'd be a sucker not to choose a theme force - you get between 5 and 7 points free. Fortunately everything you've picked so far can go in literally any theme force. You've a big battlegroup, which means that your first unit almost must be [[Paingiver Beast Handlers]] for 5 or 7 points. You then have a few choices, but the models you should be looking at are [[Aptimus Marketh]] for extra Mortality, a [[Void Archon]] again for armour debuffing (remember that with the Beast Handlers you're already up 2 points of STR), an [[Immortal Vessel]] (or even two as a Requisition option in [[The Exalted]]), possibly an [[Extoller Soulward]] if you're in a Hordes-heavy league, an [[Agonizer]] to debuff the enemy's STR or possibly a skirmish screen like [[Paingiver Bloodrunners]]. Remember that in [[Disciples of Agony]] you can either take a [[Basilisk Krea]] as a requisition option or if you took one in week 2 move your Krea to a requisition option, freeing up seven points to spend on what you want.
 
After this point play it by ear. Both [[Disciples of Agony]] and [[The Exalted]] are good theme forces.
 
=Other=
===Trivia===  
* Xekaar first appeared in a story within [[Forces of Hordes: Trollbloods]] (2010). He gets blown up by a combination of Captain Gunnbjorn's Bazooka and a Dire Troll Bomber, but it seems he got better.
* Physical model released in 2016.06 in the battlebox set
* Physical model released in 2016.06 in the battlebox set
* Resculpted in 2021 as a standalone model.
* Resculpted in 2021 as a standalone model.


===Video Battle Reports ===
* [https://youtu.be/VRbT4OnEcRY 2018.10 Not Snakes Gaming], vs [[Anamag]]
* {{VBR}}


===Other Skorne models===
==Lore==
{{Index Skorne}}
''Though Beast Master Xekaar is now chief among skorne beast handlers, he had to reach that position by rising above his own defeat. During a clash with trollkin in the desert, an explosion sent him crashing in a heap of broken bones and charred flesh, left for dead. Enduring through sheer will, he drew strength from his pain and eventually restored himself, though the pain never leaves him. He is the embodiment of the skorne principle that suffering is a crucible for strength. Joined in agony, Xekaar and his beasts have earned a reputation for ruthless brutality and limitless endurance in the face of even the most grievous wounds.


===Rules Clarifications===
He is defeated in battle with Captain Gunnbjorn, due to a well aimed Bazooka and a Dire Troll Bomber, but he recovers.
{{RC Warlock}}


{{RC Parry}}
{{RC Alpha Hunter}}
{{RC Maltreatment}}
{{RC Reposition}}


{{RC Chain Weapon}}
==Battle Reports==
{{RC Magical Weapon}}
{{RC Weapon Master}}
{{RC Dispel}}


{{RC Deadweight}}
==Videos==
{{RC Mortality}}
{{RC Psycho Surgery}}
{{RC Pursuit

Latest revision as of 15:28, 27 November 2024

Skorne Exalted Paingiver Scout Warlock


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free7771515612
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Field Marshal (Create)
No errata for Pathfinder (Create)




Maltreatment

No errata for Maltreatment (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)



Weapons

Barbed Whip
 RNG   ROF   AOE   POW   LOCATION 
2 1 - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)


Witch Mark
If this attack hits an enemy model during this model's activation, until the end of that activation this model can target and automatically hit that enemy model with spells, ignoring RNG and LOS.

No errata for Witch Mark (Create)

Spells

Deadweight Cost RNG AOE POW DUR OFF
2 8 - 12 + Yes
When Deadweight destroys an enemy living or undead model, choose an enemy model within 2 inches of it. The chosen model must forfeit either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
No errata for Deadweight (Create)
Mortality Cost RNG AOE POW DUR OFF
3 10 - - Rnd Yes
Target model/unit suffers -2 DEF and ARM, loses Tough, and cannot have damage removed from it. Mortality lasts for one round.
No errata for Mortality (Create)
Psycho Surgery Cost RNG AOE POW DUR OFF
2 Self Ctrl - - No
Each model in the spellcaster's battlegroup currently in its control range can immediately remove d3+1 damage points. This spell can be cast only once per activation.
No errata for Psycho Surgery (Create)
Pursuit Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
If target enemy model/unit advances during its activation, one model in the spellcaster's battlegroup that is in its control range can immediately make a full advance.
No errata for Pursuit (Create)
Silence of Death Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down.
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
No errata for Take Down (Create)
No errata for Silence of Death (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Whispers of Torment

While in Xekaar's control range, enemy models suffer

  • -3 MAT, RAT, THR
  • -3 to their melee attack damage rolls.

Whispers of Torment lasts for one round.

Changes and Updates

Initial Release

  • Xekaar first appeared in a story within Forces of Hordes: Trollbloods (2010).
  • Physical model released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.


Lore

Though Beast Master Xekaar is now chief among skorne beast handlers, he had to reach that position by rising above his own defeat. During a clash with trollkin in the desert, an explosion sent him crashing in a heap of broken bones and charred flesh, left for dead. Enduring through sheer will, he drew strength from his pain and eventually restored himself, though the pain never leaves him. He is the embodiment of the skorne principle that suffering is a crucible for strength. Joined in agony, Xekaar and his beasts have earned a reputation for ruthless brutality and limitless endurance in the face of even the most grievous wounds.

He is defeated in battle with Captain Gunnbjorn, due to a well aimed Bazooka and a Dire Troll Bomber, but he recovers.


Battle Reports

Videos