Sea Dog Pirates: Difference between revisions

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{{Mercbox3
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Unit]]
|{{Sea Dog}} Pirates
|{{Mercenary}} {{Privateer}} {{Sea Dog}} {{Unit}}
|Riflemen
|[[Weapon Attachment]]s
|Mr. Walls, the Quartermaster
|[[Character]] [[Command Attachment]]
}} [[Category: Model]] [[Category: Limited Edition Sculpt]]
{{4P|Talion Charter}}


''Rowdy, disorganised and untrustworthy even to one another, Sea Dogs are gangs of sea-dwelling deck-hands who gather together in shadowy port bars, plotting their next great haul - they care not for whom they work, but only for the gold coins which they earn, which they quickly drink and gamble away before their next calamitous adventure.''
[[Category:Legacy Mercenary]]
[[Category:Talion Charter]]
[[Category:Privateer]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


''Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster and enthusiastic avarice.''
== Model stats and abilities ==
 
{{Model-stats
''Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.''
| name= Grunt
 
| base= 30mm
''Packing more pistols than a paranoid gun mage, Mr. Walls is never seen without his pet monkey. Serving as Shae's quartermaster for the Sea Dogs, Mr. Walls knows how to motivate the men and inspire them to ferocity. His aim suffers from an old injury that took his eye, but he makes up for it by closing to give the enemy both barrels.''
| hp    = 1
 
=Basic Info=
{{Infobox-Model
| name = {{PAGENAME}}
| image = Sea Dog Crew.jpeg
| base  = Small
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 5
| mat  = 5
| rat   = 4
| rat = 6
| def  = 13
| def  = 13
| arm  = 11
| arm  = 11
| cmd  = 7
| fa    = 4
| hp    = 1
| cost  = 5 for 5 grunts
| size  = 6{{or}}10 +3WA +1CA
| cpm = 1
| cost  = 7{{or}}11 +1WA +3CA
| abilities =
| cost_note = 1.2 pts each
{{AbilitySingle|Tough}}{{AbilitySingle|Dual Attack}}{{AbilitySingle|Gang}}
| fa    = U
}}
}}


'''[[Mercenary]]''' - This unit will work for {{Crucible Guard mercenary}}, {{Cryx Mercenary}}, {{Cygnar Mercenary}}, {{Khador Mercenary}}, and {{Menoth Mercenary}}.
== Weapons ==
 
{{Weapon|weapon=Pistol|type=R|rng=8|rof=1|aoe=-|pow=10|loc=-|abilities={{AbilitySingle|Pistol}}}}
===Abilities===
{{Weapon|weapon=Hand Weapon|type=M|rng=1|rof=-|aoe=-|pow=8|loc=-|abilities=}}
* ''''Leader & Grunts
** {{Tough}}
** {{Gang}}
** {{Point-Blank}}
 
* '''''Rifleman (WA)
** He has +2 RAT
** {{Tough}}
** '''Gang''' - As above
** {{si|Point Blank}}
** {{Wild Shot|Hide_Cat=}}
 
* '''''Mr. Walls (CA)
** Mr. Walls has +1 STR, +1 MAT, +2 CMD, & 5 hitboxes.
** {{Officer|Hide_Cat=}}
** {{Tough}}
** {{Monkey Bite|Hide_Cat=}}
** {{No Quarter|Hide_Cat=}}
** '''Point-Blank''' - As above
** {{Tactics|Advance Deployment|Hide_Cat=}}


=== Weapons===
* '''''Leader & Grunts
** '''Pistol''' - 8" range, POW 10 ranged weapon
** '''Hand Weapon''' - 0.5" reach, {{small|POW 3}}, P+S 8 melee weapon.


* '''''Rifleman (WA)
== Unit  Rules ==
** '''Long Rifle''' - 14" range, POW 10 ranged weapon
{{Category:Unit}}
*** {{Black Penny|Hide_Cat=}}
** '''Hand Weapon''' - 0.5" reach, {{small|POW 3}}, P+S 8 melee weapon.


* '''''Mr. Walls (CA)
== Changes and Updates ==
** '''Heavy Pistol (x2)''' - 8" range, POW 12 ranged weapons


===Theme Forces===
==Release Trivia==
* '''''Mercenaries
** {{Operating Theatre}} ''Only if a [[Cephalyx Dominator]] is attached''
** {{The Talion Charter}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army.
** Furthermore, Mercenaries can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
 
 
=Thoughts on {{PAGENAME}}=
[[File: Mr Walls.jpg|thumb|Mr Walls, Character CA]]
==={{PAGENAME}} in a Nutshell===
The Sea Dog Pirates are very cheap chaff that can be significantly buffed by the [[Privateer]] solos, and come with two attacks each so they soak up buffs. Either bring them for cheapness or because you have a way of debuffing the enemy into the ground.
 
===Thoughts on adding the CA & WA===
''Adding Riflemen'' - Riflemen are even cheaper than normal Sea Dogs.
''Adding Walls'' - walls grants Advance Deployment and one turn of pathfinder, which gets them in there.
 
=== Combos & Synergies ===
* [[First Mate Hawk]], [[Lord Rockbottom]], [[Bosun Grogspar]], [[Dougal Macnaille]] and [[Doc Killingsworth]] are all solos who explicitly buff either Privateers or Sea Dogs.
* [[Bloody Bradigan]] hides among them and adds hitting power.
* [[Captain Phinneus Shae]] has a buffing ability for Privateers
* [[Rhupert Carvolo, Piper of Ord]] buffs units. Preferably big ones.
 
=== Drawbacks & Downsides ===
[[File: Seadog Rifleman.jpg|thumb|Weapon Attachment]]
 
* Unsupported they will die to pretty much everything.
* They can't hit the broad side of a barn door.
* They only do work on their own with Gang, meaning they have to bunch up.
* Enemies who can remove solos with spells can cripple them back to as weak as their stat line would indicate.
 
=== Tricks & Tips===
* Rockbottom's Payday coupled with Hawk's Object of Desire is how this unit will print money if presented with the right target.
 
=Other=
[[File: Mrs Walls.jpg|thumb|Mrs Walls, Mini-Crate exclusive sculpt]]
===Trivia===
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* 2018 Limited edition sculpt for Mr Walls. [[Category: Limited Edition Sculpt]]
* 2018 Limited edition sculpt for Mr Walls. [[Category: Limited Edition Sculpt]]
==Battle Reports==


===Other Theme Forces===
==Videos==
{{Cryx merc unit themes}}
{{Cygnar merc unit themes}}
{{Khador merc unit themes}}
{{Menoth merc unit themes}}
{{CG merc unit themes}}


===Other Mercenary models===
==Lore==
{{Index Mercenaries}}
''Rowdy, disorganised and untrustworthy even to one another, Sea Dogs are gangs of sea-dwelling deck-hands who gather together in shadowy port bars, plotting their next great haul - they care not for whom they work, but only for the gold coins which they earn, which they quickly drink and gamble away before their next calamitous adventure.''


===Rules Clarifications===
''Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster and enthusiastic avarice.''
{{RC Gang}}
{{RC Point-Blank}}
{{RC Take Up}}
{{RC Black Penny}}


{{RC Officer}}
''Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.''
{{RC Tough}}
{{RC No Quarter}}
{{RC Tactics}}
{{RC Advance Deployment}}
{{RC Monkey Bite}}
 
{{Edbox|To edit the WA's tagged abilities, [{{FULLURL: Sea Dog Pirates : Rifleman (WA)|action=edit}} Click here]
 
To edit the CA's tagged abilities, [{{FULLURL: Sea Dog Pirates : Mr. Walls (CA)|action=edit}} Click here]}}

Latest revision as of 21:41, 3 November 2024

Mercenary Privateer Talion Charter Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 4
Cost = 5 for 5 grunts6561311
Cost per model = 1
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)



Weapons

Pistol
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Battle Reports

Videos

Lore

Rowdy, disorganised and untrustworthy even to one another, Sea Dogs are gangs of sea-dwelling deck-hands who gather together in shadowy port bars, plotting their next great haul - they care not for whom they work, but only for the gold coins which they earn, which they quickly drink and gamble away before their next calamitous adventure.

Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster and enthusiastic avarice.

Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.