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{{Mercbox|{{Mercenary}} {{Privateer}} {{Colossal Warjack}} }} [[Category:Model]] [[Category: Mercenary]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Soldiers of Fortune''' and '''Talion Charter'''}}


''While colossals are costly to manufacture, Black Anchor Heavy Industries in Clocker’s Cove made a tidy profit on its initial Galleon colossal production runs and has subsequently sought to exploit that market by producing variants on that chassis for its wealthiest mercenary clients. The Blockader was built on a similar frame and engineered for a different battlefield role. Its chest-mounted gun ports were replaced with incendiary firebreathers, and its arms equipped with ingenious chain-tethered fists outfitted with propulsive rockets enabling them to crash into foes at a considerable distance. Refilling the incendiary fuel required for these weapons systems is not cheap, requiring smuggled overseen by bribed officials within the Protectorate of Menoth. Serving as the sole source of restock and repair for the Blockader brings Black Anchor a vital ongoing revenue stream.
[[Category:Legacy Mercenary]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Blockader
| image = Blockader.jpg
| base= 120 mm
| base  = Huge
| hp    = 58
| spd  = 5
| spd  = 5
| str  = 17
| mat  = 6
| mat  = 6
| rat   = 5
| rat = 5
| def  = 9
| def  = 10
| arm  = 19
| arm  = 19
| cost  = 32
| hp    = 58
| fa    = 2
| fa    = 2
| cost  = 28
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Shooting Gallery}}
}}
}}
=Weapons=
{{Weapon|weapon=Heavy Fire Breathers|type = R |rng = Sp 10 |rof = d3 |aoe = - |pow = 14| loc = X2 (L and R)| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}} }}
{{Weapon|weapon=Rocket Fist|type = M |rng = 3 |rof = - |aoe = - |pow = 22| loc = X2 (L and R)| abilities =  {{AbilitySingle|Throw Power Attack}}{{AbilityCritical|Smite}} }}


{{Warjack}}
{{Colossal}}
===Abilities===
* {{Construct}}
* {{Pathfinder}}
* {{Shooting Gallery}}
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Heavy Fire Breathers (x2)|SP10|14|rof=1|loc=Left+Right|
* {{Fire Damage}}
* {{Continuous Fire}} }}
{{Melee-loc|Rocket Fist (x2)|2|5|22|loc=Left+Right|
* {{Open Fist}}
* {{Chain Strike}}
* {{Rocket Smash}} }}
|}
===Theme Forces ===
* '''''Mercenaries
** {{Flame in the Darkness}}
** {{Llaelese Resistance}}
** {{Operating Theatre}}
** {{Soldiers of Fortune}}
** {{Strange Bedfellows}}
** {{The Irregulars}}. If it is [['jack marshal]]led in this theme, it gains [[Flank]] [Warrior]
** {{The Kingmaker's Army}}
** {{The Talion Charter}}
* '''''Other Factions
** '''[[Convergence]]''' players can use this warjack in the {{Strange Bedfellows|notbold=}} theme, or by putting it in [[Aurora2]]'s, [[Asphyxious4]]'s, or [[Nemo4]]'s battlegroup in various themes.
** '''[[Cryx]]''' players can use this warjack by putting it in [[Asphyxious4]]'s battlegroup in various themes.
** '''[[Cygnar]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme, or by putting it in [[Nemo4]]'s battlegroup in various themes.
** '''[[Infernal]]''' players can take this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
** Aside from that, Mercenary colossals can be taken in a few more Faction's themes by putting it under the control of a Mercenary [["Junior Warcaster"]] (see [[#Who can take this warjack?]]). However the "Faction Type" of the warjack doesn't change when you do it this way.
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Blockader is a smash machine that crushes intruders with its mighty rocket fists. It has very high POW weapons and an impressive 4" melee range but is hampered by MAT 6. The Blockader’s fists have Rocket Smash, which allows the Blockader to push its victims around - perhaps into range of the colossal’s allies -slam them into other models, and create many interesting plays.
Expanding its more close-ranged gameplay, the Blockader also has two of Fire Breathers, large sprays that can turn clumped enemy infantry to ash, especially thanks to Shooting Gallery, which makes the Blockader more accurate at close range.


Generally speaking, employing a colossal at close range - as this one is designed to do - most often results in a dead colossal that did not do 33 points worth of work. The colossals that see play tend to have powerful ranged games that let them stay back for a while. The Blockader tries to make up for this with a large number of sprays to help it get lots of work done before it gets punked out. And if you play it correctly, it certainly can. But have a care before sending it in. It will die faster than you would believe if you put it too forward too early.
==Warjack Rules==
{{Category:Warjack|Warjack}}


That said, it's pretty solid compared to the Galleon. This is because it brings a native 12" melee threat range with extremely high POW, and this must be respected, especially in a faction with multiple casters that speed it up even more.
==Errata==
No Errata specifically for this model.  


===Combos & Synergies===
* The Blockader is a big fan of [[Powder Monkey]]s, who can provide it with additional focus and Ancillary Attacks, allowing it to make an attack outside its normal activation - which, if a melee attack, can still push or slam the target but only has 2" range.
* [[Bart]] can make damage rolls from both of its 10" sprays boosted for damage, as well as bumping its armor for survivability.
* [[Macbain]]'s Failsafe spell has no better target, both making the Blockader a tougher target to remove AND keeping it functional down to the very last box.
** Note - Running a jack and then casting jackhammer usually has a longer threat range than charging, however the two ranges are the same for the Blockader!
* Same goes for [[Magnus1]]'s Death Ward spell, but Iron Aggression is tempting, too.
* Chain Strike applies even when making ranged attacks. This means that [[Ragman]]'s Death Field or [[Asphyxious4]]s Malign Alignment can be used to turn the first 4" of the Blockader's sprays into POW 16s.  As the close ranged fire will also be benefiting from Shooting Gallery these can be very deadly.
* [[Captain Rahera]]'s Manifest Destiny spell combined with Escort makes this a fierce melee combatant, indeed. It can two-shot many heavies. Combine its sprays with Black Spot for some astonishing output.
* The [[Menite Archon]] has a damage buff for its sprays.
* [[Ashlynn1]] makes it fast and deadly accurate on her feat turn. Distraction helps with high DEF warriors.
* [[Ashlynn2]] can put Hand of Fate on it, which makes it a slower version of Rahera's Blockader, but won't cost you 3 focus to cast.
* [[Blaize]] has Fortune and Crusader's Call. Accurate attacks at high POW with yet another 14" charge.
* [[Magnus2]] has Escort like Rahera and grants Unyielding.
* [[Shae]] gives it a free charge with a 14" threat under Coup De Main and Phantasm stops incoming fire.
* As with any huge base, it is very susceptible to spell debuffs. [[Orin1]] or [[Alexia2]] can stop these with Arcane Vortex. [[Eilish]] can disbind any upkeeps during your turn, but it's likely the damage will already be done that that point.
* As part of [[Asphyxious4]] battle group it will not only gain Dark Shroud, it will also become the same faction as Gaspy, which opens up some neat combos when playing Cryx or Convergence:
** In the Cryxian [[Scourge of the Broken Coast]] theme force it gains Gang Fighter.
** [[Skarre2]] - She has the much coveted Death Ward spell for it. Black Spot increases its output tremendously and under feat it cannot be charged.
** [[Orion]] - Magic Bullet, Mage Sight and Spell Piercer are all great buffs for it. Under feat it will also either become very accurate or very deadly.


===Drawbacks & Downsides===  
==Changes and Updates==
* Its 4" melee range means it can't aim if anything is in that range when it activates.
===Mk3 to Mk4===
* As it's a short range colossal, especially if you want to get the Shooting Gallery bonus, it's a big target that is going to be in range of most of the opposing army's guns. It can go down surprising quickly when the opponent wants it destroyed.
* Only one spray on each side makes for puny ranged output. It's a face beater, first and foremost.


===Tricks & Tips===
==Release Trivia==
* Chain Strike does ''not'' apply when you make a throw power attack. They're still just 2".
* The 2" push on the rocket fists can push models in any direction.  This can be used to line up models for any lucky crits, to move models into threat range of the rest of your army, to move models out of zones or simply to stop the damn cockatrices from running away.
 
=Other=
===Trivia===
===Trivia===
* Released in the Talion expansion (2019.05)
* Released in the Talion expansion (2019.05)
* {{BAHI2}}
* Black Anchor Heavy Industries (BAHI) model
* Although this model is about 90% the same as the [[Galleon]], they are sold as separate models.
* Although this model is about 90% the same as the [[Galleon]], they were sold as separate models.
 
===Who can take this warjack?===
{{Index Mercenary Warcasters}}


===Other Mercenary models===
==Battle Reports==
{{Index Mercenary}}


===Rules Clarifications===
==Videos==
{{RC Colossal}}
{{RC Warjack}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Shooting Gallery}}


{{RC Fire Damage}}
==Lore==
{{RC Open Fist}}
''While colossals are costly to manufacture, Black Anchor Heavy Industries in Clocker’s Cove made a tidy profit on its initial Galleon colossal production runs and has subsequently sought to exploit that market by producing variants on that chassis for its wealthiest mercenary clients. The Blockader was built on a similar frame and engineered for a different battlefield role. Its chest-mounted gun ports were replaced with incendiary firebreathers, and its arms equipped with ingenious chain-tethered fists outfitted with propulsive rockets enabling them to crash into foes at a considerable distance. Refilling the incendiary fuel required for these weapons systems is not cheap, requiring smuggled overseen by bribed officials within the Protectorate of Menoth. Serving as the sole source of restock and repair for the Blockader brings Black Anchor a vital ongoing revenue stream.
{{RC Chain Strike}}
{{RC Rocket Smash}}

Latest revision as of 21:39, 3 November 2024

Mercenary Soldiers of Fortune Talion Charter Colossal Warjack

Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 58
FA = 2
Cost = 285651019
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)


Weapons

Heavy Fire Breathers
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 d3 - 14 X2 (L and R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)

Rocket Fist
 RNG   ROF   AOE   POW   LOCATION 
3 - - 22 X2 (L and R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Critical Smite
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Smite
The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Trivia

  • Released in the Talion expansion (2019.05)
  • Black Anchor Heavy Industries (BAHI) model
  • Although this model is about 90% the same as the Galleon, they were sold as separate models.

Battle Reports

Videos

Lore

While colossals are costly to manufacture, Black Anchor Heavy Industries in Clocker’s Cove made a tidy profit on its initial Galleon colossal production runs and has subsequently sought to exploit that market by producing variants on that chassis for its wealthiest mercenary clients. The Blockader was built on a similar frame and engineered for a different battlefield role. Its chest-mounted gun ports were replaced with incendiary firebreathers, and its arms equipped with ingenious chain-tethered fists outfitted with propulsive rockets enabling them to crash into foes at a considerable distance. Refilling the incendiary fuel required for these weapons systems is not cheap, requiring smuggled overseen by bribed officials within the Protectorate of Menoth. Serving as the sole source of restock and repair for the Blockader brings Black Anchor a vital ongoing revenue stream.