Kaelyssa, The Night's Whisper: Difference between revisions

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{{Retbox|{{Retribution}} {{Mage Hunter}} [[Warcaster]]}} [[Category: Model]]
[[Retribution of Scyrah]] [[Mage Hunter]] [[Scout]] [[Shadows of the Retribution]] [[Warcaster]]
{{4P|'''Shadows of the Retribution'''}}


''Kaelyssa is the foremost strike force commander of the Retribution’s mage hunters. Her sergeants claim she can hear the heartbeats of the enemy and taste their movements on the wind. Those wizards caught in her sights are left defenseless as their own magic is negated or turned against them. To Kaelyssa her calling is a dangerous but thrilling endeavor, and with every mission she extends the depths of her formidable talents.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = Kaelyssa1
[[Category:Warcaster]]
| image = Kaelyssa1.jpg
[[Category:Leader]]
| base  = Small
[[Category:Scout]]
[[Category:Mage Hunter]]
 
 
==Model stats and abilities==
{{Model-stats
| name  = Kaelyssa 1
| base  = 30 mm
| hp    = 16
| spd  = 6
| spd  = 6
| str   = 6
| aat   = 7
| mat  = 6
| mat  = 6
| rat   = 7  
| rat = 7
| def  = 16
| def  = 16
| arm  = 14
| arm  = 14
| cmd   irrelevant
| arc   = 7
| hp    = 16
| ctrl  = 14
| focus = 7
| fa = C
| wjp  = +29
|abilities=
}}
{{AbilitySingle|Pathfinder}}
 
{{AbilitySingle|Dual Attack}}
{{Warcaster}}
{{AbilitySingle|Resourceful}}
 
{{AbilitySingle|True Sight}}
===Feat : The Vanishing===
While in Kaelyssa's {{CTRL}} range, friendly Faction models gain [[Stealth]] and cannot be charged or slam power attacked. The Vanishing lasts for one round. [[Category: Stealth Feat]] [[Category: Anti-Slam Feat]]
 
=== Abilities===
* {{Pathfinder}}
* {{Synergistic Magic}}
* {{True Sight}}
 
===Weapons ===
{|class="wikitable"
{{Ranged|Runebolt Cannon|10|rof=3|12|
* {{Magical Weapon}}
* {{Attack Type}}
** {{Dispel}}
** {{Mechanikal Seizure}}
** {{Snipe Attack}}
* {{Energy Siphon|focus}} }}
{{melee|Vengeance|0.5|6|12|
* {{Magical Weapon}} }}
|}
 
===Spells===
{{Spellbox|
{{Backlash}}
{{Banishing Ward}}
{{Blur}}
{{Phantom Hunter}}
{{Refuge}}
}}
}}


===Theme Forces===
== Weapons ==
* {{Defenders of Ios}}
{{Weapon|weapon=Runebolt Cannon|type = R |rng =12|rof = 1|aoe = - |pow = 12| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilityOptions|Attack Type|Dispel|Energy Siphon|Mechanikal Seizure}}{{AbilitySingle|Reload|2}} }}
* {{Forges of War}}
{{Weapon|weapon=Vengeance|type = M |rng =1 |rof = - |aoe = - |pow = 12| loc =-| abilities ={{AbilitySingle|Damage Type-Magical}} }}
* {{Legions of Dawn}}
* {{Shadows of the Retribution}}. She gains [[Take Down|"optional take down"]] in this theme.
 
 
=Thoughts on Kaelyssa=
=== Kaelyssa in a nutshell===
A bit on the squishy side, Kaelyssa is a support caster with a very diverse toolbox. Who needs to be quite aggressive with her gun to get the most out of synergistic magic.
 
With her gun alone brings a great deal of utility, whether it's the Mechanikal Seizure ability to force the use of a focus to shake (or better yet, making it easy for the rest of your army to hit and destroy!) (pro-tip, if you can disrupt, do that too, but leave the poor sucker well alone, as there's nothing funnier than a sad [[Deathjack]], [[Avatar of Menoth]] or [[Behemoth]], rendered literally useless ([[Jumpstart]] notwithstanding) by both Stationary and Disrupt effects), or the Energy Siphon ability which can help out on an assassination run or mess with a warlock's fury management, or the Dispel, which is often unnecessary, but so important when you need it (stripping buffs or debuffs as appropriate).
 
As for her spells, a well used Refuge move can keep your favourite 'jack out of harm's way or keep the AFG aiming and Banishing Ward makes those pesky spell slingers find better targets, while an enemy jack tagged with Backlash can apply additional pressure to your opponent's caster.
 
Her feat is typically used to facilitate a melee based alpha while also protecting her army from most incoming fire for a turn.
 
===Spell thoughts===
Phantom Hunter is a great spell that can be used on some of the more interesting guns on Ret's Myrmidons. Phantom Hunter can help land a Momentum shot from a Banshee in places where the enemy caster thought they were safe with Stealth, behind LOS blocking units/obstructions, or cover. Landing a boostable RNG 15 (or RNG 17 with an AFG lurking about) POW 15 from a loaded up Hydra shot is also a useful tool for putting the hurt on a opposing warcaster or warlock, or just sniping out valuable support solos from half the board away.
 
Blur can be useful for keeping units with already high DEF alive from direct shooting. Battle mages can be DEF 18 immune to blast and House Ellowuyr Swordsmen can be DEF 18 to direct shooting. Even putting Sentinels up to DEF 15 against shooting can be useful with their high armor. Be wary of Blessed shots, though.
 
Refuge is a great spell to put on Kaelyssa to make maximum use of her fantastic gun, making her able to reach out and touch targets then retreating to safety. This can also be put to use to keep Myrmidons with lower gun ranges safe to get more round of shooting. Discordia being able to retreat 6 inches after spraying her fantastic 10 inch spray is almost mean, especially if you happen to clip with opposing caster/'lock. The AFG can ironically make use of this after giving up its initial move to Aim and get those wonderful bonuses, then making a 4 inch move to reposition to a new firing position in readiness for the next turn or to exert scenario presence.
 
===Feat thoughts===
Kaelyssa has a fantastic feat for delivering melee units. Sentinels getting stealth and being nonchargeable guarantees a good chance of them arriving in one piece, more so with the extended deployment benefit from their theme. Fast units, like Halberdiers under Desperate Pace and advance move can put themselves in an intimidating spot when they get stealth and cannot be charged.
 
=== Drawbacks & Downsides ===
* Kaelyssa does not have any to hit or damage fixers, except Phantom Hunter for only her battle group and Mechanical Seizure only against warjacks.
* Units will have to work off their base stats in most cases.
* Her feat is one turn of safety, but after that her army can crumple like paper.
* She struggles against super heavy armor, and typically any infantry hate as her typical lists have a good portion of them dedicated to infantry.
** Consequently, a prime counterplay against her usual lists in Defenders of Ios is to run to engage with a handful of models that the usual infantry will struggle to remove without charging.
** Trampling heavies has the same result, except that bought attacks will do some damage, impending frenzy be damned because there's still a heavy in the middle of her formation.
* Her assassination game is easily shut down by Shield Guards (and other anti-shooting tech), so they must be priority targets before she has a decent shot.
 
=== Tricks & Tips ===
If you're lucky, you might be able to feat with only your models on the scenario zone. Your opponent is forced to rush in something without the movement benefit from charging. This will most likely net you the first melee blows and, in some cases, disrupt your opponent's formations.
 
Messing with an opponents fury with her siphon gun is a great way to try and get opposing warbeasts to frenzy by adding fury, or make the opposing warlock have to cut them selves to fill up their fury if you want to steal it off their beasts.
 
When preparing an assassination, never boost to damage with her Runebolt Cannon, at POW 10 it is almost never worth it and she could do with the extra camp. Instead, use the extra Focus to buy an Energy Siphon shot to take away a transfer or Arcantrik Reinforcement opportunity.
 
Eiryss1 or 2 for their ability to Disrupt make them Kaelyssa's best buddies. For flexibility and the fact that you can always take them for free irrespective of theme, Eiryss1 offers more against Hordes (in stripping all Fury as well as Focus depending on target), where Eiryss2 is more about upkeep hate. Therefore, whether against Warmachine or Hordes, the Eiryss1/Kaelyssa combo always have some annoying trick up their sleeve (Stationary x 3 plus a Disrupt against Warmachine, and seriously messing with Fury against Hordes).
 
=List Building Advice =
===Strategy===
Her main method of winning is assassination. Her feat can deliver a good alpha to buy a turn of two by delivering Sentinels, or Halbs to thin your opponents numbers down. Then utilizing Ret's excellent Myrmidon shooting and Kaelyssa's own shooting prowess, wait to set up your assassination run once you have the distances. No one can hide from her battle group with Phantom Hunter. Her typical build, and Ret in general, cannot attrition very well with no multi wound infantry and her lack of melee jack support. And Ret's units are too soft to hold zones in many cases if your plan is to win on scenario in an extended battle. The threat of Sentinels and battlegroup shooting can help keep your opponent from flooding the scenarios, but it is only a matter of time before you start losing pieces. If they bring their valuable pieces too close, in this case being 18" from Kaelyssa herself or 21"/17" of her Hydra(s)/Banshee(s), then you can make your move.
 
What Kaelyssa ''doesn't'' like are inaccurate units (unless you bring a Banshee for DEF fixing). She also has issue protecting units and solos that operate outside her feat. Also, since Kaelyssa has up to 3 shots that can dispel from a good distance away, units with Blessed can be seen as occasionally redundant. Ironically these make her not work with Mage Hunters as well as she does with other units despite her being a Mage Hunter Warcaster.
 
===Theme thoughts===
{{Header|[[Legions of Dawn]]}}
* She loves taking [[Dawnguard Sentinels]] as her feat is a superb delivery system. They are her heavy lifters when it comes to armor. She also keeps them safer from non-boostable RAT 7 guns with Blur.
 
{{Header |[[Defenders of Ios]]}}
* [[Ryssovass Defenders]] - Precision Strike can be used to carve out cortex columns so affected warjack can no longer shake stationary from her gun. As they have Defensive Line they are probably the best Blur target in the faction.
* [[House Vyre Electromancers]] - Cortex Damage and Energy Leak go very well with her stationary shots.
* [[Ghost Sniper]]s can also contribute to the cortex hunting.
* [[House Ellowuyr Swordsmen]] are a great jam unit with Blur putting them up to DEF 18 against direct shooting and allowing to disengage with their parry.
* The ubiquious [[Arcantrik Force Generator]] is a great Refuge target and extends the range of her favourite jacks, the Banshees and Hydras, for even more control.
 
{{Header |[[Forges of War]]}}
* [[Discordia]] can use her fantastic spray safely with Refuge, allowing her to gun down infantry or hope to tag opposing casters with Brain Damage, then retreat to the optimal position for her imprint.
 
{{Header|[[Shadows of the Retribution]]}}
* [[Mage Hunter Infiltrators]] with [[Eiryss3]] attached can apply Mark Target to make her shots connect even more reliably.
 
{{Header|[[Mercenaries]]}}
* [[Lynus & Edrea]] -  Applied Knowledge gives her targeted damage, so she can carve out columns herself. Removing cloud effects is also handy for  her.
* [[Hermit]] - an all important damage buff.
 
===Battlegroup ===
She generally works with only a small group of Myrmidons as casting Phantom Hunter on them and/or herself, and boosting her shots is her game plan, and that is draining her resources enough already.
* [[Hydra]] - You only have to fill them up once, a job that [[Arcanist Mechanik]]s can handle, and they have the longest range gun to be a threaten Phantom Hunter with.
* [[Aeternae]] - If you play in Defenders, they can accumulate off of House [[Ellowuyr]] models, which is enough to fully boost their AP shot without her input (bar Phantom Hunter).
* [[Banshee]] - The Momentum canon is something that cannot be ignored by your opponent thanks to Phantom hunter. You need to rely on Mechaniks to fill them up every turn though.
* [[Harpy]] - RNG 12" Thunderbolt guns are great with Phantom Hunter!
 
===Starting a 25 point Brawl list===
In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about it's playstyle, which you can [https://www.loswarmachine.com/brawlmachine/2020/11/5/brawlmachine-list-analysis-kaelyssa-1 read here].
 
'''[[Theme - Defenders of Ios]]
 
: '''Kaelyssa, the Night's Whisper''': [+29 WJP]
:* [[Harpy]]: [9 pts]
:* [[Phoenix]]: [17 pts]
:* [[Siren]]: [8 pts]


: [[Arcanist Mechanik]]: [2 pts]
== Spells==
: [[Eiryss, Mage Hunter of Ios|Eiryss1]]: [Free] {{grey|(7 pts)}}
{{Spellbox|Backlash}}
: [[Scythe]]: [6 pts]
{{Spellbox|Banishing Ward}}
{{Spellbox|Phantom Hunter}}
{{Spellbox|Refuge}}
{{Spellbox|Sidekick}}


: [[Houseguard Halberdiers]] (Min unit) [8 pts]
== Warcaster  Rules ==
:* Officer & Standard: [4 pts]
=== Feat: The Vanishing===
While in Kaelyssa's control range, friendly Faction models gain Stealth and cannot be targeted by carges or slam power attacks. The Vanishing lasts for one round.


Total RRP: USD $200 (based on PP's online store prices 2021.04)
{{Category:Warcaster}}


{{Brawl}}
== Changes and Updates ==


 
===Release Trivia===
=Other=
===Trivia===
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)


==Lore==
''Kaelyssa is the foremost strike force commander of the Retribution’s mage hunters. Her sergeants claim she can hear the heartbeats of the enemy and taste their movements on the wind. Those wizards caught in her sights are left defenseless as their own magic is negated or turned against them. To Kaelyssa her calling is a dangerous but thrilling endeavor, and with every mission she extends the depths of her formidable talents.''
=== Opinion from LOS website ===
She likes wine and wants to eat Vyros's bird, though no-one is quite sure whether she's serious or not. In terms of personality, though, she is the most gregarious of the Mage Hunters and is far removed from Garryth, Narn and even Ravyn in terms of her dealing with the Mage Hunter squads. If the backstory of her Force Wall theme is anything to go by, for an Iosan she has a very strong sense of humour (operative words: for an Iosan).
She likes wine and wants to eat Vyros's bird, though no-one is quite sure whether she's serious or not. In terms of personality, though, she is the most gregarious of the Mage Hunters and is far removed from Garryth, Narn and even Ravyn in terms of her dealing with the Mage Hunter squads. If the backstory of her Force Wall theme is anything to go by, for an Iosan she has a very strong sense of humour (operative words: for an Iosan).
===Video Battle Reports===
* [https://youtu.be/sm8zJdSY7aE 2019.04 Connor's Retribution Analysis], vs [[Arkadius1]]
* [https://youtu.be/Zr5AUjDNlmI 2019.04 Connor's Retribution Analysis], vs [[Gorten1]]
* [https://youtu.be/RtOopYPhtFo 2018.12 Tactical Supremacy], vs [[Krueger2]]
* [https://youtu.be/rDBPALyYTo0 2018.11 Tiny Men], vs [[Vladimir1]]
* [https://youtu.be/8kr3VVEhoIE 2018.09 Tactical Supremacy], vs [[Vladimir2]]
* [https://youtu.be/uFlQUKVTI50 2018.05 Advanced Maneuvers], vs [[Maelok1]].
* {{VBR}}
===Other Retribution models===
{{Index Retribution}}
===Rules Clarifications===
{{RCbox2
|Name=Feat: The Vanishing
|list=
* Models can still suffer slams from non-Power Attack sources (such as [[Smite]] or [[Force Hammer]]).
* If a model loses Stealth, it does ''not'' auto-regain it via the feat. ('''[https://privateerpressforums.com/showthread.php?279368-Kaelyssa-feat-vs-Flare&p=3880975&viewfull=1#post3880975 Infernal Ruling]''')
{{RC Stealth|font_size2=100%}}
}}
{{RC Warcaster}}
{{RC Pathfinder}}
{{RC Synergistic Magic}}
{{RC True Sight}}
{{RC Magical Weapon}}
{{RC Attack Type}}
{{RC Dispel}}
{{RC Mechanikal Seizure}}
{{RC Snipe}}
{{RC Energy Siphon}}
{{RC Backlash}}
{{RC Banishing Ward}}
{{RC Blur}}
{{RC Phantom Hunter}}
{{RC Refuge}}

Latest revision as of 17:31, 3 November 2024

Retribution of Scyrah Mage Hunter Scout Shadows of the Retribution Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free67671614714
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)


True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)



Weapons

Runebolt Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
Energy Siphon - When this attack hits an enemy model with 1 or more focus of fury points on it, that model loses 1 focus or fury point and this model gains 1 focus or fury point.
Mechanikal Seizure - A warjack hit by this weapon becomes stationary for one round.
No errata for Attack Type (Create)
No errata for Dispel (Create)
No errata for Energy Siphon (Create)
No errata for Mechanikal Seizure (Create)




Reload
Reload [2]: This model can spend 2 focus or fury point(s) to make 2 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)

Vengeance
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Backlash Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
No errata for Backlash (Create)
Banishing Ward Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Enemy upkeep spells and animi on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
No errata for Banishing Ward (Create)
Phantom Hunter Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target model in the spellcaster's battlegroup ignores LOS when making charges and attacks. That model ignores concealment, cover, and Stealth when resolving attacks. Phantom Hunter lasts for one turn.
No errata for Phantom Hunter (Create)
Refuge Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
At the end of an activation in which target friendly Faction model hit by an enemy model with an attack, the affected model can make a full advance.
No errata for Refuge (Create)
Sidekick Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target warjack in the spellcaster's battlegrup gains +2 DEF and cannot become knocked down, or be pushed, placed, or moved by a slam. While Base to Base (B2B) with the target model, the spellcaster gains +2 DEF and cannot become knocked down, or be pushed, placed, or moved by a slam.
No errata for Sidekick (Create)


Warcaster Rules

Feat: The Vanishing

While in Kaelyssa's control range, friendly Faction models gain Stealth and cannot be targeted by carges or slam power attacks. The Vanishing lasts for one round.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Released in Forces of Warmachine: Retribution of Scyrah (November 2009)

Lore

Kaelyssa is the foremost strike force commander of the Retribution’s mage hunters. Her sergeants claim she can hear the heartbeats of the enemy and taste their movements on the wind. Those wizards caught in her sights are left defenseless as their own magic is negated or turned against them. To Kaelyssa her calling is a dangerous but thrilling endeavor, and with every mission she extends the depths of her formidable talents.

Opinion from LOS website

She likes wine and wants to eat Vyros's bird, though no-one is quite sure whether she's serious or not. In terms of personality, though, she is the most gregarious of the Mage Hunters and is far removed from Garryth, Narn and even Ravyn in terms of her dealing with the Mage Hunter squads. If the backstory of her Force Wall theme is anything to go by, for an Iosan she has a very strong sense of humour (operative words: for an Iosan).