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{{Retbox|{{Retribution}} {{Vyre}} {{Light Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Light]] [[Warjack]]
{{4P|'''Shadows of the Retribution'''}}


''House Vyre was once noted for its sinister weapons of war, and the Siren harkens back to those morally dubious inventions. Capable of mystically seizing control of those it slays to turn them against their former allies, the Siren makes use of terrifying technology. Only the dire nature of the Retribution’s cause justifies its use, employed only against those who would harm the gods. ''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Siren
| image = Retribution Siren.jpg
| base= 40 mm
| base = Medium
| hp    = 26
| spd  = 5
| spd   = 6
| str   = 9
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 17
| arm  = 17
| hp   = 26
| fa   = 4
| cost  = 8
| cost  = 8
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Oracular Vision}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Force Shock|type = R |rng = 12|rof = 1 |aoe = -|pow = 12| loc = -|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Deathly Domination}}}}
{{Weapon|weapon=Rune Blade|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = L|abilities = {{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
{{Weapon|weapon=Light Rune Blade|type = M |rng = 1 |rof = - |aoe = -|pow = 12| loc = R|abilities = {{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
== Warjack Rules ==
{{Category:Warjack}}


=== Abilities===  
== Changes and Updates ==
* {{Construct}}
===Release Trivia===
* {{Oracular Vision}}
* Released in the "12 Factions of Xmas" CID cycle (2017.08)


===Weapons===  
===Mk3 to Mk4===
* '''Force Shock''' - 10" range, POW 12 ranged attack
** {{Magical Weapon}}
** {{Death Driver}}


* '''Rune Blade''' - 1" reach, P+S 14 melee attack
==Lore==
** '''Damage Type: Magical''' - As above
''House Vyre was once noted for its sinister weapons of war, and the Siren harkens back to those morally dubious inventions. Capable of mystically seizing control of those it slays to turn them against their former allies, the Siren makes use of terrifying technology. Only the dire nature of the Retribution’s cause justifies its use, employed only against those who would harm the gods. ''
** {{Blessed}}
For Iosans who lived through the War of the Houses, the Siren is a walking reminder of the terrible sins of House Vyre and of the evils unleashed under the rule of the mad Narcissar Ghyrrshyld. Following the end of the war, the Siren was one of several House Vyre weapons that was considered best locked away. Its arsenal relies upon dark principles most Iosan arcanists would never dare to study or harness.
** {{Open Fist}}
 
*'''Light Rune Blade''' - 0.5" reach, P+S 12 melee attack
** '''Damage Type: Magical''' - As above
** '''Blessed''' - As above
** '''Open Fist''' - As above
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. In this theme this model gains [[Shield Guard]].
* {{Legions of Dawn}}. '''(1)''' In this theme this model can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s this model in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Siren is the melee focused house Vyre light jack. It doesn't hit out of its weight class by default, but Blessed weapons make sure that the most common defensive spells will not stand in your way. Its gun is also useful against recursion-based armies, removing key pieces to deny their eligibility to revival by feats, spells and the like.
 
===Combos & Synergies===
* An [[Arcanist]] can Empower it after it activates, leaving one focus on it to use Oracular Vision.
* [[Helios]] - Broadcast Power can supply you with the spare focus for Oracular Vision, if the one from Power Up, or Empower is not enough.
* [[Dawnguard Scyir]] - If you look for  a brawler jack to marshal, this might be one to consider beside the trusty [[Griffon]]. The Griffon can be delivered more efficiently due to its higher SPD, Pathfinder and longer reach. The Siren can contribute to the battle at range too, can be protected from a free strike via Oracular Vision (making it capable to dart into the enemy lines), can perform throws and the Blessed blades enable you more efficient resource control.
* [[Vyros2]] - There's a list floating around with Vyros and just a buttload of Sirens, looking to maximise Oracular Vision to deliver 'jacks that then hit hard thanks to Synergy. It's kind of weird, though, because it's a jack-heavy force that can't go in the jack-heavy theme.
 
===Drawbacks & Downsides===
* One of the slowest light jacks in the faction, alongside the [[Harpy]], and has no native ability to navigate through rough terrain.
* Oracular Vision requires you to "waste" focus ''and'' for your opponent to attack what you plan for them to attack.
** Although it can be very useful vs free strikes.
 
===Tricks & Tips===
* Even if you don't want to move the warrior with the Force Shock, it worth to shoot at it just for the RFP effect.
* If you destroy/RFP an enemy unit’s leader while under your control, the enemy will not replace the Leader model. Perfect against models with [[Deathbound]] or the [[Electric Arc]] rule.
* On your first turn you'll often have a bit of focus to spare, and it can be worth chucking an extra one on the Siren just in case it gets shot after running into position.
* Since it has 2 open fists, and the typical STR9 of its class, it can deliver Throws with a surprisingly high chance against medium/small based targets.
* Since Oracular Vision is once per turn, a Siren sitting on two focus is a nice target for your own attacks with beneficial effects. You can shoot it with an AOE gun or the Lightning Generator effect of the Electromancers, block your own damage roll, and still block a damage roll during your opponent's turn.
* Force Shock is pretty good against models using Dig In. If you can tag one of them or a different nearby warrior with your gun, have that model move to engage as many Dug In models as possible to scoop them all out of the ground.
* remember that Oracular Vision just ignores the damage secondary effects on guns etc can still get you
 
=Other=
===Trivia===
* Like its Harpy sibling, the Siren has a fitting name for its abilities, in this case, being able to compel enemies to do things they otherwise wouldn't (trading a song for something a little more fatal, though death comes either way!).
* Released in the "12 Factions of Xmas" CID cycle (2017.08)
* It has a longer fluff blurb on [http://privateerpress.com/no-quarter/web-extras PP's "extras" page].


===Other Retribution models===
=== From PP Site: January 2, 2018===
{{Retribution Index}}
[[https://home.privateerpress.com/2018/01/02/siren-d1/]]
When the skorne breached Ios’ borders, however, the Retribution found itself in desperate need of new weapons to turn the tide of battle. Members of House Vyre revealed that several original Sirens remained in their vaults and that senior arcanists possessed the knowledge to manufacture more.


===Rules Clarifications===
The Siren’s main armament is its death driver cannon which emits a lethal force shock, emitting a strangely harmonic tone when unleashed. This weapon draws on the black occult experiments of House Vyre and is able to briefly animate and control of the bodies of those killed by it. For a short time these corpses lash out violently at any within reach before collapsing into twitching heaps. Use of this weapon is sanctioned so long as it is employed solely against those who oppose the Retribution and threaten the Divine Court. Still, there are many in the ranks who are deeply unsettled to hear the whine of its unnatural weaponry presaging the sight of one last spasm of violence from those it slays.
{{RC Magical Damage}}
{{RC Death Driver}}
{{RC Blessed}}
{{RC Open Fist}}


{{RC Warjack}}
* Height / Weight: 9 ft 1 in / 2.9 tons
{{RC Construct}}
* Armament: Death Driver Cannon, Heavy Rune Blade, Light Rune Blade
{{RC Oracular Vision}}
* Peak Operational Duration: 2.25 hrs combat

Latest revision as of 22:56, 2 November 2024

Retribution of Scyrah Shadows of the Retribution Light Warjack

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 86661217
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Oracular Vision

Once per turn when this model is directly hit by an attack, it can immediately spend 1 focus or fury point to not suffer a damage roll from the attack.

No errata for Oracular Vision (Create)



Weapons

Force Shock
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Deathly Domination
When this weapon boxes a living or undead non-Leader enemy warrior model, you can immediately take control of the enemy model and make a full advance with it followed by a basic melee attack, then the boxed model is destroyed and removed from play.

Rules as written: Vampiric and Overtake will not trigger off of a model destroyed by Deathly Domination. However it is internal’s intent that they do. Wording may change to match intent. Community Link

Rune Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Light Rune Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in the "12 Factions of Xmas" CID cycle (2017.08)

Mk3 to Mk4

Lore

House Vyre was once noted for its sinister weapons of war, and the Siren harkens back to those morally dubious inventions. Capable of mystically seizing control of those it slays to turn them against their former allies, the Siren makes use of terrifying technology. Only the dire nature of the Retribution’s cause justifies its use, employed only against those who would harm the gods. For Iosans who lived through the War of the Houses, the Siren is a walking reminder of the terrible sins of House Vyre and of the evils unleashed under the rule of the mad Narcissar Ghyrrshyld. Following the end of the war, the Siren was one of several House Vyre weapons that was considered best locked away. Its arsenal relies upon dark principles most Iosan arcanists would never dare to study or harness.

From PP Site: January 2, 2018

[[1]] When the skorne breached Ios’ borders, however, the Retribution found itself in desperate need of new weapons to turn the tide of battle. Members of House Vyre revealed that several original Sirens remained in their vaults and that senior arcanists possessed the knowledge to manufacture more.

The Siren’s main armament is its death driver cannon which emits a lethal force shock, emitting a strangely harmonic tone when unleashed. This weapon draws on the black occult experiments of House Vyre and is able to briefly animate and control of the bodies of those killed by it. For a short time these corpses lash out violently at any within reach before collapsing into twitching heaps. Use of this weapon is sanctioned so long as it is employed solely against those who oppose the Retribution and threaten the Divine Court. Still, there are many in the ranks who are deeply unsettled to hear the whine of its unnatural weaponry presaging the sight of one last spasm of violence from those it slays.

  • Height / Weight: 9 ft 1 in / 2.9 tons
  • Armament: Death Driver Cannon, Heavy Rune Blade, Light Rune Blade
  • Peak Operational Duration: 2.25 hrs combat