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{{Retbox|{{Retribution}} {{Vyre}} {{Heavy Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Heavy]] [[Warjack]]
{{4P|'''Shadows of the Retribution'''}}


''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. A powerful assault myrmidon, the Daemon smashes foes with its rune fists or blasts them with concentrated arcane energy from its vortex cannon.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Daemon
| image = Retribution Daemon.jpg
| base= 50 mm
| base = Large
| hp    = 30
| spd  = 5
| spd   = 6
| str   = 11
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 19  
| arm  = 19
| hp   = 30
| fa   = 4
| cost  = 14
| cost  = 10
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Vortex Cannon|type = R |rng = 10|rof = 1 |aoe = 2|pow = 12/8| loc = R|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Vortex Blast}}}}
===Abilities===  
{{Weapon|weapon=Heavy Rune Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 16| loc = L|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
* {{Construct}}
{{Weapon|weapon=Light Rune Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
 
===Weapons ===
{|class="wikitable"
{{ranged-loc|Vortex Cannon|10|12|loc=Right|
* {{Magical Weapon}}
* {{Reload|1|spend focus|focus spent}}
* {{Vortex Blast}} }}
{{melee-loc|Light Rune Fist|1|3|14|loc=Right|
* {{Blessed}}
* {{Magical Weapon}}
* {{Open Fist}} }}
{{melee-loc|Heavy Rune Fist|1|5|16|loc=Left|
* {{Blessed}}
* {{Magical Weapon}}
* {{Open Fist}} }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. In this theme this model gains [[Shield Guard]].
* {{Legions of Dawn}}. '''(1)''' In this theme this model can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s this model in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Daemon is a comparatively cheap speacialist heavy that brings a powerful Vortex Blast gun with up to 2 shots. It doesn't really pack a punch in melee, at least not like the [[Manticore]] or [[Sphinx]] do, unless your target benefits from significant ARM buffs like Arcane Shield, in which case it can actually come out on top damage wise, thanks to its Blessed fists.
You take the Daemon for its battlefield control, but it does eat focus as it needs to use Reload and hit with its gun to initiate. It regularly wants the full 3 focus so keep your [[Arcanist]]s handy. The bigger the target hit the bigger the pull effect. The downside of its gun is that it’s mainly going to hurt infantry, but the pull is better on bigger targets. Typically you will either be getting the full benefit of the control or some good damage on multiple targets.
 
===Combos & Synergies===
The Daemon wants models that boost it's effective RAT and range. Defence debuffs, RAT buffs, movement shenanigans to allow it to aim or retreat after shooting so it can overextend a little.
* [[Moros]] - Paralysis
[[Garryth1]] - Crippling Grasp makes any attack better and Field Marshal Repo 3" means it can be 13" away from what it just shot. Garryth also loves models that can pull enemy models out of a charge lane against the enemy caster, or even the enemy caster into his threat range for a quick and dirty assassination.
* [[Garryth2]] - Road to War, Mortality
* [[Ravyn]] - Snipe, Open Fire, Energizer, Feat
* [[Kaelyssa]] - Phantom hunter shots against clumped up squishy support or even against warcaster/warlock models can really bring models together in the best ways for you.
* [[Vyros2]] - Synergy helps make up for his weak melee and he prefers inexpensive heavies and a threat extending gun.
 
===Drawbacks & Downsides===
* Its melee is not great. Blessed is useful, but against a target without some sort of stat buff it's going to get out punched by other heavy options.
* low range, and kind of slow. See above sections for more info
* While the gun has high potential, it's surprisingly easy to mitigate. Anti shooting tech such as Stealth, Shield Guards, Sucker, Sac Pawn and so on can reduce its effects, as can simply spreading out (though a full 2" spread between each model gives a unit a massive footprint and can cause problems).
* If you want a heavy with melee game and a gun that controls the battlefield the [[Manticore]] is arguably better.


===Tricks & Tips===
== Warjack Rules ==
* As with above. Use with Kaelyssa to catch your opponent off guard. The AFG can also help out by making stuff easier to hit.
{{Category:Warjack}}
* Applicable with all jacks, but Mechaniks are also good to boost the fists up to 18/16 with blessed to help take down spell hardened foes.
* Ossyan can let the Daemon deal some hurt to Shield Walling/medium based heavy infantry as the additional die of damage from feat with judicious boosts from his Field Marshal can crack almost any armour.
* Buying the [[Aeternae]] kit gives you all the pieces necessary to make any of the non-character Vyre jacks, so buy that one over the standard Daemon/Banshee/Sphinx kit if you intend to magnetise.


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Daemon is a Latin word, from the Greek and Proto Indo-European daimon. Originally referring to any sort of ghost or spirit, in modern times it's often used interchangeably with the term Demon, which carries a more malevolent bent (like the greek kakodaímōn).
* Don't mix it up with the computing term of the same name.
* Released in the [[Warmachine: Wrath]] expansion (2011)
* Released in the [[Warmachine: Wrath]] expansion (2011)


===Other Retribution models===
===Mk3 to Mk4===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Warjack}}
''Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. A powerful assault myrmidon, the Daemon smashes foes with its rune fists or blasts them with concentrated arcane energy from its vortex cannon.''
{{RC Construct}}
 
{{RC Magical Weapon}}
{{RC Open Fist}}
{{RC Blessed}}
{{RC Reload}}
{{RC Vortex Blast}}

Latest revision as of 22:12, 2 November 2024

Retribution of Scyrah Shadows of the Retribution Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 106661219
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Vortex Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 12/8 R
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Vortex Blast
On a direct hit, before making the damage3 rolls, push models within 2 inches of the model hit 2 inches directly toward it in the order you choose. Models boxed by this weapon are removed from play.

No errata for Vortex Blast (Create)

Heavy Rune Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Light Rune Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. A powerful assault myrmidon, the Daemon smashes foes with its rune fists or blasts them with concentrated arcane energy from its vortex cannon.