Hydra: Difference between revisions

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{{Retbox|{{Retribution}} {{Shyeel}} {{Heavy Warjack}} }} [[Category:Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Heavy]] [[Warjack]]
{{4P|Legions of Dawn}}


''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Hydra stores energy in its arcane batteries to unleash a torrent of crushing blows or a singularly powerful blast.''
[[Category:Retribution of Scyrah]]
=Basic Info=
[[Category:Legions of Dawn]]
{{Infobox-Model
[[Category:Cohort]]
| name = {{PAGENAME}}
[[Category:Heavy]]
| image = Retribution_Hydra.jpg
[[Category:Warjack]]
| base  = Large
[[Category:Legacy]]
[[Category:Prime]]
 
== Model stats and abilities ==
{{Model-stats
| name= Hydra
| base= 50 mm
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 10
| mat  = 6
| mat  = 7
| rat = 5
| rat   = 5
| def  = 12
| def  = 13
| arm  = 18
| arm  = 18
| hp   = 22
| fa   = 4
| field = 10
| cost  = 12
| cost  = 14
| abilities =
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Focus Battery}}
{{AbilitySingle|Generator}}
{{AbilitySingle|Kinetic Capacitor}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Force Cannon|type = R |rng = 12 |rof = 1 |aoe = -|pow = 12| loc = -|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Focus-Powered}}}}
===Abilities===  
{{Weapon|weapon=Force Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 16| loc = L|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilityOptions|Chain Attack|Grab & Smash}}}}
* {{Construct}}
* {{Field Dependent|Kinetic Capacitor and can't attack with its Force Cannon.}}
* {{Focus Battery}}
* {{Force Fields}}
* {{Kinetic Capacitor}}
 
===Weapons ===
{|class="wikitable"
{{Ranged|Force Cannon|12|12|
* {{Magical Weapon}}
* {{Focus-Powered}} }}
{{Melee|Force Fist (x2)|1|5|15|
* {{Open Fist}}
* {{Chain Attack Grab & Smash}} }}
|}


===Theme Forces===
== Warjack Rules ==
* {{Defenders of Ios}}
{{Category:Warjack}}
* {{Forges of War}}. {{PAGENAME}}s gains [[Shield Guard]] in this theme.
* {{Legions of Dawn}}. '''(1)''' In this theme {{PAGENAME}}s can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s {{PAGENAME}} in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}


 
== Changes and Updates ==
=Thoughts on {{PAGENAME}}=
===Release Trivia===
==={{PAGENAME}} in a nutshell===
It's a heavy warjack with a decent gun, and when fully fuelled is the longest on any Retribution jack, lagging only behind an aiming Arcantrik Force Generator, but when fully buffed, nothing can beat the Hydra for ranged threat in faction (out of theme, it can threaten up to a non-linear 33" (marshal'd to a Dawnguard Sentinel Scyir, Righteous Vengeance, walk and range/movement buffs from the AFG and Ravyn's Snipe and Locomotion), however unlikely it may be!). The focus investment to get the gun working at full-tilt can be a little off-putting, but Focus Battery completely offsets that, even when jack marshal'd if you're smart with your playstyle.
 
The Hydra's okay in melee, but quite weak in terms of both MAT (average) and P+S (on the low end for what is a somewhat expensive non-character heavy) and will often struggle vs other heavies, but Chain Attack Grab & Smash has great tactical applications such as knocking down enemies or throwing them out of scenario zones.
 
===Combos & Synergies===
* In Forges of War it gains Shield Guard, which enables you to trigger Kinetic Capacitator.
* [[Ravyn]], as Snipe is a great tool to give this guy some annoying range, her feat also works wonders with the Hydra.
* Have him activate first. If the Hydra gets its two first punches in then whatever he knocked down becomes open season. Regrettably, to do this the Hydra either has to boost all three attacks, or his target was so low DEF that most other attackers would have hit it without needing it to be knocked down... but at least when knocked down one need not worry about the Target in Melee to hit penalty.
* [[Lord Ossyan]] has a great set of spells to help out our one-headed Hydra. [[Fortune]] for re-rolls on super long shots against hard to hit solos, and [[Shatter Storm]] for taking out piled up groups of troops (heh I made a rhyme).
* [[Scything Touch]] with [[Elara2]] is exactly what you need to make his melee not only decent but useful.
* Due to not losing focus each round, it's a good jack to marshal - load it up with focus in the first turn then hold on to it unless you need to boost. The extra attack and +2 damage in melee doesn't hurt either.
* Under [[Thyron, Sword of Truth|Thyron]], the Hydra becomes extremely mobile, Sidestep/Assail helping deliver it further and reaching more targets. Assail is especially good on marshalled Hydras, as the can charge for free and thus receive the crush order for extra attacks and damage.
* [[Kaelyssa, Night's Whisper]]: Phantom Hunter has a number of good target jacks, but few, if any, are better than the Hydra, which allows a threat of assassination throughout nearly the entire game if there is a pair of Hydras on the board. The amount of board space two can cover can be very off-putting, with or without AFG's present. Against Warmachine, as well, the Hydras can pull their weight in combat without needing to worry about their chances of hitting (Kae can tag a heavy (or three!) with her gun to let them wade in without regrets).
* [[Goreshade4]]  wants his jacks to camp their focus as much as possible for his Field Marshal. The Hydra is designed around this concept already.
* [[Falcir]] - Full Throttle with three MAT 7 initials is quite potent.
 
===Drawbacks & Downsides===
* Well the sad truth of it is that there are better options. It can get long-range shots off and is focus efficient, but it only gets one shot. In melee its P+S is lackluster, and even Grab and Smash isn't much of a pro given the difficulty in triggering it without spending its entire Focus stack.
* RAT 5 makes the Hydra sad... meaning boosting to hit isn't an option, it's mandatory.
* Kinetic Capacitor is rarely relevant as when a clever enemy starts damaging the Hydra, they mean to destroy it (or at least remove its cortex)... yes, add all the focus... then take it all off again.
* So, by itself, it is good at is sniping out solos. That's a lot of points to waste on a solo-hunter.
 
===Tricks & Tips===
* Because of its Focus Battery ability:
** Figure out what you need to cast on turn 1, and anything leftover allocate to the Hydra - there's (almost never) no point camping focus on turn 1.
** If you have an [[Arcanist Mechanik]] with nothing better to do, use Empower on the Hydra (even if the Hydra has already activated).
* With the Kinetic Capacitor, you don't gain the focus until ''after'' the attack. So if the damage cripples either your Cortex or your Generator, you can't benefit.
 
=Other=
===Trivia===  
* The Hydra is a reference (like most ret jacks) to a mythological monster. In this case the "Hydra" is referring to the three headed dragon beast that Hercules fought in his quests given to him by his father Zeus. The Hydra was a special monster as if it were to have one of its heads cut off two more would replace it making it one of the most famous Monsters in history. This likely relates to the Hydra's abilities Kinetic Capacitor and Force Battery: damage the Hydra and it simply builds its ability to strike back.
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (Novermber 2009)


===Other Retribution models===
{{Retribution Index}}


==Rules Clarifications==  
===Mk3 to Mk4===
{{RC Magical Weapon}}
{{RC Focus-Powered}}
{{RC Chain Attack Grab & Smash}}
{{RC Open Fist}}


{{RC Warjack}}
==Lore==
{{RC Construct}}
''House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Hydra stores energy in its arcane batteries to unleash a torrent of crushing blows or a singularly powerful blast.''
{{RC Force Fields}}
{{RC Focus Battery}}
{{RC Kinetic Capacitor}}
{{RC Field Dependent}}

Latest revision as of 16:02, 2 November 2024

Retribution of Scyrah Legions of Dawn Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 126651218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Focus Battery
During your Maintenance Phase, do not remove unspent focus points from this model.

No errata for Focus Battery (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)


Kinetic Capacitor
The first time this model is hit by an enemy attack each turn, after the attack is resolved, this model gains 1 focus point.

No errata for Kinetic Capacitor (Create)



Weapons

Force Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Focus-Powered
For each focus point on this model when this attack is declared, this weapon gains +1 RNG and POW until this attack is resolved.

No errata for Focus-Powered (Create)

Force Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Chain Attack
A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:
Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that model even if it charged that activation.
No errata for Chain Attack (Create)
No errata for Grab & Smash (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia


Mk3 to Mk4

Lore

House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Hydra stores energy in its arcane batteries to unleash a torrent of crushing blows or a singularly powerful blast.