Chimera: Difference between revisions

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{{Retbox|{{Retribution}} {{Shyeel}} {{Light Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Shadows of the Retribution]] [[Light]] [[Warjack]]
{{4P|n=2 Prime Armies|'''Legions of Dawn''' and '''Shadows of the Retribution'''}}
 
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The Chimera has an unsettling appearance as its active power field makes its form blur and fade. Once it nears the enemy, a Chimera becomes a delivery device for its warcaster’s most powerful arcane powers, channeled across its arc node. The Chimera will strike and kill with its scything arm-mounted glaives, then vanish as nearby soldiers turn to desperately engage it. With a flicker of blended light it appears behind them to deliver arcane death.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Chimera
| image = Retribution_Chimera.jpg
| base= 40 mm
| base  = Medium
| hp    = 22
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 6
| mat  = 6
| rat  irrelevant
| def  = 12
| def  = 13
| arm  = 16
| arm  = 16
| hp   = 20
| fa   = 4
| field = 6
| cost  = 7
| cost  = 8
| abilities =
| fa    = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Arc Node}}
{{AbilitySingle|Apparition}}
{{AbilitySingle|Generator}}
{{AbilitySingle|Phantasmal Field}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Glaive|type = M |rng = 1 |rof = - |aoe = -|pow = 12| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilityOptions|Special Attack|Combo Strike}} }}


=== Abilities===
== Warjack Rules ==
* {{Arc Node}}
{{Category:Warjack}}
* {{Construct}}
* {{Apparition}}
* {{Field Dependent|Apparition and Phantasmal Field}}
* {{Force Fields}}
* {{Phantasmal Field}}


===Weapons ===  
== Changes and Updates ==
{|class="wikitable"
===Release Trivia===
{{Melee|Glaive (x2)|0.5|4|12|
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
* {{Open Fist}}
* {{Combo Strike|16}} }}
|}


===Theme Forces===
===Mk3 to Mk4===
* {{Defenders of Ios}}
* {{Forges of War}}. {{PAGENAME}}s gain [[Shield Guard]] in this theme.
* {{Legions of Dawn}}. '''(1)''' In this theme {{PAGENAME}}s can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. '''(2)''' If someone [['Jack Marshal]]s {{PAGENAME}} in this theme, it gains [[Flank]] [Dawnguard].
* {{Shadows of the Retribution}}


==Lore==


=Thoughts on the {{PAGENAME}}=
''The Chimera has an unsettling appearance as its active power field makes its form blur and fade. Once it nears the enemy, a Chimera becomes a delivery device for its warcaster’s most powerful arcane powers, channeled across its arc node. The Chimera will strike and kill with its scything arm-mounted glaives, then vanish as nearby soldiers turn to desperately engage it. With a flicker of blended light it appears behind them to deliver arcane death.''
==={{PAGENAME}} in a nutshell===
The Chimera is a moderately costed arc node with the ability to extricate itself from melee and potential to be annoying to hit at range. Its Apparition ability makes it tricky to engage for enemy models trying to prevent it from channelling. It has a decent melee ability for a light and can threaten tougher foes with its Combo Strike.
 
===Combos & Synergies===
* [[Adeptis Rahn]] really wants one or two of these. As the preeminent spell slinger in the faction, being able to arc spells further and with different angles is always helpful.
*Both [[Elara, Death's Shadow]] and [[Magister Helynna]] like to have an arc node to get Marked for Death and Hand of Destruction, respectively, onto enemy models from a safe distance.
*[[Issyria, Sibyl of Dawn]] usually likes to have an arc node (well, two!) to nail key enemy pieces with [[Blinding Light]] from the safety of the edge of the killzone.
* Being backed up by [[Arcanist Mechanik]]s or [[House Shyeel Arcanists]] during early turns (when the entire army is either running or manoeuvring without engaging or shooting) is worth keeping the Chimera close by to load up with Focus to use Phantasmal Field.
* [[Goreshade4]] - He loves an arc node and if you load it up with focus you fuel both Arcane Vortex and its Phantasmal Field.
* [[Falcir]] - Arcing a Force Hammer can be crucial and with Prey Upon and Full Throttle the Chimera can even do some work.
 
===Drawbacks & Downsides===
*Combo Strike will put out some good damage, but don't expect the Chimera to be a combat 'jack.
*It's rare to have focus available to invest in Phantasmal Field, so it will rarely see relevant use beyond the first turn.
*Like all light chassis channellers, plan for it to die after one turn of use as an arc node as most defensive tech (TK from Rahn, Admonition from Issyria etc.) is usually on more important army pieces.
 
===Tricks & Tips===
* Combat:
** If you're going to use this guy offensively, give him at most 1 focus for a total of 2. Spend the first focus to either do a charge + Combo Strike, a Power Attack Throw, or a Power Attack Slam; and the second focus to boost the hit roll.
*: With the charge the damage is auto-boosted, and for the Power Attacks your purpose is trying to move the target out of the way rather than doing damage, so don't waste focus boosting damage.
** Your plan should never be to fill him up with 3 focus, charge a group of infantry, and buy attacks to kill them all. If you fail to kill any of them, you won't be able to use the arc node. If you want to waste an arc node blender-ing infantry ... maybe you should pick a different 'jack to put in your army list.
** Throws and Slams are a great way for this guy to contribute to the fight, and start "earning his points back", while minimising the chance he gets stuck in melee and unable to channel.
** Note that if you do Throw, you can only Throw medium bases and small bases.
 
*Due to the Chimera's limitations as a combat light, never have it too far out in front of your lines during the first and perhaps second turn. This allows more effective use of Phantasmal Field during the early stages and thus survivability. It can reach DEF 15 against ranged and magic attacks, which can make all the difference.
 
=Other=
===Trivia===
Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
 
===Other Retribution models===
{{Retribution Index}}
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Arc Node}}
{{RC Apparition}}
{{RC Phantasmal Field}}
{{RC Combo Strike}}
{{RC Field Dependent}}
{{RC Open Fist}}

Latest revision as of 15:40, 2 November 2024

Retribution of Scyrah Legions of Dawn Shadows of the Retribution Light Warjack


Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATDEFARM
Health = 22
FA = 4
Cost = 7661216
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)


Apparition
During your Control Phase, place this model anywhere completely within 2 inches of its current location.

No errata for Apparition (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)


Phantasmal Field
TThis model gains +1 DEF against ranged and arcane attack rolls for each focus point on it.

No errata for Phantasmal Field (Create)



Weapons

Glaive
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Forces of Warmachine: Retribution of Scyrah (November 2009)

Mk3 to Mk4

Lore

The Chimera has an unsettling appearance as its active power field makes its form blur and fade. Once it nears the enemy, a Chimera becomes a delivery device for its warcaster’s most powerful arcane powers, channeled across its arc node. The Chimera will strike and kill with its scything arm-mounted glaives, then vanish as nearby soldiers turn to desperately engage it. With a flicker of blended light it appears behind them to deliver arcane death.