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{{Protbox|{{Protectorate}} {{Heavy Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Temple Guardians]] [[Heavy]] [[Warjack]]
{{4P|'''Temple Guardians'''}}


''The battle was long and hard and many brothers had been lost to the hail of bullets. The walls had been breached and the few survivors, many already wounded, were now huddled in the ruins of the great hall. It seems the day was lost. And then a shadow looms above them. There fluttering in the wind the menofix, a symbol of Menoth's will. Perhaps the tide of battle had turned.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Cohort]]
{{Infobox-Model
[[Category:Heavy]]
| name = {{PAGENAME}}
[[Category:Warjack]]
| image = Guardian.jpg
[[Category:Legacy]]
| base  = Large
[[Category:Prime]]
 
 
== Model stats and abilities ==
{{Model-stats
| name= Guardian
| base= 50 mm
| hp    = 32
| spd  = 4
| spd  = 4
| str  = 11
| mat  = 7
| mat  = 7
| rat  irrelevant
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp   = 32
| fa   = 4
| cost  = 13
| cost  = 12
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Arc Node}}
{{AbilitySingle|Set Defense}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = 1 |aoe = -|pow = 14| loc = L|abilities ={{AbilitySingle|Throw Power Attack}} }}
=== Abilities===
{{Weapon|weapon=Pike|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = R|abilities ={{AbilityCritical|Pitch}}{{AbilitySingle|Powerful Charge}}}}
* {{Construct}}
* {{Arc Node}}
* {{Set Defense}}
 
===Weapons===
{|class="wikitable"
{{melee|Open Fist|1|3|14|
* {{Open Fist}} }}
{{melee|Flame Pike|2|7|18|
* {{Critical Pitch}}
* {{Powerful Charge}} }}
|}
 
===Theme Forces===
* '''''Protectorate
** {{Exemplar Interdiction}}. It gains [[Blessed]] melee weapons in this theme.
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}. It gains [[Hand of Vengeance]] in this theme.
** {{Warriors of the Old Faith}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use it in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use it in the [[Warriors of the Old Faith]] theme.
 


=Thoughts on {{PAGENAME}}=
== Warjack Rules ==
=== {{PAGENAME}} in a nutshell ===
{{Category:Warjack}}
The Guardian is the offspring of the basic Protectorate arc node the [[Revenger]] and the no frills [[Crusader]]. Buy a Crusader and get the polearm and arc node from the Revenger at half price - with the Flame Pike being longer than and hitting as hard as the inferno mace. Or buy a shield-less Revenger and have it upgraded to the Crusader's chassis, toughness, and hitting power at half the price of a Crusader. Of course without the mobility of the Revenger it is much better suited to throw army buffs than it is attack spells at the enemy's back line.


=== Combos & Synergies ===
== Changes and Updates ==
* [[Vassal of Menoth]] and [[Choir of Menoth]] - does this really need explaining?
===Release Trivia===
* Anyone who wants to cast spells.
* [[Durst]] - set defence and bulwark combo well together and righteous vengeance is best on a hard hitting model with reach. Arcing boundless Charge is useful but that’s probably all the node will get used for given Durst’s average focus stat.
* [[Feora4]] - She very much wants an arc node or two to fling Scorns early. With Hellwrought and Set Defense you can get the guardian somewhere inconvenient, fling your spells and the guardian might live to tell the tale at ARM 21 and DEF 12 against charges and even get to move 3" on your next turn if not engaged or unjam with the Hellwrought attack.
* [[Kreoss2]] - Giving the Guardian Counter Charge is very potent with it MAT 7, P+S 18, 2" reach spear, especially so thanks to Powerful Charge and Critical Pitch. The Arc Node means he can actually cast Chasten or Cleansing Fire safely.
 
=== Drawbacks & Downsides ===
* If it isn't engaged with an enemy it can't use its combat potential. If it is it can't arc spells. That's why you get such a discount. (Of course then you just spend the focus on the Guardian).
*It's a SPD 4 arc node. It's not great at getting up there to arc offensive spells, although it's fine for buffing your own troops.
* It’s 3 points more expensive than a [[Crusader]] for an arc node, more accuracy, 1 inch extra reach and set defence. It’s probably slightly over costed if you are not using all of this.
 
=== Tips & Tricks ===
* If the guardian kills what's engaging it the arc node can still be used.
* Arc spells through it before it goes to open it's charge lanes or to select targets for it. Immolation or Ashes to Ashes can wipe out a defensive line between it and an enemy heavy. Brand of Heresy through it to the target that you want it to kill.
* The Guardian can take buffs by casting them through itself, onto itself - Boundless Charge for example. This allows it to operate a bit further from the main force.
 
=Other=
===Trivia===
Released in [[Warmachine: Escalation]] (2004)
Released in [[Warmachine: Escalation]] (2004)


===Other Protectorate Models===
===Mk3 to Mk4===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Open Fist}}
{{RC Pitch}}
{{RC Powerful Charge}}


{{RC Warjack}}
''The battle was long and hard and many brothers had been lost to the hail of bullets. The walls had been breached and the few survivors, many already wounded, were now huddled in the ruins of the great hall. It seems the day was lost. And then a shadow looms above them. There fluttering in the wind the menofix, a symbol of Menoth's will. Perhaps the tide of battle had turned.''
{{RC Construct}}
{{RC Arc Node}}
{{RC Set Defense}}

Latest revision as of 01:35, 2 November 2024

Protectorate of Menoth Temple Guardians Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 32
FA = 4
Cost = 12471019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)



Weapons

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 1 - 14 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Pike
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R
Critical Pitch
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Pitch
On a direct hit against a model with an equal or smaller base, the model hit can be thrown d6 inches directly away from this model. The POW of collateral damage is equal to the POW of this attack.
No errata for Pitch (Create)




Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Warmachine: Escalation (2004)

Mk3 to Mk4

Lore

The battle was long and hard and many brothers had been lost to the hail of bullets. The walls had been breached and the few survivors, many already wounded, were now huddled in the ruins of the great hall. It seems the day was lost. And then a shadow looms above them. There fluttering in the wind the menofix, a symbol of Menoth's will. Perhaps the tide of battle had turned.