Revelator: Difference between revisions

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{{Protbox|{{Protectorate}} {{Colossal Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Final Interdiction]] [[Temple Guardians]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Final Interdiction''' and '''Temple Guardians'''}}
 
[[Category:Protectorate of Menoth]]
[[Category:Final Interdiction]]
[[Category:Temple Guardians]]
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Revelator
| image = 32108_Revelator_WEB.jpg
| base= 120mm
| base  = Huge
| hp    = 60
| spd  = 5
| spd  = 5
| str  = 18
| mat  = 6
| mat  = 6
| rat   = 5
|rat=5
| def  = 8
| def  = 8
| arm  = 19  
| arm  = 19
| hp    = 60
| cost  = 34
| fa    = 2
| fa    = 2
| cost  = 28
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Feretory}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Conflagrator|type = R |rng = 10|rof = 1 |aoe = -|pow = 15| loc = X2 (L&R)|abilities ={{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Critical Fire}}{{AbilitySingle|Eruption of Ash}}}}
{{Colossal}}
{{Weapon|weapon=Light Bringer|type = R|rng =14 |rof = 1 |aoe = -|pow = 12| loc = X2 (L&R)|abilities ={{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Flare}}}}
 
{{Weapon|weapon=Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}}}
===Abilities===
* {{Construct}}
* {{Pathfinder}}
* {{Feretory}}
 
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Conflagrator (×2)|10|15|aoe=4|loc=Left + Right one each|
* {{Fire Damage}}
* {{Critical Continuous Fire}}
* {{Burning Ground}} }}
{{Ranged-loc|Light Bringer (×2)|14|12|loc=Left + Right one each|
* {{Fire Damage}}
* {{Fire Beacon}} }}
{{Melee-loc|Fist (×2)|2|3|21|loc=Left + Right one each|
* {{Open Fist}} }}
|}


===Theme Forces===
== Warjack Rules ==
* '''''Protectorate
{{Category:Colossal}}
** {{Exemplar Interdiction}}. This model gains [[Blessed]] melee weapons in this theme.
{{Category:Warjack}}
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}. This model gains [[Hand of Vengeance]] in this theme.
** {{Warriors of the Old Faith}}


* '''''Other Factions
== Changes and Updates ==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
===Release Trivia===
** '''[[Khador]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Revelator is your toolbox colossal, with a bit of board controlling potential on its main guns, and some nice added utility in the form of Stealth removal for your army.  Menoth artificers removed the flame throwers along with the rocket pods, and duct-taped 2 [[Vanquisher]]-like main guns, and  2 [[Reckoner]]eqsue cannons. Thus, the Revelator's overall firepower equals of a large battlegroup, all by itself. Thanks to Feretory, it can remove Stealth from crucial opposing models to the rest of your army. It is also a great addition to your list in a Menoth mirror-match, as Passage from your opponent's Choir means nothing.
 
===Combos & Synergies===
Usual caveat for things that enhance warjacks:
* The true-and-tested trio of [[Choir]], [[Vassal Mechanik]], and [[Vassal of Menoth]]
* The [[Deliverer Arms Master]] allows it to launch its Conflagrator shots beyond screening models. This can become especially important against certain armies, since due to Feretory models with Stealth can block its LOS.
* Anyone who can further enhance its ARM (Defender's Ward, Inviolable Resolve  and the like).
* Battlegroup and force multipliers ([[Incite]], [[Brand of Heresy]], Crusaders' Call, [[Manifest Destiny]], Eye of Menoth, etc.)
* Universal de-buffs ([[Death Sentence]])
* Speed Buffs (Redline, [[Escort]])
Special mention to [[High_Allegiant_Amon_Ad-Raza|Amon]], who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area, where you can defend your troops from knock down effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up.
* [[Malekus]] is currently the main bastion of Revelator. His feat makes all his ranged attacks more damaging (extra dice is extra dice) and can grant him extra (albeit unboostable) attack and his pet jack [[Eye of Truth]] provides him with blessed weapons. Between Malekus, sevy0 and ever-present Choir you can get three POW18 and two POW15 shots with 3d6/4d6 damage rolls. Oh,and anything that passes Burning Ground area will get whacked for additional 12+3d6 damage which is high enough to wipe out most light infantry on anything but most meager rolls but can potentially threaten already wounded jacks/beasts with that risk of finishing off key system/spiral.
 
===Drawbacks & Downsides===
* Very low DEF, great starting point for electro leaps, Spine Bursts, and the like.
* Light Bringer will remove Stealth from only a single model in a unit. It's strong enough to kill most of the squishier targets outright, so the rest of your army still have to shoot against Stealth on such models.
* While more expansive, Revelator is vastly outshined by [[Judicator]] thanks to the dice skew by Reliquary. This is even more prevalent in case of casters with [[Hand of Fate]].
 
===Tricks & Tips===
* Basic order-of-activation advice: shoot with the Light Bringer first against a heavy with Stealth, then with the Conflagrators to prevent auto-miss (if S system is out).
* Burning Ground requires ''direct'' hit on ''enemy models''. Aim for low DEF targets to trigger the AoE, which might potentially deter lighter models lingering nearby.
 
=Other=
===Trivia===
* The rules were published in [[Warmachine: Reckoning]] (2015), but it didn't go into production until much later (2017.11)  
* The rules were published in [[Warmachine: Reckoning]] (2015), but it didn't go into production until much later (2017.11)  


===Other Protectorate models===
===Mk3 to Mk4===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Fire Damage}}
''The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.''
{{RC Burning Ground}}
{{RC Fire Beacon}}
{{RC Open Fist}}
 
{{RC Colossal}}
{{RC Warjack}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Feretory}}

Latest revision as of 22:35, 1 November 2024

Protectorate of Menoth Final Interdiction Temple Guardians Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 60
FA = 2
Cost = 28565819
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Feretory
This model ignores concealment and Stealth. Additionally, this model's weapons gain Damage Type-Magical. While its S system is disabled, this model loses the benefits of Feretory.

No errata for Feretory (Create)



Weapons

Conflagrator
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 15 X2 (L&R)
Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)


Eruption of Ash
On a direct hit, when a model is boxed by an attack made with this weapon, center a 3 inch cloud template on the boxed model and then remove that model from play. The template is a hazard that remains in play for one round. Enemy models entering or ending their activations in the AOE suffer a POW 12 fire damage roll.

No errata for Eruption of Ash (Create)

Light Bringer
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 12 X2 (L&R)
Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)


Flare
On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

No errata for Flare (Create)

Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

  • The rules were published in Warmachine: Reckoning (2015), but it didn't go into production until much later (2017.11)

Mk3 to Mk4

Lore

The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.